Repository

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
           Welcome to the Beastiary

Latest submissions

FIREBLU Torches

Preview

FireBluTorches

Info

Name: FIREBLU Torches
Connection: None
Palette: Doom
Summon: FireBluTorch, ShortFireBluTorch
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: Gothic
Code: Gothic
GLDefs: Gothic
Sprites: id Software (Doom)
Sprite Edit: Gothic
Idea Base: FIREBLU texture
Download
archive FIREBLU Torches  (6.2 KB)

Sentient Glowing Mushroom

Preview

SentientGlowingMushroom

Info

Name: Sentient Glowing Mushroom
Difficulty: Very Easy
Connections: None
Summon: SentientGlowingMushroom, GlowingMushroomSpawner
Melee: No
Distance: Projectile
Type: Magical, Fungi, Trap
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: DeVloek
Code: Gothic, DeVloek
GLDefs: Gothic, DeVloek
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic, DeVloek
Idea Base: Sentient Mushroom monster and Glowing Mushrooms prop

Description

While most glowing mushrooms just illuminate their surroundings, this rather malicious specimen ambushes the unwary explorer with a toxic spore cloud. Being not much larger than a regular glowing mushroom it may be hard to spot, but is easily killed. The spore cloud glows just like the mushroom itself and deals poison damage over time. Includes prop variant and random spawner.
Download
archive Sentient Glowing Mushroom  (66 KB)

Hazmat Suit

Preview

HazmatSuit

Info

Name: Hazmat Suit
Type: Protection
Palette: Custom
Summon: HazmatSuitItem
Use type: Instant
Duration: 60
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea Base: Rad Suit, Bio-Suit from Doom 3

Description

The Hazmat Suit is activated on pick-up and lasts for 60 seconds. It grants immunity to Poison, PoisonCloud, Drowning and Slime (floor damage), and reduces fire, ice and electrical damage by 50%.
Download
archive Hazmat Suit  (2.9 KB)

Laser-Scout

Preview

Laser-Scout

Info

Name: Laser-Scout
Difficulty: Easy
Connections: Sentinel
Summon: LaserScout
Melee: No
Distance: Projectile
Type: Robot
Brightmaps: Yes
Actor modification: No
ACS: No

Credits

Submitted: TheMightyHeracross
Code: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: ENGINE Technology (Mars 3D)
Sprite Edit: Enjay
Idea Base: A lower-tier ground Strife robot.

Description

A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's own. Basically, a tankier ground-based Sentinel.
Download
archive Laser-Scout  (165 KB)

Thompson SMG

Preview

ThompsonSMG

Info

Name: Thompson SMG
Class: Level 4
Type: Hitscan
Palette: Doom
Summon: Thompson
Ammo Type: Clip
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: XLightningStormL
Code: XLightningStormL
Sounds: Infinity Ward
Sprites: Captain Toenail, Chronoteeth, GAA1992, Bourbon Cowboy, Monolith, Id Software, YukesVonFaust, edgymemester
Sprites Edit: XLightningStormL, TheMightyHeracross (empty space removal)
Idea Base: WW2-era Thompson M1A1

Description

The World War II-Vietnam Era classic, a sub-machine gun with a fast fire rate, decent damage, useful for short-medium ranges. Fits Vietnam, and World War II-era wads best.
Download
archive Thompson SMG  (20.2 KB)

Single Barrel Shotgun

Preview

SingleShot

Info

Name: Single Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: SingleShot
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: Quantum_Dranger
Code: Quantum_Dranger, BadMojo
Sounds: Id Software
Sprites: Id Software, BadMojo
Sprite Edit: Quantum_Dranger
Idea Base: Quantum_Dranger

Description

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.
Download
archive Single Barrel Shotgun  (47.9 KB)

Revenant Gore

Preview

RevenantGore

Info

Name: Revenant gore
Connection: None
Palette: Doom
Summon: DeadRevenant, DeadRevenantlegs, DeadRevenantHang, DeadRevenantStick, DeadRevenantStick2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: Skelegant
Code: Skelegant
Sprites: ID software
Sprite Edit: Skelegant
Idea Base: Doom 2's lack of deceased revenant props

Description

A bunch o' dead revenants.
Download
archive Revenant Gore  (12.2 KB)

Blind Pinky

Preview

BlindPinky

Info

Name: Blind Pinky
Difficulty: Medium
Connections: None
Summon: BlindPinky
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: DoomedArchvileDemon
Code: DoomedArchvileDemon
Sounds: Doom 64
Sprites: HorrorMovieGuy
Idea Base: Enemy that reacts to sound

Description

This deformed pinky demon has adapted to living in areas of complete darkness. Unlike its cousin it has no eyes or horns. While this may seem like it would make for a less threatening creature, that's far from the truth. With lack of vision it has extremely good hearing and will use its superior speed to quickly attack its prey before they can escape. Additionally, it has sharper teeth which gives more ripping power. They wander around aimlessly but as long as you stay quite you should be safe... shh.
Download
archive Blind Pinky  (141 KB)

Bayonet Rifle

Preview

BayonetRifle

Info

Name: Bayonet Rifle
Class: 2
Type: Hitscan/Melee Charge
Palette: Custom
Summon: BayonetRifle
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: Quantum_Dranger
Code: Quantum_Dranger
Sounds: Freesound.org, SoundBible
Sprites: Id Software
Idea Base: Id Software
Download
archive Bayonet Rifle  (173 KB)

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