## Repository

#### a world full of Doom

 Creating complex and convincing projects requires custom resources, which can be time-consuming and demanding in terms of skill and software. Crafting custom actors, new sprite sets, and entirely new content often leaves developers, especially newcomers, feeling overwhelmed. While you can seek help from others, you're frequently on your own when starting out.

The Realm667 Repositories are designed to bridge this gap by offering a vast array of resources for any project. Whether you're looking for weapons, items, props, textures, monsters, or special effects, and regardless of whether your map is Doom-, Heretic-, Hexen-, or Strife-themed, we have what you need.

These repositories provide not only valuable assets for mappers but also a platform for modders and spriters to share their work. It's a give-and-take community.

To find resources, simply choose from the categories in the left menu (e.g., "Beastiary," "Armory," etc.) for a full list of entries. For a classic preview overview with details, select the theme or subtype of the category (e.g., "Doom style," "Heretic/Hexen style," etc.).

 ![](https://www.realm667.com/images/nicepage-images/opener.png)

###  [Plague Rat](https://www.realm667.com/repository/beastiary/other-style/2746-plague-rat)

 Preview

![PlagueRat](https://www.realm667.com/images/content/repository/beastiary/PlagueRat.png "PlagueRat.png")

 Info

**Name:** Plague Rat
**Difficulty:** Very Easy
**Connections:** None
**Summon:** plaguerat
**Melee:** Yes
**Distance:** No
**Type:** Critter
**Brightmaps:** Yes
**ACS:** No
**Actor modification:** No
**Added States:** Yes
**Palette:** Custom

 Credits

**Submitted:** Kan3
**Code:** Kan3
**Sounds:** FindSounds.com, Heretic, Sound Effects (youtube), ProSounds (youtube), Halloween Fx Productions (youtube), Bethesda (TES: Skyrim), Kan3
**Sprites:** Operation Bodycount
**Brightmaps:** Kan3
**Sprite Edit:** Kan3
**Idea Base:** Disease carrying rat

 Description

Dirty and smelly, this rat is the vector of the plague!
Beware when a mischief of rats decides to bite your ankles.

**Download**
 [ ArchivePlague Rat(90 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1465-plague-rat&category_slug=beastiary&Itemid=2715)

###  [Banners](https://www.realm667.com/repository/prop-stop/hell-magic/2745-banners)

 Preview

![Banners](https://www.realm667.com/images/content/repository/propstop/Banners.png "Banners.png")

 Info

**Name:** Banners
**Palette:** Doom
**Summon:** (Wall)Banner[Black,Blue,Green,Orange,Red,Swampgreen,White][1,2]
**Ambient Sound:** No
**De-/Activatable:** No
**Destroyable:** No
**Special Effects:** No
**ACS:** No

 Credits

 **Submitted:** DeVloek
**Code:** DeVloek
**Sprites:** id Software
**Sprite Edit:** DeVloek
**Idea Base:** standalone banners

 Description

A banner on a pole. Comes in black, blue, green, orange, red, swamp green and white.
Each banner has a version with and without the symbols from Doom 2's original banners.
All banners are available as normal sprites and wallsprites.
Also includes midtexture versions of the blank banners.

 **Download**
 [ ArchiveBanners(14 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1464-banners&category_slug=prop-stop&Itemid=2715)

###  [TOZ-34](https://www.realm667.com/repository/armory/doom-style/2744-toz-34)

 Preview

![TOZ-34](https://www.realm667.com/images/content/repository/armory/TOZ-34.png "TOZ-34.png")

 Info

**Name:** TOZ-34
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** TOZ34
**Ammo Type:** Shell
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Hyperix, Magmacow
**Sprites:** LossForWords, SAM61, Joblez, iD Software.

 Description

Double-barrel, high-quality Russian hunting shotgun.
It's longer barrel gives it a much tighter spread than most shotguns.
Primary fire fires each barrel individually. Secondary fires both at once, with doubled spread and recoil.
If you have only one shell in the chamber, the secondary fire fires the second barrel, effectively letting you roll shots in quick succession.
Tapping fire instead of holding it down lets you rapid-fire shots.

**Download**
 [ ArchiveTOZ-34(153 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1463-toz-34&category_slug=armory&Itemid=2715)

###  [M16A1](https://www.realm667.com/repository/armory/doom-style/2743-m16a1)

 Preview

![M16A1](https://www.realm667.com/images/content/repository/armory/M16A1.png "M16A1.png")

 Info

**Name:** M16A1
**Class:** 6
Type: Hitscan/Explosive
**Palette:** Doom
**Summon:** M16A1, 556Clip, 556ClipBox
**Ammo Type:** M16 Clips (custom), Rockets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Universal, Remedy, Magmacow, LossForWords
**Sprites:** LossForWords, TG5, Joblez

 Description

When a plasma weapon fails to do the job, this little friend right here might just be what you need.
Decently accurate, with good firerate and excellent damage, and a nasty little surprise under the barrel.
Altfire quickly deploys the underslung M203 launcher, just in case you need something a little stronger to thin the herd. The ACTORS folder contains two versions.
One counts the reserve ammo and magazine ammo as two separate resource pools,
and one counts the reserve ammo and magazine ammo as the same, akin to DN3D's Pistol and Shadow Warrior's Uzis.

**Download**
 [ ArchiveM16A1(421 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1462-m16a1&category_slug=armory&Itemid=2715)

###  [Dual MAC-10](https://www.realm667.com/repository/armory/doom-style/2742-dual-mac-10)

 Preview

![DualMACs](https://www.realm667.com/images/content/repository/armory/DualMACs.png "DualMACs.png")

 Info

**Name:** Dual MAC-10
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** DualMAC
**Ammo Type:** Bullets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Valve, Hyperix
**Sprites:** LossForWords, Joblez, Eurocom, iD Software.
**Idea Base:** Companion piece to the Dual Berettas

 Description

The MAC-10 is a cheap, mass-produceable compact submachinegun, on the same vein of weapons like the STEN or the Uzi.
It's not the sleekest, but it's boxy design has a certain charm to it, and it's size and weight makes it very easy to dual-wield.
While it's firerate and capacity are excellent, it's accuracy (especially it's accuracy) and reload speed are not, and it's ammo consumption is off the charts.
But so is it's style. Right below red aviators and black trenchcoats.

**Download**
 [ ArchiveDual MACs(178 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1461-dual-macs&category_slug=armory&Itemid=2715)

###  [Dual Berettas](https://www.realm667.com/repository/armory/doom-style/2741-dual-berettas)

 Preview

![DualBerettas](https://www.realm667.com/images/content/repository/armory/DualBerettas.png "DualBerettas.png")

 Info

**Name:** Dual Berettas
**Class:** 2
**Type:** Hitscan
**Palette:** Doom
**Summon:** Dual92
**Ammo Type:** Bullets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Hyperix, Valve
**Sprites:** LossForWords, Joblez, Valve, iD Software.
**Idea Base:** The Dual Elites, from Counter-Strike.

 Description

The Beretta 92 is a symbol of excellence in italian arms manufacturing, with it's high capacity and sleek, elegant shape.
While effective enough on it's own, nothing compares to the feeling of unloading two at once.
It'll cost you in accuracy and reload speed, but the firerate and mag capacity will more than make up for it.
If holding one of these makes you feel like Superman, you can only imagine how holding two would make you feel.

**Download**
 [ ArchiveDual Berettas(249 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1460-dual-berettas&category_slug=armory&Itemid=2715)

###  [Combat Knife](https://www.realm667.com/repository/armory/doom-style/2740-combat-knife)

 Preview

![CombatKnife](https://www.realm667.com/images/content/repository/armory/CombatKnife.png "CombatKnife.png")

 Info

**Name:** Combat Knife
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** CombatKnife
**Ammo Type:** No
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Valve, Dennaton
**Sprites:** LossForWords, sonik.o.fan, Amuscaria, CaptainJ, iD Software.

 Description

A standard issue combat knife, with notching ridges along the base of the blade.
Low damage, but very fast swing speed.
Affected by Berserk.
While the strength multiplier is cut to a measly 2x, the swing speed is doubled.
Secondary fire does a stab. Also affected by Berserk, under the same principle as above.
Tap Altfire for a quick jab, hold altfire to "cook" a stronger thrust.

**Download**
 [ ArchiveCombat Knife(118 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1459-combat-knife&category_slug=armory&Itemid=2715)

###  [A.D Cop Textures ](https://www.realm667.com/repository/texture-stock/other-sources-styles/2739-a-d-cop-textures)

 Preview

![ADCop](https://www.realm667.com/images/content/repository/texturestock/A.D%20Cop.png "ADCop.png")

 Info

**Source:** A.D Cop, A.D Cop: Oveseas Missions
**Count:** 814 (251 Flats, 563 Walls)
**Palette:** Custom (Doom/Dark Forces derivative)
**Format:** Textures and Flats folder
**Anims/Switches:** Yes, ZDoom Compatible

 Credits

**Conversion:** PGE
**Author:** Electronic Music and Animated Graphics CO., LTD.
**Submitted:** PGE

 Description

Textures from EMAG Co., Ltd.'s 1996 rail shooter "A.D Cop", and its sequel/expansion "A.D Cop: Overseas Mission".

**Download**
 [ ArchiveA.D Cop Textures(3.30 MB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1458-a-d-cop-textures&category_slug=texture-stock&Itemid=2715)

###  [Franchi SPAS-12](https://www.realm667.com/repository/armory/doom-style/2738-franchi-spas-12)

 Preview

![FranchiSPAS12](https://www.realm667.com/images/content/repository/armory/FranchiSPAS12.png "FranchiSPAS12.png")

 Info

**Name:** Franchi SPAS-12
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** SPAS12
**Ammo Type:** Shells
**Altfire:** Pump/Semi switch.
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sprites:** iD Software, Eurocom, Joblez, Valve, LossForWords
**Sounds:** Monolith

 Description

Chances are, you've seen this one before.
 Be it with a double-barrel mode or a picatinny rail, you could recognize that heatshield anywhere.
 While it's size and that tiny latch button make it a bit of a pain to handle, it's got 8 shots in the tube, good accuracy and good damage.
 Altfire chooses between pump or semi.
 Semi fires faster, at the cost of accuracy, while pump's slower, but it's spread is a lot tighter.
 Reloading on an empty mag requires you to rack that first shot in, so stay topped off if you wanna avoid that.

**Download**
 [ ArchiveFranchi SPAS12(181 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1457-franchi-spas12&category_slug=armory&Itemid=2715)

###  [Hell Razer](https://www.realm667.com/repository/beastiary/doom-style/2737-hell-razer)

 Preview

![HellRazer](https://www.realm667.com/images/content/repository/beastiary/HellRazer.png "HellRazer.png")

 Info

**Name:** Hell Razer
**Difficulty:** Easy
**Connections:** None
**Summon:** HellRazer
**Melee:** No
**Distance:** Railgun
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Haban
**Code:** Haban
**Sounds:** id Software
**Sprites:** Haban
**Brightmaps:** Haban
**Idea Base:** Demon from Doom (2016)

**Download**
 [ ArchiveHell Razer(114 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1456-hell-razer&category_slug=beastiary&Itemid=2715)

###  [Impaler Gauntlet](https://www.realm667.com/repository/armory/heretic-hexen-style/2736-impaler-gauntlet)

 Preview

![ImpalerGauntlet](https://www.realm667.com/images/content/repository/armory/ImpalerGauntlet.png "ImpalerGauntlet.png")

 Info

**Name:** Impaler Gauntlet
**Class:** 1
**Type:** Melee
**Palette:** Hexen
**Summon:** ImpalerGauntlet
**Ammo Type:** None
**Powered Mode:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** TheDoomedArchvile
**Code:** TheDoomedArchvile, DeVloek, BlueShadow
**GLDefs:** None
**Sounds:** Hexen
**Sprites:** Hexen, Neoworm, Nash
**Sprite Edit:** TheDoomedArchvile, Gothic
**Idea Base:** Upgrade to the Spiked Gauntlets

 Description

A metal gauntlet that has two large spikes that rip through the flesh of anyone who is unlucky enough to get punched. They deal more damage than the spiked gauntlets and the wielder can even preform an uppercut. Pressing the fire button while preforming the uppercut will throw a follow-up punch that deals significant damage.
 The uppercut also acts as a jump to get onto higher ledges or reach air-born foes. The follow-up punch will also push the person forward a bit, so they can use this attack as an extra movement option.

**Download**
 [ ArchiveImpaler Gauntlet(75 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1455-impaler-gauntlet&category_slug=armory&Itemid=2715)

###  [Hell Smith (HF)](https://www.realm667.com/repository/beastiary/doom-style/2735-hell-smith-hf)

 Preview

![HFHellSmith](https://www.realm667.com/images/content/repository/beastiary/HFHellSmith.png "HFHellSmith.png")

 Info

**Name:** Hell Smith
**Difficulty:** Very Hard
**Connection:** None
**Summon:** HFHellsmith
**Melee:** Yes
**Distance:** Projectile, Charge, Summon, Heal
**Type:** Demon, Cybernetic
**Brightmaps:** No
**GLDefs:** Yes
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria, Comet1337, Gothic (Zscript conversion), Devloek (bits from Sticky Bomb Launcher)
**GLDEFS:** SkyMarshall, SamVision
**Sounds:** Raven Software, Monolith Software, id Software
**Sprites:** Amuscaria
**Idea Base:** Diablo 2 Hellforge Smith Demon, Heretic Maulotaur

**Download**
 [ ArchiveHell Smith (HF)(1.32 MB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1454-hell-smith-hf&category_slug=beastiary&Itemid=2715)

###  [Arcane Axe](https://www.realm667.com/repository/armory/doom-style/2734-arcane-axe)

 Preview

![ArcaneAxe](https://www.realm667.com/images/content/repository/armory/ArcaneAxe.png "ArcaneAxe.png")

 Info

**Name:** Arcane Axe
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** QuakeAxe
**Ammo Type:** None
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Code:** Wills, Gothic, DeVloek
**GLDEFS:** Gothic
**Sprites:** MatthewB &amp; Stas "dwere" Kuznetsov (model), id Software
**Sprite Edit:** Gothic
**Sounds:** id Software, Action Forms
**Idea Base:** Shadow Axe from Arcane Dimensions

 Description

Can be enhanced with any PowerStrength powerup. While powered up, it will always gib the target.
Includes an alternate set of sprites without gloves.

**Download**
 [ ArchiveArcane Axe(550 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1453-arcane-axe&category_slug=armory&Itemid=2715)

###  [Zombie Tank Pack](https://www.realm667.com/repository/beastiary/doom-style/2733-zombie-tank-pack)

 Preview

![ZombieTankPack](https://www.realm667.com/images/content/repository/beastiary/ZombieTankPack.png "ZombieTankPack.png")

 Info

**Name:** Zombie Tank Pack
**Difficulty:** Medium
**Connection:** Zombieman, Shotgunguy, Chaingunguy
**Summon:** ZombieTank, ZombieMissileTank, ZombiePlasmaTank
**Melee:** No
**Distance:** Hitscan, Projectile
**Type:** Human, Undead, Mechanic
**Brightmaps:** Yes (regular and missile tanks)
**Added States:** none
**ACS:** none

 Credits

**Submitted:** Xim, Enjay, Devloek (compilation)
**Code:** Xim, Enjay
**GLDEFs:** Dreadopp, Xim, Ghastly Dragon, Sandypaper
**Sounds:** id Software, 3D Realms, Valve
**Sprites:** id Software, 3D Realms, David G
**Sprite Edit:** Xim, Enjay
**Idea Base:** Pig Tank from Duke Nukem 3D Check inside the credits+info directory for more specific credits.

**Download**
 [ ArchiveZombie Tank Pack(520 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1452-zombie-tank-pack&category_slug=beastiary&Itemid=2715)

###  [Zombie Scientist Pack](https://www.realm667.com/repository/beastiary/doom-style/2732-zombie-scientist-pack)

 Preview

![ZombieScientistPack](https://www.realm667.com/images/content/repository/beastiary/ZombieScientistPack.png "ZombieScientistPack.png")

 Info

**Name:** Zombie Scientist Pack
**Difficulty:** Very Easy
**Connections:** None
**Summon:** ZombieScientist[Axe,Cleaver,Crowbar,Freeze,Grenade,Halon,Hammer,Knife,Plasma,Pistol,Syringe,Uzi,Wrench]
**Melee:** Yes
**Distance:** Yes
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** scalliano, DavidN, Devloek (compilation)
**Code:** scalliano, DavidN, Enjay, Ghastly (ZScript), DeVloek (Update)
**Sounds:** DavidRaven, id Software, Raven Software, Konami, Bohemia Interactive, Valve, Volition, TheDarkArchon
**Sprites:** id Software, Xim, JoeyTD, Skulltag, DavidRaven, Marty Kirra, scalliano, high councilor, tsran, Mike12, Kronos, NMN, Tormentor667, Woolie Wool, solarsnowfall, Vader, Enjay, DeVloek
**Idea Base:** The UAC's apparent lack of staff Check inside the credits+info directory for more specific credits.

 Description

Every Zombie Scientist submitted so far in a single pack.

**Download**
 [ ArchiveZombie Scientist Pack(841 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1451-zombie-scientist-pack&category_slug=beastiary&Itemid=2715)

###  [Shotgun Cyborg](https://www.realm667.com/repository/beastiary/doom-style/2731-shotgun-cyborg)

 Preview

![ShotgunCyborg](https://www.realm667.com/images/content/repository/beastiary/ShotgunCyborg.png "ShotgunCyborg.png")

 Info

**Name:** Shotgun Cyborg
**Difficulty:** Medium
**Connections:** None
**Summon:** ShotgunCyborg
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Cybernetic, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**Sounds:** id Software, DeVloek
**Sprites:** id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
**Sprite Edit:** DeVloek
**Idea Base:** tsran's sprites of the guy

 Description

A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

**Download**
 [ ArchiveShotgun Cyborg(128 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1449-shotgun-cyborg&category_slug=beastiary&Itemid=2715)

###  [Undead Warrior](https://www.realm667.com/repository/beastiary/heretic-hexen-style/2730-ghghg)

 Preview

![UndeadWarrior](https://www.realm667.com/images/content/repository/beastiary/UndeadWarrior.png "UndeadWarrior.png")

 Info

**Name:** Undead Warrior
**Difficulty:** Easy
**Connections:** Hexen iwad required
**Summon:** UndeadWarrior
**Melee:** Yes
**Distance:** Projectile
**Type:** Magical, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
**GLDefs:** Captain Toenail
**Sounds:** Return to Castle Wolfenstein
**Sprites:** Heretic
**Sprite Edit:** Captain Toenail
**Idea Base:** A gritty, dark fantasy version of Heretic's Undead Knight enemy, to better match the atmosphere and tone of Hexen.

 Description

Warriors from a bygone era, resurrected through foul rituals. Wielding flaming throwing axes, they now serve as soldiers in Korax's army of darkness.

**Download**
 [ ArchiveUndead Warrior(305 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1448-undead-warrior&category_slug=beastiary&Itemid=2715)

###  [Cryocubus](https://www.realm667.com/repository/beastiary/doom-style/2729-cryocubus)

 Preview

![Cryocubus](https://www.realm667.com/images/content/repository/beastiary/Cryocubus.png "Cryocubus.png")

 Info

**Name:** Cryocubus
**Difficulty:** Medium
**Connections:** None
**Summon:** Cryocubus
**Melee:** No
**Distance:** short distance projectile
**Type:** Demon
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Thanuris, Ganbare-Lucifer, DeVloek (Zscript)
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** 00_Zombie_00 &amp; Eriance (death animation), DeVloek

 Description

Ice variant of the Mancubus that you know about.
While it lacks the fiery ranged fireballs, don't get near it or else you'll end up being where hell freezes over.

**Download**
 [ ArchiveCryocubus(331 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1447-cryocubus&category_slug=beastiary&Itemid=2715)

###  [Wither](https://www.realm667.com/repository/beastiary/doom-style/2727-wither)

 Preview

![Wither](https://www.realm667.com/images/content/repository/beastiary/Wither.png "Wither.png")

 Info

**Name:** Wither
**Difficulty:** very easy
**Connections:** none
**Summon:** Wither
**Melee:** yes
**Distance:** projectile
**Type:** Demon, Undead
**Brightmaps:** no
**Actor modification:** no
**ACS:** no

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**Sounds:** id Software
**Sprites:** Burgish, id Software
**Sprite Edit:** DeVloek
**Idea base:** random idea after seeing Burgish's original sprites

 Description

Some Imps stay in Hell for so long, they become weaker and slower as their flesh withers away.
But when the time comes, they will be sent to the frontlines to serve as cannon fodder.

**Download**
 [ ArchiveWither(52 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1446-wither&category_slug=beastiary&Itemid=2715)

###  [Doom RPG Fiend](https://www.realm667.com/repository/beastiary/doom-style/2726-doom-rpg-fiend)

 Preview

![RevFiend](https://www.realm667.com/images/content/repository/beastiary/RevFiend.png "RevFiend.png")

 Info

**Name:** Doom RPG Fiend
**Difficulty:** Medium
**Connection:** Revenant
**Summon:** RevFiend
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** Yes
**GLDefs:** Yes
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** IMX, Devloek, Gothic
**Sounds:** id Software
**Sound Edits:** IMX, Ganbare-Lucifer
**Sprites:** id Software, Raven Software, IMX
**Sprite Edit:** IMX, MagicWazard, osjclatchford
**Brightmaps:** Ganbare-Lucifer
**GLDefs:** Ganbare-Lucifer

 Description

A less strong variant of the Revenant that fires fireballs that can paralize its target. It can be fought easily but still take caution for its ferocity.

**Download**
 [ ArchiveDoom RPG Fiend(183 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1445-doom-rpg-fiend&category_slug=beastiary&Itemid=2715)

###  [Uberpack](https://www.realm667.com/repository/item-store/ammunition/2725-uberpack)

 Preview

![Uberpack](https://www.realm667.com/images/content/repository/itemstore/Uberpack.png "Uberpack.png")

 Info

**Name:** Uberpack
**Type:** Backpack
**Palette:** Custom
**Summon:** Uberpack
**Use type:** Instant
**Added States:** No

 Credits

**Submitted:** RichardDS90
**Code:** RichardDS90, DeVloek
**GLDefs:** PillowBlaster
**Sounds:** id Software
**Sprites:** Mor'ladim, DeVloek

 Description

Increases carrying capacity like a normal backpack and gives the maximum ammo. Modders should add their mod's ammo types to it, as well.

**Download**
 [ ArchiveUberpack(13 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1444-uberpack&category_slug=item-store&Itemid=2715)
*Updated Feb 17th, 2026*

###  [Grenade Zombie](https://www.realm667.com/repository/beastiary/doom-style/2724-grenade-zombie)

 Preview

![GrenadeZombie](https://www.realm667.com/images/content/repository/beastiary/GrenadeZombie.png "GrenadeZombie.png")

 Info

**Name:** Grenade Zombie
**Difficulty:** Very Easy
**Connection:** Rocket Zombie
**Summon:** GrenadeZombie
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead
**Brightmaps:** No
**Actor modifications:** No
**ACS:** No

 Credits

**Submitted:** Warhawk
**Code:** Warhawk
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Skulltag Team, Xim, and The Innocent Crew

 Description

A zombie with a grenade launcher. It won't attack unless you're within it's range. Uses GZDoom's 'Grenade' actor.

**Download**
 [ ArchiveGrenade Zombie(185 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1443-grenade-zombie&category_slug=beastiary&Itemid=2715)

###  [Holo Decoy](https://www.realm667.com/repository/item-store/gadgets/2723-holo-decoy)

 Preview

![HoloDecoy](https://www.realm667.com/images/content/repository/itemstore/HoloDecoy.png "HoloDecoy.png")

 Info

**Name:** HoloDoomguy / HoloStrifeguy
**Type:** Decoy
**Palette:** Doom / Strife
**Summon:** HoloDoomguy / HoloStrifeguy
**Use type:** Inventory
**Duration:** Toggle / 60 seconds
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek, Gothic, Player701
**GLDefs:** DeVloek
**Sounds:** 3D Realms, ZeroXDiamond (Doom version)
**Sprites:** id Software, 3D Realms, Mark Quinn, Kinsie
**Sprites (Strife version):** Rogue Entertainment, 3D Realms
**Sprite Edit:** DeVloek
**Idea base:** HoloDuke

 Description

A portable gadget that deploys a hologram of the Player when used. Comes with versions for Doom and Strife.
- All nearby enemies forget their current target and attack the hologram instead
- Hologram cannot be destroyed, all attacks go right through it
- Can be turned on and off anytime, turning it off stops the timer
- Enemies may still switch targets if they are attacked (allows infighting and retaliation against the player)
- HoloDoomGuy can perform rude one-liners and obscene hand gestures to provoke monsters repeatedly
- See holodoomguy.txt / holostrifeguy.txt to configure range, duration and provoking intervals

**Download**
 [ ArchiveHolo Decoy(150 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1442-holo-decoy&category_slug=item-store&Itemid=2715)

###  [Ballistic Plating](https://www.realm667.com/repository/item-store/health-armor/2722-ballistic-plating)

 Preview

![BallisticPlating](https://www.realm667.com/images/content/repository/itemstore/BallisticPlating.png "BallisticPlating.png")

 Info

**Name:** Ballistic Plating
**Type:** Armor
**Palette:** Doom / Custom
**Summon:** BallisticPlating
**Use type:** Instant
**Duration:** Instant
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDEFS:** DeVloek
**Sounds:** DeVloek
**Sprites:** id Software, DeVloek, TOMISURRO, Captain Toenail, Fuzzyblaze
**Sprite Edit:** DeVloek
**Idea base:** irl ballistic armor plates

 Description

Upgrades the player's armor with Ballistic Plating.
Adds 50 armor (can go over the current armor's maximum) and increases protection by 20%.
Applies to body-worn armor only, has no effect on any Armor Bonuses.
Only one Ballistic Plating can be used at once, but damaged Ballistic Plating can be repaired by simply picking up another one.
Ballistic Plating does not carry over if another armor is picked up.
Works with vanilla armors (Green, Blue, Megasphere) as well as custom armors from these Realm667 files:
- ArmorBelt.wad
- HeavyArmor.wad
- QuakeItemPack.wad

**Download**
 [ ArchiveBallistic Plating(12 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1441-ballistic-plating&category_slug=item-store&Itemid=2715)

###  [Portable Teleport Device](https://www.realm667.com/repository/item-store/gadgets/2720-portable-teleport-device)

 Preview

![PTDevice](https://www.realm667.com/images/content/repository/itemstore/PTDevice.png "PTDevice.png")

 Info

**Name:** Portable Teleport Device
**Type:** Teleport
**Palette:** Doom
**Summon:** PTDevice, PTBeacon, PETDevice
**Use type:** Inventory
**Duration:** Map / Instant
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** DeVloek
**Sprites:** Sonik.O.Fan, Inti Creates
**Sprite Edit:** DeVloek
**Idea base:** Captain Toenail's Sigil Scroll

 Description

This handy gadget comes in two variants. Portable Teleport Device:
The green device allows you to teleport to a previously placed beacon at the press of a button.
Activate the beacon to drop it to your feet, then use the device to teleport back to the beacon.
This device and its beacon are reusable, you can always pick the beacon back up and drop it elsewhere.
Beware, the beacon can be destroyed under closing doors and ceiling/floor crushers.
Also it will temporarily deactivate if something else (for example a monster) occupies the same space.

Portable Emergency Teleport Device:
The red device monitors your vital signs and acts as an emergency escape.
Once you are at the brink of death it will teleport you back to the start of the map.
The device will be consumed however, which is a small price to pay to save your life.
You can also activate it manually anytime, no beacon is needed.

Note to mappers: if you place more than one beacon in your map, one of them will be randomly chosen when teleporting.

**Download**
 [ ArchivePT Device(17 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1440-pt-device&category_slug=item-store&Itemid=2715)

###  [Cryotron](https://www.realm667.com/repository/beastiary/doom-style/2719-cryotron)

 Preview

![Cryotron](https://www.realm667.com/images/content/repository/beastiary/Cryotron.png "Cryotron.png")

 Info

**Name:** Cryotron
**Difficulty:** Medium
**Connections:** Arachnotron
**Summon:** Cryotron
**Melee:** None
**Distance:** Projectile spread
**Type:** Demon, Cybernetic, Ice
**Brightmaps:** None
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail, Rifleman, Gothic
**GLDefs:** lights.pk3
**Sounds:** DukeNukem3D, wrw.wad, Volition, TheDarkArchon
**Sprites:** Amuscaria, Doom, DukeNukem3D, wrw.wad
**Sprite Edit:** Captain Toenail
**Idea Base:** Mr Freeze from Batman &amp; Robin film, Duke Nukem 3D's FreezeThrower, Xim's FreezeRifle

 Description

An Arachnotron encased in cryogenic technology. Its frostcannon launches a deadly spread of rebounding ice balls. Resistant to ice damage.

**Download**
 [ ArchiveCryotron(342 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1439-cryotron&category_slug=beastiary&Itemid=2715)

###  [SMC Blaster](https://www.realm667.com/repository/armory/doom-style/2718-smc-blaster)

 Preview

![Q2Blaster](https://www.realm667.com/images/content/repository/armory/Q2Blaster.png "Q2Blaster.png")

 Info

**Name:** Space Marine Corps Blaster
**Class:** 2
**Type:** Projectile
**Summon:** SMCBlaster
**Ammo Type:** None
**Altfire:** No
**Palette:** Doom
**Brightmaps:** Yes

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** id Software
**Sprites:** Sonik.O.Fan, DeVloek, id Software
**Sprite Edit:** DeVloek
**Idea Base:** Space Marine Corps Blaster from Quake 2

 Description

This is the standard issue rechargeable energy side-arm. It does not require ammunition.
Useful for taking down Imps as well as exploding barrels and setting off shootable buttons and secret doors.
Keep one on you at all times. Note: to replace the standard Doom pistol with the SMC Blaster, uncomment the PlayerClasses line in the GameInfo block in MAPINFO.txt.

**Download**
 [ ArchiveSMC Blaster(31 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1438-smc-blaster&category_slug=armory&Itemid=2715)

###  [Wrath Demon](https://www.realm667.com/repository/beastiary/doom-style/2717-wrath-demon)

 Preview

![WrathDemon](https://www.realm667.com/images/content/repository/beastiary/WrathDemon.png "WrathDemon.png")

 Info

**Name:** Wrath Demon
**Difficulty:** Medium
**Connection:** None
**Summon:** WrathDemon
**Melee:** No
**Distance:** Charge, Projectile
**Type:** Demon, Undead
**Brightmaps:** No
**GLDefs:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Fletcher
**Sounds:** Fletcher, id Software, Raven Software, CA Sound Library, Articulated Sounds Library
**Sprites:** Fletcher, id Software
**Sprite Edit:** Fletcher

**Download**
 [ ArchiveWrath Demon(313 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1437-wrath-demon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

###  [Arachnocortex](https://www.realm667.com/repository/beastiary/doom-style/2716-arachnocortex)

 Preview

![Arachnocortex](https://www.realm667.com/images/content/repository/beastiary/Arachnocortex.png "Arachnocortex.png")

 Info

**Name:** Arachnocortex
**Difficulty:** Medium
**Connections:** uses Arachnotron/Spidermastermind/Bossbrain sounds
**Summon:** Arachnocortex
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** 3D Realms, DeVloek
**Sprites:** id Software, Sun Madcat
**Sprite Edit:** DeVloek
**Idea Base:** Captain Toenail had the idea of a mid-sized Spiderdemon

 Description

This Spiderdemon subspecies is smaller than a Mastermind, but larger than an Arachnotron and shouldn't be underestimated.
The Arachnocortex fires barrages of unstable plasma projectiles that home in on the target.
It can use its unnatural brain power to teleport at will, not only to ambush its target but also to escape tight situations.

**Download**
 [ ArchiveArachnocortex(238 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1436-arachnocortex&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

###  [Sentinel (Hell Forged)](https://www.realm667.com/repository/beastiary/doom-style/2715-sentinel-hell-forged)

 Preview

![HFSentinel](https://www.realm667.com/images/content/repository/beastiary/HFSentinel.png "HFSentinel.png")

 Info

**Name:** Sentinel
**Difficulty:** Hard
**Connections:** Guardian
**Summon:** HFSentinel
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria
**GLDEFs:** SkyMarshall, SamVision
**Sounds:** Raven Software
**Sound Edits:** Amuscaria
**Sprites:** Amuscaria, id Software, Raven Software
**Sprite Edits:** Amuscaria

**Download**
 [ ArchiveSentinel(562 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1435-sentinel&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

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