[Chapter 3 .plans] "The Road to Wolfenstein"

3 years 2 months ago #31 by JSPD2
Hey, i've been having LOADS of fun playing wolfendoom, and was very happy when chapter 2 released, played it several times, you did a wonderful job, and beeing a game developer myself a bit, wanted, to say, that you could improve some stuff, without sacrificing your chosen style. It's up to you, to regard this as something usefull or not, but i hope you'll appreciate the feedback.

1) Would realy like to have a cheat section option to give 100% weapon drop chance, because, there was this one time, I played the C1M6, and the game just kept giving me LOADS of german 7.92 rifle ammo... and never given the rifle and that's just the biggest example, i know random is a bitch and life is random at times and stuff, but it's a game and sometimes it doesn't feel entirely fair. A lot of times i found myself in abundance of flamer fuel in the entire chapter 1... without a flamethrower to actually use it LOL (C1M2, looking at you). Or you might make it so that when you meet a group of people weilding this one weapon type that you want, you could make it so that at the very least 1 of em drops what you need. Because i understand that when you shoot people you shoot their guns, it gets jammed etc, etc, but it can easily ruin all the fun from the level, if all you get is a pistol + a lot of ammo, that you will NEVER use, just cause last 20 rifleman nazies, never dropped any rifles. You have to understand why some people might call random drop stupid, it's because of situations like this. Also, 7,92 was REALLY common in germany in ww2, i find it weird that it's so rare in the game.

2) I kinda feel that UMG 43 is unfairly underused, there is plenty of situations to use it, but it's simply not there, biggest example is C2M2 with that cool arena and stuff, and that's right about exactly the place where UMG would be at the best place possible, yet it is not there. And UMG 43 would not ruin the balance, mostly because it chews through your ammo pool like it's cookies and not all that accurate. Same goes for Pyrolight, he REALLY needs more action

3) Having played both chapters on all difficulties even herrenrasse and mein leben!! I found a really odd balance situation: shotgun is pretty good, but sometimes it's just so hapens, that it is safer to just spam boss enemies with rapid fire 9mm weapons so that they get infinitely stunlocked. and because of this i'm using mp40 on basic nazis, supersoldier types. mutants, mechs, and well almost anything, which is a shame cause shotgun is REALLY fun to use. I'm saying maybe reduce stun chance for 9mm weapons, same goes for flamer, and the UMG 43 thingy ( it just shreds any boss enemy, making the fight to easy ) and make shotgun and 7.92 weapons have a lot easier time to deal with bosses. I mean it's 7.92 for christ sake, it should just punch strait through them and cause a prolonged bleeding.

3.1)Same thing happened in the astrostein map ( the second part of it ) I found that it is generaly wiser in terms of survivability to use shotgun (!) on basic enemies (!!) and rapidfire thingy on bosses (!!!) just because it stunlocks and allows you to keep your health and armor high enough, it kinda puzzles me ( and i sure thing average player would get puzzled too ) Also, would be cool if you made supersoldiers drop umg43 ( i mean it looks like they use it, and the one you find in C2M5 acts pretty same to me ), also, the astrostein while is fun, i'd love for the weapons to act more like weapons from the game dark forces ( i do not mean they must have no reload ) but such a large spread on a plasma rifle thingy? That retarded ball of energy from snail witcher school? a shotgun with such a slow firing speed and impractical spread anywhere but point blank range? That's not something a german person with german mind would use, produce or invent. What i'd say about this is: make the rifle have lesser spread, but reduce damage, make shotgun have a tighter spread, more damage, higher firing speed, and make it so that shotgun ammo is about 3.6 times more rare than it was, the green BLOB cannon, make it 40% less damaging, higher rate of fire, give it larger AOE, instant explosion, and faster bullet speed ( about 2.5 times slower than doom rocket launcher, but with a resonable parabollic projectile curve, or just make it a railgun like shooty ) Yes, that would make the future weaponry less gimmicky and nerdy, but in the end, i just usually play the secret level without the green blob gun alltogether, which is not good, cause it really lack a good pack a puncher against bosses or mobs. Guns can be gimmicky, but gimmickness must not contradict it's usefullness, it must expand it. An example: allow plasma round from rifle ricochet, allow shotgun to empty it's full clip with 1 shot, at an expense of 200% reload time, and play some overheat sound. give BLOB gun a damage over time like effect, when it radiates the place it shot at ( but remove stunlock chance from damage over time effect, or it will brake the level ), also make future grenades sticky or homing.

4) The weapon strip after mission thingy, i can undestand it ( though i can't say that i'm the №1 fan of it ), but it would sure be nice to keep at least 1 ( maybe 2? Idk, it's not really that importaint ) weapons from your previous mission ( some sort of your favorite gun that you liked a lot, that you can keep ), and you could always start the following mission with 1 of your guns from previous level. And i don't mean that it will make every player to stick to UMG 43, no, might just restrict heavy weapons from this list, but allow player to choose 1 of the common ww2 balistic weapons ( luger,walther,trenchshotty,browningauto,mp40,sten,g43,kar98k ).

5) Also found a bug in the C2M2 arena elevator, if you ever wanted to return there after the event has been triggered and you took the key, you could ride the elevator down yea, but you couldn't get back up from there, weird. Idk maybe that was just my silly R9 furry gpu.

6) I'm surprised to say this, but Chapter 2 kinda lacks... mechs (LOL). I mean they are introduced in that C2M2 in that EPIC FIGHT, and then... you meet like 1-2 at a time... which is a shame cause they ARE FUN to fight. Also, regarding C2M2 second part, where you lose all your shit. just 3 words: MAKE ARENA BIGGER. it is imposible to finish on mein leben!! and almost imposible to fight fair on Herrenrasse. Unless you're spinal cord is that of a wh40k space marine. And remove the pillars, you can just exploit them without mechs ever having a chance of hitting you... not that much of a bossfight, if a boss can't even fight you.

7) That gassmask elite SS dudes, rifleman have riddiculously low health, while smg/flamer type have INSANLY LARGE on par with supersoldiers ( which is a bit weird, considering how armor works, I know they might wear long capes, to conceal the part that they are mutant/genemoded soldiers, with advanced armor under that trenchcoat ), but that is not obvious and directly understandable to average player. ( that besides the fact, that any shot to a head with a 7.92 while may not brake the helmet would most certainly break neck )

8) May i suggest a better solution for C2M1? the unobtainable weapons in the first part is really unrealistic, but there is a simple way, to keep the stealth aproach without sacrificing weapon pickup. There is this LARGE prison interior ( the one where nazies do a firing squad ), on the 3rd floor there is this observation room. Make it so, that main alarm system is located there, and if there was to be a weapon fired, before you get there and disable the alram thingy, SS gasmask flamer dudes would spawn in groups of 2 all around prison hunting for you ( or just replace normal guards with SS gasmask dudes ). This'll make short work of anyone who wants to break out of prison guns blazing without any regard to stealth, but it is still a viable option. ( I mean you can still get firearms and use them early, but their premature usage is highly discouraged, to the point of beeing suicidal, at the very least, cause you have like 30 health? what's that to a gasmask SS dude, he'll just laugh at you ). Also make more vents for prison and make them short. + the stealth part could use lesser visibility for nazis. You already know about the dogs beeing INSANELY strong in that 1st encounter, so i won't say anything about it. Also, a Nazi prison level without gas chamber? Come on. Also no throwing knifes, bummer.

9) That rail shooter C2M4 africa part? Loved every second of it, but i kinda think it would be more fun to give a more rapidfiring/less packapunching weapon with the same DPS as the launcher ( maybe a high cal cannon with explosive rounds? ), and make more nazies in afrika on the rail part, it was REALLY fun to shoot them. Also warn the player about APC sooner, cause you have very little time to reand AND react. ( voiceover would probably fix this )

10) That mission in the eisenman factory ( the outside part ), the trees have a very bad habbit of ruining your shots, especially near the entrance to the facility, it's just hitbox porn ( especially when you escape, and there is this part with 2 mg nests and flamer dudes around the corner that you can't really shoot at, cause trees are in the way, but they're not visually ), yea, the entire mission needs to have it's tree hitbox shenanigans fixed ( keypoints are: the way to the house on the hill, right before the seond tank, the second tank battle, the escape route ), speaking of hitbox bullshit, there is that robot-minigun standing on a cilinder kinda thingy, it's hitbox is just completely obnoxious to the point of throwing up.

11) I'd really wish for the HQ to have 1 dude, who could tell you 'bout the weapon stats and lore ( not all are aware of where the weapon came from ) for example luger has damage x, spread y, firespeed z, was made for x1, and x2, performed well so germans produced x3 of them, most widespread german sidearm and stuff like that, would be also good if he only knew normal weapons, and learned stats of advanced weapons after you found them. Also, the afroamerican guy in the armorty, FIRST AND FOREMOST, CHANGE HIS PANTS COLOR, PLEASE, I BEG YOU, IT ALMOST FEELS HE DOESN'T WEAR ANY ( i'm not racist, please don't hit me with a stick, but these pants really looks awful ), secondly, make him speak about how much % of damage specific armor type can consume ( also that futuristic absorb armor is a joke, make it more durable, or it looses in every aspect to heavy armor which is stupid, cause it's supposed to be futuristic right?).

12) the very end of chapter 2. the metal grate would never protect a traitor from a flame of my flamethrower, but if you'd destroyed the bridge, that was used to get here from previous section, and forced player to go to the elevator that traitor used when he escaped after the cutsceene, where he would be greeted by a room with buletproof glass and the same scenario, that'd be much more sensible ( even better, if there was an ambush of WHOLE lot of nazi MGs after traitor leaves, and player was forced to run away to the escape he originaly used in the last mission of chapter 2.

13) The game lacks some sort of revlover ( not necesarily ), mauser c96, stg44 and mg34/42, but that's just what i'd like to see, so yeah, 'd be happy if there was more weapon variety. And nazi weird guns should see action A LOT more often.

14) that paris tomb in C1M5 ( i think? ), where you find the skull key to the catacombs and couple of spirits try to kill you, arena must be bigger, it is REALLY hard to manuever in such a tight spot. Also, the final Paris battle, you can just duck behind the turret and take 0 damage at all, adress that, it's like SUPER easy to exploit, either fix the ducking thing, or make it harder, idk.

15) You already know about the performance issues in C2M3, what i'd rather say is I really enjoyed the mission, but that lonely minefield? it is pointless, unless you hide something interesting in it ( or a hidden pathway to church, or a valley of sorts, or a path through an old mine to church idk), that underground place with lots of mutants, there is very little decent cover, and the space is very tight, it is SUPER hard for player to react, just because he doesn't really have much room ( again, might make the place a tiny bit larger, and put some cover here and there ), also, that place with the purple goo and the key in the middle, the middle platform must start to sink after you pick up the key, and the arena must be a bit bigger, to be able to survive going into the purple goo, while having enough room to dodge the melee mutants, otherwise the player'll just shoot the melee mutants, and that's just a way of throwing ammo, at something that can't even attack you, idk how, but the place needs design update in a way where mutants are less useleess there. consider your C1M6 arena the best designed in terms of gameplay.

16) There is a way to fix purple fan trap room without destroying it, simply make pauses between fan operation longer, more easier to get safe spots + make it so that there is a safe place in the middle, put a nazi ss gassmask dude ( for example ) in there all drinking cofee and stuff, make it so that he'll go right at you, only to get blown away by a fan and die. So the player could be properly introduced to the trap and understand what the hell the game wants from him ( the player ), without DARK SOULSing him to death with a surprise f*** you.

17) There is nothing bad about gimmicks if they complement the gameplay, allow it to be more rich and vivid, but overuse of gimmicks in wrong places can severly hinder it. A dude wrote here about C1M6 lava part, that fucks him up, to a certain degree he is reasonable, cause lava's a gimmick ( though i really like the jumping over lava part ) but there is a way to fix the lava part, without destroying it's intention, give player an alternative route around lava, but he'd be forced to meet A LOT of strong enemies and not given much ammo, and he'll exhaust sufficient amount of ammo and health for not playing the lava part. You can also survive drinking from the holy grail if you have enough health and armor ( don't know if it's meant to be like that )

18) I find it weird that you can't sprint in nazi scientist uniform, i know it's a coat, but i ran with more than 20kg back in the army, believe me it's possible, just make it so that if natzies see you run, they'll start to act like a gestapo dude and look at you ( or just make it as if you fired a gun, and if you sprinted while visible, they'd just shoot you for that ZERE IZ NO RUNINGZ IN MY BAZE kinda style )

19) I remember ithaca 37 having only 4, 5, or 7 round mag, what i'd wish there was is a point of using it instead of auto 5. ( make it more damaging idk ) because i really liked your ithaca 37.

20) would be great if snipers had a chance to drop unscoped kar98, cause ya know, scope is the most fragile thingy there, it is SUPER easy to break ( or make unsuable, because all the adjustment fire went to shit cause of vibration ). You could just upgrade kar98 the moment you picked up the scoped variant. Also shovel is really fun, place it more often. Also, it would really be fun if rifles could hit through targets ( with lesser strength obviously )

21) Not enough nazi zombies in C2M6, must be more nazi zombies all around the tomb, they're cool and fun to fight, and they make funny noises.

22) blade of agony feels week copared to flamer in that part, make it shoot something useful, or i promise no one will ever use it against anything but a boss. ( and even then unlikely ). one of the solutions would be make projectile bigger, and allow it to pass through ennemies, give it more damage, and take more health from player ( not armor please ), that way it'll become high risk high reward kind of weapon instead of just a useless gimmick

23) Also would love to see headshot bonus one day.

24) there is a bug in chapter 2 secret mission, there is a pyramid, where you must drop down into a pool, right near it's doorstep ( to the left of it if you're looking at the stairs directly from outside the pyramid ), there is a hole in the landscape ( maybe it's just my r9 furry again, idk ). Can drop you a screenshot if you want.

25) medal of honor railgun theme REALLY fits into C2M5, adding to the mysteriousness and shadiness of nazi research ( at least the seond part after train ) 'd love to hear it there, cause it fits the tone of the mission perfectly. Also, consider Crimson Skies main theme for victory, or some stuff ( maybe when Paris reinforcements arrive ).

26) would love to have a throw strength changed depending on how long grenade button held ('d love an indicator for that too ).

27) There must be a reason to use pistol after you get mp40 ( maybe give an optional silencer, make it faster to reload, while retaining same damage, make it SUPER accurate too, and buff your movespeed up to 115% while using it idk something )

28) Also, would love to have a quest to look for traitor in chapter 2, so that if you found out who it was he'd have to escape or it would be hard for him to do things, so you could avoid some ambushes in some missions for example if you took right course of actions. For example, tell your mission to Laz Rojas, but don't speak to the traitor about some specific orders the commander had given you or don't speak to him about the mission, or even lie to him about stuff. ( but this must be dificult to implement, so just skip this one if it's really hard )

29) Also can't seem to understand how water coolers work ( sometimes they work, sometimes they don't, anyway it's weird ), and why you can pick up helmets after 100 armor, but they don't upgrade your armor?

30) No nazi brothel in Paris, i'm disapointed. ( though there is in the future, i'm happy, but strippers need more animation, come on guys, you have swasticas all other the place, surely poor strippers could get some animations right? ) + check out the Mac OS version of wolfenstein it has better BJ head for HUD just check it out on youtube. ( it also has some good nazi voicelines you could use, and music too, the main theme is pretty damn hot )

31) On herrenrasse I had issue, where templar cultists did no damage to nazis, both chapters, idk if it's a bug or it's meant to be like that. + sometimes mauser 98 hits don't register properly, i think it's because of hitbox porn.

Lastly, it's all just minor details and that's just my opinion, you don't really have to worry about anything i just said all that much, or even consider what i said, I really liked your mod, and I thought maybe my thoughts could help you improve it, without sacrificing what you originally wanted to do with it. sure hope you could keep up the good work. Good luck to ya guys, can't wait to chapter 3.

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3 years 2 months ago #32 by JSPD2
Forgot to say:

1) with introduction of chapter 2, chapter 1 recieved engineer nazis, that can somehow survive a shotgun blast, that normal soldiers cannot ( i think their health is way off, )

2) Also chapter 1, in C1M3, before the last 2 cannons in tower there is an elevator after a corridor where a bunch of nazies come out, if you use the switch to get the elivator upstairs, while outside the elevator, it glitches out into a black texture

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3 years 2 months ago #33 by doom juan
Replied by doom juan on topic [Chapter 3 .plans] "The Road to Wolfenstein"
REGARDING ALARMS:

Really love them - excellent work AFA, been experimenting with them in great detail on C1M2: can we have regular troops also have the option to trigger them? Perhaps an option like the user_static?

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3 years 2 months ago #34 by afadoomer
Replied by afadoomer on topic [Chapter 3 .plans] "The Road to Wolfenstein"

doom juan wrote: REGARDING ALARMS:

Really love them - excellent work AFA, been experimenting with them in great detail on C1M2: can we have regular troops also have the option to trigger them? Perhaps an option like the user_static?


Glad you are enjoying them! I've just committed a tweak to re-allow normal Nazi enemies to trigger alarms. The only exception to this now is that enemies with the AMBUSH flag won't be selected to go after the alarm, so scenes that mix sneakables and non-sneakables in a mini-cutscene, like the beginning firing squad in C2M1, will still function as desired.

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3 years 2 months ago #35 by TDG
I have read somewhere or heard somewhere that when the Soviet Army was about to enter Berlin that one of Hitler's officers suggested to use nerve gas of which the German forces in Berlin still had a supply off, continuing the war with that.
But apparently even Hitler considered that action to be insane.

I may have the story wrong but perhaps this is an idea for the Berlin map/level, the desperate German leadership planning to gas Berlin to take out the Soviet Army (and anyone else who is still alive).
One of B.J. Blazkowicz missions there would be to find the facility were the gas is kept and disable the means to deliver it (planes or mortars)


I got the next idea from a WW2 comic that involves the Allies and the Nazis having discovered time travel and now sending soldiers back in time to take out the other side by altering history.
Albert Einstein developed time travel technology for the allies and it is used to send back soldier squads from altering history.

In the comic the fictional Nazi super weapon Die Glocke is revealed to be the Nazi time travel vehicle.
Perhaps that could be used in the suggested ending, the future Nazis traveling back to the past/present in Die Glocke, it appearing in the ruins of Berlin or Castle Wolfenstein.

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2 years 4 months ago #36 by ozymandias81
Replied by ozymandias81 on topic [Chapter 3 .plans] "The Road to Wolfenstein"
I'll leave here my original plot which was planned for Templehof airport map (c3m5_B).
  1. Infiltrate in disguise the airport, probably SS Uniform will be finally of use
  2. Retrieve documents to let you enter the "military" section of the aiport (I have 2 nice HUD sprite for a fancy animation too, check dropbox)
  3. Sabotage all airplanes
  4. Find secret blueprints of Luftschiff (to know where to go once in) and Castle Wolfenstein (to have the 1st map revealed, so special showmap bonus)
  5. Avoid the military parade by taking a different route, maybe sewers or ammunition warehouse - with optional Sabotage task
  6. Leave the airport with the Luftschiff

Doom is a State Of Mind... out of Control.

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Shoutbox

JohnCook1994's Avatar JohnCook1994 - 1 day ago

If it weren't for Gothic, I be toasted.

JohnCook1994's Avatar JohnCook1994 - 1 day ago

Gothic is one of the most reliable friend I've ever met.

Salahmander's Avatar Salahmander - 1 week ago

Just officially released the complete version of Super Golden Souls. Find it on ZDoom or Doomworld. Enjoy. :D

ozymandias81's Avatar ozymandias81 - 2 weeks ago

Very happy to see finally Crusader of Might & Magic tx uploaded, thanks a bunch Gothic :)

JohnCook1994's Avatar JohnCook1994 - 3 weeks ago

@SalahMander, I might be on DoomWorld soon. I actually forgot to check on the ShoutBox

Salahmander's Avatar Salahmander - 1 month ago

You have to make a replacement actor of the original monsters in order to add the possessed state.

's Avatar What's wrong with possess - 1 month ago

What's wrong with possession sphere, why is it not working?

Salahmander's Avatar Salahmander - 1 month ago

@JohnCook1994, you about on DoomWorld?

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Do it brother

's Avatar Caeden11 - 2 months ago

I Have a suggestion for Realm667. It is a Marine who was transformed into this monstrous demon with wings and a split jaw. I call it........Betrayer!

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Hopefully everything is okay right now

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Hey guys, I updated the published things on the repository. For the author's name, for ex I added StopSign's name to Chubbs

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Warhawk, it would be best to submit it, and we shall see it's death.

JohnCook1994's Avatar JohnCook1994 - 2 months ago

It's published

Robot J's Avatar Robot J - 2 months ago

I wonder if the B.R.P.S will actually make it to the armory

Gothic's Avatar Gothic - 2 months ago

I guess as an update, but can we see it first?

Warhawk's Avatar Warhawk - 2 months ago

Hey guys, I made an alternate death animation for Abaddon. How do I submit it?

's Avatar LoganMTM - 2 months ago

Iddqd999

JohnCook1994's Avatar JohnCook1994 - 2 months ago

My pleasure, Sir Gothic

Gothic's Avatar Gothic - 2 months ago

It's up now. Thanks!

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Alright guys, I fixed the expired problem. Can you guys see Abaddon on the Beastiary - Doom Style monster?

JohnCook1994's Avatar JohnCook1994 - 2 months ago

The problem was that I saw this expired thing on abaddon, and the download button is that direct like the others

JohnCook1994's Avatar JohnCook1994 - 2 months ago

I uploaded and published the Abaddon monster via the how-to topic for the repo stuff. I am asking Tormentor667 for more help.

Gothic's Avatar Gothic - 2 months ago

I don't see the Abaddon added to the beastiary

JohnCook1994's Avatar JohnCook1994 - 3 months ago

They are.

's Avatar zsec - 3 months ago

Suicide bombers remind me of creepers in minecraft

's Avatar mr cool - 3 months ago

hey guys what is up

mattbratt11's Avatar mattbratt11 - 3 months ago

How long does the Repository Submission Absence last?

's Avatar comegetsome - 3 months ago

Hey there, interested in trying to get this to run on my RetroPie. Is this compatible with lzdoom by chance? Thanks!

Gothic's Avatar Gothic - 3 months ago

here https://devbuilds.drdteam.org/gzdoom/

's Avatar marriagecounselor - 3 months ago

Where do we find the dev builds?

's Avatar Avi - 3 months ago

I'll keep that in mind. Thanks!

Tormentor667's Avatar Tormentor667 - 3 months ago

Please use a dev build. The text file says 4.4+

's Avatar Avi - 3 months ago

I'm having the same issue as cycogod. Currently running version 4.3.3-2 through Manjaro (linux)

's Avatar Makazu87 - 3 months ago

How close is boa chapter 3's release?

Gothic's Avatar Gothic - 3 months ago

are you using the latest gzdoom build?

cycogod's Avatar cycogod - 3 months ago

error please help getting pk3 to run

cycogod's Avatar cycogod - 3 months ago

sapphire.pk3:zscript/saphrtorch.zc, line 89: Default blocks currently disabled in mixinssapphire.pk3:zscript/saphrtorch.zc, line 165: Mixin SaphrFireMixin does

's Avatar abbuw - 3 months ago

I like to take up the rear end by Schwoogies like my buttboy ZedekThePlagueDoctor

Stopsignal's Avatar Stopsignal - 4 months ago

Greetings! Could i ask for someone to check the creatures i added too, if it's not too much of a hassle? Hyped to see if they get accepted! Anyways, thanks!

Cyantusk's Avatar Cyantusk - 4 months ago

@ozymandias81 Thank you! I've already replied! Yea it's all cool here. What about there?

ozymandias81's Avatar ozymandias81 - 4 months ago

@Cyantusk - Done, very cool stuff... I deliberately optimized some stuff, check your posts hope all cool :)

ozymandias81's Avatar ozymandias81 - 4 months ago

@Cyantusk - Gonna check them asap

Cyantusk's Avatar Cyantusk - 4 months ago

Hello, are my recent posts alright? It's been 3 months unanswered. Do they need changes?

Gothic's Avatar Gothic - 4 months ago

No

's Avatar Crow - 4 months ago

Hello is any1 online?

ozymandias81's Avatar ozymandias81 - 4 months ago

royn - I guess you have issues with BoA on the base, simply go outside and talk to Miller at the start again after briefing

ozymandias81's Avatar ozymandias81 - 4 months ago

Click the Donate button below MakeHissyHappy image and follow instruction :)

's Avatar how do i donate - 4 months ago

how do i donate money?

's Avatar damm... - 4 months ago

damm. No sounds in snap version and flatpak is broken.

Fiorello1's Avatar Fiorello1 - 5 months ago

EEEH

SKRFrancis's Avatar SKRFrancis - 5 months ago

EHH FRIMAN.

's Avatar royn - 5 months ago

how the **** do you beat the damn level nothing happens ive explored everything

's Avatar BadMojo - 6 months ago

Thanks, I didn't see the comments *face palm*.. I'll give that new exe a go, cheers

's Avatar Ozymandias81(notlogged) - 6 months ago

Yes man it is fine, it is a phalse positive and you can undertsand it by reading moddb page (and my replies). New exe if you want: https://bit.ly/32fp63G

BadMojo's Avatar BadMojo - 7 months ago

Just downloaded BOA from the moddb page, but windows security is showing boa_c2.exe as a trojan, is this normal?

's Avatar Jimbob - 7 months ago

jimbobbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

's Avatar alex - 7 months ago

alex2009

's Avatar Alex - 7 months ago

alex2009

's Avatar alex - 7 months ago

alex2009

's Avatar Paul - 7 months ago

How do I sign in to the forums?

's Avatar Ozymandias81(notlogged) - 7 months ago

@Jimmy - Unfortunately we can't due to massive usage of advanced stuff, but if you have BlueStacks + compatible GZDoom with andro and BoA... who knows

's Avatar Jimmy - 7 months ago

Can you guys port blades of agony to android or no

's Avatar RamboLevi - 8 months ago

Hello! It will sound noobish,but i cant find where to register on main page. Any help please? I have a serious issue to post here on Forum 'bout the game.

ozymandias81's Avatar ozymandias81 - 8 months ago

Merry Christmas to everyone!

DizzyDillo's Avatar DizzyDillo - 9 months ago

I combined Brutal Doom and Sigil today for the fun of it. I was not disappointed. I recommend trying it.

Blue Shadow's Avatar Blue Shadow - 10 months ago

Update submitted.

Blue Shadow's Avatar Blue Shadow - 10 months ago

I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

Blue Shadow's Avatar Blue Shadow - 10 months ago

Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

zsec5500's Avatar zsec5500 - 10 months ago

to*

zsec5500's Avatar zsec5500 - 10 months ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 10 months ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 10 months ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 10 months ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 10 months ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 10 months ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 10 months ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 10 months ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 10 months ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 10 months ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 10 months ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 10 months ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 10 months ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 10 months ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 10 months ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 10 months ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 10 months ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 10 months ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 10 months ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 10 months ago

I doubt they are.

Gothic's Avatar Gothic - 10 months ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 10 months ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 10 months ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 10 months ago

i double checked the rules, but maybe i missed something

Cyantusk's Avatar Cyantusk - 10 months ago

oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

Blue Shadow's Avatar Blue Shadow - 10 months ago

The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

Cyantusk's Avatar Cyantusk - 10 months ago

oh i see, ty!

Stopsignal's Avatar Stopsignal - 10 months ago

Indeed! Also, use the submission icon, the one with the S!

Cyantusk's Avatar Cyantusk - 10 months ago

Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

zsec5500's Avatar zsec5500 - 11 months ago

Yes, like Infernal Attack.

's Avatar Revenge - 11 months ago

Is there a mod that allows your custom weapons to be spawned randomly on the maps?

zsec5500's Avatar zsec5500 - 11 months ago

Cryocubus has been updated on moddb, check it out and I hope he is much better.

zsec5500's Avatar zsec5500 - 11 months ago

But the Strife Pistol I've seen in a mod called Strife Uncut.

zsec5500's Avatar zsec5500 - 11 months ago

I haven't seen a single strife mod that uses the custom strife monsters here.

Gothic's Avatar Gothic - 11 months ago

I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

zsec5500's Avatar zsec5500 - 11 months ago

I mean that I saw it only in infernal attack not in this site.

's Avatar Ozymandias81(notlogged) - 11 months ago

Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

zsec5500's Avatar zsec5500 - 11 months ago

I never heard of an enemy called vore and I think he never existed here.

Blue Shadow's Avatar Blue Shadow - 11 months ago

What Hexen project?

Super Doomgod's Avatar Super Doomgod - 11 months ago

Awesome, i was waiting for a Hexen project, finally.

zsec5500's Avatar zsec5500 - 11 months ago

Why the Hellstorm Archon death message says Archon of Hell?

zsec5500's Avatar zsec5500 - 1 year ago

Actually, I didn't know that most of the monsters here are so old.

's Avatar zsec5500 - 1 year ago

Ok

zsec5500's Avatar zsec5500 - 1 year ago

Actually, I don't know who you are.

DizzyDillo's Avatar DizzyDillo - 1 year ago

No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

zsec5500's Avatar zsec5500 - 1 year ago

I did notice there were 2 links.

's Avatar Ozymandias81(notlogged) - 1 year ago

zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

zsec5500's Avatar zsec5500 - 1 year ago

The link you sent me has nothing in it.

's Avatar Ozymandias81(notlogged) - 1 year ago

zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

zsec5500's Avatar zsec5500 - 1 year ago

What is the difference between ZScript and Decorate?

zsec5500's Avatar zsec5500 - 1 year ago

What is arachnocubus?

Gothic's Avatar Gothic - 1 year ago

Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

zsec5500's Avatar zsec5500 - 1 year ago

Why weapons here have no reloading?

zsec5500's Avatar zsec5500 - 1 year ago

I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

Dynamo's Avatar Dynamo - 1 year ago

https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

Blue Shadow's Avatar Blue Shadow - 1 year ago

So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

's Avatar Dynamo - 1 year ago

cheers!

's Avatar Dynamo - 1 year ago

I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

's Avatar Dynamo - 1 year ago

evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

's Avatar Dynamo - 1 year ago

I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

's Avatar Dynamo - 1 year ago

https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

Blue Shadow's Avatar Blue Shadow - 1 year ago

What's the error?

's Avatar Crythix - 1 year ago

How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

's Avatar t3hgonz01 - 1 year ago

is there a slated release date for chapter 3?

BadMojo's Avatar BadMojo - 1 year ago

Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

zsec5500's Avatar zsec5500 - 1 year ago

What is that mod you are talking about?

's Avatar Gray - 1 year ago

Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Now, are we done with these questions?

Blue Shadow's Avatar Blue Shadow - 1 year ago

You don't need to know about them; they're history.

zsec5500's Avatar zsec5500 - 1 year ago

Like what?

Blue Shadow's Avatar Blue Shadow - 1 year ago

We only have a few resources that were added and then later removed.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

zsec5500's Avatar zsec5500 - 1 year ago

Along with Dark Claw and Soul Render...

zsec5500's Avatar zsec5500 - 1 year ago

That's true. Was Soul Cube existed here?

Blue Shadow's Avatar Blue Shadow - 1 year ago

When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

Blue Shadow's Avatar Blue Shadow - 1 year ago

No "catharsi cannon" ever existed, to my knowledge.

zsec5500's Avatar zsec5500 - 1 year ago

What about Catharsi Cannon, did it exist here before?

Blue Shadow's Avatar Blue Shadow - 1 year ago

As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

zsec5500's Avatar zsec5500 - 1 year ago

Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

Blue Shadow's Avatar Blue Shadow - 1 year ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 1 year ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 1 year ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 1 year ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 1 year ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Define "different styles".

elend's Avatar elend - 1 year ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 1 year ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 1 year ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 1 year ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 1 year ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 1 year ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 1 year ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 1 year ago

my*

zsec5500's Avatar zsec5500 - 1 year ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 1 year ago

Okay

Blue Shadow's Avatar Blue Shadow - 1 year ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 1 year ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 1 year ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 1 year ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 1 year ago

the*

zsec5500's Avatar zsec5500 - 1 year ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 1 year ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 1 year ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 1 year ago

Why the

's Avatar Copster - 1 year ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 1 year ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 1 year ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 1 year ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 1 year ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 1 year ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 1 year ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 1 year ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 1 year ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 1 year ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 1 year ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 1 year ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 1 year ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 1 year ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 1 year ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 1 year ago

how do I upload things?

's Avatar Dominykas2323 - 1 year ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 1 year ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 1 year ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 1 year ago

No, it's not.

Gothic's Avatar Gothic - 1 year ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 1 year ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

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