[Chapter 3 .plans] "The Road to Wolfenstein"

1 year 5 months ago #31 by JSPD2
Hey, i've been having LOADS of fun playing wolfendoom, and was very happy when chapter 2 released, played it several times, you did a wonderful job, and beeing a game developer myself a bit, wanted, to say, that you could improve some stuff, without sacrificing your chosen style. It's up to you, to regard this as something usefull or not, but i hope you'll appreciate the feedback.

1) Would realy like to have a cheat section option to give 100% weapon drop chance, because, there was this one time, I played the C1M6, and the game just kept giving me LOADS of german 7.92 rifle ammo... and never given the rifle and that's just the biggest example, i know random is a bitch and life is random at times and stuff, but it's a game and sometimes it doesn't feel entirely fair. A lot of times i found myself in abundance of flamer fuel in the entire chapter 1... without a flamethrower to actually use it LOL (C1M2, looking at you). Or you might make it so that when you meet a group of people weilding this one weapon type that you want, you could make it so that at the very least 1 of em drops what you need. Because i understand that when you shoot people you shoot their guns, it gets jammed etc, etc, but it can easily ruin all the fun from the level, if all you get is a pistol + a lot of ammo, that you will NEVER use, just cause last 20 rifleman nazies, never dropped any rifles. You have to understand why some people might call random drop stupid, it's because of situations like this. Also, 7,92 was REALLY common in germany in ww2, i find it weird that it's so rare in the game.

2) I kinda feel that UMG 43 is unfairly underused, there is plenty of situations to use it, but it's simply not there, biggest example is C2M2 with that cool arena and stuff, and that's right about exactly the place where UMG would be at the best place possible, yet it is not there. And UMG 43 would not ruin the balance, mostly because it chews through your ammo pool like it's cookies and not all that accurate. Same goes for Pyrolight, he REALLY needs more action

3) Having played both chapters on all difficulties even herrenrasse and mein leben!! I found a really odd balance situation: shotgun is pretty good, but sometimes it's just so hapens, that it is safer to just spam boss enemies with rapid fire 9mm weapons so that they get infinitely stunlocked. and because of this i'm using mp40 on basic nazis, supersoldier types. mutants, mechs, and well almost anything, which is a shame cause shotgun is REALLY fun to use. I'm saying maybe reduce stun chance for 9mm weapons, same goes for flamer, and the UMG 43 thingy ( it just shreds any boss enemy, making the fight to easy ) and make shotgun and 7.92 weapons have a lot easier time to deal with bosses. I mean it's 7.92 for christ sake, it should just punch strait through them and cause a prolonged bleeding.

3.1)Same thing happened in the astrostein map ( the second part of it ) I found that it is generaly wiser in terms of survivability to use shotgun (!) on basic enemies (!!) and rapidfire thingy on bosses (!!!) just because it stunlocks and allows you to keep your health and armor high enough, it kinda puzzles me ( and i sure thing average player would get puzzled too ) Also, would be cool if you made supersoldiers drop umg43 ( i mean it looks like they use it, and the one you find in C2M5 acts pretty same to me ), also, the astrostein while is fun, i'd love for the weapons to act more like weapons from the game dark forces ( i do not mean they must have no reload ) but such a large spread on a plasma rifle thingy? That retarded ball of energy from snail witcher school? a shotgun with such a slow firing speed and impractical spread anywhere but point blank range? That's not something a german person with german mind would use, produce or invent. What i'd say about this is: make the rifle have lesser spread, but reduce damage, make shotgun have a tighter spread, more damage, higher firing speed, and make it so that shotgun ammo is about 3.6 times more rare than it was, the green BLOB cannon, make it 40% less damaging, higher rate of fire, give it larger AOE, instant explosion, and faster bullet speed ( about 2.5 times slower than doom rocket launcher, but with a resonable parabollic projectile curve, or just make it a railgun like shooty ) Yes, that would make the future weaponry less gimmicky and nerdy, but in the end, i just usually play the secret level without the green blob gun alltogether, which is not good, cause it really lack a good pack a puncher against bosses or mobs. Guns can be gimmicky, but gimmickness must not contradict it's usefullness, it must expand it. An example: allow plasma round from rifle ricochet, allow shotgun to empty it's full clip with 1 shot, at an expense of 200% reload time, and play some overheat sound. give BLOB gun a damage over time like effect, when it radiates the place it shot at ( but remove stunlock chance from damage over time effect, or it will brake the level ), also make future grenades sticky or homing.

4) The weapon strip after mission thingy, i can undestand it ( though i can't say that i'm the №1 fan of it ), but it would sure be nice to keep at least 1 ( maybe 2? Idk, it's not really that importaint ) weapons from your previous mission ( some sort of your favorite gun that you liked a lot, that you can keep ), and you could always start the following mission with 1 of your guns from previous level. And i don't mean that it will make every player to stick to UMG 43, no, might just restrict heavy weapons from this list, but allow player to choose 1 of the common ww2 balistic weapons ( luger,walther,trenchshotty,browningauto,mp40,sten,g43,kar98k ).

5) Also found a bug in the C2M2 arena elevator, if you ever wanted to return there after the event has been triggered and you took the key, you could ride the elevator down yea, but you couldn't get back up from there, weird. Idk maybe that was just my silly R9 furry gpu.

6) I'm surprised to say this, but Chapter 2 kinda lacks... mechs (LOL). I mean they are introduced in that C2M2 in that EPIC FIGHT, and then... you meet like 1-2 at a time... which is a shame cause they ARE FUN to fight. Also, regarding C2M2 second part, where you lose all your shit. just 3 words: MAKE ARENA BIGGER. it is imposible to finish on mein leben!! and almost imposible to fight fair on Herrenrasse. Unless you're spinal cord is that of a wh40k space marine. And remove the pillars, you can just exploit them without mechs ever having a chance of hitting you... not that much of a bossfight, if a boss can't even fight you.

7) That gassmask elite SS dudes, rifleman have riddiculously low health, while smg/flamer type have INSANLY LARGE on par with supersoldiers ( which is a bit weird, considering how armor works, I know they might wear long capes, to conceal the part that they are mutant/genemoded soldiers, with advanced armor under that trenchcoat ), but that is not obvious and directly understandable to average player. ( that besides the fact, that any shot to a head with a 7.92 while may not brake the helmet would most certainly break neck )

8) May i suggest a better solution for C2M1? the unobtainable weapons in the first part is really unrealistic, but there is a simple way, to keep the stealth aproach without sacrificing weapon pickup. There is this LARGE prison interior ( the one where nazies do a firing squad ), on the 3rd floor there is this observation room. Make it so, that main alarm system is located there, and if there was to be a weapon fired, before you get there and disable the alram thingy, SS gasmask flamer dudes would spawn in groups of 2 all around prison hunting for you ( or just replace normal guards with SS gasmask dudes ). This'll make short work of anyone who wants to break out of prison guns blazing without any regard to stealth, but it is still a viable option. ( I mean you can still get firearms and use them early, but their premature usage is highly discouraged, to the point of beeing suicidal, at the very least, cause you have like 30 health? what's that to a gasmask SS dude, he'll just laugh at you ). Also make more vents for prison and make them short. + the stealth part could use lesser visibility for nazis. You already know about the dogs beeing INSANELY strong in that 1st encounter, so i won't say anything about it. Also, a Nazi prison level without gas chamber? Come on. Also no throwing knifes, bummer.

9) That rail shooter C2M4 africa part? Loved every second of it, but i kinda think it would be more fun to give a more rapidfiring/less packapunching weapon with the same DPS as the launcher ( maybe a high cal cannon with explosive rounds? ), and make more nazies in afrika on the rail part, it was REALLY fun to shoot them. Also warn the player about APC sooner, cause you have very little time to reand AND react. ( voiceover would probably fix this )

10) That mission in the eisenman factory ( the outside part ), the trees have a very bad habbit of ruining your shots, especially near the entrance to the facility, it's just hitbox porn ( especially when you escape, and there is this part with 2 mg nests and flamer dudes around the corner that you can't really shoot at, cause trees are in the way, but they're not visually ), yea, the entire mission needs to have it's tree hitbox shenanigans fixed ( keypoints are: the way to the house on the hill, right before the seond tank, the second tank battle, the escape route ), speaking of hitbox bullshit, there is that robot-minigun standing on a cilinder kinda thingy, it's hitbox is just completely obnoxious to the point of throwing up.

11) I'd really wish for the HQ to have 1 dude, who could tell you 'bout the weapon stats and lore ( not all are aware of where the weapon came from ) for example luger has damage x, spread y, firespeed z, was made for x1, and x2, performed well so germans produced x3 of them, most widespread german sidearm and stuff like that, would be also good if he only knew normal weapons, and learned stats of advanced weapons after you found them. Also, the afroamerican guy in the armorty, FIRST AND FOREMOST, CHANGE HIS PANTS COLOR, PLEASE, I BEG YOU, IT ALMOST FEELS HE DOESN'T WEAR ANY ( i'm not racist, please don't hit me with a stick, but these pants really looks awful ), secondly, make him speak about how much % of damage specific armor type can consume ( also that futuristic absorb armor is a joke, make it more durable, or it looses in every aspect to heavy armor which is stupid, cause it's supposed to be futuristic right?).

12) the very end of chapter 2. the metal grate would never protect a traitor from a flame of my flamethrower, but if you'd destroyed the bridge, that was used to get here from previous section, and forced player to go to the elevator that traitor used when he escaped after the cutsceene, where he would be greeted by a room with buletproof glass and the same scenario, that'd be much more sensible ( even better, if there was an ambush of WHOLE lot of nazi MGs after traitor leaves, and player was forced to run away to the escape he originaly used in the last mission of chapter 2.

13) The game lacks some sort of revlover ( not necesarily ), mauser c96, stg44 and mg34/42, but that's just what i'd like to see, so yeah, 'd be happy if there was more weapon variety. And nazi weird guns should see action A LOT more often.

14) that paris tomb in C1M5 ( i think? ), where you find the skull key to the catacombs and couple of spirits try to kill you, arena must be bigger, it is REALLY hard to manuever in such a tight spot. Also, the final Paris battle, you can just duck behind the turret and take 0 damage at all, adress that, it's like SUPER easy to exploit, either fix the ducking thing, or make it harder, idk.

15) You already know about the performance issues in C2M3, what i'd rather say is I really enjoyed the mission, but that lonely minefield? it is pointless, unless you hide something interesting in it ( or a hidden pathway to church, or a valley of sorts, or a path through an old mine to church idk), that underground place with lots of mutants, there is very little decent cover, and the space is very tight, it is SUPER hard for player to react, just because he doesn't really have much room ( again, might make the place a tiny bit larger, and put some cover here and there ), also, that place with the purple goo and the key in the middle, the middle platform must start to sink after you pick up the key, and the arena must be a bit bigger, to be able to survive going into the purple goo, while having enough room to dodge the melee mutants, otherwise the player'll just shoot the melee mutants, and that's just a way of throwing ammo, at something that can't even attack you, idk how, but the place needs design update in a way where mutants are less useleess there. consider your C1M6 arena the best designed in terms of gameplay.

16) There is a way to fix purple fan trap room without destroying it, simply make pauses between fan operation longer, more easier to get safe spots + make it so that there is a safe place in the middle, put a nazi ss gassmask dude ( for example ) in there all drinking cofee and stuff, make it so that he'll go right at you, only to get blown away by a fan and die. So the player could be properly introduced to the trap and understand what the hell the game wants from him ( the player ), without DARK SOULSing him to death with a surprise f*** you.

17) There is nothing bad about gimmicks if they complement the gameplay, allow it to be more rich and vivid, but overuse of gimmicks in wrong places can severly hinder it. A dude wrote here about C1M6 lava part, that fucks him up, to a certain degree he is reasonable, cause lava's a gimmick ( though i really like the jumping over lava part ) but there is a way to fix the lava part, without destroying it's intention, give player an alternative route around lava, but he'd be forced to meet A LOT of strong enemies and not given much ammo, and he'll exhaust sufficient amount of ammo and health for not playing the lava part. You can also survive drinking from the holy grail if you have enough health and armor ( don't know if it's meant to be like that )

18) I find it weird that you can't sprint in nazi scientist uniform, i know it's a coat, but i ran with more than 20kg back in the army, believe me it's possible, just make it so that if natzies see you run, they'll start to act like a gestapo dude and look at you ( or just make it as if you fired a gun, and if you sprinted while visible, they'd just shoot you for that ZERE IZ NO RUNINGZ IN MY BAZE kinda style )

19) I remember ithaca 37 having only 4, 5, or 7 round mag, what i'd wish there was is a point of using it instead of auto 5. ( make it more damaging idk ) because i really liked your ithaca 37.

20) would be great if snipers had a chance to drop unscoped kar98, cause ya know, scope is the most fragile thingy there, it is SUPER easy to break ( or make unsuable, because all the adjustment fire went to shit cause of vibration ). You could just upgrade kar98 the moment you picked up the scoped variant. Also shovel is really fun, place it more often. Also, it would really be fun if rifles could hit through targets ( with lesser strength obviously )

21) Not enough nazi zombies in C2M6, must be more nazi zombies all around the tomb, they're cool and fun to fight, and they make funny noises.

22) blade of agony feels week copared to flamer in that part, make it shoot something useful, or i promise no one will ever use it against anything but a boss. ( and even then unlikely ). one of the solutions would be make projectile bigger, and allow it to pass through ennemies, give it more damage, and take more health from player ( not armor please ), that way it'll become high risk high reward kind of weapon instead of just a useless gimmick

23) Also would love to see headshot bonus one day.

24) there is a bug in chapter 2 secret mission, there is a pyramid, where you must drop down into a pool, right near it's doorstep ( to the left of it if you're looking at the stairs directly from outside the pyramid ), there is a hole in the landscape ( maybe it's just my r9 furry again, idk ). Can drop you a screenshot if you want.

25) medal of honor railgun theme REALLY fits into C2M5, adding to the mysteriousness and shadiness of nazi research ( at least the seond part after train ) 'd love to hear it there, cause it fits the tone of the mission perfectly. Also, consider Crimson Skies main theme for victory, or some stuff ( maybe when Paris reinforcements arrive ).

26) would love to have a throw strength changed depending on how long grenade button held ('d love an indicator for that too ).

27) There must be a reason to use pistol after you get mp40 ( maybe give an optional silencer, make it faster to reload, while retaining same damage, make it SUPER accurate too, and buff your movespeed up to 115% while using it idk something )

28) Also, would love to have a quest to look for traitor in chapter 2, so that if you found out who it was he'd have to escape or it would be hard for him to do things, so you could avoid some ambushes in some missions for example if you took right course of actions. For example, tell your mission to Laz Rojas, but don't speak to the traitor about some specific orders the commander had given you or don't speak to him about the mission, or even lie to him about stuff. ( but this must be dificult to implement, so just skip this one if it's really hard )

29) Also can't seem to understand how water coolers work ( sometimes they work, sometimes they don't, anyway it's weird ), and why you can pick up helmets after 100 armor, but they don't upgrade your armor?

30) No nazi brothel in Paris, i'm disapointed. ( though there is in the future, i'm happy, but strippers need more animation, come on guys, you have swasticas all other the place, surely poor strippers could get some animations right? ) + check out the Mac OS version of wolfenstein it has better BJ head for HUD just check it out on youtube. ( it also has some good nazi voicelines you could use, and music too, the main theme is pretty damn hot )

31) On herrenrasse I had issue, where templar cultists did no damage to nazis, both chapters, idk if it's a bug or it's meant to be like that. + sometimes mauser 98 hits don't register properly, i think it's because of hitbox porn.

Lastly, it's all just minor details and that's just my opinion, you don't really have to worry about anything i just said all that much, or even consider what i said, I really liked your mod, and I thought maybe my thoughts could help you improve it, without sacrificing what you originally wanted to do with it. sure hope you could keep up the good work. Good luck to ya guys, can't wait to chapter 3.

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1 year 5 months ago #32 by JSPD2
Forgot to say:

1) with introduction of chapter 2, chapter 1 recieved engineer nazis, that can somehow survive a shotgun blast, that normal soldiers cannot ( i think their health is way off, )

2) Also chapter 1, in C1M3, before the last 2 cannons in tower there is an elevator after a corridor where a bunch of nazies come out, if you use the switch to get the elivator upstairs, while outside the elevator, it glitches out into a black texture

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1 year 5 months ago #33 by doom juan
Replied by doom juan on topic [Chapter 3 .plans] "The Road to Wolfenstein"
REGARDING ALARMS:

Really love them - excellent work AFA, been experimenting with them in great detail on C1M2: can we have regular troops also have the option to trigger them? Perhaps an option like the user_static?

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1 year 5 months ago #34 by afadoomer
Replied by afadoomer on topic [Chapter 3 .plans] "The Road to Wolfenstein"

doom juan wrote: REGARDING ALARMS:

Really love them - excellent work AFA, been experimenting with them in great detail on C1M2: can we have regular troops also have the option to trigger them? Perhaps an option like the user_static?


Glad you are enjoying them! I've just committed a tweak to re-allow normal Nazi enemies to trigger alarms. The only exception to this now is that enemies with the AMBUSH flag won't be selected to go after the alarm, so scenes that mix sneakables and non-sneakables in a mini-cutscene, like the beginning firing squad in C2M1, will still function as desired.

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1 year 5 months ago #35 by TDG
I have read somewhere or heard somewhere that when the Soviet Army was about to enter Berlin that one of Hitler's officers suggested to use nerve gas of which the German forces in Berlin still had a supply off, continuing the war with that.
But apparently even Hitler considered that action to be insane.

I may have the story wrong but perhaps this is an idea for the Berlin map/level, the desperate German leadership planning to gas Berlin to take out the Soviet Army (and anyone else who is still alive).
One of B.J. Blazkowicz missions there would be to find the facility were the gas is kept and disable the means to deliver it (planes or mortars)


I got the next idea from a WW2 comic that involves the Allies and the Nazis having discovered time travel and now sending soldiers back in time to take out the other side by altering history.
Albert Einstein developed time travel technology for the allies and it is used to send back soldier squads from altering history.

In the comic the fictional Nazi super weapon Die Glocke is revealed to be the Nazi time travel vehicle.
Perhaps that could be used in the suggested ending, the future Nazis traveling back to the past/present in Die Glocke, it appearing in the ruins of Berlin or Castle Wolfenstein.

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7 months 2 weeks ago #36 by ozymandias81
Replied by ozymandias81 on topic [Chapter 3 .plans] "The Road to Wolfenstein"
I'll leave here my original plot which was planned for Templehof airport map (c3m5_B).
  1. Infiltrate in disguise the airport, probably SS Uniform will be finally of use
  2. Retrieve documents to let you enter the "military" section of the aiport (I have 2 nice HUD sprite for a fancy animation too, check dropbox)
  3. Sabotage all airplanes
  4. Find secret blueprints of Luftschiff (to know where to go once in) and Castle Wolfenstein (to have the 1st map revealed, so special showmap bonus)
  5. Avoid the military parade by taking a different route, maybe sewers or ammunition warehouse - with optional Sabotage task
  6. Leave the airport with the Luftschiff

Doom is a State Of Mind... out of Control.

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Shoutbox

Gothic's Avatar Gothic - 19 hours ago

It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

Blue Shadow's Avatar Blue Shadow - 23 hours ago

Saying that, what's wrong with discussing things on the forum?

Blue Shadow's Avatar Blue Shadow - 23 hours ago

There isn't as far as I know.

's Avatar Terifire - 1 day ago

I too would like to know if there's a Discord server. :)

's Avatar Michaelis - 1 day ago

Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

's Avatar Martin - 1 week ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 1 week ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 1 week ago

HAIL HYDRA

's Avatar dan - 1 week ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 2 weeks ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 2 weeks ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 2 weeks ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 2 weeks ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Yeah, don't worry.

's Avatar Osjclatchford - 3 weeks ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 3 weeks ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 3 weeks ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

From the main site page.

's Avatar latchford - 3 weeks ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 3 weeks ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 4 weeks ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 1 month ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 1 month ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 1 month ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 1 month ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 1 month ago

Thank you

's Avatar Ozymandias81(not logged) - 1 month ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 2 months ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 2 months ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 2 months ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 2 months ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 2 months ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 2 months ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

's Avatar Zane - 2 months ago

Hello! I've downloaded the Windows zip version for BoA, the game runs great, but there is no HUD. I've checked the settings and nothing...

's Avatar Ozymandias81 (notlogged) - 2 months ago

Fr - Can you tell us after which map? Also try downloading latest GZDoom, overwrite your existing files, replay and let's see

's Avatar Fr - 2 months ago

He seems stuck, the projector is already rolling.

's Avatar Fr - 2 months ago

I can't complete the first episode of the game because the Major won't give me the mission.

's Avatar Dude_Radical - 2 months ago

Purp, hit the - key (the minus key) and it will reappear. I had the same problem a couple weeks ago. :-) Fun game though, am I right?

's Avatar Purp - 2 months ago

No HUD? How do I enable it?

's Avatar Dude_Radical - 2 months ago

There is an option to assign a keybinding to show objectives. It's in the same group as "quick-kick," and "toss grenade."

's Avatar Dude_Radical - 2 months ago

Oops, nevermind. I figured it out. If anybody else has this problem, the option is in the "Enh. Options" (enhanced options).

's Avatar Dude_Radical - 2 months ago

The game stopped displaying Mission Objectives. I've tried changing the key binding but no good. Is there a console command or something that will fix it?

's Avatar kasin - 3 months ago

got that bug too, the end doesn't trigger after destroying the final enemy (the tank). other than that, excellent work. really looking towards any ETA on chap 3

's Avatar Captain Cosmotic - 3 months ago

i can not finish the paris map, help please ?

ozymandias81's Avatar ozymandias81 - 3 months ago

Dude_Radical - I fear you have found a bug I have fixed AFTER Chapter 2 release: https://tinyurl.com/y7r5u8ge

's Avatar Dude_Radical - 3 months ago

In the Paris level, I encountered Colored Keys actually within buildings that were only accessible through locked doors corresponding with their color.

SArais's Avatar SArais - 3 months ago

ok thank you doublepost

SArais's Avatar SArais - 3 months ago

ok thank you doublepost

SArais's Avatar SArais - 3 months ago

posted a quick fix for the pillar gizmos

SArais's Avatar SArais - 3 months ago

posted a quick fix for the pillar gizmos

Blue Shadow's Avatar Blue Shadow - 3 months ago

Thanks for taking the time to do the fixes.

Tormentor667's Avatar Tormentor667 - 3 months ago

Still very busy with wedding photography this summer, will get better in the middle of october

Ghastly's Avatar Ghastly - 3 months ago

Started my job in network security, so ZScriptification is going a bit more slowly than before, but still working. Should have the next batch soon.

's Avatar sarais - 4 months ago

work on that episode still scraping together, so it seems. shame we can't post our works here proper.

Blue Shadow's Avatar Blue Shadow - 4 months ago

This usually means the actor is missing. Make sure the WAD is loaded when running the game.

's Avatar HolidayBeard - 4 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar HolidayBeard - 4 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar Captain Cosmotic - 4 months ago

and bonusmissions in chapter 1-2 ?

's Avatar Captain Cosmotic - 4 months ago

thanks for the answer.

's Avatar Ozymandias81 (notlogged) - 4 months ago

@Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

's Avatar Captain Cosmotic - 4 months ago

where can i find them ?

's Avatar Captain Cosmotic - 4 months ago

the 3 cartridge by prof. gutenberg

's Avatar aaer - 4 months ago

?

's Avatar Captain Cosmotic - 4 months ago

Hi, can someone help me with that Cartridge ?

's Avatar sarais - 4 months ago

Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

's Avatar nose - 4 months ago

this mapping shtick is hard work yes

Blue Shadow's Avatar Blue Shadow - 5 months ago

@Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

Blue Shadow's Avatar Blue Shadow - 5 months ago

I've seen your posts. I'll ask around and see what's going on.

Hgluzowski's Avatar Hgluzowski - 5 months ago

Guys, I have strange problem.

CaptainManiac's Avatar CaptainManiac - 5 months ago

why the tneire folder of BoA Chapter 2 is considered not found?

CaptainManiac's Avatar CaptainManiac - 5 months ago

Hi,I haven't been here for a long time/What I missed?

doomedarchviledemon's Avatar doomedarchviledemon - 6 months ago

I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

Ghastly's Avatar Ghastly - 6 months ago

The Icon of Sin things for Heretic and Hexen.

JustinLloyd's Avatar JustinLloyd - 6 months ago

Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

Blue Shadow's Avatar Blue Shadow - 6 months ago

Boss spawners? What are they?

Ghastly's Avatar Ghastly - 6 months ago

Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

Blue Shadow's Avatar Blue Shadow - 6 months ago

This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

Gothic's Avatar Gothic - 6 months ago

Why is the Daedabus on the Repo pic of it was removed before the site was updated?

Hexereticdoom's Avatar Hexereticdoom - 6 months ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 7 months ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 7 months ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 7 months ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 7 months ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 7 months ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 7 months ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 7 months ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 7 months ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 7 months ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 7 months ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 7 months ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 8 months ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 8 months ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 8 months ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 8 months ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 8 months ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 8 months ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 8 months ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 8 months ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 8 months ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 8 months ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 8 months ago

did you miss me?

MagicWazard's Avatar MagicWazard - 8 months ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 8 months ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 8 months ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 8 months ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 8 months ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 8 months ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 8 months ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

MagicWazard's Avatar MagicWazard - 8 months ago

Question: What would you guys do to build a Doom campaign around the events of Easter?

MagicWazard's Avatar MagicWazard - 8 months ago

Maybe a few days late to say, but Happy Easter to all of you too!

's Avatar Ozymandias81 - 8 months ago

Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

's Avatar Elder - 8 months ago

Anyone here for BoA?

doomedarchviledemon's Avatar doomedarchviledemon - 9 months ago

Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

's Avatar Haggar1971 - 9 months ago

Kale1971

Blue Shadow's Avatar Blue Shadow - 9 months ago

Yes, you do. Without such software, you won't be able to push to and pull from the repo.

Gothic's Avatar Gothic - 9 months ago

Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

MagicWazard's Avatar MagicWazard - 9 months ago

On the plus side, at least we get to see some of these names for perhaps the first time...

's Avatar Ozymandias81 - 9 months ago

Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

Blue Shadow's Avatar Blue Shadow - 10 months ago

@Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

Ghastly's Avatar Ghastly - 10 months ago

Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

Gothic's Avatar Gothic - 10 months ago

We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

Ghastly's Avatar Ghastly - 10 months ago

Proposed rule changes are up in the Let Us Know forum.

Ghastly's Avatar Ghastly - 10 months ago

Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

's Avatar Rac**** - 11 months ago

So, like, is BoA still going as a project?

's Avatar Ozymandias81 - 11 months ago

Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

Dreadopp's Avatar Dreadopp - 11 months ago

A bit late, but Merry Christmas and Happy New Year to all! :)

MagicWazard's Avatar MagicWazard - 11 months ago

Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

MagicWazard's Avatar MagicWazard - 11 months ago

Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

Blue Shadow's Avatar Blue Shadow - 11 months ago

Then I reloaded the page. Now I can see the new one.

Blue Shadow's Avatar Blue Shadow - 11 months ago

I cleared R667's cache like you did then went to the index page - old avatar was still there.

MagicWazard's Avatar MagicWazard - 11 months ago

Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

Blue Shadow's Avatar Blue Shadow - 11 months ago

Have you tried clearing your browser's cache?

MagicWazard's Avatar MagicWazard - 11 months ago

Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

's Avatar Ozymandias81 - 11 months ago

Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

CaptainManiac's Avatar CaptainManiac - 11 months ago

MERRY CHRISTMAS 4 ALLL!!!!!!!!

MagicWazard's Avatar MagicWazard - 11 months ago

Welcome aboard! We haven't been super-active as of late, but we try to be as neighborly as possible. :)

dantos's Avatar dantos - 11 months ago

hello people i just this site, its nice to be on here

CaptainManiac's Avatar CaptainManiac - 11 months ago

I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

Blue Shadow's Avatar Blue Shadow - 1 year ago

Yeah, that caught a few people.

mcphail's Avatar mcphail - 1 year ago

nvm. found it on the main page. Odd not to have a registration page on the board index

's Avatar mcphail - 1 year ago

I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

Blue Shadow's Avatar Blue Shadow - 1 year ago

@qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

qwerty132's Avatar qwerty132 - 1 year ago

it would be nice if a mod can contact me on my mail, or some other kind of private chat.

qwerty132's Avatar qwerty132 - 1 year ago

my email is on my profile page -.-

qwerty132's Avatar qwerty132 - 1 year ago

my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

qwerty132's Avatar qwerty132 - 1 year ago

can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

's Avatar Ozymandias81 - 1 year ago

Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

MagicWazard's Avatar MagicWazard - 1 year ago

The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

's Avatar -- - 1 year ago

I have a question

's Avatar Hi - 1 year ago

Is the shoutbox dead

StevenC21's Avatar StevenC21 - 1 year ago

Is the shoutbox dead

Blue Shadow's Avatar Blue Shadow - 1 year ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 1 year ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 1 year ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 1 year ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 1 year ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 1 year ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 1 year ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 1 year ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 1 year ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 1 year ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 1 year ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 1 year ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 1 year ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 1 year ago

Hey Wazard, any update on that Brutal Doom Marine code?

thing that requiers the key to activate i get no option for the key to be used

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 1 year ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 1 year ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 1 year ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 1 year ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 1 year ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 1 year ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 1 year ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 1 year ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 1 year ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 1 year ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 1 year ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 1 year ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 1 year ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 1 year ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 1 year ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 1 year ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 1 year ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

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