##  Doom Style

####  Plasma Repeater

 Preview

![PLASMAREPEATER](https://www.realm667.com/images/content/repository/armory/PLASMAREPEATER.png "PLASMAREPEATER.png")

 Info

**Name**: Plasma Repeater
 **Class**: 6
 **Type**: Projectile
 **Palette**: Blake Stone
 **Summon**: PlasmaRepeater
 **Ammo** Type: Cells
 **Altfire**: No
 **Powered Mode**: No
 **Added States**: No

 Credits

**Submitted**: BadMojo
 **Decorate**: BadMojo
 **Sounds**: BadMojo
 **Sprites**: BadMojo
 **Sprite** Edit: BadMojo
 **GLDefs**:BadMojo
 **Idea Base**: My brain had the idea.. it gets the credit ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")
 **Name as suggested by**: MagicWazard

 Description

Slower fire rate than plasmagun, slow projectile, more ammo consumption, deals heavy damage.

&gt;**Download**
[ ArchivePlasma Repeater](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=984&Itemid=) (56 KB)
Updated October 30th, 2016

####  Plasma Shotgun

 Preview

![PlasmaShotgun.png](https://www.realm667.com/images/content/repository/armory/PlasmaShotgun.png "PlasmaShotgun.png")

 Info

**Name:** Plasma Shotgun **Class:** Level 3 **Type:** Projectile **Palette:** Doom **Summon:** Plasmashotgun **Ammotype:** Cell **AltFire:** No

 Credits

 Submitted:** Unknown **Decorate:** Unknown **Sprites:** FreeDoom **Sounds:** Unknown **Sprite Edit:** Post

&gt;**Download**
 [ ArchivePlasma Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=329&Itemid=) (55KB)

####  Plasma Splitter

 Preview

[![PlasmaSplitter](https://www.realm667.com/images/content/repository/armory/PlasmaSplitter.png "PlasmaSplitter.png")](https://www.realm667.com/images/content/repository/armory/PlasmaSplitter.png)

 Info

**Name:** Plasma Splitter
**Class:** 7.5
**Type:** Projectile Beam
**Palette:** Doom
**Summon:** PlasmaSplitter
**Ammo Type:** Cell
**Altfire:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Robot J
**Code:** Robot J, Project Brutality
**GLDefs:** Robot J
**Sounds:** Half Life, Doom 3
**Sprites:** Id Software, Skulltag Team
**Sprite Edit:** Robot J
**Idea Base:** Project Brutality's BFG 11k Beam thingy

 Description

After years of experimenting, the U.A.C has made the first prototype of the Plasma Splitter. This weapon fires a lethal beam of pure BFG plasma, and can disintegrate anything.

&gt;**Download**
 [ ArchivePlasma Splitter(359 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1097-plasma-splitter&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Plasma SSG

 Preview

![PlasmaSSG](https://www.realm667.com/images/content/repository/armory/PlasmaSSG.png "PlasmaSSG.png")

 Info

**Name:** Plasma SSG
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** PlasmaSSG
**Ammo Type:** Cell
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Kreastricon62, TannerSound, DeVloek
**Sprites:** SoniK.O.Fan, GeminiTH
**Sprite Edit:** DeVloek
**Idea Base:** Plasma Shotgun

 Description

This plasma weapon has 2 firemodes, use Altfire to switch between them.
The 1st mode shoots blasts of plasma projectiles at a low fire rate, like a shotgun.
The 2nd mode sprays projectiles at a high fire rate, like a submachine gun.
Both firemodes are very inaccurate beyond close range.

&gt;**Download**
[ ArchivePlasma SSG](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1345&category_slug=armory&Itemid=424) (132 KB)

####  Prox Launcher

 Preview

![ProxLauncher.png](https://www.realm667.com/images/content/repository/armory/ProxLauncher.png "ProxLauncher.png")

 Info

**Name:** Prox Launcher **Class:** Level 6 **Type:** Projectile **Palette:** Doom **Summon:** ProxLauncher **Ammotype:** ProxMines (Custom) **AltFire:** Yes
**Powered Mode:** No
**Added States:** Yes

 Credits

 Submitted:** Ghastly_dragon **Decorate:** MG_Man, Hidon, Theshooter7, Jimmy91, Arachnotron II, Blzut3 **Sprites:** Mechadon, 3d Realms
 **Sounds:** ID Software
**Idea Base:** Quake 3 - Team Arena's Prox Launcher

&gt;**Download**
[ ArchiveProx Launcher](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=509&Itemid=) (84.1 KB)

####  Pulse Nailgun

 Preview

![PulseNailgun](https://www.realm667.com/images/content/repository/armory/PulseNailgun.png "PulseNailgun.png")

 Info

**Name:** Pulse Nailgun
**Class:** 6
**Type:** Projectile (Ripper)
**Palette:** Doom
**Summon:** PulseNailgun
**Ammo Type:** PNGPouch (Custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** zrrion the insect
**Code:** zrrion the insect, DeVloek (Update)
**Sounds:** id Software, Raven Software, Astro Rock
**Sprites:** id Software, Midway, Amuscaria, Logan MTM, Lazureus, Scuba Steve, Paul_NMN
**Sprite Edit:** zrrion the insect
**Idea Base:** The bullet effect from The Matrix

 Description

During the invasion, the Union Aerospace Corporation continued its research into weapons capable of launching projectiles at a faster rate than sound speed. From this research came the "Pulse Nailgun".

The Pulse Nailgun is in actuality a rail gun. It uses magnets to fire nails at sonic speed. But when the UAC shifted its focus towards mobilizing troops, the Pulse Nailgun was put on the back burner. Even though it was never officially finished, it is a deadly and effective weapon.

&gt;**Download**
 [ ArchivePulse Nailgun(99 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=764-pulse-nailgun&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Pulse Rifle

 Preview

![PulseRifle2.png](https://www.realm667.com/images/content/repository/armory/PulseRifle2.png "PulseRifle2.png")

 Info

 **Name:** Pulse Rifle **Class:** 6 **Type:** Projectile **Palette:** Doom **Summon:** PulseRifle **Ammotype:** Cell **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** ShadesMaster **Decorate:** ShadesMaster **Sprites:** id Software
  **Sounds:** id Software
 **Sprite Edit:** Shadesmaster, JoeyTD

&gt; **Download**
[ ArchivePulse Rifle](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=659&Itemid=) (27.1 KB)

####  Pulse Rifle (ATC)

 Preview

![PulseRifle.png](https://www.realm667.com/images/content/repository/armory/PulseRifle.png "PulseRifle.png")

 Info

**Name:** Pulse Rifle
**Class:** 4-5
**Type:** Hitscan, Projectile
**Palette:** Doom
**Summon:** PulseRifleATC
**Ammo Type:** Clip, Grenade (custom)
**Altfire:** Yes
**Powered Mode:** No

 Credits

 **Submitted:** scalliano
**Code:** scalliano, Gothic (zscript conversion)
**GLDefs:** Gothic
**Sprites:** Justin Fisher, id Software
**Sounds:** Aliens TC, Orin's ATC addon, Quake III
**Idea Base:** Pulse Rifle from the Aliens TC

&gt;**Download**
 [ ArchivePulse Rifle(40 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=522-pulse-rifle&category_slug=armory&Itemid=2715)
*Updated Sep 28th, 2024*

####  Pump-Action Shotgun

 Preview

![pumpactionshotgun.png](https://www.realm667.com/images/content/repository/armory/pumpactionshotgun.png "pumpactionshotgun.png")

 Info

**Name:** Pump-Action Shotgun **Class:** Level 3 **Type:** Hitscan **Palette:** Doom **Summon:** PumpActionShotgun **Ammotype:** Shell **AltFire:** No

 Credits

 Submitted:** Xim **Decorate:** Xim **Sprites:** 3D Realms, Eurocom **Sprite Edit:** Xim, Dzierzan, Fox, Gothic **Sounds:** Dudukrazy **Idea Base:** Shotgun from Doom, Shotgun from Duke Nukem 64

&gt; **Download**
 [ ArchivePump-Action Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=244&Itemid=) (109 KB)
*Updated Dec 2nd, 2023*

####  Quad Shotgun

 Preview

![QuadShotgun](https://www.realm667.com/images/content/repository/armory/QuadShotgun.png "QuadShotgun.png")

 Info

**Name:** Quad Shotgun
**Class:** 5
**Type:** Hitscan
**Palette:** Doom
**Summon:** QuadShotgun
**Ammo Type:** Shell
**AltFire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** DBJ87
**Code:** DBJ87, RichardDS90 (Update)
**Sounds:** Id Software (Doom 3 Fire &amp; Reload), Bad Mojo (Quad Fire)
**Sprites:** Id Software, 1337spy, Bgraybr, Warhawk
**Sprite Edit:** 1337spy (Idle Sprites), Bgraybr, Warhawk
**Idea Base:** Based on the QuadShotgun Zombie's Weapon by Ghastly_dragon

 Description

 Four-barrelled shotgun, four boom-sticks of carnage! Simple, but effective. It deals heavy damage but the reload time causes a long delay between shots. It might use more ammo, but bullets have a higher chance to hit than the super shotgun, due to modifications made to the barrels, decreasing its horizontal spread.

&gt;**Download**
 [ ArchiveQuad Shotgun(98 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1000-quad-shotgun&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Rail Gun Prototype

 Preview

![DemonicLeech](https://www.realm667.com/images/content/repository/armory/RailgunPrototype.png "RailgunPrototype.png")

 Info

**Name:** Rail Gun Prototype
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** railgunprototype
**Ammo Type:** Custom
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor Modification:** No
**ACS:** No

 Credits

**Submitted:** edgymemester
**Code:** edgymemester
**Sounds:** LucasArts, Gray Matter Studios, 3D Realms
**Sprites:** Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
**Sprite Edit:** edgymemester
**Idea Base:** 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar.

 Description

An old battle rifle jury-rigged with experimental rail gun technology.

&gt;**Download**
 [ ArchiveRailgun Prototype(61 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1413-railgun-prototype&category_slug=armory&Itemid=2715)
*Updated Mar 8th, 2025*

####  Railgun

 Preview

![Railgun.png](https://www.realm667.com/images/content/repository/armory/Railgun.png "Railgun.png")

 Info

**Name:** Railgun **Class:** 6
  **Type:** Rail **Palette:** Doom **Summon:** STRailgun
  **Ammotype:** Cell **AltFire:** No
 **Powered Mode:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Carnevil, PGE, RichardDS90 (ZScript Conversion)
**Sprites:** Risen, Edmundo Bordeu
**Sounds:** id Software
**Sprite Edit:** Tesefy/SoniK.O.Fan
**GLDEFs:** RichardDS90 (Brightmaps)
**Idea Base:** Quake series' Railgun

&gt; **Download**
 [ ArchiveRailgun(81 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=374-railgun&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Raptor Handgun

 Preview

![RaptorHandgun](https://www.realm667.com/images/content/repository/armory/RaptorHandgun.png "UTNTPyroCannon.png")

 Info

**Class:** 4
**Type:** Hitscan, Melee
**Palette:** Doom
**Summon:** Raptor
**Ammo Type:** Clip
**Altfire:** Yes
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** Mor'ladim
**Decorate:** Mor'ladim
**Sounds:** Mor'ladim
**Sprites:** Mor'ladim, Biomechanical Toy (Hitscan)
**Idea Base:** Gemini Handgun (Borderlands)

 Description

A powerful handgun that is capable of firing a two-round burst of two rounds. (4 shots fired per trigger pull.) The handgun also has attached blades, which can be used to ward off close range enemies.

&gt; **Download**
[ ArchiveRaptor Handgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=718&Itemid=) (31.4 KB)

####  Ray Gun

 Preview

![RayGun](https://www.realm667.com/images/content/repository/armory/RayGun.png "RayGun.png")

 Info

**Name:** Raygun
 **Class:** 2
 **Type:** Projectile
 **Palette:** Doom
 **Summon:** Raygun
 **Ammo Type:** Cell
 **Altfire:** No
 **Powered Mode:** No
 **Brightmaps:** No
 **Actor modification:** No
 **ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
 **GLDefs:** Captain Toenail
 **Sounds:** Freesound.org (IanM32)
 **Sprites:** Doom, Hexen, Strife, Cyclones
 **Sprite Edit:** Captain Toenail
 **Idea Base:** Cod W@W/Fallout 3 Rayguns

 Description

A sci-fi raygun. Shoots rays that can travel through enemies.

&gt;**Download**
[ ArchiveRay Gun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=523&category_slug=armory&Itemid=424) (40 KB)
*Updated Sep 13th, 2021*

####  Reaper

 Preview

![Reaper.png](https://www.realm667.com/images/content/repository/armory/Reaper.png "Reaper.png")

 Info

 **Name:** Reaper **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** Reaper **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Trooper 077 **Decorate:** Trooper 077 **Sprites:** 3D Realms, ID Software
  **Sounds:** Call of Duty 2
 **Sprite Edit:** Trooper 077, Pillowblaster

&gt; **Download**
[ ArchiveReaper](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=561&Itemid=) (19.6 KB)

####  Repeater

 Preview

![Repeater.png](https://www.realm667.com/images/content/repository/armory/Repeater.png "Repeater.png")

 Info

 **Name:** Repeater **Class:** 6 **Type:** Hitscan **Palette:** Doom **Summon:** Repeater **Ammotype:** AMCells (Custom) **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Ghastly_dragon **Decorate:** Eriance **GLDefs:** Ghastly_dragon **Sprites:** Eriance
  **Sounds:** Eriance, Raven Software

&gt; **Download**
[ ArchiveRepeater](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=567&Itemid=) (92.9 KB)

####  Rifle

 Preview

![Rifle.png](https://www.realm667.com/images/content/repository/armory/Rifle.png "Rifle.png")

 Info

 **Name:** Rifle **Class:** 6 **Type:** Hitscan **Palette:** Other **Summon:** Rifle **Ammotype:** RifleAmmo (Custom) **AltFire:** No
 **Powered Mode:** No

 Credits

 Submitted:** Ghastly_dragon **Decorate:** TheDarkArchon **Sprites:** Id Software **Sprite Edit:** TheDarkArchon
  **Sounds:** Valve Software

&gt; **Download**
[ ArchiveRifle](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=407&Itemid=) (26.9 KB)

####  Riot Shotgun

 Preview

![RiotShotgun](https://www.realm667.com/images/content/repository/armory/RiotShotgun.png "RiotShotgun.png")

 Info

**Name:** Riot Shotgun
**Class:** 3
**Type:** Hitscan, Projectile (secondary firemode)
**Palette:** Custom
**Summon:** RiotShotgun
**Ammo Type:** Shell, Ricoshell (custom)
**Altfire:** Yes, toggle mode
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Resident
**Code:** Resident
**GLDefs:** Resident
**Sounds:** Valve, Bungie, id Software
**Sprites:** TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
**Sprite Edit:** Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
**Idea Base:** Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon

 Description

Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
 Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.

&gt;**Download**
[ ArchiveRiot Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1393&category_slug=armory&Itemid=424) (366 KB)
*Updated May 19th, 2024*

####  Rivet Gun

 Preview

![RivetGun](https://www.realm667.com/images/content/repository/armory/RivetGun.png)

 Info

**Name:** Rivet Gun
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** RivetGun
**Ammo Type:** Rivets
**Altfire:** Yes
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** Mor'ladim
**Code:** Mor'ladim
**Sounds:** Mor'ladim, Fate, Phantasy Star Online
**Sprites:** Mor'ladim, Legend of the Monster Hunter (Impact FX), Gradius Rebirth (Alt Fire FX)
**Idea Base:** Dead Space 2/Bioshock rivet gun weapons.

 Description

A powerful rivet tool heavily modified for combat, offset by a low maximum ammo capacity, slight inaccuracy, and slower firing speed. The rivets can pierce through multiple enemies.

Primary fire features a sustained fire mode.
Secondary fire shoots a rivet that explodes and releases 5 rebounding rivets in several directions.

&gt;**Download**
 [ ArchiveRivet Gun(126 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=857-rivet-gun&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Scatter Pistol

 Preview

![ScatterPistol](https://www.realm667.com/images/content/repository/armory/ScatterPistol.png)

 Info

**Name:** Scatter Pistol
**Class:** 4
**Type:** Projectile
**Palette:** Doom
**Summon:** ScatterPistol
**Ammo Type:** Clip
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Mor'ladim
**Decorate:** Mor'ladim
**Sounds:** Painkiller, Bulletstorm, Omega Boost
**Sprites:** Mor'ladim, id Software, Legend of the Monster Hunter
**Idea Base:** Borderlands 2 BUL Loader projectile

 Description

A pistol that fires in bursts of three. Shots create damaging pellets on impact which scatter in various directions. Features a secondary fire mode, which fires one round to eliminate weaker enemies and conserve ammo.

&gt;**Download**
[ ArchiveScatter Pistol](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=886&Itemid=) (36.6KB)

####  Semi-Auto Shotgun

 Preview

![SemiAutoShotgun](https://www.realm667.com/images/content/repository/armory/SemiAutoShotgun.png "SemiAutoShotgun.png")

 Info

**Name:** Semi-Auto Shotgun
**Class:** 3
**Type:** Hitscan
**Palette:** Custom
**Summon:** SAShotgun
**Ammo Type:** Shells
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** TyrannotitanFan **Code:** TyrannotitanFan, wojtthedoomer **Sprites:** Cardboard Marty, Scuba Steve **Sprites Edit:** Gothic **Sounds:** Valve

&gt;**Download**
[ ArchiveSemi-Auto Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1146&category_slug=armory&Itemid=424) (52 KB)

####  Shield Gun

 Preview

![ShieldGun.png](https://www.realm667.com/images/content/repository/armory/ShieldGun.png "ShieldGun.png")

 Info

 **Name:** Shield Gun **Class:** 1 **Type:** N/A **Palette:** Doom **Summon:** ShieldGun **Ammotype:** Cell **AltFire:** No **Powered Mode:** No

 Credits

 **Submitted:** Captain Toenail **Code:** Captain Toenail **GLDEFs:** N/A **Sprites:** Doom **Sprite Edit:** Captain Toenail **Sounds:** freesound.org **Idea Base:** Resistance 2 Wraith minigun force barrier

&gt; **Download**
 [ ArchiveShield Gun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=368&Itemid=) (95KB)
*Updated Aug 16th, 2021*

####  Side-By-Side Shotgun

 Preview

 ![SideBySideShotgun.png](https://www.realm667.com/images/content/repository/armory/SideBySideShotgun.png "SideBySideShotgun.png")

 Info

 **Name:** Side-By-Side Shotgun **Class:** 4 **Type:** Hitscan **Palette:** Doom **Summon:** SideBySide **Ammotype:** Shell **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Captain Toenail **Decorate:** Captain Toenail **Sprites:** Doom64, KDiZD, Captain Toenail, coop, Id Software
  **Sounds:** coop
 **Sprite Edit:** Captain Toenail, coop

&gt; **Download**
 [ ArchiveSide-By-Side Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=601&Itemid=) (750KB)

####  Sideway SMG

 Preview

![SideSmg](https://www.realm667.com/images/content/repository/armory/SideSmg.png "SideSmg.png")

 Info

**Name:** Sideway SMG
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** SidewaySmg
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DoomDev667
**Code:** DoomDev667
**Sounds:** Freedoom
**Sprites:** Dr. Cosmobyte
**Sprite Edit:** DoomDev667
**Idea Base:** A fast, and Souped up SMG.

&gt;**Download**
[ ArchiveSideway Smg](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1331&category_slug=armory&Itemid=424) (32 KB)

####  Silenced CV-47

 Preview

![SilencedCV-47](https://www.realm667.com/images/content/repository/armory/SilencedCV-47.png "SilencedCV-47.png")

 Info

**Name:** Silenced CV-47
**Class:** 4
**Type:** Hitscan
**Palette:** Custom
**Summon:** SilencedCV47
**Ammo Type:** Bullets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Hydro Gaming
**Code:** Hydro Gaming
**Sounds:** Valve
**Sprites:** Redneck Rampage, ZDoom forums Hand Sheet
**Sprite Edit:** Hydro Gaming
**Idea Base:** CV-47 from Redneck Rampage with silencer.

&gt;**Download**
[ ArchiveSilenced CV-47](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1418&category_slug=armory&Itemid=2715) (39 KB)

####  Silenced Pistol

 Preview

![SilencedPistol.png](https://www.realm667.com/images/content/repository/armory/SilencedPistol.png "SilencedPistol.png")

 Info

**Name:** Silenced Pistol **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** SilencedPistol **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** JoeyTD **Code:** JoeyTD
  **Sprites:**  ID Software
  **Sounds:** Silenced 9MM handgun
 **Sprite Edit:** JoeyTD
 **Idea Base:** ID software's pistol but only silent

&gt; **Download**
 [ ArchiveSilenced Pistol(14 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=512-silenced-pistol&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Single Action Revolver

 Preview

![SingleActionRevolver](https://www.realm667.com/images/content/repository/armory/SingleActionRevolver.png "SingleActionRevolver.png")

 Info

**Name:** Single Action Revolver **Class:** 2 **Type:** Hitscan **Palette:** Custom **Summon:** ColtSA **Ammo Type:** Clip **Altfire:** Yes **Powered Mode:** No **Brightmaps:** No **Actor Modification:** No

 Credits

**Submitted:** elSebas54
**Code:** elSebas54
**Sprites:** Batandy
**Sprite Edit:** elSebas54
**Sounds:** Magmacow and some yt videos, edited by elSebas54
**Idea Base:** ThunderHawk from High Noon Drifter and realistic weapon handling.

 Description

A single action revolver that reloads, uses 2 clip ammo per round, and requires you cock back the hammer with Altfire. You can also fan it by holding Fire while spaming Altfire.

&gt;**Download**
[ ArchiveSingle Action Revolver](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1167&category_slug=armory&Itemid=424) (212 KB)

####  Single Barrel Shotgun

 Preview

![SingleShot](https://www.realm667.com/images/content/repository/armory/SingleShot.png "SingleShot.png")

 Info

**Name:** Single Barrel Shotgun
**Class:** 3
**Type:** Hitscan
**Palette:** Custom
**Summon:** SingleShot
**Ammo Type:** Shell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Quantum_Dranger
**Code:** Quantum_Dranger, BadMojo
**Sounds:** Id Software
**Sprites:** Id Software, BadMojo
**Sprite Edit:** Quantum_Dranger
**Idea Base:** Quantum_Dranger

 Description

A single barrel hunting shotgun the fires 10 pellets but at a worse accuracy than the regular shotgun.

&gt;**Download**
[ ArchiveSingle Barrel Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1055&Itemid=) (47.9 KB)

####  Skeletal Revenge

 Preview

![SkeletalRevenge](https://www.realm667.com/images/content/repository/armory/SkeletalRevenge.png "SkeletalRevenge.png")

 Info

**Name:** Skeletal Revenge
**Class:** Level 4
**Type:** Projectile, Seeker
**Palette:** Custom
**Summon:** SkeletalRevenge
**Ammotype:** SoulRocketAmmoA, RevSkullBombAmmoA
**AltFire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor Modifications:** No
**ACS:** No

 Credits

**Submitted:** Doomedarchviledemon
**Code:** Doomedarchviledemon, PillowBlaster
**Sounds:** Valve Software, FreeDoom, Lobotomy Software
**Sprites:** Doom, Blood, Touhou Hisouten, Simpletonnn, Amuscaria
**Sprite Edits:** Doomedarchviledemon
**Idea Base:** The utilizing of demon parts to make new weapons

 Description

A UAC weapons expert has had it with these mother eff'n Skeletons and Skulls in this mother eff'n universe! Time to take revenge and take their heads and bones to make an all new weapon. Using Lost Souls as rockets and Revenant heads as grenades they are now tools to kill their brethren. The still living Lost Souls and Revenants watch as they struggle to steer themselves away from attacking their own, but thanks to utilizing the Revenant's homing tech their struggles are in vain. A bit weaker than a regular rocket launcher, but the satisfaction of revenge is too great to not use it.

&gt;**Download**
 [ ArchiveSkeletal Revenge(337 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1051-skeletal-revenge&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Slimethrower

 Preview

![Slimethrower](https://www.realm667.com/images/content/repository/armory/Slimethrower.png "Slimethrower.png")

 Info

**Name:** Slimethrower
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** Slimethrower
**Ammo Type:** SlimeAmmo (Custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Digital Extremes
**Sprites:** Apogee, Amuscaria, Darkjosh
**Sprite Edit:** DeVloek
**Idea Base:** Unreal Bio-Rifle

 Description

The Slimethrower is a launcher-type weapon that shoots balls of acidic slime.
The primary firemode launches a burst of 10 slimeballs at high speed, but is rather inaccurate at a distance.
The secondary firemode charges up for 2 seconds, then launches a large heavy slimeball that inflicts massive damage and explodes into many smaller balls on impact. All projectiles also deal a small amount of poison damage.
For safety reasons the charging action can be aborted at any time. Beware of splash damage!
Note: due to the projectiles being affected by gravity, auto-aim is disabled for this weapon.

&gt;**Download**
 [ ArchiveSlimethrower(73 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1338-slimethrower&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Smart Gun (ATC)

 Preview

![SmartGun.png](https://www.realm667.com/images/content/repository/armory/SmartGun.png "SmartGun.png")

 Info

**Name:** Smart Gun **Class:** 6 **Type:** Hitscan **Palette:** Doom **Summon:** Smartgun **Ammotype:** SmartGunAmmo (custom) **AltFire:** No

 Credits

**Submitted:** Xim **Code:** Xim, Gothic (zscript conversion) **GLDefs:** Gothic **Sprites:** Justin Fisher, id Software **Sprite Edit:** Gothic **Sounds:** Aliens TC **Idea Base:** Smart Gun from the Aliens movie

&gt; **Download**
 [ ArchiveSmart Gun(19 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=259-smartgun&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Smasher

 Preview

![Smasher.png](https://www.realm667.com/images/content/repository/armory/Smasher.png "Smasher.png")

 Info

**Name:** Smasher **Class:** 3 **Type:** Hitscan **Palette:** Doom **Summon:** Smasher **Ammotype:** Shell **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Captain Toenail **Code:** Captain Toenail
  **Sprites:** ID Software, Monolith Productions, JoeyTD
  **Sounds:** ID Software
 **Sprite Edit:** Captain Toenail
 **Idea Base:** Striker shotgun

&gt; **Download**
[ ArchiveSmasher](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=513&Itemid=) (16 KB)
*Updated Dec 6th, 2023*

####  SMC Blaster

 Preview

![Q2Blaster](https://www.realm667.com/images/content/repository/armory/Q2Blaster.png "Q2Blaster.png")

 Info

**Name:** Space Marine Corps Blaster
**Class:** 2
**Type:** Projectile
**Summon:** SMCBlaster
**Ammo Type:** None
**Altfire:** No
**Palette:** Doom
**Brightmaps:** Yes

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** id Software
**Sprites:** Sonik.O.Fan, DeVloek, id Software
**Sprite Edit:** DeVloek
**Idea Base:** Space Marine Corps Blaster from Quake 2

 Description

This is the standard issue rechargeable energy side-arm. It does not require ammunition.
Useful for taking down Imps as well as exploding barrels and setting off shootable buttons and secret doors.
Keep one on you at all times. Note: to replace the standard Doom pistol with the SMC Blaster, uncomment the PlayerClasses line in the GameInfo block in MAPINFO.txt.

&gt;**Download**
 [ ArchiveSMC Blaster(31 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1438-smc-blaster&category_slug=armory&Itemid=2715)

####  Sniper Rifle

 Preview

![SniperRifle.png](https://www.realm667.com/images/content/repository/armory/SniperRifle.png "SniperRifle.png")

 Info

**Name:** Sniper Rifle
**Class:** 3
**Type:** Projectile
**Palette:** Doom
**Summon:** SniperRifle
**Ammotype:** SniperAmmo (custom)
**AltFire:** Yes

 Credits

 Submitted:** Alexander, Xim **Code:** Alexander, Xim, Gothic **Sprites:** Nmn, JoeyTD(centered rifle), Scuba Steve, KDiZD Team, DeVloek (new scope overlay) **Sprite Edit:** Gothic **Sounds:** Raven Software

 Description

Includes an alternate set of centered sprites inside the file.

&gt; **Download**
 [ ArchiveSniper Rifle(140 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=272-sniper-rifle&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  SPAS-12

 Preview

![spas-12.png](https://www.realm667.com/images/content/repository/armory/spas-12.png "spas-12.png")

 Info

**Name:** SPAS-12 **Class:** Level 3 **Type:** Hitscan **Palette:** Doom **Summon:** SPAS-12 **Ammotype:** Shell **AltFire:** Yes

 Credits

 Submitted:** Xim **Code:** Xim **Sprites:** 3D Realms, Eurocom **Sprite Edit:** TheDarkArchon, Dzierzan, Fox, Gothic **Sounds:** Unknown **Idea Base:** Shotgun from Duke Nukem 64

&gt; **Download**
 [ ArchiveSPAS-12](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=250&Itemid=) (47 KB)
*Updated Dec 2nd, 2023*

####  Spray Cannon

 Preview

![SprayCannon](https://www.realm667.com/images/content/repository/armory/SprayCannon.png)

 Info

**Name:** Spray Cannon
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** SprayCannon
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Gothic **Code:** Gothic **GLDefs:** Gothic **Sounds:** id Software, edited by Gothic **Sprites:** id Software, Amuscaria **Sprite Edit:** Daniel, Gothic **Idea Base:** Plasma Rifle from Doom press release beta

&gt;**Download**
[ ArchiveSpray Cannon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=876&Itemid=) (57 KB)
*Updated Dec 23rd, 2022*

####  Springfield Rifle

 Preview

![SpringfieldRifle](https://www.realm667.com/images/content/repository/armory/SpringfieldRifle.png "SpringfieldRifle.png")

 Info

**Name:** Springfield Bolt-Action rifle
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** Springfield
**Ammo Type:** RifleShell (custom)
**Altfire:** no

 Credits

**Submitted:** Doomperson 999
**Code:** lolo_is_cool
**Sounds:** wild weasel, EA games
**Sprites:** lolo_is_cool, Blood, Gothic (ammo), Jaclyn Nash (pickup)
**Sprite Edit:** Gothic
**Idea Base:** The Kar98 by lolo_is_cool, inspired by the Kar98 from Call of Duty

&gt;**Download**
[ ArchiveSpringfield Rifle](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1356&category_slug=armory&Itemid=424) (162 KB)

####  Sticky Bomb Launcher

 Preview

![StickyBombLauncher](https://www.realm667.com/images/content/repository/armory/StickyBombLauncher.png "StickyBombLauncher.png")

 Info

**Name:** Sticky Bomb Launcher
**Class:** 5
**Type:** Projectile
**Palette:** Doom
**Summon:** SBlauncher
**Ammo Type:** StickyBombAmmo (custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Epic, 3D Realms, DeVloek
**Sprites:** SoniK.O.Fan, DeVloek
**Sprite Edit:** DeVloek
**Idea Base:** Daikatana's C4 Vizatergo and Shadow Warrior's sticky bombs

 Description

Launches Sticky Bombs that stick to walls, ceilings, obstacles, decorations as well as monsters.
Perfect for setting traps: launch as many bombs as you like, then press Altfire to detonate them all at once.
Beware, exploding bombs can hurt the player. Undetonated bombs can be defused and picked back up.
The following behavior can be configured in the ZSCRIPT file:
- Bombs stick to monsters or explode instantly when hitting them
- If stuck to a monster, bombs explode after a countdown or keep sticking
- Bombs explode when another bomb in proximity explodes, causing chain reactions
- Bombs selfdestruct after a countdown or stay until detonated otherwise
- Prevent bombs from sticking to certain textures (eg. liquids)

&gt;**Download**
[ ArchiveSticky Bomb Launcher](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1352&category_slug=armory&Itemid=424) (87 KB)

####  Sting Cannon

 Preview

![StingCannon](https://www.realm667.com/images/content/repository/armory/StingCannon.png "StingCannon.png")

 Info

**Name:** Sting Cannon **Class:** 4-5 **Type:** Projectile **Palette:** Doom/Custom **Summon:** StingCannon **Ammo Type:** Clip **Altfire:** Yes **Powered Mode:** No **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** KILLA DIO
**Code:** KILLA DIO **Sounds:** Epic Games **Sprites:** Corridor 8 by Capstone Software, Id software, KILLA DIO **Sprite Edit:** KILLA DIO

 Description

A weapon that fires small sharp projectiles ar high velocity.

&gt;**Download**
 [ ArchiveSting Cannon(36 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1150-sting-cannon&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Stunner Rifle

 Preview

![StunnerRifle.png](https://www.realm667.com/images/content/repository/armory/StunnerRifle.png "StunnerRifle.png")

 Info

**Name:** Stunner Rifle
**Class:** 6
**Type:** Projectile
**Palette:** Custom
**Summon:** StunnerRifle
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Added States:** Yes, for the old code.

 Credits

 **Submitted:** Ghastly_dragon
**Code:** Tormentor667 (original code), Gothic, DeVloek (zscript conversion)
**GLDefs:** Keksdose, Gothic
**Sprites:** Amuscaria, Raven Software
**Sounds:** Raven Software

 Description

An energy weapon designed to freeze monsters temporarily. The effectiveness depends on the monster's pain chance and health. Monsters with higher health pools can resist the stun effect better, but the more you damage them, the longer they will stay stunned. MODDER NOTES:
The DECORATE version of this weapon uses custom pain states on monsters to stun them. A custom version of the Doom Imp is included as a demo (replaces the vanilla Doom Imp).

&gt; **Download**
[ ArchiveStunner Rifle](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=568&Itemid=) (53 KB)
*Updated May 19th, 2024*

####  Super Chaingun

 Preview

![SuperChaingun](https://www.realm667.com/images/content/repository/armory/SuperChaingun.png "SuperChaingun.png")

 Info

**Name:** Super Chaingun
**Class:** 6
**Type:** Hitscan
**Palette:** Doom
**Summon:** SuperCGun, SuperCGib
**Ammo Type:** Clip
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** PGE
**Code:** PGE
**GLDEFS:** BigStronk
**Sounds:** Id Software (Doom/Doom II)
**Sprites:** Id Software, LkMax, Amuscaria
**Sprite Edit:** Doom64Hunter, further edited by PGE &amp; BFGMajorMike
**Idea Base:** Spider Mastermind's "Super Chaingun"
**ACS:** No

 Description

Pried from a Mastermind's corpse (and given a good wash), the Super Chaingun is yours to wield. Shoots 3 bullets at once, for the cost of 2. If the SSG can conjure up an extra shell's worth of pellets, so can the giant satanic brain mecha. Includes an alternare pickup sprite to depict it fresh from the spider's wreckage.

&gt;**Download**
[ ArchiveSuper Chaingun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1333&category_slug=armory&Itemid=424) (26 KB)

####  Super Grenade Launcher

 Preview

![SuperGrenadeLauncher](https://www.realm667.com/images/content/repository/armory/SuperGrenadeLauncher.png "SuperGrenadeLauncher.png")

 Info

**Name:** Super Grenade Launcher
**Class:** 5
**Type:** Projectile
**Palette:** PNG
**Summon:** SuperGrenadeLauncher
**Ammotype:** RocketAmmo
**AltFire:** No

 Credits

**Submitted:** BFGMajorMike
**Code:** BFGMajorMike
**Sounds:** Valve Software
**Sprites:** Killer-Frosty from Brutal Doom Insanity Nightmare, Freedoom
**Sprite Edit:** BFGMajorMike

 Description

In a rapid need for Rapid Fire Explosives, the UAC came up with a simple yet lethal and effective idea, the Super Grenade Launcher, no reload needed, relatively fast rate of fire, reliable, the same damage as the rocket launcher, Rocket Launcher can kill a Baron in 5 Shots, so can this in 5 shots, but faster.

&gt;**Download**
[ ArchiveSuper Grenade Launcher](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1359&category_slug=armory&Itemid=424) (46 KB)

####  Super Riot Shotgun

 Preview

![SuperRiotShotgun](https://www.realm667.com/images/content/repository/armory/SuperRiotShotgun.png "SuperRiotShotgun.png")

 Info

**Name:** Super Riot Shotgun
 **Class:** 3
 **Type:** Hitscan, Projectile (secondary firemode)
 **Palette:** Custom
 **Summon:** SRSG
 **Ammo Type:** Shell, Ricoshell (custom)
 **Altfire:** Yes, toggle mode
 **Powered Mode:** No
 **Brightmaps:** Yes
 **Actor modification:** No
 **ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek, Resident
 **GLDefs:** DeVloek, Resident
 **Sounds:** id Software, DeVloek, Bungie
 **Sprites:** Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
 **Sprite Edit:** DeVloek, Resident
 **Idea Base:** the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

 Description

A drum-fed, double-barreled riot shotgun, useful for crowd control. Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

&gt;**Download**
[ ArchiveSuper Riot Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1392&category_slug=armory&Itemid=424) (102 KB)
*Updated May 19th, 2024*

####  Super Shorty

 Preview

![SuperShorty](https://www.realm667.com/images/content/repository/armory/SuperShorty.png "SuperShorty.png")

 Info

**Name:** Super Shorty
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** SuperShorty
**Ammo Type:** Shell (Reserve), ShortyLoaded (Magazine)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Magmacow
**Sprites:** Evil People TC, JoeyTD, Joblez, HMNuke93
**Sprite Edit:** LossForWords

 Description

A Super Shorty sawn-off shotgun. Technically not legal.
Easier to draw and pump due to it's compact size and deals good damage, but holds only three shots, and has a ludicrous spread. Requires pumping after loading the first round on a dry magazine, but the reloading is interruptible.

&gt;**Download**
[ ArchiveSuper Shorty](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1409&category_slug=armory&Itemid=424) (62 KB)

####  Super Shotgun (KDiZD)

 Preview

![kdizdsupershotgun.png](https://www.realm667.com/images/content/repository/armory/kdizdsupershotgun.png "kdizdsupershotgun.png")

 Info

 **Name:** Super Shotgun (KDiZD) **Class:** 4
  **Type:** Hitscan **Palette:** Other **Summon:** KDiZDSuperShotgun
  **Ammotype:** Shell **AltFire:** No
 **Powered Mode:** No

 Credits

 Submitted:** Ghastly_dragon **Decorate:** TheDarkArchon **Sprites:** Nmn **Sounds:** Freedoom

&gt; **Download**
[ ArchiveSuper Shotgun (KDiZD)](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=402&Itemid=) (57.6 KB)

####  Swat Shotgun

 Preview

 ![SwatShotgun.png](https://www.realm667.com/images/content/repository/armory/SwatShotgun.png "SwatShotgun.png")

 Info

 **Name:** Swat Shotgun **Class:** Level 3 **Type:** Hitscan **Palette:** Doom **Summon:** SwatShotgun **Ammotype:** Shell **AltFire:** No

 Credits

 Submitted:** lolo_is_cool **Decorate:** lolo_is_cool **Sprites:** Gearbox Software (HL) **Sprite Edit:** Marty Kirra **Sounds:** 99weaps.wad **Idea Base:** N/A

&gt; **Download**
 [ ArchiveSwat Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=273&Itemid=) (39KB)

####  Tactical Chaingun

 Preview

![TacticalChaingun](https://www.realm667.com/images/content/repository/armory/TacticalChaingun.png "TacticalChaingun.png")

 Info

**Name:** Tactical Chaingun
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** TacticalChaingun
**AmmoType:** Clip
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor Modifications:** No
**ACS:** No

 Credits

**Submitted:** Craneo
**Code:** Craneo, Z86, Perkistan
**Sounds:** 3DRealms
**Sprites:** Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
**Sprite Edit:** Craneo
**Idea Base:** Tacticool

 Description

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it comes with a silencer and a scope, when fired it won't alert enemy units, unlike the normal chaingun, it's not full-auto, instead firing in bursts, it is also more accurate than the normal chaingun, despite not dealing as much damage, great for infiltration &amp; assasination missions.

&gt;**Download**
[ ArchiveTactical Chaingun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1419&category_slug=armory&Itemid=2715) (26 KB)

####  Tactical Shotgun

 Preview

![TacticalShotgun](https://www.realm667.com/images/content/repository/armory/TacticalShotgun.png "TacticalShotgun.png")

 Info

**Name:** TacticalShotgun
**Class:** 5
**Type:** Hitscan
**Palette:** Doom
**Summon:** TacticalShotgun
**Ammo Type:** Shell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** hannsg
**Code:** hannsg
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edits:** hannsg
**Idea Base:** Doom 2 Beta Super Shotgun

 Description

A pump-action super shotgun.

&gt;**Download**
[ ArchiveTactical Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1098&Itemid=) (35.7 KB)

####  Tazer

 Preview

![Tazer](https://www.realm667.com/images/content/repository/armory/Tazer.png "Tazer.png")

 Info

**Name:** Tazer
**Class:** 1
**Type:** Melee
**Palette:** Doom
**Summon:** Tazer
**Ammo Type:** None
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** 3D Realms, Greub
**Sprites:** 3D Realms, Laserraptor
**Sprite Edit:** DeVloek
**Idea Base:** Tazer from WRW

 Description

Deals less damage than the Chainsaw, but stuns enemies. Ineffective against bosses.

&gt;**Download**
 [ ArchiveTazer(39 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1377-tazer&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  TEC-9

 Preview

![Tec9](https://www.realm667.com/images/content/repository/armory/Tec9.png "Tec9.png")

 Info

**Name:** TEC-9 **Class:** 2 **Type:** Hitscan **Palette:** Custom **Summon:** Tec9 **Ammo Type:** Clip **Powered Mode:** No **Added States:** No **ACS:** No

 Credits

**Submitted:** DoomDev667 **Decorate:** DoomDev667 **Sounds:** ScubaSteve **Sprites:** YukesVonFaust **Idea Base:** auto tec-9 smg

&gt;**Download**
[ ArchiveTec-9](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1306&category_slug=armory&Itemid=424) (41 KB)

####  Terminator Shotgun

 Preview

![TerminatorShotgun](https://www.realm667.com/images/content/repository/armory/TerminatorShotgun.png "TerminatorShotgun.png")

 Info

**Name:** Terminator Shotgun
**Class:** 3
**Type:** Hitscan
**Palette:** Custom
**Summon:** TerminatorShotgun
**Ammotype:** Shells
**AltFire:** No

 Credits

**Submitted:** BFGMajorMike
**Code:** JoeyTD, BFGMajorMike
**Sprites:** id software, Lossforwords, Navaro
**Sprite Edit:** BFGMajorMike
**Sounds:** CoD: MW2

&gt;**Download**
[ ArchiveTerminator Shotgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1385&category_slug=armory&Itemid=424) (503 KB)

####  ThermoNuker

 Preview

![ThermoNuker](https://www.realm667.com/images/content/repository/armory/ThermoNuker.png "ThermoNuker.png")

 Info

**Name:** ThermoNuker
**Class:** 5-7
**Type:** Projectile
**Palette:** Doom
**Summon:** ThermoNuker
**Ammo Type:** Hydrogen (Custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** GSC Game World, Valve, Wildweasel, Foxicity
**Sprites:** Banjo Software
**Sprite Edit:** Skelegant, DeVloek
**Idea Base:** Nuker from Hacx, Multi-Projectile Weapon from WRW

 Description

The Thermonuker launches devastating balls of thermonuclear fire. Use altfire to cycle through 3 different power levels.
A higher power level increases the damage and area of effect, but decreases the rate of fire and uses more hydrogen.

&gt;**Download**
[ ArchiveThermoNuker](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1378&category_slug=armory&Itemid=424) (113 KB)
*Updated Apr 27th, 2024*

####  Thompson SMG

 Preview

![ThompsonSMG](https://www.realm667.com/images/content/repository/armory/ThompsonSMG.png "ThompsonSMG.png")

 Info

**Name:** Thompson SMG
**Class:** Level 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** Thompson
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** XLightningStormL
**Code:** XLightningStormL
**Sounds:** Infinity Ward
**Sprites:** Captain Toenail, Chronoteeth, GAA1992, Bourbon Cowboy, Monolith, Id Software, YukesVonFaust, edgymemester
**Sprites Edit:** XLightningStormL, TheMightyHeracross (empty space removal)
**Idea Base:** WW2-era Thompson M1A1

 Description

The World War II-Vietnam Era classic, a sub-machine gun with a fast fire rate, decent damage, useful for short-medium ranges. Fits Vietnam, and World War II-era wads best.

&gt;**Download**
[ ArchiveThompson SMG](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1057&Itemid=) (20.2 KB)

####  Toaster

 Preview

![Toaster.png](https://www.realm667.com/images/content/repository/armory/Toaster.png "Toaster.png")

 Info

**Name:** Toaster
**Class:** 6
**Type:** Projectile
**Palette:** Custom
**Summon:** Toaster
**Ammo Type:** ToasterFuel (custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

 Submitted:** Captain Toenail **Code:** Captain Toenail
**GLDefs:** Captain Toenail
**Sounds:** Timesplitters, Serious Sam
**Sprites:** Explosion Generator, IPoG, Doom, Skulltag
**Sprite Edit:** Captain Toenail
**Idea Base:** Flamethrower weapons

 Description

This scorcher projects a face-melting wall of flame ahead of the user. Careful, this weapon will burn through your fuel reserves in no time at all.

&gt; **Download**
 [ ArchiveToaster(114 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=423-toaster&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  TOZ-34

 Preview

![TOZ-34](https://www.realm667.com/images/content/repository/armory/TOZ-34.png "TOZ-34.png")

 Info

**Name:** TOZ-34
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** TOZ34
**Ammo Type:** Shell
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Hyperix, Magmacow
**Sprites:** LossForWords, SAM61, Joblez, iD Software.

 Description

Double-barrel, high-quality Russian hunting shotgun.
It's longer barrel gives it a much tighter spread than most shotguns.
Primary fire fires each barrel individually. Secondary fires both at once, with doubled spread and recoil.
If you have only one shell in the chamber, the secondary fire fires the second barrel, effectively letting you roll shots in quick succession.
Tapping fire instead of holding it down lets you rapid-fire shots.

&gt;**Download**
 [ ArchiveTOZ-34(153 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1463-toz-34&category_slug=armory&Itemid=2715)

####  Translocator

 Preview

![Translocator](https://www.realm667.com/images/content/repository/armory/Translocator.png "Translocator.png")

 Info

**Name:** Translocator
**Class:** 1
**Type:** Projectile, Relocation
**Palette:** Doom
**Summon:** Translocator
**Ammo Type:** TLBeaconAmmo (Custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Digital Extremes
**Sprites:** DeVloek (based on concept art by Sly)
**Idea Base:** Unreal Tournament Translocator

 Description

The primary firemode launches a teleport beacon that bounces off walls but sticks to floors.
Using primary fire again will teleport the user to the beacon. It is possible to teleport while the beacon is still mid-air.
If the beacon ends up in an invalid location (ie. not enough space), the user is warned instead of teleported.
The secondary firemode retrieves the beacon back to the translocator. Same if the beacon is destroyed for some reason.
Telefragging and the damage dealt can be configured. Default damage value equals the player's health + armor value.
Monsters that are immune to blast damage (eg. Cyberdemon) cannot be telefragged.

&gt;**Download**
[ ArchiveTranslocator](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1339&category_slug=armory&Itemid=424) (39 KB)

####  Trenchgun

 Preview

![Trenchgun](https://www.realm667.com/images/content/repository/armory/Trenchgun.png "Trenchgun.png")

 Info

**Name:** Trenchgun
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** Trenchgun, TrenchgunVanilla
**Ammo Type:** Shell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sprites:** Sonik.O.Fan, Joblez, iD Software
**Sprite Edit:** LossForWords
**Sounds:** Fistful of Frags
**Idea base:** 1897 Trenchgun

 Description

The notorious beast of the trenches, now yours to use.
 Tap fire to slam-fire, with less accuracy, but more damage.
 Comes with reloadable, and vanilla versions.

&gt;**Download**
[ ArchiveTrenchgun](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1357&category_slug=armory&Itemid=424) (160 KB)

####  Trident Tri-Launcher

 Preview

![TridentTriLauncher](https://www.realm667.com/images/content/repository/armory/TridentTriLauncher.png "TridentTriLauncher.png")

 Info

**Name:** Trident Tri-Launcher
**Class:** 5
**Type:** Projectile
**Palette:** Doom
**Summon:** TripleLauncher
**Ammo Type:** TripleRocketAmmo, TripleRocketBox
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
**GLDefs:** GZDoom (lights.pk3)
**Sounds:** simon13666, Mozfoo, 18hiltc
**Sprites:** TimeSplitters (HUD weapon), Eriance (rocket), Doom
**Sprite Edit:** Captain Toenail
**Idea Base:** The rocket launcher from TimeSplitters

 Description

The Trident Tri-Launcher is rumoured to be an offshoot of the shoulder cannon from the UAC's classified Revenant program.
 While it may be less powerful than the conventional rocket launcher, it can fire a spread of three erratic missiles at once to devastating effect.

 Dodge that!

&gt;**Download**
[ ArchiveTrident Tri-Launcher](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1360&category_slug=armory&Itemid=424) (132 KB)

####  UAC Battle Rifle

 Preview

![UAC Battle Rifle](https://www.realm667.com/images/content/repository/armory/UACBattleRifle.png "UACBattleRifle.png")

 Info

**Name:** UAC Battle Rifle
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** UACBattleRifle
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** TyrannotitanFan
**Code:** TyrannotitanFan
**Sounds:** Firearms Source Team, Triune Digital, Navaro
**Sprites:** Mike12
**Idea Base:** Battle Rifle from Brutal Doom, Zombieman Rifle from Realm667

 Description

The good ol' UAC Standard Battle Rifle

&gt;**Download**
[ ArchiveUAC Battle Rifle](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1149&category_slug=armory&Itemid=424) (64 KB)
*Updated May 19th, 2024*

####  UAC Pistol

 Preview

![UACPistol](https://www.realm667.com/images/content/repository/armory/UACPistol.png "UACPistol.png")

 Info

**Name:** UAC Pistol **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** uacpistol **Ammotype:** Clip

 Credits

**Submitted:** TyrannotitanFan **Code:** TyrannotitanFan **Sprites:** Amuscaria **Sounds:** TyrannotitanFan, DICE **Idea Base:** Basic reloadable pistol

 Description

*Your trusty Glock-17-ish pistol*

&gt;**Download**
[ ArchiveUAC Pistol](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1294&category_slug=armory&Itemid=424) (177 KB)

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				<h3>Welcome Back</h3>
<p>Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.</p>
<p>If you encounter some bugs - visual or partical ones - please take the time to post them in our "<strong>Let us know</strong>" <a href="/kunena/let-us-know">forum</a>, so we can take care of it.</p>
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