Topic-icon [Chapter 3 .plans] "The Road to Wolfenstein"

1 year 2 months ago - 3 months 1 week ago #1 by Tormentor667
Dear teammates,

after our (in my eyes very successful) release of Chapter 2, it is time to tie the knot for Chapter 3 as there is a lot of stuff to talk about, and more stuff to plan before we directly go into active production. So what things do we have to talk about?

  • Plot progress and final
  • Map types and locations
  • Side plots
  • Voice acting for all chapters

Plot progress and final
After our dark chapter 2 we have a lot of open strings that we somehow need to pull together. A lot of enemy characters are dead so we don't have to deal with them anymore but so is Dirty Douglas. When you enter the headquarters at the beginning of chapter 3, the overall mood will be dark, desperate and sad (melancholic music is playing) people are talking a lot about Douglas and the traitor Ryan. But on the other hand BJ has made a huge victory by destroying the Thor's Hammer organization, and he has also found this strange magical sword (the Blade of Agony). A lot of dialogues are going on to pull the player back into this plot after he hasn't touched "BoA" for several months, he must be curious now what the Blade is about and what has happened (or is going to happen) to Agent Ryan - this will be what the first 3 missions should be about. We also need to make sure that BJ understands from the beginning, how powerful and dangerous the Spear of Destiny is (e.g. with an introduction sequence that shows Hitler conquering Europe with the power of the weapon) and also that Asher plays a bigger role quickly, same goes to Hitler himself, he is the main villain in this chapter. From missions 4 to 6, the player's main goal is to follow Hitler's trails, reach Castle Wolfenstein and finally beat Hitler (equipped with the spear) by using the Blade of Agony itself (means only the blade's projectile weapon can do damage to Hitler, nothing else for example, so instead of ammo, BJ needs "health", nice gameplay twist.) Before BJ has to beat the zombified Schwabbelhals as the conclusion of the Zombie story. After that, the game is finished, credits roll happens - and after the credits roll, we add a little sequence where Astrostein Nazis from the future get teleported into the Castle Wolfenstein - this would be one of those movie-like twists that are usually done in the end.

Map types and locations
We have established different types of maps during the last two Chapters, this includes Railshooter Maps (C1M6,C2M4), Stealth Maps (C2M1, C2M6_B) and Puzzle Maps (C1M6, C2M0_A) next to the usual gameplay that Blade of Agony stands for. What I would like to see in chapter 3 as well would be some kind of Open Battlefield (maybe C3M2) with a lot of tank warefare for example, allied soldiers attacking a large group of nazis, or even driving a tank yourself (kodi has already showcased that this is possible). What we already have is a town map that focuses on sniper action (C3M3, which also serves as final map where you kill Ryan on a Flak Tower, very climatic!). For the locations we already have the concentration camps (C3M1), the sniper town/flak tower (C3M3), Castle Wolfenstein (C3M6_A/B), destroyed city of Berlin (C3M4) and a started Tempelhof (C3M5_A) with its own airship (C3M5_B). Personally I would like to combine Berlin, the airport and the airship into one map because it makes sense thematically (you are in Berlin, battle your way through the streets to find the airport, then join a leaving airshop and later end up on Castle Wolfenstein), so C3M4+C3M5_A+C3M5_B would turn into C3M6 and Castle Wolfenstein would be C3M7_A/B. That way we have open slots at C3M2, C3M4 and C3M5 to add some more missions here and there. Think about what the plot does and think about what kind of missions would help the plot to evolve. Prior to the final mission, the HQ could be blown up.

Side plots
Only searching for Ryan and Hitler to kill them would make things a bit too straight forward, and we are not done with Chapter 2 yet. C2M6_C introduced the Zombies, and we need to add that to Chapter 3 as well - first we need to explain what happened to them (occult powers), so having them in C3M2 or C3M4 might make sense (with Guardsoul I already talked about a potential scenario, maybe he can tell us more here). In general, the whole "occult stuff" should be for Chapter 3 what the mutants have been for Chapter 1 and the drones and robots have been for Chapter 2. Maybe we can additionally create bosses that fit the Zombies and Ghosts we already have.

Voice acting for all chapters
This is the one thing we will do at the very end, as soon as everything is completely done (so we don't have to record voice acting for new passages while working on the dialogues and maps. I have already an idea on how to plan and do the voice actings, we just need good voice actors with appropriate recording equipment to make the sounds hi-quality. This isn't hyper-urgent, but we should already think about it now.

Map Planning
  • C3M1: Concentration camp (normal gameplay, first discovery of the zombies and how they were produced in secret, thanks to the Spear of Destiny)
  • C3M2: Battlefield map (open battlefield gameplay, tanks and drivable tank, gunners, first hints on Ryan's hideout, "Battle of the Bulge" Ardennenoffensive, BJ starts at an allied hq nearby, morale is down, troops are fatigue, he turns the tide). 1st HQ foot troops, 2nd blasting tanks with Panzerschreck battlefield, 3rd driving tank through woods, blasting everything else
  • C3M3: Flak tower / sniper town (sniper+normal gameplay, boss battle with Ryan at the top of the flak tower)
  • C3M4: Zombified city/town (where Hitler used the powers of the Staff to zombify the population, mission where Hitler is fleeing, maybe just as silhouette to not spoil the surprise in C3M6, Guardsoul's map)
  • Optional: Prior to C3M5 I think about plowing up the hq during the briefing
  • C3M5_A-C: Berlin (battlefield between the destroyed roads (use tanks again), war scenario, finding Tempelhof airport, accidentally finding notes about Wolfenstein location, joining airship (stealth part of mission, kinda like C2M6_B, ss nazi uniform), crashing into the mountains near Wolfensten after killing the captain)
  • C3M6_A-B: Castle Wolfenstein (epic final gameplay, lots of occult, undead, battle against Hitler)
  • C3M0_A: Horror puzzle map, heavily inspired by Resident Evil, with zombie waves
  • C3M0_B: Castle Frankenstein (secret map 2 for Chapter 3, map with Werewolve SS and Holy Water, "Nosferatu" style with old movie shader, black and white)
  • C3M0_C: undefined (secret map for Chapter 3, maybe another real stealth scenario aka Metal Gear Solid?)
  • SM01: Commander Keen secret mission
  • SM02: undefined, secret mission 2
  • SM03: undefined, secret mission 3

___________________
So that's it for now, let me know what you think about it, I will update the first post here from time to time when I read ideas that are worth being added :)

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1 year 2 months ago #2 by Guardsoul
Well, the main idea of the map Torm and I discussed some time ago was to recreate a village where Hitler sent Ryan to test the powers of the Spear of Destiny turning the whole village into a zombie apocalypse and your mission is to search some clues of Ryan location for the following maps.

The problem I can see with this map will be the performance like in C2M3 if it isn´t executed correctly with lots of fps drops everywhere. I still need to find a way to avoid this issue.

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.

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1 year 2 months ago - 1 year 2 months ago #3 by ozymandias81
I will do my best to contribute as usual with actors, sprites and models obviously (which some are just in preparation - can't spoil but we know which ones ;) )
Concerning Berlin + Airport + Airship: I think it will be very difficult to have that as a One map, we mustn't fall in the same issue we had with C2M5 I think, so I suggest to have 2 maps (Berlin + Airport/Airship).
I'll figure it out if it's possible for me to start some detailing for the airport place, maybe it won't be in line with usual details we have but surely it will be of use for you (and obviously free to modify it in any case).
This will probably happen next month, so June I'll concentrate on things which needs to be fixed or added.

PS: And I still have that thrilling idea for Venice map...

Doom is a State Of Mind... out of Control.

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1 year 2 months ago - 1 year 2 months ago #4 by Raccoon
You know, on those missions with multiple maps, you could do something where you go back and forth like in Hexen. Like, say, one map is an overworld, another is caves or something beneath it...

Aside from that, I like what the two above me are suggesting...

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1 year 2 months ago - 1 year 2 months ago #5 by DoomJedi
We shouldn't forget Lebensborn map (by Dean probably), we have a Boss for it as you know.
Can be a part of other map, but can be a map of itself.

Cemetery+morgue+labs level is good idea too.

We also can have a map at headquarters or secret base of nazi secret paranormal division or Ahnenerbe - in connection to mystical and zombies.
https://en.wikipedia.org/wiki/Ahnenerbe

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1 year 2 months ago #6 by Tormentor667
The "Lebensborn" should and can be part of a map.

The "Ahnenerbe" logo is already implemented afaik, Dean has prepared crates with it for C3

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1 year 2 months ago #7 by Raccoon
OH! You should have a bit where BJ works with a russian spy!

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1 year 2 months ago #8 by DoomJedi
I can record russian voices. Though with standard camera mic.

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1 year 2 months ago #9 by Raccoon
And BJ should steal a mech at some point!

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1 year 1 month ago #10 by Guardsoul
Got an idea for C3M4:

Allies found that Hitler himself was testing the powers of the Spear of Destiny (a.k.a. turning people into zombies) in a village near Berlin (insert name here) so Blazko is sent there to kill him. He will be fighting nazis and zombies while doing some research about Hitler´s location when suddenly he finds him. The next part of the map would be a sequence of Blazko chasing Hitler through the village while he throws him hordes of undead until reaching the graveyard where Hitler summons the big ass zombie that Blazko needs to defeat but in the meantime Hitler escapes.

Ideas, feedback?

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.
The following user(s) said Thank You: Tormentor667

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Shoutbox

's Avatar sarais - 6 days ago

work on that episode still scraping together, so it seems. shame we can't post our works here proper.

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

This usually means the actor is missing. Make sure the WAD is loaded when running the game.

's Avatar HolidayBeard - 2 weeks ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar HolidayBeard - 2 weeks ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar Captain Cosmotic - 2 weeks ago

and bonusmissions in chapter 1-2 ?

's Avatar Captain Cosmotic - 2 weeks ago

thanks for the answer.

's Avatar Ozymandias81 (notlogged) - 2 weeks ago

@Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

's Avatar Captain Cosmotic - 2 weeks ago

where can i find them ?

's Avatar Captain Cosmotic - 2 weeks ago

the 3 cartridge by prof. gutenberg

's Avatar aaer - 2 weeks ago

?

's Avatar Captain Cosmotic - 2 weeks ago

Hi, can someone help me with that Cartridge ?

's Avatar sarais - 3 weeks ago

Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

's Avatar nose - 3 weeks ago

this mapping shtick is hard work yes

Blue Shadow's Avatar Blue Shadow - 1 month ago

@Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

Blue Shadow's Avatar Blue Shadow - 1 month ago

I've seen your posts. I'll ask around and see what's going on.

Hgluzowski's Avatar Hgluzowski - 1 month ago

Guys, I have strange problem.

CaptainManiac's Avatar CaptainManiac - 1 month ago

why the tneire folder of BoA Chapter 2 is considered not found?

CaptainManiac's Avatar CaptainManiac - 1 month ago

Hi,I haven't been here for a long time/What I missed?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

Ghastly's Avatar Ghastly - 2 months ago

The Icon of Sin things for Heretic and Hexen.

JustinLloyd's Avatar JustinLloyd - 2 months ago

Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

Blue Shadow's Avatar Blue Shadow - 2 months ago

Boss spawners? What are they?

Ghastly's Avatar Ghastly - 2 months ago

Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

Blue Shadow's Avatar Blue Shadow - 2 months ago

This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

Gothic's Avatar Gothic - 2 months ago

Why is the Daedabus on the Repo pic of it was removed before the site was updated?

Hexereticdoom's Avatar Hexereticdoom - 2 months ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 3 months ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 3 months ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 3 months ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 3 months ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 3 months ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 3 months ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 3 months ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 3 months ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 3 months ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 3 months ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 3 months ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 4 months ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 4 months ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 4 months ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 4 months ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 4 months ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 4 months ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 4 months ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 4 months ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 4 months ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 4 months ago

did you miss me?

MagicWazard's Avatar MagicWazard - 4 months ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 4 months ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 4 months ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 4 months ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 4 months ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 4 months ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

MagicWazard's Avatar MagicWazard - 4 months ago

Question: What would you guys do to build a Doom campaign around the events of Easter?

MagicWazard's Avatar MagicWazard - 4 months ago

Maybe a few days late to say, but Happy Easter to all of you too!

's Avatar Ozymandias81 - 4 months ago

Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

's Avatar Elder - 4 months ago

Anyone here for BoA?

doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

's Avatar Haggar1971 - 5 months ago

Kale1971

Blue Shadow's Avatar Blue Shadow - 5 months ago

Yes, you do. Without such software, you won't be able to push to and pull from the repo.

Gothic's Avatar Gothic - 5 months ago

Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

MagicWazard's Avatar MagicWazard - 5 months ago

On the plus side, at least we get to see some of these names for perhaps the first time...

's Avatar Ozymandias81 - 5 months ago

Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

Blue Shadow's Avatar Blue Shadow - 6 months ago

@Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

Ghastly's Avatar Ghastly - 6 months ago

Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

Gothic's Avatar Gothic - 6 months ago

We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

Ghastly's Avatar Ghastly - 6 months ago

Proposed rule changes are up in the Let Us Know forum.

Ghastly's Avatar Ghastly - 6 months ago

Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

's Avatar Rac**** - 7 months ago

So, like, is BoA still going as a project?

's Avatar Ozymandias81 - 7 months ago

Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

Dreadopp's Avatar Dreadopp - 7 months ago

A bit late, but Merry Christmas and Happy New Year to all! :)

MagicWazard's Avatar MagicWazard - 7 months ago

Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

MagicWazard's Avatar MagicWazard - 7 months ago

Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

Blue Shadow's Avatar Blue Shadow - 7 months ago

Then I reloaded the page. Now I can see the new one.

Blue Shadow's Avatar Blue Shadow - 7 months ago

I cleared R667's cache like you did then went to the index page - old avatar was still there.

MagicWazard's Avatar MagicWazard - 7 months ago

Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

Blue Shadow's Avatar Blue Shadow - 7 months ago

Have you tried clearing your browser's cache?

MagicWazard's Avatar MagicWazard - 7 months ago

Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

's Avatar Ozymandias81 - 7 months ago

Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

CaptainManiac's Avatar CaptainManiac - 7 months ago

MERRY CHRISTMAS 4 ALLL!!!!!!!!

MagicWazard's Avatar MagicWazard - 7 months ago

Welcome aboard! We haven't been super-active as of late, but we try to be as neighborly as possible. :)

dantos's Avatar dantos - 7 months ago

hello people i just this site, its nice to be on here

CaptainManiac's Avatar CaptainManiac - 7 months ago

I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

Blue Shadow's Avatar Blue Shadow - 8 months ago

Yeah, that caught a few people.

mcphail's Avatar mcphail - 8 months ago

nvm. found it on the main page. Odd not to have a registration page on the board index

's Avatar mcphail - 8 months ago

I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

Blue Shadow's Avatar Blue Shadow - 8 months ago

@qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

Blue Shadow's Avatar Blue Shadow - 8 months ago

If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

qwerty132's Avatar qwerty132 - 8 months ago

it would be nice if a mod can contact me on my mail, or some other kind of private chat.

qwerty132's Avatar qwerty132 - 8 months ago

my email is on my profile page -.-

qwerty132's Avatar qwerty132 - 8 months ago

my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

qwerty132's Avatar qwerty132 - 8 months ago

can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

's Avatar Ozymandias81 - 8 months ago

Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

MagicWazard's Avatar MagicWazard - 8 months ago

The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

's Avatar -- - 8 months ago

I have a question

's Avatar Hi - 8 months ago

Is the shoutbox dead

StevenC21's Avatar StevenC21 - 8 months ago

Is the shoutbox dead

Blue Shadow's Avatar Blue Shadow - 8 months ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 8 months ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 8 months ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 9 months ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 9 months ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 9 months ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 9 months ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 9 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 9 months ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 9 months ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 9 months ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 10 months ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 10 months ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 10 months ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 10 months ago

Hey Wazard, any update on that Brutal Doom Marine code?

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 10 months ago

thing that requiers the key to activate i get no option for the key to be used

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 10 months ago

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 10 months ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 10 months ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 10 months ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 10 months ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 10 months ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 10 months ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 10 months ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 10 months ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 10 months ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 10 months ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 10 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 10 months ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 10 months ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 10 months ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 10 months ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 10 months ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 10 months ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 10 months ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 10 months ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 10 months ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 10 months ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 10 months ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 11 months ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 11 months ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 11 months ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 11 months ago

anyone else?

skelepound's Avatar skelepound - 11 months ago

We can discuss details there

skelepound's Avatar skelepound - 11 months ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 11 months ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 11 months ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 11 months ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 11 months ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 11 months ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 11 months ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 11 months ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 11 months ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 11 months ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 11 months ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 11 months ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 11 months ago

It's kind of hilarious

skelepound's Avatar skelepound - 11 months ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 11 months ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 11 months ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 11 months ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 11 months ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 11 months ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 11 months ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 11 months ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 11 months ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 11 months ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 11 months ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 11 months ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 11 months ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 11 months ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 11 months ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

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