Raccoon's Testing-Feedback Thread

2 years 5 months ago - 2 years 5 months ago #11 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread

Tormentor667 wrote: The rocket launcher is supposed to be hard to use, you are on a truck after all

If you say so, but I'd get a third opinion on it...

For the allied soldier I'd keep them as they are, otherwise they are moving around unpredictable.

You can't make a stationary version? That's what I did for Metroid Doom's GF Guards...

For the walker I think this is fine as well, keeping them a low treat and cannon-fodder, it's fun.

It feels a bit silly to me though, because their aim is so off...

Concerning the length of the mission: Having a shorter intermission is fine here as this mission is not really part of the main plot but a break-filler.

Alright then, it's a good mission, it just stands out as being short.

And for the dialogue: Same to that, but on the other hand, what do you think could he say instead?

What he said the first time I tested it, something about NAZIs pouring in from one side if the facility instead of just "what are you waiting for?"

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2 years 5 months ago - 2 years 5 months ago #12 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread

Tormentor667 wrote: What do you mean with "compass sooner" - sooner in the map or sooner in the game?

I mean it's cool, and could show up earlier maps, though not necessarily to mark areas, but more to provide a sense of direction. It'd work really well if you introduce it in C1M3, to help navigate to the turrets, and could also fit into the next 3 levels of that chapter: you might even just introduce it as a permanent item that way. For chapter 2, you could use it to mark the Church in C2M3, because that's a clear objective that the player spends a while trying to get into, and it fits well into the wandering of C2M4, the massive maze of C2M5 (where you introduce it as of now), and all the shit that goes down in C2M6, which is a massive adventure from what I can tell.

The one thing I'd caution with this is don't mark too much, because that's just handholding at that point. Instead, make it a tool which the player uses to orient themselves. In maps like C2M3 and C2M4, have it mark locations which aren't hard to find, like the church and the bunker entrance respectively. Same with Chapter 1's maps: you don't need it to show the location of anything that the player isn't going to find on their own, but having it in C1M3 to know where the beach is, C1M4 just to tell you how close you are to finding that last turret, C1M5 to simply navigate the clusterfuck of Paris, and C1M6 to tell you where the temple you're walking to is, might add to the sense of scale and believability the maps and missions have.

Concerning the train passage: What ideas for improvements do you have?

Well, noting my original thoughts, I felt it was short and didn't really pull alot of "train stuff". So you can do things which address that, adding more train-stuff to make the train a few cars longer.

Another bit I forgot to mention was the prison car, where I basically had these doors, behind which were unguarded prisoners. Why not let me find a switch to open their cell doors and let them out? They're in no condition to fight, but one of them might have snagged the key to the next car or a piece of crucial intel.


Let's go look at the train sequences of James Bond, Time Splitters, and the couple other doom-engine maps I've seen with it. Those levels have things like...
- Shootouts with groups or mini-bosses on the backs of open-air flatbeds
- Windy conditions which slowly blow you backwards
- Long sequences where you have to tip-toe around the side of a train car over the precarious edge, potentially while being shot through the windows
- Going around the outside of a car then going back through to get a key to the next one
- Jumping between train cars shootouts with flying enemies beside the train (not something I necessarily recommend for you)
- Double-decker train cars
- Being trapped in a train car that requires a puzzle to escape.
- Going through a few train cars until you hit a ladder, then going back over the rooftops.
- A mad dash to to front of the train to pull the breaks before it crashes
- Having to jump from the train before it crashes

Any of those things might be an interesting for you to to pull just to make the train have 1 or 2 more things. The other thing about trains is that they work very well for forcing a sequential setup, because they can only be taken in a straight line, car-by-car. You can both utilize that contained nature and occasionally subvert it by having the player have to backtrack for whatever reason.


Here's a few direct examples off the top of my head for a few potential cars to exploit train stuff more...
- A car with no external ladders, where the back door is locked. To get in, you have to tiptoe around the side, perhaps utilizing external camera to sneak by the guards who walk up to the windows, glance out, then walk away. At the other end of the car, you have to go inside and fight your way past said guards, then climb an internal ladder to get on top, at which point you jump to the roof of the next car. This will force the player to confront the precarious nature of the moving train.
- A 2-story car which locks you in with a miniboss, then requires you to go to the second floor after that to activate some sort of short switch puzzle to open the door.
- A small flatbed car with just a few waist-high crates behind some sort of military bunker car you have to storm under fire from machine-guns and guys standing behind cover.
- What if the end of the tracks was actually part of the building itself and, after the driver is killed, you have to run in and pull the breaks yourself. Upon realizing that the breaks are cut, you have to backtrack to some place where you can either jump off or not get killed in the resulting crash. (Actually, simply finding a way to end the ride in a train crash sounds like it'd be a much more interesting way to transition to the B map.)

Not saying you should do those things specifically, though I think they're all potentially interesting.

T667: Thanks for the good input and ideas, I added wind to some of the outdoor cars but I think it's definitely too much effort to implement more backtracking at the current stages of development, so I will leave these out.

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2 years 5 months ago #13 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread
AC is broken. Can't run stuff that heats my computer up the way BoA does until it's fixed.

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2 years 5 months ago #14 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread
AND NOW, THE SHOCKING CONCLUSION...
C2M5 - A second glance [ Click to expand ]


Alright, that being glanced over, onto the meat of the night...
C2M6 - Operation Hades AKA The Grand Romp through the Arctic! [ Click to expand ]


So far, I like this level, but I feel like it lacks that last bit of polish the other maps have. I'll get back to it soon...

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2 years 5 months ago #15 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread
To clarify, I don't think that the level is too hard, though I might've said something implying that. It's a late level, so it should be hard, and I wasn't on top of my game. I DO think that the map has been a bit boring so far, geometrically, and it's making the difficulty feel odd compared to the very creative geometry of previous levels...

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2 years 5 months ago - 2 years 5 months ago #16 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread
Sitting down with the rest of map A for you...
Warning: Spoiler! [ Click to expand ]

That's all I'm really up to playing at the moment. I'll try and finish Map A soon, possibly with the Blade of Agony because I'm getting tired of the difficulty of plowing through all the enemies with no ammo and I'm more interested in the layout and mechanics at this point.

I strongly suggest you look into the difficulty curve of the beginning of the level and work on the geometry of these outdoor areas when you go back and work on this more. I've seen the later maps of this level, so I know it's a pretty epic one, and this map needs alot of work to really come before those.

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2 years 5 months ago #17 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread
Ok, time to finish this already...
Warning: Spoiler! [ Click to expand ]


C2M6_B [ Click to expand ]

Alright, I'll get onto Map C and the stunning conclusion at some point in the near future. Done for the night...
The following user(s) said Thank You: afadoomer

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2 years 5 months ago #18 by afadoomer
Replied by afadoomer on topic Raccoon's Testing-Feedback Thread
I just fixed the Gestapo so that when you kill them the suspicion level gets reset to zero.

Also made the rats not able to open doors or activate monster cross lines... They don't care about your disguise, though, so will attack regardless of the lab coat (rats, spiders, etc. all ignore disguises). I committed a fixed version of C2M6_B a few hours ago that adds some sound blocking lines, so you should be able to actually kill the rats in the storage room without alerting the whole area now...

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2 years 5 months ago - 2 years 5 months ago #19 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread

afadoomer wrote: Also made the rats not able to open doors or activate monster cross lines

Thank you, this and the other small animals opening doors has been an issue I've had for a while now. If you want, go check the spiders and bats too, as they also opened doors last time I checked.

Another issue I forgot to mention:
I think (haven't done numbers on this, just a perception) the Wolfenstein 3D secret in C2M6_A, while giving you the Sten (which is better than the other assault rifle), actually leaves you WORSE off than when you started, because it doesn't give you enough ammo to take out the mutants and doesn't really lay on the health and armor. You guys should throw a bit more in there.

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2 years 5 months ago #20 by Raccoon
Replied by Raccoon on topic Raccoon's Testing-Feedback Thread
I also keep forgetting to say, though it'll probably be fixed anyway, the names for the Compass and Labcoat are both misformatted so they say TAG, and the swastika briefcase thing is a "Berserker Pack". There are a few other instances of misnamed things in there, but they're less gaping. Someone should go through and make a list of them...

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Shoutbox

Blue Shadow's Avatar Blue Shadow - 1 day ago

Update submitted.

Blue Shadow's Avatar Blue Shadow - 1 day ago

I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

Blue Shadow's Avatar Blue Shadow - 1 day ago

Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

zsec5500's Avatar zsec5500 - 1 day ago

to*

zsec5500's Avatar zsec5500 - 1 day ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 2 days ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 2 days ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 1 week ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 2 weeks ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 2 weeks ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 2 weeks ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 2 weeks ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 2 weeks ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 2 weeks ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 2 weeks ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 2 weeks ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 3 weeks ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

I doubt they are.

Gothic's Avatar Gothic - 3 weeks ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 3 weeks ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 3 weeks ago

i double checked the rules, but maybe i missed something

Cyantusk's Avatar Cyantusk - 3 weeks ago

oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

Cyantusk's Avatar Cyantusk - 3 weeks ago

oh i see, ty!

Stopsignal's Avatar Stopsignal - 3 weeks ago

Indeed! Also, use the submission icon, the one with the S!

Cyantusk's Avatar Cyantusk - 3 weeks ago

Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

zsec5500's Avatar zsec5500 - 1 month ago

Yes, like Infernal Attack.

's Avatar Revenge - 1 month ago

Is there a mod that allows your custom weapons to be spawned randomly on the maps?

zsec5500's Avatar zsec5500 - 1 month ago

Cryocubus has been updated on moddb, check it out and I hope he is much better.

zsec5500's Avatar zsec5500 - 1 month ago

But the Strife Pistol I've seen in a mod called Strife Uncut.

zsec5500's Avatar zsec5500 - 1 month ago

I haven't seen a single strife mod that uses the custom strife monsters here.

Gothic's Avatar Gothic - 1 month ago

I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

zsec5500's Avatar zsec5500 - 1 month ago

I mean that I saw it only in infernal attack not in this site.

's Avatar Ozymandias81(notlogged) - 1 month ago

Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

zsec5500's Avatar zsec5500 - 1 month ago

I never heard of an enemy called vore and I think he never existed here.

Blue Shadow's Avatar Blue Shadow - 1 month ago

What Hexen project?

Super Doomgod's Avatar Super Doomgod - 1 month ago

Awesome, i was waiting for a Hexen project, finally.

zsec5500's Avatar zsec5500 - 1 month ago

Why the Hellstorm Archon death message says Archon of Hell?

zsec5500's Avatar zsec5500 - 2 months ago

Actually, I didn't know that most of the monsters here are so old.

's Avatar zsec5500 - 2 months ago

Ok

zsec5500's Avatar zsec5500 - 2 months ago

Actually, I don't know who you are.

DizzyDillo's Avatar DizzyDillo - 2 months ago

No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

zsec5500's Avatar zsec5500 - 2 months ago

I did notice there were 2 links.

's Avatar Ozymandias81(notlogged) - 2 months ago

zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

zsec5500's Avatar zsec5500 - 2 months ago

The link you sent me has nothing in it.

's Avatar Ozymandias81(notlogged) - 2 months ago

zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

zsec5500's Avatar zsec5500 - 2 months ago

What is the difference between ZScript and Decorate?

zsec5500's Avatar zsec5500 - 2 months ago

What is arachnocubus?

Gothic's Avatar Gothic - 3 months ago

Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

zsec5500's Avatar zsec5500 - 3 months ago

Why weapons here have no reloading?

zsec5500's Avatar zsec5500 - 3 months ago

I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

Dynamo's Avatar Dynamo - 3 months ago

https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

Blue Shadow's Avatar Blue Shadow - 3 months ago

So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

's Avatar Dynamo - 3 months ago

cheers!

's Avatar Dynamo - 3 months ago

I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

's Avatar Dynamo - 3 months ago

evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

's Avatar Dynamo - 3 months ago

I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

's Avatar Dynamo - 3 months ago

https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

Blue Shadow's Avatar Blue Shadow - 3 months ago

What's the error?

's Avatar Crythix - 3 months ago

How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

's Avatar t3hgonz01 - 3 months ago

is there a slated release date for chapter 3?

BadMojo's Avatar BadMojo - 3 months ago

Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

zsec5500's Avatar zsec5500 - 3 months ago

What is that mod you are talking about?

's Avatar Gray - 3 months ago

Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Now, are we done with these questions?

Blue Shadow's Avatar Blue Shadow - 3 months ago

You don't need to know about them; they're history.

zsec5500's Avatar zsec5500 - 3 months ago

Like what?

Blue Shadow's Avatar Blue Shadow - 3 months ago

We only have a few resources that were added and then later removed.

Blue Shadow's Avatar Blue Shadow - 3 months ago

If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

zsec5500's Avatar zsec5500 - 3 months ago

Along with Dark Claw and Soul Render...

zsec5500's Avatar zsec5500 - 3 months ago

That's true. Was Soul Cube existed here?

Blue Shadow's Avatar Blue Shadow - 3 months ago

When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

Blue Shadow's Avatar Blue Shadow - 3 months ago

No "catharsi cannon" ever existed, to my knowledge.

zsec5500's Avatar zsec5500 - 3 months ago

What about Catharsi Cannon, did it exist here before?

Blue Shadow's Avatar Blue Shadow - 3 months ago

As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

zsec5500's Avatar zsec5500 - 3 months ago

Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

Blue Shadow's Avatar Blue Shadow - 3 months ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 3 months ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 3 months ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 4 months ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 4 months ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 4 months ago

Define "different styles".

elend's Avatar elend - 4 months ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 4 months ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 4 months ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 4 months ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 4 months ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 4 months ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 4 months ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 4 months ago

my*

zsec5500's Avatar zsec5500 - 4 months ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 4 months ago

Okay

Blue Shadow's Avatar Blue Shadow - 4 months ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 4 months ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 4 months ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 4 months ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 4 months ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 4 months ago

the*

zsec5500's Avatar zsec5500 - 4 months ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 4 months ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 4 months ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 4 months ago

Why the

's Avatar Copster - 4 months ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 4 months ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 4 months ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 4 months ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 5 months ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 5 months ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 5 months ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 5 months ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 5 months ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 5 months ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 6 months ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 6 months ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 6 months ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 6 months ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 6 months ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 6 months ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 6 months ago

how do I upload things?

's Avatar Dominykas2323 - 7 months ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 7 months ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 7 months ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 7 months ago

No, it's not.

Gothic's Avatar Gothic - 7 months ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 8 months ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

's Avatar Luislopezno - 8 months ago

El juego se puede jugar en android de alguna manera?

's Avatar Lopezno - 8 months ago

Lopezno

's Avatar HerzdesKrieges - 8 months ago

hola amigos

's Avatar aaa - 8 months ago

is there any way to turn this popup off?

Infirnex's Avatar Infirnex - 8 months ago

Hissy please.

Blue Shadow's Avatar Blue Shadow - 9 months ago

I made a bug report about the Tutorial page. Why didn't you report it when you first found out that it's broken?

's Avatar Big Carlos - 9 months ago

Man I wish they fixed the tutorial page :C

's Avatar GRD - 9 months ago

Oh yes HISSY is real devil

's Avatar Cyberbeast - 9 months ago

It would be enough to make a small section for it in a corner, where it shouldn't bother and interfere with navigation. Don't you think so?

's Avatar Cyberbeast - 9 months ago

Please, please, please, remove at once that stupid "MAKE HISSY HAPPY" nag screen, it's making beyond all bearing to navigate on Realm667 site!!!!!

Blue Shadow's Avatar Blue Shadow - 9 months ago

It's a false positive from what I know. See the BoA FAQ: https://boa.realm667.com/index.php/f-a-q

's Avatar New guy - 9 months ago

I just downloaded the stand alone version and Windows is saying it contains a trojan virus. Is this a false positive or is something wrong with the download?

Blue Shadow's Avatar Blue Shadow - 9 months ago

As you're new, your first post needs be approved first by a moderator before it becomes visible.

Sebrw's Avatar Sebrw - 9 months ago

I tried answering someone, answering topic or create new post and anything working

Sebrw's Avatar Sebrw - 9 months ago

Can't post anything, why?

's Avatar Captain Cosmotic - 9 months ago

Where can i activate the compass ? Help Please, thanks.

mattbratt11's Avatar mattbratt11 - 9 months ago

Can Stronghold and its spawning scripts be remade with ZScript? I hope this is a good idea.

's Avatar Noah - 9 months ago

Just downloaded standalone, cant talk to an NPCs in first level. Help?

's Avatar Greglikus - 9 months ago

Can i play it on 32 bit version (windows 7) ? Thanks :)

's Avatar Matt - 10 months ago

When is Chapter 3 being released. I can't wait to play it when it comes out.

's Avatar akidd - 10 months ago

sorry, just saw that Shoutbox is on every page - I meant BoA

's Avatar akidd - 10 months ago

is there a problem with GZDoom 3.7? I have d/led 3 times from different mirrors and get: Script error, "gzdoom.pk3:compatibility.txt" line 5:Expected '}', got

ozymandias81's Avatar ozymandias81 - 10 months ago

Merr Xmas everyone! If you have some issue with Boa exe, simply download and unzip the .gz file from this link and use such exe: https://bit.ly/2ELRXCQ

's Avatar mo - 10 months ago

good

Blue Shadow's Avatar Blue Shadow - 11 months ago

Only moderators can do that, I'd guess.

Ghastly's Avatar Ghastly - 11 months ago

Thanks. I looked for a way to do that myself before I complained, but I couldn't find it.

Blue Shadow's Avatar Blue Shadow - 11 months ago

@Ghastly: I got rid of the duplicate posts you made, so no worries.

Ghastly's Avatar Ghastly - 11 months ago

But anyway, that's even if it's worth making an R667 channel on that Discord, which I don't think it is. :P

Ghastly's Avatar Ghastly - 11 months ago

Damnit, hit enter, like, three times and the box didn't refresh. Didn't realize it was actually posting. Whoops

Ghastly's Avatar Ghastly - 11 months ago

ZDoom has a Discord. I don't think R667 is a separate enough entity to justify making a new Discord over getting an admin there to make an R667 channel.

Gothic's Avatar Gothic - 11 months ago

It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

Blue Shadow's Avatar Blue Shadow - 11 months ago

Saying that, what's wrong with discussing things on the forum?

Blue Shadow's Avatar Blue Shadow - 11 months ago

There isn't as far as I know.

's Avatar Terifire - 11 months ago

I too would like to know if there's a Discord server. :)

's Avatar Michaelis - 11 months ago

Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

's Avatar Martin - 11 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 11 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 11 months ago

HAIL HYDRA

's Avatar dan - 11 months ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 11 months ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 11 months ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 11 months ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 11 months ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 11 months ago

Yeah, don't worry.

's Avatar Osjclatchford - 11 months ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 11 months ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 11 months ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 11 months ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 11 months ago

From the main site page.

's Avatar latchford - 11 months ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 1 year ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 1 year ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 1 year ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 1 year ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 1 year ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 1 year ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 1 year ago

Thank you

's Avatar Ozymandias81(not logged) - 1 year ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 1 year ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 1 year ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 1 year ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 1 year ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 1 year ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 1 year ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

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