Topic-icon Raccoon's Testing-Feedback Thread

1 year 2 months ago - 1 year 2 months ago #11 by Raccoon

Tormentor667 wrote: The rocket launcher is supposed to be hard to use, you are on a truck after all

If you say so, but I'd get a third opinion on it...

For the allied soldier I'd keep them as they are, otherwise they are moving around unpredictable.

You can't make a stationary version? That's what I did for Metroid Doom's GF Guards...

For the walker I think this is fine as well, keeping them a low treat and cannon-fodder, it's fun.

It feels a bit silly to me though, because their aim is so off...

Concerning the length of the mission: Having a shorter intermission is fine here as this mission is not really part of the main plot but a break-filler.

Alright then, it's a good mission, it just stands out as being short.

And for the dialogue: Same to that, but on the other hand, what do you think could he say instead?

What he said the first time I tested it, something about NAZIs pouring in from one side if the facility instead of just "what are you waiting for?"

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1 year 2 months ago - 1 year 2 months ago #12 by Raccoon

Tormentor667 wrote: What do you mean with "compass sooner" - sooner in the map or sooner in the game?

I mean it's cool, and could show up earlier maps, though not necessarily to mark areas, but more to provide a sense of direction. It'd work really well if you introduce it in C1M3, to help navigate to the turrets, and could also fit into the next 3 levels of that chapter: you might even just introduce it as a permanent item that way. For chapter 2, you could use it to mark the Church in C2M3, because that's a clear objective that the player spends a while trying to get into, and it fits well into the wandering of C2M4, the massive maze of C2M5 (where you introduce it as of now), and all the shit that goes down in C2M6, which is a massive adventure from what I can tell.

The one thing I'd caution with this is don't mark too much, because that's just handholding at that point. Instead, make it a tool which the player uses to orient themselves. In maps like C2M3 and C2M4, have it mark locations which aren't hard to find, like the church and the bunker entrance respectively. Same with Chapter 1's maps: you don't need it to show the location of anything that the player isn't going to find on their own, but having it in C1M3 to know where the beach is, C1M4 just to tell you how close you are to finding that last turret, C1M5 to simply navigate the clusterfuck of Paris, and C1M6 to tell you where the temple you're walking to is, might add to the sense of scale and believability the maps and missions have.

Concerning the train passage: What ideas for improvements do you have?

Well, noting my original thoughts, I felt it was short and didn't really pull alot of "train stuff". So you can do things which address that, adding more train-stuff to make the train a few cars longer.

Another bit I forgot to mention was the prison car, where I basically had these doors, behind which were unguarded prisoners. Why not let me find a switch to open their cell doors and let them out? They're in no condition to fight, but one of them might have snagged the key to the next car or a piece of crucial intel.


Let's go look at the train sequences of James Bond, Time Splitters, and the couple other doom-engine maps I've seen with it. Those levels have things like...
- Shootouts with groups or mini-bosses on the backs of open-air flatbeds
- Windy conditions which slowly blow you backwards
- Long sequences where you have to tip-toe around the side of a train car over the precarious edge, potentially while being shot through the windows
- Going around the outside of a car then going back through to get a key to the next one
- Jumping between train cars shootouts with flying enemies beside the train (not something I necessarily recommend for you)
- Double-decker train cars
- Being trapped in a train car that requires a puzzle to escape.
- Going through a few train cars until you hit a ladder, then going back over the rooftops.
- A mad dash to to front of the train to pull the breaks before it crashes
- Having to jump from the train before it crashes

Any of those things might be an interesting for you to to pull just to make the train have 1 or 2 more things. The other thing about trains is that they work very well for forcing a sequential setup, because they can only be taken in a straight line, car-by-car. You can both utilize that contained nature and occasionally subvert it by having the player have to backtrack for whatever reason.


Here's a few direct examples off the top of my head for a few potential cars to exploit train stuff more...
- A car with no external ladders, where the back door is locked. To get in, you have to tiptoe around the side, perhaps utilizing external camera to sneak by the guards who walk up to the windows, glance out, then walk away. At the other end of the car, you have to go inside and fight your way past said guards, then climb an internal ladder to get on top, at which point you jump to the roof of the next car. This will force the player to confront the precarious nature of the moving train.
- A 2-story car which locks you in with a miniboss, then requires you to go to the second floor after that to activate some sort of short switch puzzle to open the door.
- A small flatbed car with just a few waist-high crates behind some sort of military bunker car you have to storm under fire from machine-guns and guys standing behind cover.
- What if the end of the tracks was actually part of the building itself and, after the driver is killed, you have to run in and pull the breaks yourself. Upon realizing that the breaks are cut, you have to backtrack to some place where you can either jump off or not get killed in the resulting crash. (Actually, simply finding a way to end the ride in a train crash sounds like it'd be a much more interesting way to transition to the B map.)

Not saying you should do those things specifically, though I think they're all potentially interesting.

T667: Thanks for the good input and ideas, I added wind to some of the outdoor cars but I think it's definitely too much effort to implement more backtracking at the current stages of development, so I will leave these out.

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1 year 2 months ago #13 by Raccoon
AC is broken. Can't run stuff that heats my computer up the way BoA does until it's fixed.

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1 year 2 months ago #14 by Raccoon
AND NOW, THE SHOCKING CONCLUSION...
C2M5 - A second glance [ Click to expand ]


Alright, that being glanced over, onto the meat of the night...
C2M6 - Operation Hades AKA The Grand Romp through the Arctic! [ Click to expand ]


So far, I like this level, but I feel like it lacks that last bit of polish the other maps have. I'll get back to it soon...

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1 year 2 months ago #15 by Raccoon
To clarify, I don't think that the level is too hard, though I might've said something implying that. It's a late level, so it should be hard, and I wasn't on top of my game. I DO think that the map has been a bit boring so far, geometrically, and it's making the difficulty feel odd compared to the very creative geometry of previous levels...

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1 year 2 months ago - 1 year 2 months ago #16 by Raccoon
Sitting down with the rest of map A for you...
Warning: Spoiler! [ Click to expand ]

That's all I'm really up to playing at the moment. I'll try and finish Map A soon, possibly with the Blade of Agony because I'm getting tired of the difficulty of plowing through all the enemies with no ammo and I'm more interested in the layout and mechanics at this point.

I strongly suggest you look into the difficulty curve of the beginning of the level and work on the geometry of these outdoor areas when you go back and work on this more. I've seen the later maps of this level, so I know it's a pretty epic one, and this map needs alot of work to really come before those.

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1 year 2 months ago #17 by Raccoon
Ok, time to finish this already...
Warning: Spoiler! [ Click to expand ]


C2M6_B [ Click to expand ]

Alright, I'll get onto Map C and the stunning conclusion at some point in the near future. Done for the night...
The following user(s) said Thank You: afadoomer

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1 year 2 months ago #18 by afadoomer
I just fixed the Gestapo so that when you kill them the suspicion level gets reset to zero.

Also made the rats not able to open doors or activate monster cross lines... They don't care about your disguise, though, so will attack regardless of the lab coat (rats, spiders, etc. all ignore disguises). I committed a fixed version of C2M6_B a few hours ago that adds some sound blocking lines, so you should be able to actually kill the rats in the storage room without alerting the whole area now...

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1 year 2 months ago - 1 year 2 months ago #19 by Raccoon

afadoomer wrote: Also made the rats not able to open doors or activate monster cross lines

Thank you, this and the other small animals opening doors has been an issue I've had for a while now. If you want, go check the spiders and bats too, as they also opened doors last time I checked.

Another issue I forgot to mention:
I think (haven't done numbers on this, just a perception) the Wolfenstein 3D secret in C2M6_A, while giving you the Sten (which is better than the other assault rifle), actually leaves you WORSE off than when you started, because it doesn't give you enough ammo to take out the mutants and doesn't really lay on the health and armor. You guys should throw a bit more in there.

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1 year 2 months ago #20 by Raccoon
I also keep forgetting to say, though it'll probably be fixed anyway, the names for the Compass and Labcoat are both misformatted so they say TAG, and the swastika briefcase thing is a "Berserker Pack". There are a few other instances of misnamed things in there, but they're less gaping. Someone should go through and make a list of them...

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Shoutbox

's Avatar sarais - 6 days ago

work on that episode still scraping together, so it seems. shame we can't post our works here proper.

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

This usually means the actor is missing. Make sure the WAD is loaded when running the game.

's Avatar HolidayBeard - 2 weeks ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar HolidayBeard - 2 weeks ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar Captain Cosmotic - 2 weeks ago

and bonusmissions in chapter 1-2 ?

's Avatar Captain Cosmotic - 2 weeks ago

thanks for the answer.

's Avatar Ozymandias81 (notlogged) - 2 weeks ago

@Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

's Avatar Captain Cosmotic - 2 weeks ago

where can i find them ?

's Avatar Captain Cosmotic - 2 weeks ago

the 3 cartridge by prof. gutenberg

's Avatar aaer - 2 weeks ago

?

's Avatar Captain Cosmotic - 2 weeks ago

Hi, can someone help me with that Cartridge ?

's Avatar sarais - 3 weeks ago

Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

's Avatar nose - 3 weeks ago

this mapping shtick is hard work yes

Blue Shadow's Avatar Blue Shadow - 1 month ago

@Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

Blue Shadow's Avatar Blue Shadow - 1 month ago

I've seen your posts. I'll ask around and see what's going on.

Hgluzowski's Avatar Hgluzowski - 1 month ago

Guys, I have strange problem.

CaptainManiac's Avatar CaptainManiac - 1 month ago

why the tneire folder of BoA Chapter 2 is considered not found?

CaptainManiac's Avatar CaptainManiac - 1 month ago

Hi,I haven't been here for a long time/What I missed?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

Ghastly's Avatar Ghastly - 2 months ago

The Icon of Sin things for Heretic and Hexen.

JustinLloyd's Avatar JustinLloyd - 2 months ago

Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

Blue Shadow's Avatar Blue Shadow - 2 months ago

Boss spawners? What are they?

Ghastly's Avatar Ghastly - 2 months ago

Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

Blue Shadow's Avatar Blue Shadow - 2 months ago

This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

Gothic's Avatar Gothic - 2 months ago

Why is the Daedabus on the Repo pic of it was removed before the site was updated?

Hexereticdoom's Avatar Hexereticdoom - 2 months ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 3 months ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 3 months ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 3 months ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 3 months ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 3 months ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 3 months ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 3 months ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 3 months ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 3 months ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 3 months ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 3 months ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 4 months ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 4 months ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 4 months ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 4 months ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 4 months ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 4 months ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 4 months ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 4 months ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 4 months ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 4 months ago

did you miss me?

MagicWazard's Avatar MagicWazard - 4 months ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 4 months ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 4 months ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 4 months ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 4 months ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 4 months ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

MagicWazard's Avatar MagicWazard - 4 months ago

Question: What would you guys do to build a Doom campaign around the events of Easter?

MagicWazard's Avatar MagicWazard - 4 months ago

Maybe a few days late to say, but Happy Easter to all of you too!

's Avatar Ozymandias81 - 4 months ago

Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

's Avatar Elder - 4 months ago

Anyone here for BoA?

doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

's Avatar Haggar1971 - 5 months ago

Kale1971

Blue Shadow's Avatar Blue Shadow - 5 months ago

Yes, you do. Without such software, you won't be able to push to and pull from the repo.

Gothic's Avatar Gothic - 5 months ago

Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

MagicWazard's Avatar MagicWazard - 5 months ago

On the plus side, at least we get to see some of these names for perhaps the first time...

's Avatar Ozymandias81 - 5 months ago

Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

Blue Shadow's Avatar Blue Shadow - 6 months ago

@Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

Ghastly's Avatar Ghastly - 6 months ago

Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

Gothic's Avatar Gothic - 6 months ago

We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

Ghastly's Avatar Ghastly - 6 months ago

Proposed rule changes are up in the Let Us Know forum.

Ghastly's Avatar Ghastly - 6 months ago

Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

's Avatar Rac**** - 7 months ago

So, like, is BoA still going as a project?

's Avatar Ozymandias81 - 7 months ago

Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

Dreadopp's Avatar Dreadopp - 7 months ago

A bit late, but Merry Christmas and Happy New Year to all! :)

MagicWazard's Avatar MagicWazard - 7 months ago

Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

MagicWazard's Avatar MagicWazard - 7 months ago

Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

Blue Shadow's Avatar Blue Shadow - 7 months ago

Then I reloaded the page. Now I can see the new one.

Blue Shadow's Avatar Blue Shadow - 7 months ago

I cleared R667's cache like you did then went to the index page - old avatar was still there.

MagicWazard's Avatar MagicWazard - 7 months ago

Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

Blue Shadow's Avatar Blue Shadow - 7 months ago

Have you tried clearing your browser's cache?

MagicWazard's Avatar MagicWazard - 7 months ago

Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

's Avatar Ozymandias81 - 7 months ago

Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

CaptainManiac's Avatar CaptainManiac - 7 months ago

MERRY CHRISTMAS 4 ALLL!!!!!!!!

MagicWazard's Avatar MagicWazard - 7 months ago

Welcome aboard! We haven't been super-active as of late, but we try to be as neighborly as possible. :)

dantos's Avatar dantos - 7 months ago

hello people i just this site, its nice to be on here

CaptainManiac's Avatar CaptainManiac - 7 months ago

I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

Blue Shadow's Avatar Blue Shadow - 8 months ago

Yeah, that caught a few people.

mcphail's Avatar mcphail - 8 months ago

nvm. found it on the main page. Odd not to have a registration page on the board index

's Avatar mcphail - 8 months ago

I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

Blue Shadow's Avatar Blue Shadow - 8 months ago

@qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

Blue Shadow's Avatar Blue Shadow - 8 months ago

If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

qwerty132's Avatar qwerty132 - 8 months ago

it would be nice if a mod can contact me on my mail, or some other kind of private chat.

qwerty132's Avatar qwerty132 - 8 months ago

my email is on my profile page -.-

qwerty132's Avatar qwerty132 - 8 months ago

my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

qwerty132's Avatar qwerty132 - 8 months ago

can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

's Avatar Ozymandias81 - 8 months ago

Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

MagicWazard's Avatar MagicWazard - 8 months ago

The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

's Avatar -- - 8 months ago

I have a question

's Avatar Hi - 8 months ago

Is the shoutbox dead

StevenC21's Avatar StevenC21 - 8 months ago

Is the shoutbox dead

Blue Shadow's Avatar Blue Shadow - 8 months ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 8 months ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 8 months ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 9 months ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 9 months ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 9 months ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 9 months ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 9 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 9 months ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 9 months ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 9 months ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 10 months ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 10 months ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 10 months ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 10 months ago

Hey Wazard, any update on that Brutal Doom Marine code?

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 10 months ago

thing that requiers the key to activate i get no option for the key to be used

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 10 months ago

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 10 months ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 10 months ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 10 months ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 10 months ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 10 months ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 10 months ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 10 months ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 10 months ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 10 months ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 10 months ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 10 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 10 months ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 10 months ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 10 months ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 10 months ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 10 months ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 10 months ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 10 months ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 10 months ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 10 months ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 10 months ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 10 months ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 11 months ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 11 months ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 11 months ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 11 months ago

anyone else?

skelepound's Avatar skelepound - 11 months ago

We can discuss details there

skelepound's Avatar skelepound - 11 months ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 11 months ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 11 months ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 11 months ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 11 months ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 11 months ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 11 months ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 11 months ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 11 months ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 11 months ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 11 months ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 11 months ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 11 months ago

It's kind of hilarious

skelepound's Avatar skelepound - 11 months ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 11 months ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 11 months ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 11 months ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 11 months ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 11 months ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 11 months ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 11 months ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 11 months ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 11 months ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 11 months ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 11 months ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 11 months ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 11 months ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

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