Repository

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
           Welcome to the Beastiary

Latest submissions

Return To Castle Wolfenstein Textures

Preview

RTCWTX

Info

Source: Return To Castle Wolfenstein
Count: 1039
Palette: Truecolor PNGs
Format: Textures Folder
Anims/Switches: Yes
Description: Textures from Return To Castle Wolfenstein

Credits

Submitted: Ozymandias81
Conversion: Ozymandias81
Author: Gray Matter Interactive, iD Software & Nerve Software
Download
archive Return To Castle Wolfenstein Textures  (22.2 MB)

Insanity Sphere

Preview

InsanitySphere

Info

Name: Insanity Sphere
Type: Protection, Damage, Regeneration
Palette: Custom
Summon: InsanitySphere
Use Type: Instant
Duration: 60 seconds
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: DBJ87
Code: DBJ87, Blue Shadow (DECORATE Edit and ZScript)
GLDefs: DBJ87
Sounds: Id Software (Doom 3)
Sprites: Id Software (Doom 2), Midway (Doom64)
Sprite Edit: Blue Shadow, That_One_Doom_Mod (Fist Redux)
Idea Base: Own Idea, Doom 3

Description

You’ve been succumbed to Demonic Torment, but embrace it and unleash Hell's fury!

You take 50% less damage and gain a more powerful Berserk Punching based offence, using both arms for faster attacks. You'll heal yourself or increase your health up to 200% while damaging others and will pull yourself towards your target to ensure your rage is fully spread!
Download
archive Insanity Sphere  (325 KB)

Hexen Tree & Leaf Variants

Preview

HexenTreeVariants

Info

Name: Hexen tree & leaf variants
Connection: None
Palette: Hexen
Summon: LeaflessTree2, GnarledTree3, TreeLarge3, TreeLarge4, LeafSpawner64
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: whirledtsar
Code: whirledtsar
Sprites: Raven Software
Sprite Edit: Ettingrinder, the Hexen 64 devs

Description

Four tree variants and an invisible leaf spawning actor.
Download
archive Hexen Tree & Leaf Variants  (45.4 KB)

Rocket Turret

Preview

RocketTurret

Info

Name: Rocket Turret
Difficulty: Medium
Connections: Spawns Strife RocketTrails, sprites are included.
Summon: RocketTurret
Melee: No
Distance: Projectile
Type: Cybernetic
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: Gothic
Code: Gothic
GLDefs: Gothic
Sounds: People Can Fly (Painkiller), Rogue Entertainment (Q1: Dissolution of Eternity, Q2: Ground Zero)
Sprites: Accolade (Erradicator), Rogue Entertainment (Strife), id Software (Doom), Amuscaria
Sprite Edit: Gothic

Description

A rocket-firing turret... I feel like that's enough of an explanation. Like the acolytes in Strife, it will only react to gunfire, so be careful.
Download
archive Rocket Turret  (77.6 KB)

FIREBLU Torches

Preview

FireBluTorches

Info

Name: FIREBLU Torches
Connection: None
Palette: Doom
Summon: FireBluTorch, ShortFireBluTorch
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: Gothic
Code: Gothic
GLDefs: Gothic
Sprites: id Software (Doom)
Sprite Edit: Gothic
Idea Base: FIREBLU texture
Download
archive FIREBLU Torches  (6.2 KB)

Sentient Glowing Mushroom

Preview

SentientGlowingMushroom

Info

Name: Sentient Glowing Mushroom
Difficulty: Very Easy
Connections: None
Summon: SentientGlowingMushroom, GlowingMushroomSpawner
Melee: No
Distance: Projectile
Type: Magical, Fungi, Trap
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: DeVloek
Code: Gothic, DeVloek
GLDefs: Gothic, DeVloek
Sounds: Raven Software, Monolith Productions
Sprites: Raven Software
Sprite Edit: Gothic, DeVloek
Idea Base: Sentient Mushroom monster and Glowing Mushrooms prop

Description

While most glowing mushrooms just illuminate their surroundings, this rather malicious specimen ambushes the unwary explorer with a toxic spore cloud. Being not much larger than a regular glowing mushroom it may be hard to spot, but is easily killed. The spore cloud glows just like the mushroom itself and deals poison damage over time. Includes prop variant and random spawner.
Download
archive Sentient Glowing Mushroom  (66 KB)

Hazmat Suit

Preview

HazmatSuit

Info

Name: Hazmat Suit
Type: Protection
Palette: Custom
Summon: HazmatSuitItem
Use type: Instant
Duration: 60
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea Base: Rad Suit, Bio-Suit from Doom 3

Description

The Hazmat Suit is activated on pick-up and lasts for 60 seconds. It grants immunity to Poison, PoisonCloud, Drowning and Slime (floor damage), and reduces fire, ice and electrical damage by 50%.
Download
archive Hazmat Suit  (2.9 KB)

Laser-Scout

Preview

Laser-Scout

Info

Name: Laser-Scout
Difficulty: Easy
Connections: Sentinel
Summon: LaserScout
Melee: No
Distance: Projectile
Type: Robot
Brightmaps: Yes
Actor modification: No
ACS: No

Credits

Submitted: TheMightyHeracross
Code: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: ENGINE Technology (Mars 3D)
Sprite Edit: Enjay
Idea Base: A lower-tier ground Strife robot.

Description

A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's own. Basically, a tankier ground-based Sentinel.
Download
archive Laser-Scout  (165 KB)

Thompson SMG

Preview

ThompsonSMG

Info

Name: Thompson SMG
Class: Level 4
Type: Hitscan
Palette: Doom
Summon: Thompson
Ammo Type: Clip
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits

Submitted: XLightningStormL
Code: XLightningStormL
Sounds: Infinity Ward
Sprites: Captain Toenail, Chronoteeth, GAA1992, Bourbon Cowboy, Monolith, Id Software, YukesVonFaust, edgymemester
Sprites Edit: XLightningStormL, TheMightyHeracross (empty space removal)
Idea Base: WW2-era Thompson M1A1

Description

The World War II-Vietnam Era classic, a sub-machine gun with a fast fire rate, decent damage, useful for short-medium ranges. Fits Vietnam, and World War II-era wads best.
Download
archive Thompson SMG  (20.2 KB)

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