##  Doom Style

##  Doom Style

No matter if you need better shotguns, faster chainguns, stronger plasmaguns, latest bfgs - everything's here. All Doom-kind weapons can be found here. *(needs doom hands to go in here if visible)*

####  .44 AMP

 Preview

![44AMP](https://www.realm667.com/images/content/repository/armory/44AMP.png "44AMP.png")

 Info

**Name:** .44 AMP
**Class:** 2
**Type:** Hitscan
**Palette:** Doom
**Summon:** 44AMP
**Ammo Type:** 44Clip (Reserve), AutoMagLoaded (Magazine)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Magmacow, Warner Bros.
**Sprites:** Joblez, Toutin, Jesus, Blackheart, BloodyAcid, Monolith (Blood)
**Sprite Edit:** LossForWords

 Description

An accurate and powerful automatic pistol, chambered in .44 Magnum, popularized by action films.
It overpenetrates targets and makes even the nastiest demon flinch, but holds only 7 rounds in the magazine, kicks like a mule, has a slower rate of fire, and a small 28/42 reserve capacity.
With this in your hands, you've gotta ask yourself a question.
'Do you feel lucky?'

**Download**
[ Archive44 AMP(133 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1410-44-amp&category_slug=armory&Itemid=2715) (133 KB)

####  40mm Grenade Launcher

 Preview

![40mmGrenadeLauncher.png](https://www.realm667.com/images/content/repository/armory/40mmGrenadeLauncher.png "40mmGrenadeLauncher.png")

 Info

**Name:** 40mm Grenade Launcher
**Class:** 5
**Type:** Projectile
**Palette:** Doom
**Summon:** GrenadeLauncher40mm
**Ammotype:** Grenades40mm
**AltFire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** ProjectAngel
**Updated:** Ozymandias81, BadMojo , RichardDS90
**Code:** ProjectAngel, RichardDS90
**GLDefs:** BadMojo, RichardDS90 (Brightmaps)
**Sounds:** Raven Software
**Sprites:** OSJClatchford, Sonik.O.Fan, 3d Realms, Raven Software, Midway, Cardboard Marty (old sprites)
**Idea Base:** Shadow Warrior Grenade Launcher, Militek MGL from 007: NightFire

 **Download**
 [ Archive40mm Grenade Launcher(187 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=342-40mm-grenade-launcher&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  AA12 Shotgun

 Preview

![AA12Shotgun.png](https://www.realm667.com/images/content/repository/armory/AA12Shotgun.png "AA12Shotgun.png")

 Info

**Name:** AA12 Shotgun **Class:** 3 **Type:** Hitscan **Palette:** Doom **Summon:** AA12 **Ammotype:** Shell **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Captain Toenail **Code:** Captain Toenail **Sprites:** ID Software, Infinity Ward
  **Sounds:** mateomateo002
 **Sprite Edit:** Captain Toenail

 **Download**
 [ ArchiveAA12 Shotgun(17 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=585-aa12-shotgun&category_slug=armory&Itemid=2715) (17 KB)
*Updated Dec 6th, 2023*

####  Action Machinegun

 Preview

![ActionMachineGun.png](https://www.realm667.com/images/content/repository/armory/ActionMachineGun.png "ActionMachineGun.png")

 Info

**Name:** Action Machine Gun **Class:** Level 4 **Type:** Hitscan **Palette:** Doom **Summon:** ActionMachineGun **Ammotype:** Clip **AltFire:** No

 Credits

 Submitted:** Xim **Code:** Xim **Sprites:** ScubaSteve **Sounds:** ScubaSteve **Idea Base:** Action Doom Machinegun

 **Download**
 [ ArchiveAction MachineGun(70 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=260-action-machinegun&category_slug=armory&Itemid=2715)
*Updated on December 7th, 2024*

####  AK47

 Preview

![AK47.png](https://www.realm667.com/images/content/repository/armory/AK47.png "AK47.png")

 Info

 **Name:** AK47 **Class:** 4 **Type:** Hitscan **Palette:** Doom **Summon:** AK47 **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** JoeyTD **Decorate:** JoeyTD
  **Sprites:** Terminator Rampage
  **Sounds:** Unknown
 **Sprite Edit:** JoeyTD, WildWeasel

 **Download**
 [ ArchiveAK47(28 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=516-ak47&category_slug=armory&Itemid=2715) (29KB)
Updated October 18th, 2016

####  Ammo Satchels

 Preview

![AmmoSatchel.png](https://www.realm667.com/images/content/repository/armory/AmmoSatchel.png "AmmoSatchel.png")

 Info

 **Name:** Ammo Satchels **Class:** 1 **Type:** Projectile **Palette:** Custom **Summon:** SatchelDropper **Ammotype:** SatchelAmmo (Custom) **AltFire:** Yes
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** PillowBlaster **Decorate:** PillowBlaster **Sprites:** Daniel, Id Software
 **Sprite Edit:** PillowBlaster
  **Sounds:** Id Software
 **Idea Base:** Field Ops from Wolf:ET

 **Download**
 [ ArchiveAmmo Satchel(49 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=685-ammo-satchel&category_slug=armory&Itemid=2715) (49.9KB)

####  AN-94

 Preview

![AN94](https://www.realm667.com/images/content/repository/armory/AN94.png "AN94.png")

 Info

**Name:** AN-94
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** E_AN94
**Ammo Type:** Clip
**Powered Mode:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Watermelon666
**Code:** Watermelon666
**Sounds:** New World Interactive
**Sprites:** Watermelon666, Monolith Productions, ID software
**Idea Base:** AN-94 from Battlefield IV

 Description

The An94 is a Russian Assault Rifle with a special burst mode, This assault rifle, besides being fully automatic, can also fire a burst of two shots almost simultaneously, feeling the recoil of a single shot.

**Download**
[ ArchiveAN-94(334 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1388-an-94&category_slug=armory&Itemid=2715) (334 KB)

####  Angled Pistol

 Preview

![AngledPistol.png](https://www.realm667.com/images/content/repository/armory/AngledPistol.png "AngledPistol.png")

 Info

 **Name:** Angled Pistol **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** Angled Pistol **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Ghastly_dragon **Decorate:** JoeyTD, Ghastly_dragon **Sprites:** Id Software, 3D Realms, JoeyTD
  **Sounds:** Id Software

 **Download**
 [ ArchiveAngled Pistol(17 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=534-angled-pistol&category_slug=armory&Itemid=2715) (17.4KB)

####  Arcane Axe

 Preview

![ArcaneAxe](https://www.realm667.com/images/content/repository/armory/ArcaneAxe.png "ArcaneAxe.png")

 Info

**Name:** Arcane Axe
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** QuakeAxe
**Ammo Type:** None
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Code:** Wills, Gothic, DeVloek
**GLDEFS:** Gothic
**Sprites:** MatthewB &amp; Stas "dwere" Kuznetsov (model), id Software
**Sprite Edit:** Gothic
**Sounds:** id Software, Action Forms
**Idea Base:** Shadow Axe from Arcane Dimensions

 Description

Can be enhanced with any PowerStrength powerup. While powered up, it will always gib the target.
Includes an alternate set of sprites without gloves.

**Download**
 [ ArchiveArcane Axe(550 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1453-arcane-axe&category_slug=armory&Itemid=2715)

####  ASMD Shock Rifle

 Preview

![ASMDRifle](https://www.realm667.com/images/content/repository/armory/ASMDRifle.png "ASMDRifle.png")

 Info

**Name:** ASMD **Class:** 6 - 7 **Type:** Fast Projectile **Palette:** Custom **Summon:** ASMD **Ammo Type:** ShockCharge (custom) **Altfire:** Yes **Powered Mode:** No **Brightmaps:** **No
Actor modification:** No **ACS:** No

 Credits

**Submitted:** Rifleman
**Code:** Rifleman **GLDefs:** Rifleman **Sounds:** Unreal Tournament, Doom **Sprites:** Gothic, Rifleman **Sprite Edit:** Rifleman **Idea Base:** ASMD Shock Rifle from UT99

 Description

Primary fire shoots superfast energy bolt, secondary fires slow explosive ball. It's possible to shoot the ball with the bolt to create a devastating explosion.

**Download**
 [ ArchiveASMD Shock Rifle(214 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1125-asmd&category_slug=armory&Itemid=2715) (214 KB)
*Updated Jan 20th, 2024*

####  AUG combat rifle

 Preview

![AUGRifle](https://www.realm667.com/images/content/repository/armory/AUGRifle.png "AUGRifle.png")

 Info

**Name:** AUG combat rifle
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** AUGRifle
**Ammo Type:** Clip
**Powered Mode:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Watermelon666
**Code:** Watermelon666
**Sounds:** Valve, Forgotten Hope 2
**Sprites:** Watermelon666, Ac!d, Doomguy5th, Escape From Tarkov, ID software
**Idea Base:** AUG rifle

**Download**
 [ ArchiveAUG Combat Rifle(63 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1330-aug-combat-rifle&category_slug=armory&Itemid=2715)
*Updated Sep 22nd, 2024*

####  Auto 9

 Preview

![Auto9](https://www.realm667.com/images/content/repository/armory/Auto9.png "Auto9.png")

 Info

**Name:** AUTO-9
**Class:** 2
**Type:** Hitscan
**Palette:** PNG
**Summon:** AUTO-9weapon
**Ammo Type:** Clip
**AltFire:** Yes
**Powered Mode:** None
**Brightmaps:** None
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Hexereticdoom
**Code:** Hexereticdoom (taken from own HXRTC Project mod)
**Sounds:** Ripped from Robocop movies, mixed by Hexereticdoom
**Sprites:** Tuuttipingu, Denisbelmondo, Joblez
**Sprite Edit:** CaptainJ, Gothic, Hexereticdoom
**Idea Base:** Robocop's main weapon

 Description

**Single Weapon Mode**: The AUTO-9 now fires random bursts between six and four shots instead of fixed three, similar to the first Robocop movie. When using AltFire, the player performs the Robocop's finger-twirling movement of the gun, and then takes it ready again... Perfect for mocking your defeated enemies!

 **Dual-Wield Mode**: Mostly the same behaviour as in single mode, but with one in each hand. Primary fire mode fires the guns alternating the shots fired between them, and secondary fire mode shoot both simultaneously. Note that you may use them this way carefully, or your ammo will run out very quickly!

**Download**
[ ArchiveAuto 9(254 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1364-auto-9&category_slug=armory&Itemid=2715) (254 KB)
*Updated Jun 15th, 2024*

####  Auto Cannon

 Preview

![AutoCannon](https://www.realm667.com/images/content/repository/armory/AutoCannon.png "AutoCannon.png")

 Info

**Name:** Auto Cannon
**Class:** 3-4
**Type:** Hitscan
**Palette:** Custom
**Summon:** AutoCannon
**Ammotype:** Shells
**Altfire:** No
**PoweredMode:** No
**Brightmaps:** No
**AddedStates:** No
**ACS:** No

 Credits

**Submitted:** BFGMajorMike
**Code:** BFGMajorMike
**Sounds:** Vivisector: Beast Within
**Sprites:** Martinez2098
**Sprite Edit:** BFGMajorMike
**Idea Base:** The Auto Cannon on US Marine Ships if it was hand held

**Download**
 [ ArchiveAuto Cannon(61 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1317-auto-cannon&category_slug=armory&Itemid=2715)
*Updated Sep 17th, 2024*

####  Auto Shotgun

 Preview

![AutoShotgun](https://www.realm667.com/images/content/repository/armory/AutoShotgun.png "AutoShotgun.png")

 Info

**Name**: Automatic Shotgun
 **Class**: 3
 **Type**: Hitscan
 **Palette**: Custom
 **Summon**: AutoShot
 **Ammo Type**: Shells
 **Altfire**: No
 **Powered Mode**: No
 **Added States**: No

 Credits

**Submitted**: BadMojo
 **Decorate**: BadMojo
 **Sounds**: psx doom, BadMojo
 **Sprites**: idSoftware, BadMojo
 **Sprite Edit**: BadMojo, MagicWazard
 **Idea Base**: ??
 **ACS**: No

 Description

Union Aerospace standard issue automatic shotgun. Auto-reloads after every 8 shots fired.

**Download**
[ ArchiveAuto Shotgun(92 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=972-auto-shotgun&category_slug=armory&Itemid=2715) (93 KB)
Updated September 12th, 2016

####  Axe

 Preview

![Axe](https://www.realm667.com/images/content/repository/armory/Axe.png)

 Info

**Name:** Axe
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** Axe
**Ammo Type:** None
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** Yes

 Credits

**Submitted:** TheMightyHeracross
**Decorate:** TheMightyHeracross, Blue Shadow
**ACS:** Blue Shadow
**Sounds:** Rogue, 3D Realms
**Sprites:** Mike12, scalliano
**Sprite Edit:** idgamer
**Idea Base:** scalliano's axe zombie

 Description

Chop, splice, and butcher your foes with this axe! Use the regular fire for a fast slice, and the altfire for a slower but very strong attack. Pressing and holding the altfire key will result in a powerful charged up attack.

**Download**
[ ArchiveAxe(48 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=884-axe&category_slug=armory&Itemid=2715) (48.7KB)

####  B.R.P.S.

 Preview

![B.R.P.S](https://www.realm667.com/images/content/repository/armory/B.R.P.S.png "B.R.P.S.png")

 Info

**Name:** B.R.P.S.
**Class:** 7
**Type:** Explosive Plasma
**Palette:** Doom
**Summon:** BRPS
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Robot j
**Code:** Robot J, Gothic
**Sounds:** Doom 64, Doom 3
**Sprites:** Doom 64, Doom
**Sprite Edits:** Robot J
**Idea Base:** Doom 64 + Doom Plasma Rifle Combination

 Description

Something new from the UAC has been brewing, This gun will fire a red ball of plasma that can instakill almost anything on impact! be careful about firing it in close quarters or you might get cooked!

**Download**
[ ArchiveB.R.P.S.(391 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1088-b-r-p-s&category_slug=armory&Itemid=2715) (392 KB)
Updated Jul 9th, 2020

####  Baphomet's Heart

 Preview

![BaphometsHeart](https://www.realm667.com/images/content/repository/armory/BaphometsHeart.png "BaphometsHeart.png")

 Info

**Name:** Baphomet's Heart **Class:** 2 **Type:** Hitscan **Palette:** Custom\Doom **Summon:** BaphometsHeart **Ammo Type:** None **Altfire:** No **Powered Mode:** No

 Credits

**Submitted:** KILLA DIO **Code:** KILLA DIO **GLDefs:** N\A **Sounds:** Freedoom **Sprites:** 3d Realms, NeoWorm **Sprite Edit:** KILLA DIO

**Download**
 [ ArchiveBaphomet's Heart(33 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1132-baphomet-s-heart&category_slug=armory&Itemid=2715) (33 KB)

####  Bayonet Rifle

 Preview

![BayonetRifle](https://www.realm667.com/images/content/repository/armory/BayonetRifle.png "BayonetRifle.png")

 Info

**Name:** Bayonet Rifle
**Class:** 2
**Type:** Hitscan/Melee Charge
**Palette:** Custom
**Summon:** BayonetRifle
**Ammo Type:** Clip
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Quantum_Dranger
**Code:** Quantum_Dranger
**Sounds:** Freesound.org, SoundBible
**Sprites:** Id Software
**Idea Base:** Id Software

**Download**
[ ArchiveBayonet Rifle(173 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1052-bayonet-rifle&category_slug=armory&Itemid=2715) (173 KB)

####  Bearkiller

 Preview

![Bearkiller](https://www.realm667.com/images/content/repository/armory/Bearkiller.png)

 Info

 **Name:** Bearkiller **Class:** 5 **Type:** Hitscan **Palette:** Doom **Summon:** Bearkiller **Ammotype:** Shell **AltFire:** No **Powered Mode:** No

**Added States:** No

 Credits

 Submitted:** Batandy **Decorate:** Batandy **Sprites:** Killing Floor **Sprite Edit:** Batandy  **Sounds:** Clive Barker Undying, Killing Floor

 Description

Angled double-barreled shotgun. Little more powerful, but a little slower than Doom's.

 **Download**
 [ ArchiveBearkiller(199 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=697-bearkiller&category_slug=armory&Itemid=2715) (199KB)

####  BFG 2704

 Preview

![BFG2704](https://www.realm667.com/images/content/repository/armory/BFG2704.png)

 Info

**Name:** BFG 2704
**Class:** 7
**Type:** Projectile
**Palette:** Doom
**Summon:** BFG2704
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** Gothic
**GLDefs:** Gothic
**Sounds:** id Software
**Sprites:** id Software, Creatoy Roargun
**Sprite Edit:** Gothic
**Idea Base:** BFG from Doom press release beta

**Download**
 [ ArchiveBFG 2704(91 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=874-bfg-2704&category_slug=armory&Itemid=2715)
*Updated Sep 16th, 2024*

####  BFG10k

 Preview

![BFG10k](https://www.realm667.com/images/content/repository/armory/BFG10k.png "BFG10k.png")

 Info

**Name:** BFG10K
**Class:** 7
**Type:** Hitscan
**Palette:** Doom
**Summon:** STBFG10K
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Skulltag, Ghastly (ZScript conversion)
**GLDefs:** Skulltag
**Sounds:** Skulltag
**Sprites:** SoniK.O.Fan
**Sprite Edit:** Gothic
**Idea Base:** Quake 3's BFG10k

**Download**
 [ ArchiveBFG10K(152 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=372-bfg10k&category_slug=armory&Itemid=2715)
*Updated Sep 17th, 2024*

####  Bio Pipebomb Launcher

 Preview

![BioPipebombLauncher.png](https://www.realm667.com/images/content/repository/armory/BioPipebombLauncher.png "BioPipebombLauncher.png")

 Info

**Name:** Bio Pipebomb Launcher **Type:** Projectile **Palette:** Doom **DecalDef:** Yes **GLDefs:** Yes **Summon:** BioPipebombLauncher **Ammotype:** Bio Container (custom) **AltFire:** Yes

 Credits

 Submitted:** ThatOneZDoomer **Code:** ThatOneZDoomer **DecalDef:** ThatOneZDoomer **GLDefs:** ThatOneZDoomer **Sprites:** Chris Schnefke, Raven Software, Captain Toenail, Daniel **Sounds:** Epic Games, Raven Software

 **Download**
 [ ArchiveBio Pipebomb Launcher(116 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=281-bio-pipebomb-launcher&category_slug=armory&Itemid=2715)
*Updated Sep 23rd, 2024*

####  Black Hole Generator

 Preview

![BlackHoleGenerator](https://www.realm667.com/images/content/repository/armory/BlackHoleGenerator.png "BlackHoleGenerator.png")

 Info

**Name:** Black Hole Generator
**Class:** 7
**Type:** Projectile
**Palette:** Custom
**Summon:** BHGen
**Ammo Type:** Cell
**Altfire:** No

 Credits

**Submitted:** Gothic
**Code:** Gothic, RichardDS90 (ZScript Conversion)
**GLDefs:** Gothic
**Sounds:** Raven Software (Quake 4), Epic Games (UT 2004)
**Sprites:** NMN, Zero Prophet, Reactor, Kronos, Midway
**Sprite Edit:** Gothic
**Idea Base:** Dark Matter Gun from Quake 4, Borsch from Russian Overkill

**Download**
 [ ArchiveBlack Hole Generator(283 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=903-black-hole-generator&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Blacktail Connector

 Preview

![BlacktailConnector](https://www.realm667.com/images/content/repository/armory/BlacktailConnector.png "BlacktailConnector.png")

 Info

**Name:** Blacktail Connector
**Class:** 2
**Type:** Hitscan
**Palette:** Doom
**Summon:** BTConnector
**Ammo Type:** Clip (Reserve), BTLoaded (Magazine)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**GLDefs:** LossForWords
**Sounds:** Magmacow, Valve, Epic Games
**Sprites:** Eurocom/3DRealms, JoeyTD, cybermonday
**Sprite Edit:** LossForWords

 Description

A classic American model, fitted with a suppressor, an 8x scope, and a red dot for stealth assignments.
The red dot is affected by auto aim, and glows brighter when targeting enemies.
The suppressor makes the gun dead silent, and the gun shoots faster when tapping fire instead of holding.
Altfire uses the scope.

**Download**
[ ArchiveBlacktail Connector(131 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1407-blacktail-connector&category_slug=armory&Itemid=2715) (131 KB)

####  Blaster Pistol

 Preview

![BlasterPistol](https://www.realm667.com/images/content/repository/armory/BlasterPistol.png "BlasterPistol.png")

 Info

**Name:** Blaster Pistols
**Class:** 2
**Type:** Projectile
**Palette:** Doom
**Summon:** BlasterPickup, BlasterPistols
**Ammo Type:** Cell
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Inuyasha_989, ctlcdn, Captain Toenail
**GLDefs:** lights.pk3, Captain Toenail
**Sounds:** Unknown (wrw.wad)
**Sprites:** Doom, SiN, Inuyasha_989, Don Tello Sr.
**Sprite Edit:** Inuyasha_989, Don Tello Sr., Captain Toenail
**Idea Base:** Inuyasha_989's Blaster Pistol from the Weapons Resource Wad.

 Description

Inuyasha_989's Blaster Pistol from the Weapons Resource Wad. Now with new graphics, effects, and the ability to dual-wield!

**Download**
[ ArchiveBlaster Pistol(79 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1365-blaster-pistol&category_slug=armory&Itemid=2715) (72 KB)
*Updated Jan 5th, 2024*

####  Bolt Rifle

 Preview

![BoltRifle](https://www.realm667.com/images/content/repository/armory/BoltRifle.png "BoltRifle.png")

 Info

**Name:** Bolt Rifle **Class:** 3 **Type:** Hitscan **Palette:** Doom **Summon:** BoltRifle **Ammo Type:** RifleBullets (Custom)
**Actor modification:** Custom Bulletpuff

 Credits

**Submitted:** Joblez
**Code:** Joblez **Sounds:** Remedy, Freesound.org, Joblez **Sprites:** No More Room in Hell, Joblez **Idea Base:** Hunting Rifle from Dusk

 Description

A standard .308 hunting rifle. Highly accurate and does moderate damage but has to be rechambered with each shot.

**Download**
[ ArchiveBolt Rifle(113 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1189-bolt-rifle&category_slug=armory&Itemid=2715) (113 KB)
*Updated Dec 25th, 2022*

####  Butcher (Gun)

 Preview

![ButcherGun.png](https://www.realm667.com/images/content/repository/armory/ButcherGun.png "ButcherGun.png")

 Info

 **Name:** Butcher **Class:** Level 4 **Type:** Machinegun **Palette:** Doom **Summon:** Butcher **AmmoType:** Clip **Altfire:** No

 Credits

 Submitted:** Morpheus **Decorate:** Morpheus **Sprites:** NMN **Sprite edit:** NMN **Sounds:** WildWeasel

 **Download**
 [ ArchiveButcher (Gun)(35 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=330-butcher-gun&category_slug=armory&Itemid=2715) (34KB)

####  Channeler

 Preview

![Channeler.png](https://www.realm667.com/images/content/repository/armory/Channeler.png "Channeler.png")

 Info

 **Name:** Channeler Plasma Rifle **Class:** 6 **Type:** Projectile **Palette:** Custom **Summon:** Channeler **Ammotype:** Cell **AltFire:** Yes
 **Powered Mode:** No

 Credits

 Submitted:** PillowBlaster **Decorate:** PillowBlaster, Ghastly_dragon **Sprites:** JoeyTD, Id Software **Sounds:** Id Software, Epic Games **Idea Base:** Captain Toenail's Plasma Beam

 **Download**
 [ ArchiveChanneler(53 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=403-channeler&category_slug=armory&Itemid=2715) (53KB)

####  Claymore Mines

 Preview

![Claymore Mines](https://www.realm667.com/images/content/repository/armory/Claymore.png "Claymore.png")

 Info

**Name:** Claymore
**Class:** Level 8
**Type:** Proximity
**Palette:** Doom
**Summon:** ClaymoreMine, PlacedClaymore, EnemyClaymore
**Ammotype:** ClaymoreAmmo (custom)
**AltFire:** No
Powered Mode: No

 Credits

 **Submitted:** Captain Toenail
**Code:** Captain Toenail
**GLDefs:** GZDoom (lights.pk3)
**Sounds:** 3D Realms, insanity54
**Sprites:** Id Software, TNTTeam
**Sprite Edit:** Captain Toenail
**Idea Base:** Call of Duty and NAM

 Description

The UAC took the classic 20th century mine, and rigged it with their ownpatented DetectoDemon(tm) technology. The result is a reliable placeable device that triggers and explodes when in close proximity to a demonic presence. Useful for setting traps. To place the weapon in the map, use thing 10200 (ClayMoreMine). This gives two mines to the player upon pickup. To restock ammo simply place more of the weapon pickups.

You can also manually place claymore mines in the map using thing 10201 (PlacedClaymore) and enemy mines that are triggered by the player, thing 10202 (EnemyClaymore). Note these are brown in colour, do slightly less damage and have a slightly longer fuse time to make it fair for the player.

 **Download**
 [ ArchiveClaymore Mines(26 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=758-claymore-mines&category_slug=armory&Itemid=2715) (26 KB)
*Updated Dec 6th, 2023*

####  Coachgun

 Preview

![Coachgun.png](https://www.realm667.com/images/content/repository/armory/Coachgun.png "Coachgun.png")

 Info

 **Name:** Coachgun **Class:** Level 3 **Type:** Hitscan **Palette:** Doom **Summon:** Coachgun **Ammotype:** Shell **AltFire:** No
 **Powered Mode:** No

 Credits

 Submitted:** Captain Toenail **Decorate:** Captain Toenail **Sprites:** Doom64, KDiZD, Captain Toenail
  **Sounds:** Croteam
 **Sprite Edit:** Captain Toenail

 **Download**
 [ ArchiveCoachgun(55 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=445-coachgun&category_slug=armory&Itemid=2715) (55KB)

####  Colt 45

 Preview

![Colt45.png](https://www.realm667.com/images/content/repository/armory/Colt45.png "Colt45.png")

 Info

**Name:** Colt 45 **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** Colt45 **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** JoeyTD **Code:** JoeyTD, SuperSonix07 **Sprites:** Apogee, id Software
  **Sounds:** Wolfenstein 2009
 **Sprite Edit:** JoeyTD

 **Download**
 [ ArchiveColt 45(27 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=581-colt-45&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Combat Knife

 Preview

![CombatKnife](https://www.realm667.com/images/content/repository/armory/CombatKnife.png "CombatKnife.png")

 Info

**Name:** Combat Knife
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** CombatKnife
**Ammo Type:** No
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Valve, Dennaton
**Sprites:** LossForWords, sonik.o.fan, Amuscaria, CaptainJ, iD Software.

 Description

A standard issue combat knife, with notching ridges along the base of the blade.
Low damage, but very fast swing speed.
Affected by Berserk.
While the strength multiplier is cut to a measly 2x, the swing speed is doubled.
Secondary fire does a stab. Also affected by Berserk, under the same principle as above.
Tap Altfire for a quick jab, hold altfire to "cook" a stronger thrust.

**Download**
 [ ArchiveCombat Knife(118 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1459-combat-knife&category_slug=armory&Itemid=2715)

####  Cranium Shaker

 Preview

![CraniumShaker](https://www.realm667.com/images/content/repository/armory/CraniumShaker.png "CraniumShaker.png")

 Info

**Name:** Cranium Shaker **Class:** 3 **Type:** Hitscan **Palette:** Doom **Summon:** CraniumShaker **Ammo Type:** Shell **Altfire:** No **Powered Mode:** No **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** GreenyOfficial **Code:** GreenyOfficial **Sounds:** Vanilla Doom, Soundbible **Sprites:** The actual gun is original, but the doom hands were from a spritesheet i found on PngWing **Sprite Edit:** GreenyOfficial

 Description

Essentially the vanilla shotgun with extra steps, slightly faster fire rate, decently higher damage, reloading and dry fire when gun is empty.

**Download**
 [ ArchiveCranium Shaker(149 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1174-craniumshaker&category_slug=armory&Itemid=2715)
*Updated Dec 7th. 2024*

####  Dark Claw

 Preview

![DarkClaw](https://www.realm667.com/images/content/repository/armory/DarkClaw.png "DarkClaw.png")

 Info

**Name:** Dark Claw
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** DarkClaw
**Ammo Type:** DemonicEnergy (custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** Gothic
**GLDefs:** Gothic
**Sounds:** Koei-Tecmo (Fatal Frame)
**Sprites:** Nmn, id Software. Smoke sprites taken from WRW, unknown author.
**Sprite Edit:** Gothic
**Idea Base:** Dark Claw from the Doom Bible

 Description

The Dark Claw is a demonic artifact that casts a dark cloud of tortured essence that sticks into an enemy and damages it and anyone surrounding it.
It uses the same ammo as the Unmaker in the Armory, but this one has different sprites (this one doesn't need to be scaled down) so if you want to use both, check which sprites are you gonna use.

**Download**
[ ArchiveDark Claw(94 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1386-dark-claw&category_slug=armory&Itemid=2715) (94 KB)

####  Demonic Leech

 Preview

![DemonicLeech](https://www.realm667.com/images/content/repository/armory/DemonicLeech.png "DemonicLeech.png")

 Info

**Name:** Demonic Leech
**Class:** 2
**Type:** Melee/Projectile
**Palette:** Custom
**Summon:** DemonicleechLive
**Ammo Type:** None (Altfire drains health)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** TheDoomedArchvile
**Code:** TheDoomedArchvile, Blue Shadow
**Sounds:** TheDoomedArchvile, FreeSounds
**Sprites:** HorrorMovieGuy
**Sprite Edits:** TheDoomedArchvile
**Idea Base:** Weak melee health drainer with damaging alternate attack

 Description

Oh god, what in the hell is that thing!? It's dug into your arm and won't come off now. This is so gross, but at least it appears to be useful. Raise it up to an enemy and have it suck the blood of your victims to heal yourself for a small amount at a time. Or, you could have it drain your body parts and spit them out as projectiles... Eww.

**Download**
[ ArchiveDemonic Leech(222 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1078-demonic-leech&category_slug=armory&Itemid=2715) (223 KB)

####  Devastator

 Preview

![Devastator](https://www.realm667.com/images/content/repository/armory/Devastator.png "Devastator.png")

 Info

**Name:** Devastator
**Class:** 7
**Type:** Projectile, Melee
**Palette:** Doom
**Summon:** Devastator
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** BFGMajorMike
**Code:** Amuscaria, Gothic
**GLDefs:** Gothic
**Sounds:** Doom 3, Doom 64, Strife, Amuscaria
**Sprites:** SoniK.O.Fan, Amuscaria, Doom, Strife
**Sprite Edit:** Amuscaria
**Idea Base:** The Devastator from Demon Eclipse and Stronghold

**Download**
[ ArchiveDevastator(300 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1387-devastator&category_slug=armory&Itemid=2715) (300 KB)

####  Doom 2.5 SSG

 Preview

![Doom3SSG.png](https://www.realm667.com/images/content/repository/armory/Doom3SSG.png "Doom3SSG.png")

 Info

**Name:** Doom2.5 Super Shotgun
**Class:** 3
**Type:** Hitscan
**Palette:** Custom
**Summon:** Doom2.5ssg
**Ammo Type:** Shells
**AltFire:** No

 Credits

**Submitted:** Sniper 109
**Decorate:** Mauricio Rocks
**Sounds:** id software
**Sprites:** id software
**Sprite Edit:** Sniper 109
**Idea Base:** Doom2.5, Doom3

 **Download**
 [ ArchiveDoom 3 SSG(79 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=308-doom-3-ssg&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Double Barreled Pumpgun

 Preview

![DoubleBarrelPumpgun](https://www.realm667.com/images/content/repository/armory/DoubleBarrelPumpgun.png "DoubleBarrelPumpgun.png")

 Info

**Name:** Double barreled Pumpgun **Class:** 5 **Type:** Hitscan **Palette:** True Color png **Summon:** DoubleBarrelPumpGun **Ammo Type:** Shells **Altfire:** No **Powered Mode:** No **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** Warchild
**Code:** Warchild (general), Gothic (very useful advices) **Sounds:** Joblez (firing sound), Jerry Miculek &amp; Captain J (reload sounds) **Sprites:** Marty Kirra **Sprite Edit:** Marty Kirra, Gothic **Idea Base:** based on a real weapon model (I guess)

 Description

An angled double barrel pumpgun, more powerful than the super shotgun but spreads too much and reload speed takes slightly longer. Kills a Hell Baron with only 4 shots and Pain Elementals with 2. Therefore it shines in close combat unless you are being overrun by high tier enemies. Weaker in mid range due to the spread and almost useless in wide range.

**Download**
[ ArchiveDouble Barreled Pumpgun(198 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1190-double-barreled-pumpgun&category_slug=armory&Itemid=2715) (198 KB)

####  Double Bladed Chainsaw

 Preview

![DoubleBladeChainsaw.png](https://www.realm667.com/images/content/repository/armory/DoubleBladeChainsaw.png "DoubleBladeChainsaw.png")

 Info

**Name:** Double Bladed Chainsaw **Class:** Level 1 **Type:** Melee **Palette:** Doom **Summon:** DoubleBladedChainsaw **Ammotype:** None **AltFire:** No

 Credits

 Submitted:** Xim **Code:** Xim, RichardDS90 (ZScript conversion) **Sprites:** id Software, Amuscaria **Sounds:** id Software, wildweasel

 Description

Includes the old sprites in a separate folder inside the pk3

 **Download**
 [ ArchiveDouble Bladed Chainsaw(90 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=520-double-bladed-chainsaw&category_slug=armory&Itemid=2715) (90 KB)
*Updated Mar 22nd, 2024*

####  Double Grenade Launcher

 Preview

![DoubleGrenadeLauncher](https://www.realm667.com/images/content/repository/armory/DoubleGrenadeLauncher.png "DoubleGrenadeLauncher.png")

 Info

**Name:** Double-Grenade-Launcher (DGL)
**Class:** Level 5
**Type:** Projectile
**Palette:** Doom
**Summon:** DGL
**Ammo Type:** RocketAmmo
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon
**Sounds:** Id Software, Ghastly_dragon
**Sprites:** Eriance, Mechadon/KDiZD Team (projectile)

**Download**
[ ArchiveDouble Grenade Launcher(69 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=344-double-grenade-launcher&category_slug=armory&Itemid=2715) (69.5 KB)
Updated Sep 1st, 2020

####  Drummle

 Preview

![Drummle.png](https://www.realm667.com/images/content/repository/armory/Drummle.png "Drummle.png")

 Info

 **Name:** Drummle Auto-Shotgun **Class:** Level 3 **Type:** Hitscan **Palette:** Custom **Summon:** Drummle **Ammotype:** Shell **AltFire:** Yes
 **Powered Mode:** No

 Credits

 Submitted:** PillowBlaster **Decorate:** PillowBlaster **Sprites:** Pisstepank, Cory Whittle, 3DRealms, Monolith Productions **Sprite Edit:** PillowBlaster, Lucario (pickup)
  **Sounds:** People Can Fly, Setzer

 **Download**
 [ ArchiveDrummle(156 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=408-drummle&category_slug=armory&Itemid=2715) (156KB)

####  Dual Barrel Laser Rifle

 Preview

![DUALLASER](https://www.realm667.com/images/content/repository/armory/DUALLASER.png "DUALLASER.png")

 Info

**Name**: Dual Barrel Laser Rifle
 **Class**: 6
 **Type**: Projectile
 **Palette**: png palleted
 **Summon**: DualLaser
 **Ammo Type**: Cells
 **Altfire**: No
 **Powered Mode**: No
 **Added States**: No

 Credits

**Submitted**: BadMojo
**Code**: BadMojo, RichardDS90 (ZScript Conversion)
 **GLDefs**: BadMojo, RichardDS90 (Brightmaps)
 **Sounds**: BadMojo
 **Sprites**: BadMojo
 **Idea Base**: A mod for quake called "Pain", had a dual laser gun, also a single laser gun, which was the sound idea base for the firing sound.

 Description

Light weight, accurate, fast projectile, dual firing laser rifle.

**Download**
 [ ArchiveDual Barrel Laser Rifle(33 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=983-dual-barrel-laser-rifle&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Dual Berettas

 Preview

![DualBerettas](https://www.realm667.com/images/content/repository/armory/DualBerettas.png "DualBerettas.png")

 Info

**Name:** Dual Berettas
**Class:** 2
**Type:** Hitscan
**Palette:** Doom
**Summon:** Dual92
**Ammo Type:** Bullets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Hyperix, Valve
**Sprites:** LossForWords, Joblez, Valve, iD Software.
**Idea Base:** The Dual Elites, from Counter-Strike.

 Description

The Beretta 92 is a symbol of excellence in italian arms manufacturing, with it's high capacity and sleek, elegant shape.
While effective enough on it's own, nothing compares to the feeling of unloading two at once.
It'll cost you in accuracy and reload speed, but the firerate and mag capacity will more than make up for it.
If holding one of these makes you feel like Superman, you can only imagine how holding two would make you feel.

**Download**
 [ ArchiveDual Berettas(249 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1460-dual-berettas&category_slug=armory&Itemid=2715)

####  Dual MAC-10

 Preview

![DualMACs](https://www.realm667.com/images/content/repository/armory/DualMACs.png "DualMACs.png")

 Info

**Name:** Dual MAC-10
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** DualMAC
**Ammo Type:** Bullets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Valve, Hyperix
**Sprites:** LossForWords, Joblez, Eurocom, iD Software.
**Idea Base:** Companion piece to the Dual Berettas

 Description

The MAC-10 is a cheap, mass-produceable compact submachinegun, on the same vein of weapons like the STEN or the Uzi.
It's not the sleekest, but it's boxy design has a certain charm to it, and it's size and weight makes it very easy to dual-wield.
While it's firerate and capacity are excellent, it's accuracy (especially it's accuracy) and reload speed are not, and it's ammo consumption is off the charts.
But so is it's style. Right below red aviators and black trenchcoats.

**Download**
 [ ArchiveDual MACs(178 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1461-dual-macs&category_slug=armory&Itemid=2715)

####  Duke Shotgun

 Preview

![DukeShotgun](https://www.realm667.com/images/content/repository/armory/DukeShotgun.png "DukeShotgun.png")

 Info

**Name:** Duke Shotgun
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** DukeShotgun
**Ammo Type:** Shell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor Modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
**Sounds:** id Software, Ryan Williams
**Sprites:** id Software, 3D Realms
**Sprite Edit:** JoeyTD, Minigunner
**Idea Base:** The shotgun from Duke3D centred

**Download**
[ ArchiveDuke Shotgun(63 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=409-duke-shotgun&category_slug=armory&Itemid=2715) (63.7 KB)
Updated May 3rd, 2021

####  Dust Blower

 Preview

![DustBlower](https://www.realm667.com/images/content/repository/armory/DustBlower.png "DustBlower.png")

 Info

**Name:** Dust Blower
**Class:** 2
**Type:** Projectile
**Palette:** Doom
**Summon:** PhobosDustBlower
**Ammo Type:** None
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** Cardboard Marty, Gothic, Captain Toenail, NeuralStunner
**Sounds:** Valve (Half-Life)
**Sprites:** zrrion the insect, Scuba Steve, Neoworm, Unsplash.com
**Sprite Edit:** Gothic, Captain Toenail
**Idea Base:** The Dust Blower from the WRW

 Description

Blow away your enemies and their projectiles with this powerful air blower. You can also impulse yourself backwards for extra speed, or upwards to reach higher places. It also works as a propeller underwater.

**Download**
[ ArchiveDust Blower(80 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1372-dust-blower&category_slug=armory&Itemid=2715) (80 KB)

####  Ego Smasher

 Preview

![egosmasher.png](https://www.realm667.com/images/content/repository/armory/egosmasher.png "egosmasher.png")

 Info

 **Name:** Egosmasher **Class:** Level 3 **Type:** Hitscan **Palette:** Doom **Summon:** Egosmasher **Ammotype:** Shell **AltFire:** No

 Credits

 Submitted:** lolo_is_cool **Decorate:** lolo_is_cool **Sprites:** Quake 2 SOG
  Sprite Edit:** Xaser
 Sounds:** Lucas Arts **Idea Base:** Egosmasher by Xaser

 **Download**
 [ ArchiveEgo Smasher(26 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=246-ego-smasher&category_slug=armory&Itemid=2715) (26KB)

####  Electro Gun

 Preview

![ElectroGun.png](https://www.realm667.com/images/content/repository/armory/ElectroGun.png "ElectroGun.png")

 Info

 **Name:** Electro Gun **Class:** Level 6 **Type:** Projectile **Palette:** Doom **Summon:** ElectroGun **Ammotype:** Cell **AltFire:** None
**Powered Mode:** None **Added States:** None

 Credits

 Submitted:** Xim **Decorate:** Xim **Sprites:** Jimmy Beaubien **Sounds:** Monolith Productions
**Sprite Edit:** Ravage

 **Download**
 [ ArchiveElectro Gun(39 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=262-electrogun&category_slug=armory&Itemid=2715) (39KB)
Updated July 8th, 2014

####  EMS Rifle

 Preview

![EMSRifle](https://www.realm667.com/images/content/repository/armory/EMSRifle.png "EMSRifle.png")

 Info

**Name:** EMS Rifle
**Class:** 3
**Type:** Hitscan
**Palette:** Custom
**Summon:** EMSRifle
**Ammo Type:** Slugs (custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No
**ZScript:** Yes

 Credits

**Submitted:** BadMojo
**Decorate:** BadMojo
**ZScript:** Ed the Bat, Blue Shadow, BadMojo
**Sounds:** BadMojo
**Sprites:** BadMojo, Midway (ammo)
**Sprite Edit:** BadMojo

 Description

Slow fire rate, powerful damage, shoots through enemies, 6 shot mag with "duke3d" style reload, custom ammo.

**Download**
[ ArchiveEMS Rifle(95 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1006-ems-rifle&category_slug=armory&Itemid=2715) (95.5 KB)

####  Energy Ballista

 Preview

![CryoBow](https://www.realm667.com/images/content/repository/armory/CryoBow.png)

 Info

**Name:** Energy Ballista
**Class:** 5
**Type:** Projectile
**Palette:** Custom
**Summon:** EnergyBallista
**Ammo Type:** EnergyBallistaBolts (custom)
**Altfire:** Yes
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** Bloax
**Code:** Xaser, zrrion the insect, Bloax, RichardDS90
**GLDEFS:** RichardDS90
**Sprites:** Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software.
**Sounds:** Unknown
**Sprite Edit:** zrrion the insect, Bloax, Xaser
**Idea Base:** Ethril called it a "railgun crossbow"

**Download**
[ ArchiveEnergy Ballista(426 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=816-cryobow&category_slug=armory&Itemid=2715) (426 KB)

####  Enforcer

 Preview

![Enforcer(Pistol).png](https://www.realm667.com/images/content/repository/armory/Enforcer(Pistol).png "Enforcer(Pistol).png")

 Info

 **Name:** Enforcer **Class:** Level 2 **Type:** Hitscan **Palette:** Other/Doom **Summon:** Enforcer **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No

 Credits

 Submitted:** PillowBlaster **Decorate:** PillowBlaster **Sprites:** ClonedPickle, MidoriMan, Epic Games **Sprite Edit:** PillowBlaster
  **Sounds:** Ubisoft **Idea Base:** Enforcer from Unreal Tournament

 **Download**
 [ ArchiveEnforcer(129 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=404-enforcer&category_slug=armory&Itemid=2715) (129KB)

####  Explosive Super Shotgun

 Preview

![ExplosiveSupershot](https://www.realm667.com/images/content/repository/armory/ExplosiveSupershot.png "ExplosiveSupershot.png")

 Info

**Name:** Explosive Super Shotgun
**Class:** 5
**Type:** Hitscan
**Palette:** Custom
**Summon:** ExplosiveSuperShotgun
**Ammo Type:** ExplosiveShells (Custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Salahmander
**Code:** Salahmander
**GLDefs:** Salahmander
**Sounds:** Freedoom
**Sprites:** Amuscaria, Freedoom, 3D Realms
**Sprite Edit:** Salahmander

**Download**
 [ ArchiveExplosive Super Shotgun(81 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1123-explosive-super-shotgun&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Fist Redux

 Preview

![FistRedux.png](https://www.realm667.com/images/content/repository/armory/FistRedux.png "FistRedux.png")

 Info

 **Name:** Fist Redux
  **Class:** 1 **Type:** Melee **Palette:** Doom **Summon:** Fist Redux **Ammotype:** None **AltFire:** Yes
 **Powered Mode:** No

 Credits

 Submitted:** That_One_Doom_Mod **Decorate:** That_One_Doom_Mod, Wh3teFang **Sprites:** ID Software, Banjo Software
  **Sounds:** Unknown
 **Sprite Edit:** That_One_Doom_Mod
 **Idea Base:** The Horrible Doom Punch, Its Pathetic for a Marine!

 **Download**
 [ ArchiveFist Redux(34 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=507-fist-redux&category_slug=armory&Itemid=2715) (34KB)

####  Fists of Fury

 Preview

![FistsOfFury](https://www.realm667.com/images/content/repository/armory/FistsOfFury.png "FistsOfFury.png")

 Info

**Name:** Fists of Fury
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** FistsOfFury
**Ammo Type:** None
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** Gothic
**Sounds:** id Software (Doom 3 &amp; D3 alpha), 3DRealms (Shadow Warrior)
**Sprites:** 3DRealms (Shadow Warrior &amp; SW prototype), id Software (Doom)
**Sprite Edit:** Gothic
**Idea Base:** Fists from Shadow Warrior

**Download**
[ ArchiveFists of Fury(61 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1107-fists-of-fury&category_slug=armory&Itemid=2715) (61 KB)

####  Flak Cannon

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![FlakCannon](https://www.realm667.com/images/content/repository/armory/FlakCannon.png "FlakCannon.png")

 Info

**Name:** Flak Cannon
**Class:** 5
**Type:** Hitscan/Projectile
**Palette:** Custom
**Summon:** FlakCannon
**Ammo Type:** FlakAmmo (custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No
**ZScript:** Yes

 Credits

**Submitted:** DavidN
**Decorate:** DavidN
**ZScript:** Blue Shadow
**GLDefs:** DavidN
**Sounds:** id Software, DavidN
**Sprites:** DavidN, PillowBlaster
**Sprite Edit:** BadMojo
**Idea Base:** Unreal Tournament's Flak Cannon

 Description

An Unreal Tournament-inspired flak cannon. It fires a hitscan attack similar to the super shotgun, with an additional random spread of rebounding flak projectiles. With some skill, this allows you to damage enemies around corners!

**Download**
[ ArchiveFlak Cannon(198 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1007-flak-cannon&category_slug=armory&Itemid=2715) (199 KB)

####  Flamer

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![Flamer](https://www.realm667.com/images/content/repository/armory/Flamer.png "Flamer.png")

 Info

**Name:** Flamer
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** Flamer
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor Modification:** No
**ACS:** No

 Credits

**Submitted:** Xim
**Code:** Xim
**GLDefs:** Xim
**Sounds:** Id Software
**Sprites:** Jimmy Beaubien, The Innocent Crew
**Idea Base:** Having a more old-school vanilla Doom style flamethrower

 Description

A simple flamethrower based off the one from "Obituary 1.1" by The Innocent Crew. Intended to be a more vanilla Doom style version compared to the UTNT Flamethrower. For more simplicity this uses the standard cell ammo type. Projectile has short range but deals high damage.

**Download**
[ ArchiveFlamer(25 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1136-flamer&category_slug=armory&Itemid=2715) (25.8 KB)

####  Flamethrower

 Preview

![Flamethrower](https://www.realm667.com/images/content/repository/armory/Flamethrower.png "Flamethrower.png")

 Info

**Name:** UTNTFlamethrower
**Class:** 7
**Type:** Projectile
**Palette:** Doom
**Summon:** UTNTFlamethrower
**Ammo Type:** Gas (Custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** MasterOFMorag
**Code:** Amuscaria, Ghastly (ZScript conversion)
**GLDefs:** Keksdose
**Sounds:** Amuscaria, Raven Software
**Sprites:** Amuscaria, 3D Realms

**Download**
[ ArchiveFlamethrower(105 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=541-flamethrower&category_slug=armory&Itemid=2715) (105 KB)
*Updated Nov 25th, 2023*

####  Flasher

 Preview

![Flasher](https://www.realm667.com/images/content/repository/armory/Flasher.png "Flasher.png")

 Info

**Name:** Flasher
**Class:** 6
**Type:** Projectile
**Ammo Type:** Cell
**Palette:** Doom
**GLDefs:** Yes

 Credits

**Submitted:** Joblez
**Code:** Joblez
**GLDefs:** Joblez, Magdiel1012
**Sounds:** Joblez, Sidequesting, Astounded
**Sprites:** 3D Realms/Apogee, Id Software, Raven Software
**Sprite Edit:** Joblez

 Description

The Flasher is an experimental weapon designed by the UAC to convert plasma cells into a devastating flamethrower-type weapon. In practice, the Flasher throws 3 large fireballs that explode on impact, making it a highly effective crowd control weapon but somewhat unwieldy in tight quarters. It is perfect for midrange opponents.

**Download**
 [ ArchiveFlasher(205 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1318-flasher&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Flashlight

 Preview

![Flashlight](https://www.realm667.com/images/content/repository/armory/Flashlight.png "Flashlight.png")

 Info

**Name:** Flashlight
**Class:** None
**Type:** Harmless hitscan
**Palette:** Doom
**Summon:** FlashLightCentered, FlashLightAngled
**Ammo Type:** None
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** idGamer
**Code:** Alando1, idGamer, Ghastly (ZScript conversion), Agent_Ash (New ZScript), RichardDS90 (Minor modifications)
**GLDefs:** Alando1
**Sounds:** Unreal Tournament
**Sprites:** Alando1, osjclatchford, Amuscaria, id Software, 3D Realms
**Sprite Edit:** MagicWazard (angled), RichardDS90 (angled pickup)

 Description

A simple toggleable flashlight, which comes in both centered and angled versions. It requires dynamic lights to be enabled in order to function properly.

**Download**
 [ ArchiveFlashlight(21 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=913-flashlight&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Frag Grenade

 Preview

![FragGrenade](https://www.realm667.com/images/content/repository/armory/FragGrenade.png "FragGrenade.png")

 Info

**Name:** Frag Grenade
**Class:** 5
**Type:** Projectile, Explosive
**Palette:** Doom
**Summon:** FragGrenade
**Ammo Type:** FragGrenadeAmmo (custom)
**AltFire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** DBJ87
**Decorate:** DBJ87, DeVloek (Update)
**Sounds:** id Software (Doom 3), Froon
**Sprites:** Kronos (Doom 2.5), BloodyAcid (ClipBox Variant used for GrenadeBox)
**Sprite Edit:** Kronos, DBJ87
**Idea Base:** Doom 3; extra grenades or mines thrown by hand instead of fired from a gun.

 Description

Standard issue UAC infantry frag grenades. Dealing high damage for crowd control, wiping out weaker enemies quickly and packing a punch to tougher enemies. You can take advantage of various throwing distances bouncing off walls or the floor, as well as using full speed attack, throwing the grenade with little bounce intended, adding a faster attack.

**Download**
 [ ArchiveFrag Grenade(92 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1004-frag-grenade&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

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- [2](https://www.realm667.com/repository/armory/doom-style?start=60)
- [3](https://www.realm667.com/repository/armory/doom-style?start=120)
- [4](https://www.realm667.com/repository/armory/doom-style?start=180)
- [〉](https://www.realm667.com/repository/armory/doom-style?start=60)
- [》](https://www.realm667.com/repository/armory/doom-style?start=180)
