##  Doom Style

##  Doom Style

No matter if you need better shotguns, faster chainguns, stronger plasmaguns, latest bfgs - everything's here. All Doom-kind weapons can be found here. *(needs doom hands to go in here if visible)*

####  Franchi SPAS-12

 Preview

![FranchiSPAS12](https://www.realm667.com/images/content/repository/armory/FranchiSPAS12.png "FranchiSPAS12.png")

 Info

**Name:** Franchi SPAS-12
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** SPAS12
**Ammo Type:** Shells
**Altfire:** Pump/Semi switch.
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sprites:** iD Software, Eurocom, Joblez, Valve, LossForWords
**Sounds:** Monolith

 Description

Chances are, you've seen this one before.
 Be it with a double-barrel mode or a picatinny rail, you could recognize that heatshield anywhere.
 While it's size and that tiny latch button make it a bit of a pain to handle, it's got 8 shots in the tube, good accuracy and good damage.
 Altfire chooses between pump or semi.
 Semi fires faster, at the cost of accuracy, while pump's slower, but it's spread is a lot tighter.
 Reloading on an empty mag requires you to rack that first shot in, so stay topped off if you wanna avoid that.

**Download**
 [ ArchiveFranchi SPAS12(181 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1457-franchi-spas12&category_slug=armory&Itemid=2715)

####  Freeze Rifle

 Preview

![freezerifle.png](https://www.realm667.com/images/content/repository/armory/freezerifle.png "freezerifle.png")

 Info

**Name:** Freeze Rifle **Class:** Level 6 **Type:** Projectile **Palette:** Doom **Summon:** FreezeRifle **Ammotype:** Cell **AltFire:** No

 Credits

 Submitted:** Xim **Code:** Xim, DeVloek (Zscript update) **Sprites:** Glen Payne &amp; Marshal Bostwick **Sounds:** Volition, TheDarkArchon
 **Idea Base:** Plasma Rifle edit from Osiris TC, Freeze Thrower from Duke Nukem 3D

**Download**
 [ ArchiveFreeze Rifle(49 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=242-freeze-rifle&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Gas Blower

 Preview

![GasBlower](https://www.realm667.com/images/content/repository/armory/GasBlower.png "GasBlower.png")

 Info

**Name:** Gas Blower
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** GasBlower
**Ammo Type:** FlammableGas (custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** Gothic, Captain Toenail
**GLDefs:** Gothic
**Sounds:** Raven Software (ShadowCaster, Hexen)
**Sprites:** Scuba Steve, Midway (Doom 64), Freedoom, Unsplash.com
**Sprite Edit:** Cardboard Marty, Gothic, Captain Toenail
**Idea Base:** Converting Cardboard Marty's Dust Blower into a Flammable Gas Blower

 Description

Blow toxic gas out of your arsenal, and then light the gas clouds on fire, using your lighter (altfire) or any explosive projectile.
Doesn't work underwater.

**Download**
[ ArchiveGas Blower(49 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1373-gas-blower&category_slug=armory&Itemid=2715) (49 KB)

####  Gatling Laser

 Preview

![GATLINGLASER](https://www.realm667.com/images/content/repository/armory/GATLINGLASER.png "GATLINGLASER.png")

 Info

**Name**: Gatling Laser
 **Class**: 6
 **Type**: Projectile
 **Palette**: Custom
 **Summon**: GatLaser
 **Ammo** Type: Cells
 **Altfire**: Nope
 **Powered Mode**: Nope
 **Added States;**: Nope

 Credits

**Submitted**: BadMojo
 **Decorate**: BadMojo
 **Sounds**: BadMojo
 **Sprites**: IdSoftware, BadMojo
 **Sprite Edit**: BadMojo
 **Idea Base**: I guess it reminds me of the gatling laser from fallout 4 but doom style
 **ACS**: Nope
 **ACS**: No

 Description

Fully Automatic Laser Gatling Gun. Deals less damage than the PlasmaGun, but has faster projeciles and a higher fire rate.

**Download**
[ ArchiveGatling Laser(127 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=973-gatling-laser&category_slug=armory&Itemid=2715) (127 KB)
Updated September 12th, 2016

####  Glock 18

 Preview

![Glock18.png](https://www.realm667.com/images/content/repository/armory/Glock18.png "Glock18.png")

 Info

**Name:** Glock 18
**Class:** 2
**Type:** Hitscan
**Palette:** Doom
**Summon:** Glock18
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** JoeyTD
**Decorate:** JoeyTD
**Sounds:** [Unknown]
**Sprites:** id Software, JoeyTD, Minigunner

**Download**
[ ArchiveGlock 18(36 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=559-glock-18&category_slug=armory&Itemid=2715) (36.6 KB)
Updated Jan 27th, 2014

####  Glock 19

 Preview

![Glock19](https://www.realm667.com/images/content/repository/armory/Glock19.png "Glock19.png")

 Info

**Name:** Glock 19 **Class:** 2 **Type:** Hitscan **Summon:** Glock **Ammo Type:** Clip

 Credits

**Submitted:** Boorka
**Code:** Boorka **Sounds:** Bethesda Softworks **Sprites:** World Of Guns: Gun Dissasembly **Sprite Edit:** Boorka

 Description

Glock 19, a sidearm alternative to vanilla pistol.

**Download**
 [ ArchiveGlock19(82 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1297-glock19&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Glock 21

 Preview

![Glock21](https://www.realm667.com/images/content/repository/armory/Glock21.png "Glock21.png")

 Info

**Name:** Glock21 **Class:** 2 **Type:** Hitscan **Palette:** Custom\Doom **Summon:** Glock21 **Ammo Type:** Clip **Altfire:** No **Powered Mode:** No **Reload/Zoom:** Yes

 Credits

**Submitted:** HawkwithGlock **Code:** HawkwithGlock, Gothic **GLDefs:** N\A **Sounds:** Ubisoft **Sprites:** TorridGristle, Capcom **Sprite Edit:** HawkwithGlock, Gothic

**Download**
 [ ArchiveGlock21(157 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1129-glock21&category_slug=armory&Itemid=2715) (157 KB)

####  Grenade Launcher

 Preview

![STGrenadeLauncher](https://www.realm667.com/images/content/repository/armory/STGrenadeLauncher.png "STGrenadeLauncher.png")

 Info

**Name:** Grenade Launcher
**Class:** 5
**Type:** Projectile
**Palette:** Doom
**Summon:** STGrenadeLauncher
**Ammo Type:** RocketAmmo
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly
**Code:** The Skulltag Team, Ghastly (ZScript conversion)
**GLDefs:** The Skulltag Team
**Sounds:** The Skulltag Team
**Sprites:** Seth Gorden
**Idea Base:** Quake series' Grenade Launcher

**Download**
 [ ArchiveGrenade Launcher(47 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=373-grenade-launcher&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Grenade Launcher (KDiZD)

 Preview

![GrenadeLauncher(KDiZD)](https://www.realm667.com/images/content/repository/armory/GrenadeLauncher(KDiZD).png "GrenadeLauncher(KDiZD).png")

 Info

**Name:** Grenade Launcher (KDiZD)
**Class:** 6
**Type:** Projectile
**Palette:** Custom
**Summon:** KDIZDGrenadeLauncher
**Ammo Type:** RocketAmmo
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly
**Code:** TheDarkArchon, Ghastly (ZScript conversion)
**GLDefs:** Ghastly
**Sounds:** Valve Software, FreeDoom
**Sprites:** Nmn

**Download**
[ ArchiveGrenade Launcher (KDiZD)(56 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=406-grenade-launcher-kdizd&category_slug=armory&Itemid=2715) (56.9 KB)
Updated Sep 1st, 2020

####  Hand Cannon

 Preview

![HandCannon](https://www.realm667.com/images/content/repository/armory/HandCannon.png "HandCannon.png")

 Info

**Name:** Hand Cannon **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** HandCannon **Ammo Type:** none **Altfire:** No **Powered Mode:** No **Added States:** No

 Credits

**Submitted:** TyrannotitanFan
**Code:** TyrannotitanFan
**Sprites:** Neccronixis
**GLDEFs:** RichardDS90
**Sounds:** Navaro
**Idea Base:** Pistol from DOOM (2016)

**Download**
 [ ArchiveHand Cannon(268 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1156-handcannon&category_slug=armory&Itemid=2715)
*Updated Sep 8th, 2024*

####  Hand Grenade

 Preview

 ![HandGrenade.png](https://www.realm667.com/images/content/repository/armory/HandGrenade.png "HandGrenade.png")

 Info

 **Name:** Hand Grenade **Class:** Level 5 **Type:** Projectile **Palette:** Doom **Summon:** HandGrenade **Ammotype:** HandGrenadeAmmo **AltFire:** No

 Credits

 Submitted:** Xim **Decorate:** Froon **Sprites:** Lobotomy Software, Edited by NeoWorm **Sounds:** Lobotomy Software **Idea Base:** Hand Grenades from PowerSlave

 **Download**
 [ ArchiveHandGrenade(70 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=254-handgrenade&category_slug=armory&Itemid=2715) (70KB)

####  Heavy Carbine

 Preview

![HeavyCarbine](https://www.realm667.com/images/content/repository/armory/HeavyCarbine.png "HeavyCarbine.png")

 Info

**Name**: Heavy Carbine
 **Class**: 4
 **Type**: Projectile
 **Palette**: Doom
 **Summon**: HeavyCarbine, BloodyCarbine, Bloodycarbineguy
 **Ammotype**: Clip
 **AltFire**: Yes
 **Note**: Requires zdoom 2.8.1 or later

 Credits

**Submitted**: Skelegant
 **Code**: Skelegant, ozymandias81
 **Gldefs**: Skelegant
 **Sprites**: Id Software, Uboa, Wildweasel (puff sprites), David G.
 **Sprites** Edit: Skelegant
 **Sounds**: Id Software, FatSoundEffects's ([www.freesfx.co.uk/sfx/knife?p=2](http://www.freesfx.co.uk/sfx/knife?p=2))

 Description

This bad girl's ready to whup some demon tush! Mow down foes with streams of hot lead, or skewer them with the twin bayonets.
 Comes with an impaled corpse, complete with removable carbine (just press use to haul it out and start shootin'). The "salvaged" carbine has lower accuracy due to its battle-wear.

**Download**
 [ ArchiveHeavy Carbine(83 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=977-heavy-carbine&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Heavy Chaingun

 Preview

![Heavy Chaingun](https://www.realm667.com/images/content/repository/armory/HChaingun.png "HChaingun.png")

 Info

 **Class:** 6
**Type:** Hitscan
**Palette:** Doom
**Summon:** HeavyChaingun
**Ammo Type:** Clip
**AltFire:** Yes
**Powered Mode:** No
**Added States:** No
**ACS:** No

 Credits

 **Submitted:** Z86
**Decorate:** Z86
**Sounds:** Raven Software (Quake 4)
**Sprites:** Eriance
**Sprite Edit:** Z86 (In-between frames)
**Idea Base:** Quake 2 and Unreal Tournament Chaingun

 **Download**
[ ArchiveHeavy Chaingun(54 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=760-heavy-chaingun&category_slug=armory&Itemid=2715) (54KB)

####  Heavy Machinegun

 Preview

![HeavyMachinegun](https://www.realm667.com/images/content/repository/armory/HeavyMachinegun.png)

 Info

 **Name:** Heavy Machinegun
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** HMachinegun
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** HellCattX
**Decorate:** HellCattX
**Sprites:** ID Software
**Sounds:** Firearms 3.0 PKM
**Sprite Edit:** HellCattX
**Idea Base:** Machineguns

 Description

The UAC Heavy machine gun, developed for Light Vehicles, has been removed from one found its way to you!

 **Download**
 [ ArchiveHeavy Machinegun(20 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=803-heavy-machinegun&category_slug=armory&Itemid=2715) (20KB)

####  Heavy Rifle

 Preview

 ![HeavyRifle.png](https://www.realm667.com/images/content/repository/armory/HeavyRifle.png "HeavyRifle.png")

 Info

 **Name:** Heavy Rifle **Class:** Level 3 **Type:** Projectile **Palette:** Doom **Summon:** HeavyRifle **Ammotype:** Clip **AltFire:** No

 Credits

 Submitted:** Xim **Decorate:** ZChronos **Sprites:** id Software **Sounds:** Unknown

 **Download**
 [ ArchiveHeavyRifle(36 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=255-heavyrifle&category_slug=armory&Itemid=2715) (36KB)

####  Hellstorm Cannon

 Preview

![HellstormCannon](https://www.realm667.com/images/content/repository/armory/HellstormCannon.png "HellstormCannon.png")

 Info

**Name:** HellStorm Cannon
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** HellStormCannon
**Ammo Type:** ImpactGrenade (Custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon
**Sounds:** Epic Games, The Funktasm
**Sprites:** Eriance, KDiZD Team (Projectile)
**Sprite Edit:** Ghastly_dragon, Infernus, Xaser
**Idea Base:** Fallout 3's Experimental MIRV.

 Description

The HellStorm fires a cluster of impact grenades. Individually, each impact grenade has only half the explosive potential of a rocket, but the entire cluster has a total of four times the yield, easily able to clear a swarming group or a more powerful demon with a single shot.

The drawback is that the weapon takes some skill to fire correctly. One mis-fire could smear a careless marine across the walls, and the spread itself it difficult to aim correctly. It also has a reload time greater than that of the rocket launcher, and must reload after every shot.

**Download**
[ ArchiveHellstorm Cannon(57 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=508-hellstorm-cannon&category_slug=armory&Itemid=2715) (57.2 KB)
Updated Sep 1st, 2020

####  Hotchkiss M1914

 Preview

![Hotchkiss](https://www.realm667.com/images/content/repository/armory/Hotchkiss.png "Hotchkiss.png")

 Info

**Name:** Hotchkiss M1914
**Class:** 4
**Type:** Hitscan
**Palette:** Custom
**Summon:** HotchkissHMG
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor Modification:** No
**ACS:** No

 Credits

**Submitted:** BFGMajorMike
**Code:** BFGMajorMike
**Sounds:** Call of Juarez Bound in Blood
**Sprites:** BFGMajorMike
**Idea Base:** The Project im doing, the Doughboys in WWI (God bless the USMC)

 Description

One combatant may have arrived late, but not too late to be able to change the outcome of the war. Unexpectedly, it seems that this unit is actually excited about entering the conflict. And that unit is you. Thanks to the ingenious Hotchkiss et Cie company, you can now wield this beaut, but instead of clips, you use a box for sustained fire, high damage but chews up ammo fast. And while your allies are in retreat, hell has just arrived.

**Download**
[ ArchiveHotchkiss HMG(94 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1394-hotchkiss-hmg&category_slug=armory&Itemid=2715) (69 KB)
*Updated Apr 26th, 2024*

####  Hunting Rifle

 Preview

![HuntingRifle](https://www.realm667.com/images/content/repository/armory/HuntingRifle.png "HuntingRifle.png")

 Info

**Name:** Hunting Rifle
**Class:** 4-5
**Type:** (Scoped)Hitscan
**Palette:** Doom
**Summon:** HuntingRifle
**Ammo Type:** Clip
**Altfire:** "Activates/Changes The Zoom For/Deactivates" The Scope
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** TODM
**Decorate:** TODM
**GLDefs:** N/A
**Sounds:** VALVe
**Sprites:** TODM
**Sprite Edit:** TODM
**Idea Base:** Left 4 Dead 2 Hunting Rifle

 Description

A Scoped Sniper Rifle with variable Zoom

 **Download**
[ ArchiveHunting Rifle(90 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=719-hunting-rifle&category_slug=armory&Itemid=2715) (90.6 KB)

####  Ice Crystal Gun

 Preview

![IceCrystalGun](https://www.realm667.com/images/content/repository/armory/IceCrystalGun.png "IceCrystalGun.png")

 Info

**Name:** Ice Crystal Gun
**Class:** 5
**Type:** Projectile
**Palette:** Custom
**Summon:** CrystalGun
**Ammo Type:** CrystalAmmo (custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Daniel, Kan3, Sir Robin, Captain Toenail
**GLDefs:** lights.pk3, Captain Toenail
**Sounds:** Unknown (wrw.wad)
**Sprites:** DukeNukem3D, Heretic, Hexen, HacX, Daniel, Marty Kira, Sgt_Mark_IV, Craneo
**Sprite Edit:** Captain Toenail
**Idea Base:** Daniel's Crystal Gun from the Weapons Resource Wad.

 Description

Daniel's Ice Crystal Gun from the Weapons Resource Wad. Now with new graphics, effects and a kick attack!

 This frigid weapon thrusts spikes of magical crystalline ice towards the enemy. These will seek out and embed themselves in their target, before promptly exploding, dealing additional ice damage.

**Download**
[ ArchiveIce Crystal Gun(160 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1371-ice-crystal-gun&category_slug=armory&Itemid=2715) (160 KB)

####  iGun

 Preview

 ![iGun.png](https://www.realm667.com/images/content/repository/armory/iGun.png "iGun.png")

 Info

 **Name:** iGun **Class:** Level 2 **Type:** Hitscan **Palette:** Doom **Summon:** iGun **Ammotype:** Clip **AltFire:** No

 Credits

 Submitted:** Xim **Decorate:** Xim **Sprites:** Apple(?), iD Software **Sounds:** 3D Realms **Idea Base:** Gun from those "shoot the iPod" pop-ups

 **Download**
 [ ArchiveiGun(8 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=315-igun&category_slug=armory&Itemid=2715) (8KB)

####  Impactor Gauntlet

 Preview

![ImpactorGauntlet](https://www.realm667.com/images/content/repository/armory/ImpactorGauntlet.png "ImpactorGauntlet.png")

 Info

**Name:** Impactor Gauntlet **Class:** 1 **Type:** Melee **Palette:** Doom **Summon:** Impactor **Ammo Type:** None **Powered Mode:** No **Added States:** No **ACS:** No

 Credits

**Submitted:** TheDoomedArchvile **Code:** TheDoomedArchvile **Sounds:** Capcom **Sprites:** HacX **Sprite Edit:** TheDoomedArchvile **Idea Base:** Big mechanical punchy arm

 Description

The Impactor Gauntlet was created with the aim to give space marines a perminent powerful melee weapon in case they run out of ammo. This heavy beast packs a serious punch which can knock back some foes when up close. This weapon also includes a boost thruster which allows the wearer to speed forward a ways to cross gaps and hit enemies multiple times, but deals significantly less damage. With careful timing, the primary fire can even punch away projectiles!

**Download**
[ ArchiveImpactor Gauntlet(97 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1163-impactor-gauntlet&category_slug=armory&Itemid=2715) (97 KB)

####  Infantry Rifle

 Preview

![InfantryRifle](https://www.realm667.com/images/content/repository/armory/InfantryRifle.png "InfantryRifle.png")

 Info

**Name:** Infantry Rifle
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** InfantryRifle
**Ammo Type:** Ammo30(Custom)

 Credits

**Submitted:** Joblez
**Code:** Joblez
**Sounds:** Joblez, Cauldron, Infinity Ward
**Sprites:** Tripwire, Joblez, Cardboard Marty, Fahran, Id Software
**Sprite Edit:** Joblez
**Idea Base:** M1 Garand from Call of Duty 2

 Description

Worn from generations of continuous use, the Infantry Rifle is an iconic and reliable service weapon. In practice, it's fairly accurate with decent damage, effective in both close and relatively far ranges. The only major trade-off is the rifle's limited clip capacity, which requires the weapon to be reloaded every eight rounds.

**Download**
 [ ArchiveInfantry Rifle(96 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1328-infantry-rifle&category_slug=armory&Itemid=2715)
*Updated Feb 17th, 2026*

####  Insane Plasma Array

 Preview

![InsanePlasmaArray](https://www.realm667.com/images/content/repository/armory/InsanePlasmaArray.png "InsanePlasmaArray.png")

 Info

**Name:** Insane Plasma Array
**Class:** 7
**Type:** Projectile
**Palette:** Custom
**Summon:** InsanePlasmaArray
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Kirby, Captain Toenail
**GLDefs:** Captain Toenail
**Sounds:** SamsterBirdies, GreenFireSound, CmdRobot, Pixabay, Quake3, Doom3
**Sprites:** Doom, Doom Beta, ROTT, Exhumed, Kirby, Unknown (wrw.wad)
**Sprite Edit:** Captain Toenail
**Idea Base:** Kirby's Insanity Plasma Rifle from the Weapons Resource Wad

 Description

Four supercharged plasmaguns are welded together to create this monstrous beast. Careful, this cannon can easily overheat with sustained use!

**Download**
[ ArchiveInsane Plasma Array(492 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1374-insane-plasma-array&category_slug=armory&Itemid=2715) (492 KB)
*Updated Mar 28th, 2024*

####  Ionspray

 Preview

![IonSpray.png](https://www.realm667.com/images/content/repository/armory/IonSpray.png "IonSpray.png")

 Info

 **Name:** Ionspray **Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** Ionspray
**Ammotype:** Cell
**Altfire:** None
**Powered Mode:** None

 Credits

**Submitted:** Ghastly_dragon
**Code:** Ghastly_dragon, dolores49, RichardDS90 (ZScript Conversion)
**GLDefs:** Ghastly_dragon
**Sprites:** Id Software, Apogee, Xaser, Vader
**Sounds:** Id Software

 **Download**
 [ ArchiveIonspray(50 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=381-ionspray&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Karasawa

 Preview

![Karasawa](https://www.realm667.com/images/content/repository/armory/Karasawa.png "Karasawa.png")

 Info

**Name:** Karasawa
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** Karasawa
**Ammo Type:** KarasawaCell (Custom)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly, DeVloek (Update)
**Code:** Mechadon, Ghastly (ZScript conversion), DeVloek (Update)
**Sounds:** Unknown, Mechadon
**Sprites:** Amuscaria, Mechadon (Pickup sprite base)
**Idea Base:** Karasawa from Armored Core

**Download**
 [ ArchiveKarasawa(81 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=239-karasawa&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Knife

 Preview

![knife.png](https://www.realm667.com/images/content/repository/armory/knife.png "knife.png")

 Info

**Name:** Combat Knife **Class:** Level 1 **Type:** Melee **Palette:** Doom **Summon:** Knife **Ammotype:** None **AltFire:** No

 Credits

 Submitted:** Xim **Code:** Xim **Sprites:** ScubaSteve **Sounds:** Unknown

**Download**
 [ ArchiveKnife(25 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=247-knife&category_slug=armory&Itemid=2715) (25 KB)
*Updated Dec 3rd, 2023*

####  LandMine Layer

 Preview

![LandMineLayer](https://www.realm667.com/images/content/repository/armory/LandMineLayer.png "LandMineLayer.png")

 Info

**Name:** Land Mines
**Class:** 5
**Type:** Projectile, Proximity
**Palette:** Doom
**Summon:** LandMineLayer
**Ammo Type:** MineAmmo (custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** Yes

 Credits

**Submitted:** Gothic
**Code:** Gothic
**GLDefs:** Gothic
**Sounds:** LucasArts (Dark Forces), id Software (Quake 2)
**Sprites:** LucasArts (Dark Forces), Gothic
**Sprite Edit:** Gothic
**Idea Base:** Land Mines from Stronghold

**Download**
[ ArchiveLandMine Layer(67 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=717-landmine-layer&category_slug=armory&Itemid=2715) (67.7 KB)
Updated Jun 24th, 2020

####  Laser Cannon

 Preview

![LaserCannon](https://www.realm667.com/images/content/repository/armory/LaserCannon.png "LaserCannon.png")

 Info

**Name:** Laser Cannon
**Class:** 6
**Type:** Projectile
**Palette:** Doom
**Summon:** LaserCannon, QuakeLaserCannon
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Karltroid51
**Code:** Karltroid51
**Sounds:** id Software (Quake)
**Sprites:** Captain J
**Idea Base:** Scourge of Armagon's Laser Cannon

 Description

A high rate-of-fire cannon which fires laser bolts that ricochet off walls up to 3 times. Works best indoors where there are surfaces for the bolts to bounce off, and not recommended for outdoor use. Goes in the chaingun slot. Comes with a variant that's colored like Quake weapons.

**Download**
[ ArchiveLaser Cannon(87 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1072-laser-cannon&category_slug=armory&Itemid=2715) (87.4 KB)

####  Lazer Rifle

 Preview

![LazerRifle](https://www.realm667.com/images/content/repository/armory/LazerRifle.png "LazerRifle.png")

 Info

**Name:** Lazer Rifle
**Class:** 6
**Type:** Rail, Projectile
**Palette:** Doom
**Summon:** LazerRifle
**Ammo Type:** Cell
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** MaxPower8905, Gothic
**GLDefs:** Gothic
**Sounds:** Volition (Descent), Blizzard (Starcraft)
**Sprites:** Amuscaria, Raven Software (Cyclones)
**Sprite Edit:** Gothic
**Idea Base:** The Rapid Lazer Rifle from the WRW

**Download**
[ ArchiveRapid Lazer Rifle(76 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1375-rapid-lazer-rifle&category_slug=armory&Itemid=2715) (76 KB)

####  Light Machinegun

 Preview

![LightMachinegun](https://www.realm667.com/images/content/repository/armory/LightMachinegun.png)

 Info

**Name:** Light Machinegun
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** Machinegun
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Added States:** No

 Credits

**Submitted:** HellCattX
**Decorate** HellCattX
**Sprites:** ID Software
**Sounds:** Firearms 3.0 PKM
**Sprite Edit:** HellCattX
**Idea Base:** Machineguns

 Description

The UAC light machine gun, developed for Light support for troops, has found its way to you!

**Download**
[ ArchiveLight Machinegun(25 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=804-light-machinegun&category_slug=armory&Itemid=2715) (25KB)

####  M16

 Preview

![M16.png](https://www.realm667.com/images/content/repository/armory/M16.png "M16.png")

 Info

**Name:** M16 **Class:** 4 **Type:** Hitscan **Palette:** Doom **Summon:** M16 **Ammotype:** Clip **AltFire:** No
**Powered Mode:** No
**Added States:** No

 Credits

 Submitted:** JoeyTD **Decorate:** Xim
 **Sprites:** Terminator Rampage
 **Sounds:** Unknown
**Sprite Edit:** JoeyTD, Xim

**Download**
 [ ArchiveM16(114 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=514-m16&category_slug=armory&Itemid=2715) (117KB)
Updated May 29th, 2011

####  M16 (Vanilla)

 Preview

![VanillaM16](https://www.realm667.com/images/content/repository/armory/BFM16.png "VanillaM16.png")

 Info

**Name:** M16 (Vanilla)
**Class:** 4
**Type:** Hitscan
**Summon:** VM16
**Ammo Type:** Clip
**Palette:** Doom
**GLDefs:** No

 Credits

**Submitted:** Okgo5555
**Code:** Okgo5555
**Sounds:** OKgo555
**Sprites:** Id Software, Luchador (model), adapted by Sgt_Mark_IV
**Sprite Edit:** Okgo5555

 Description

This is a more Vanilla DooM styled M16 Assault Rifle. It shoots in COD style 3-round bursts and is fully automatic when holding down the trigger.

**Download**
 [ ArchiveVanilla M16(30 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1370-vanilla-m16&category_slug=armory&Itemid=2715)
*Updated Sep 28th, 2024*

####  M16A1

 Preview

![M16A1](https://www.realm667.com/images/content/repository/armory/M16A1.png "M16A1.png")

 Info

**Name:** M16A1
**Class:** 6
Type: Hitscan/Explosive
**Palette:** Doom
**Summon:** M16A1, 556Clip, 556ClipBox
**Ammo Type:** M16 Clips (custom), Rockets
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Universal, Remedy, Magmacow, LossForWords
**Sprites:** LossForWords, TG5, Joblez

 Description

When a plasma weapon fails to do the job, this little friend right here might just be what you need.
Decently accurate, with good firerate and excellent damage, and a nasty little surprise under the barrel.
Altfire quickly deploys the underslung M203 launcher, just in case you need something a little stronger to thin the herd. The ACTORS folder contains two versions.
One counts the reserve ammo and magazine ammo as two separate resource pools,
and one counts the reserve ammo and magazine ammo as the same, akin to DN3D's Pistol and Shadow Warrior's Uzis.

**Download**
 [ ArchiveM16A1(421 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1462-m16a1&category_slug=armory&Itemid=2715)

####  M40A1 Sniper Rifle

 Preview

![M40A1SniperRifle.png](https://www.realm667.com/images/content/repository/armory/M40A1SniperRifle.png "M40A1SniperRifle.png")

 Info

 **Name:** M40A1 **Class:** 6 **Type:** Hitscan **Palette:** Custom **Summon:** M40Rifle **Ammotype:** M40762Ammo **AltFire:** Yes
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** TODM **Decorate:** TODM **Sprites:** HL:OpFor, TODM
  **Sounds:** Valve
 **Sprite Edit:** Cory Whittle, TheDarkArchon, TODM
 **Idea Base:** Left 4 Dead 2/CS:S/HL:OpFor "AWP"

 **Download**
 [ ArchiveM40A1 Sniper Rifle(160 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=600-m40a1-sniper-rifle&category_slug=armory&Itemid=2715) (140KB)

####  M79

 Preview

![M79.png](https://www.realm667.com/images/content/repository/armory/M79.png "M79.png")

 Info

 **Name:** M79 **Class:** 5 **Type:** Projectile **Palette:** Custom **Summon:** M79 **Ammotype:** M79Ammo **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

**Submitted:** TODM
Code:** TODM, Gothic (Zscript conversion) **Sprites:** 'Nam
  **Sounds:** Valve
**Sprite Edit:** TODM, Mike12, Gothic
 **Idea Base:** "Thumper" From MW2, GL from Left 4 Dead, An Arched Grenade Luancher that Explodes On Impact

 **Download**
 [ ArchiveM79(91 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=598-m79&category_slug=armory&Itemid=2715)
*Updated Feb 17th, 2026*

####  M79 'Pirate Pistol'

 Preview

![M79PiratePistol](https://www.realm667.com/images/content/repository/armory/M79PiratePistol.png "M79PiratePistol.png")

 Info

**Name:** M79 'Pirate Pistol'
**Class:** 5
**Type:** Projectile/Explosive
**Palette:** Doom
**Summon:** M79Pirate
**Ammo Type:** RocketAmmo (Reserve), M79Loaded (Magazine)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Navarro, Magmacow, Warner Bros
**Sprites:** Danger Close, YukesVonFaust, Sonik.o.fan, Gifty, id Software
**Sprite Edit:** LossForWords

 Description

The 60's classic, sawed to it's bare essentials for the modern age.
Fires a grenade that flies at an arc, and explodes in a wide radius, pushing back enemies.

**Download**
[ ArchiveM79 Pirate Pistol(128 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1415-m79-pirate-pistol&category_slug=armory&Itemid=2715) (128 KB)

####  Machine Gun

 Preview

![machinegun.png](https://www.realm667.com/images/content/repository/armory/machinegun.png "machinegun.png")

 Info

 **Name:** Machinegun **Class:** Level 4 **Type:** Hitscan **Palette:** Doom **Summon:** Machinegun **Ammotype:** Clip **AltFire:** No

 Credits

 Submitted:** Captain Toenail **Decorate:** Captain Toenail **Sprites:** id Software **Sprites** Edit: Captain Toenail **Sounds:** FreeDoom **Idea Base:** Quake 2 Machinegun

 **Download**
 [ ArchiveMachineGun(19 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=233-machinegun&category_slug=armory&Itemid=2715)(19KB)
Updated Aug 3rd, 2021

####  Mag .60

 Preview

![Mag60.png](https://www.realm667.com/images/content/repository/armory/Mag60.png "Mag60.png")

 Info

**Name:** Mag .60 **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** Mag60 **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** ProjectAngel **Code:** ProjectAngel
  **Sprites:** 3D Realms
  **Sounds:** ID Software
 **Sprite Edit:** Zero Prophet
 **Idea Base:** Mag .60 pistol from the Turok games

 **Download**
 [ ArchiveMag .60(36 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=521-mag60&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Magnum Revolver

 Preview

![MagnumRevolver](https://www.realm667.com/images/content/repository/armory/MagnumRevolver.png "MagnumRevolver.png")

 Info

**Name:** Magnum Revolver **Class:** 2 **Type:** Hitscan **Palette:** Doom **Summon:** Magnum **Ammotype:** Ammo44 (custom) **AltFire:** No **Powered Mode:** No **Brightmaps:** No **Added States:** Yes **ACS:** No

 Credits

**Submitted:** Deon **Zscript:** Deon **Sounds:** Uzver, Lippeth **Sprites:** Doom Nukem, Carbine Dioxide, Deon, KDiZD team **Sprite Edit:** Deon

**Download**
[ ArchiveMagnum Revolver(226 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1160-magnumrevolver&category_slug=armory&Itemid=2715) (226 KB)
*Updated Dec 7th, 2021*

####  Mancubus Arm

 Preview

![MancubusArm.png](https://www.realm667.com/images/content/repository/armory/MancubusArm.png "MancubusArm.png")

 Info

**Name:** Mancubus Arm **Class:** Level 6 **Type:** Projectile **Palette:** Doom **Summon:** MancubusArmGenerator **Ammotype:** DemonBlood **AltFire:** No **Akimbo:** Yes

 Credits

 Submitted:** Xim **Code:** Xim **Sprites:** Scuba Steve, id Software
**GLDefs:** Xim **Sounds:** id Software **Idea Base:** Mancubus from DooM II

 **Download**
 [ ArchiveMancubusArm(103 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=256-mancubusarm&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Melter

 Preview

![Melter](https://www.realm667.com/images/content/repository/armory/Melter.png "Melter.png")

 Info

**Name:** Melter
**Class:** 6
**Type:** Beam
**Palette:** Doom
**Summon:** Melter, MelterHeatsink
**Ammo Type:** Cell
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Aegersum, Reinsamba, Wildweasel, Verum384, DeVloek
**Sprites:** Zrrion, id Software, DeVloek
**Sprite Edit:** DeVloek
**Idea Base:** Thunderbolt from Quake

 Description

Originally developed by the UAC as a mining tool, they quickly realised the Melter's deadly potential.
Powered by standard UAC cell packs, it fires a highly concentrated plasma beam within a limited range.
The weapon is prone to overheating, the built-in display will warn the user of high temperatures.
If the temperature reaches dangerous levels, the weapon will shut down until it has cooled off.
Allows installation of up to 3 heatsinks, each heatsink will prolong the firing duration by 33%.
Heatsinks will be automatically installed when picked up.

**Download**
[ ArchiveMelter(112 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1354-melter&category_slug=armory&Itemid=2715) (112 KB)

####  MG-45

 Preview

![MG45](https://www.realm667.com/images/content/repository/armory/MG45.png "MG45.png")

 Info

**Name:** MG-45
**Class:** 4
**Type:** Hitscan
**Palette:** Custom
**Summon:** MG45
**Ammotype:** HBAmmo (custom)
**AltFire:** No

 Credits

**Submitted:** Doomperson 999
**Code:** Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54
**Sprites:** Blackmore1014, Demirgon, willkuer
**Sounds:** ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC
**Idea Base:** Einheitsmaschinengewehr (The Universal Machine Gun Concept).

 Description

In 1944, the material shortages of the Third Reich led to the development of a newer material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage.

**Download**
[ ArchiveMG-45(396 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1399-mg45&category_slug=armory&Itemid=2715) (396 KB)

####  Micro Uzi

 Preview

![Micro Uzi](https://www.realm667.com/images/content/repository/armory/MicroUzi.png "MicroUzi.png")

 Info

 **Class:** 2
**Type:** Hitscan
**Palette:** Doom
**Summon:** MicroUzi
**Ammo Type:** Clip
**AltFire:** No
**Powered Mode:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail, RichardDS90 (ZScript Conversion)
**GLDEFs:** RichardDS90 (Brightmaps)
**Sprites:** Captain Toenail
**Sprite Edit:** Captain Toenail
**Sounds:** FreeDoom

 **Download**
 [ ArchiveMicro Uzi(15 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=761-micro-uzi&category_slug=armory&Itemid=2715)
*Updated Feb 20th, 2026*

####  Minigun

 Preview

![minigun](https://www.realm667.com/images/content/repository/armory/minigun.png "minigun.png")

 Info

**Name:** Minigun
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** STMinigun
**Ammo Type:** Clip
**Altfire:** No
**Brightmaps:** No
**Powered Mode:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667, RichardDS90 (pk3 update)
**Code:** Skulltag, Ghastly (ZScript conversion)
**Sounds:** Espi
**Sprites:** id Software
**Sprites Edit:** Espi, Scuba Steve
**Idea Base:** Chaingun from Doom

**Download**
[ ArchiveMinigun(21 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=225-minigun&category_slug=armory&Itemid=2715) (21 KB)
*Updated Mar 22nd, 2024*

####  Mismatched Pistols

 Preview

![MismatchedPistols](https://www.realm667.com/images/content/repository/armory/MismatchedPistols.png "MismatchedPistols.png")

 Info

**Name:** Mismatched Pistols
**Class:** 2 or 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** Pistols
**Ammo Type:** Clip
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor Modifications:** No
**ACS:** No

 Credits

**Submitted:** ctlcdn
**Code:** ctlcdn
**Sounds:** Valve
**Sprites:** Jredalert, Millenia, Kimono, Thanez, Naky, MG, Kais, LAM, Dayofdefeat123, Teh Snake, CadeOpreto, PillowBlaster, and ID Software
**Sprite Edit:** ctlcdn
**Idea Base:** Very loosely based on Dante's Ebony &amp; Ivory pistols from Devil May Cry

 Description

A pair of mismatched pistols, miraculously they use the same ammunition. The pistol on the right is rather accurate and hits with moderate force, taking most small demons down in a few shots. On the other hand, while the left pistol lacks in firepower it has a deadly, albeit inaccurate, 3-shot burst firemode. You are able to reload them at lightning speed, so reloading them, albeit tedious, shouldn't be much of an issue.

**Download**
[ ArchiveMismatched Pistols(593 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1137-mismatched-pistols&category_slug=armory&Itemid=2715) (594 KB)

####  Model 1887

 Preview

![Model 1887](https://www.realm667.com/images/content/repository/armory/Model1887.png "Model1887.png")

 Info

 Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** Model1887
**Ammo Type:** Shell
**AltFire:** No
**Powered Mode:** No
**Added States:** No
 **ACS:** No

 Credits

 **Submitted:** JoeyTD
**Decorate:** JoeyTD
**Sprites:** Id software, JoeyTD
Sounds:** CoD: MW2

 **Download**
[ ArchiveModel 1887(41 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=762-model-1887&category_slug=armory&Itemid=2715) (42KB)

####  MP40

 Preview

![MP40.png](https://www.realm667.com/images/content/repository/armory/MP40.png "MP40.png")

 Info

**Name:** MP40 **Class:** 4 **Type:** Hitscan **Palette:** Doom **Summon:** MP40 **Ammotype:** Clip **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Captain Toenail **Code:** Captain Toenail **Sprites:** Apogee Software, Id Software
  **Sounds:** Gray Matter Interactive
 **Sprite Edit:** Captain Toenail

 **Download**
[ ArchiveMP40(24 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=599-mp40&category_slug=armory&Itemid=2715) (24 KB)
*Updated Dec 6th, 2023*

####  MP5

 Preview

![MP5.png](https://www.realm667.com/images/content/repository/armory/MP5.png "MP5.png")

 Info

**Name:** MP5
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** MP5, SuppressedMP5
**Ammo Type:** Clip
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** JoeyTD, MagicWazard (suppressed)
**Decorate:** JoeyTD, Ghastly, MagicWazard (suppressed)
**Sounds:** Urban Terror, Call of Duty (suppressed)
**Sprites:** JoeyTD, NeuralStunner
**Sprite Edit:** MagicWazard
**Idea Base:** Far Cry 2, GoldenEye 007

 Description

Two versions are included: a standard and suppressed.

 **Download**
[ ArchiveMP5(32 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=684-mp5&category_slug=armory&Itemid=2715) (32.1 KB)
Updated Dec 30th, 2014

####  MP5kSD

 Preview

![MP5kSD](https://www.realm667.com/images/content/repository/armory/MP5kSD.png "MP5kSD.png")

 Info

**Name:** MP5kSD
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** MP5kSD
**Ammo Type:** Clip (Reserve), MP5Loaded (Magazine)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Magmacow, Remedy
**Sprites:** City Interactive, JoeyTD, id Software, Monolith, 3D Realms, Joblez
**Sprite Edit:** LossForWords

 Description

A compact german submachinegun, completely suppressed.
Altfire swaps between modes, Auto, Burst and Semi, with increasing accuracy for each mode.
Holds 30 in the magazine.
Comes with a slap.

**Download**
[ ArchiveMP5kSD(169 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1416-mp5ksd&category_slug=armory&Itemid=2715) (169 KB)

####  Nailgun (MG)

 Preview

![Nailgun(MG).png](https://www.realm667.com/images/content/repository/armory/Nailgun(MG).png "Nailgun(MG).png")

 Info

 **Name:** Nailgun
  **Class:** 4 **Type:** Projectile **Palette:** Doom **Summon:** Nailgun **Ammotype:** Nails (Custom) **AltFire:** No
 **Powered Mode:** No

 Credits

 Submitted:** Ghastly_dragon **Decorate:** TheShooter7, Mechadon **Sprites:** Lazureus, Mechadon (edited nails), Idgames (base sprite)
  **Sounds:** Raven Software, Id Software
 **Idea Base:** Quake Nailgun, Doom 64 Nail traps

 **Download**
[ ArchiveNailgun (MG)(59 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=496-nailgun-mg&category_slug=armory&Itemid=2715) (59.6 KB)

####  Nailgun (SG)

 Preview

![Nailgun(SG).png](https://www.realm667.com/images/content/repository/armory/Nailgun(SG).png "Nailgun(SG).png")

 Info

 **Name:** Nailgun **Class:** 4 **Type:** Projectile **Palette:** Doom **Summon:** NailgunSG **Ammotype:** Nails (Custom) **AltFire:** No
 **Powered Mode:** No
 **Added States:** No

 Credits

 Submitted:** Ghastly_dragon **Decorate:** Mechadon, TheShooter7 **Sprites:** ID Software, RoTT, Midway
  **Sounds:** Id Software
 **Sprite Edit:** Mechadon, TheShooter7
 **Idea Base:** Quake 3 Team Arena Nailgun

 **Download**
[ ArchiveNailgun (SG)(45 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=560-nailgun-sg&category_slug=armory&Itemid=2715) (45.6 KB)

####  Nuclear Missile Launcher

 Preview

 ![NuclearMissile.png](https://www.realm667.com/images/content/repository/armory/NuclearMissile.png "NuclearMissile.png")

 Info

 **Name:** Nuclear Missile Launcher **Class:** Level 7 **Type:** Projectile **Palette:** Doom **Summon:** NuclearMissileLauncher **Ammotype:** NuclearMissile **AltFire:** No

 Credits

 Submitted:** Xim **Decorate:** Daniel **Sprites:** Daniel**,** 3D Realms
  **Sounds:** Epic Megagames (UT)

 **Download**
 [ ArchiveNuclear Missile(409 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=268-nuclear-missile&category_slug=armory&Itemid=2715) (409KB)

####  PANCOR Jackhammer

 Preview

![JackHammer](https://www.realm667.com/images/content/repository/armory/JackHammer.png "JackHammer.png")

 Info

**Name:** PANCOR Jackhammer
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** Jackhammer
**Ammo Type:** Shell (Reserve), PANCORLoaded (Magazine)
**Altfire:** No
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** LossForWords
**Code:** LossForWords
**Sounds:** Magmacow, Remedy
**Sprites:** DICE, id Software, Joblez
**Sprite Edit:** LossForWords

 Description

THE prototype bullpup-revolver-shotgun, somehow brought to life through dark magic and pure charm.
Holds 10 shots, but has a high recoil and a relatively slow reload speed.
Not disassemble-half-the-gun slow, but reloading-a-10-rounder-drum-below-your-armpit slow.

**Download**
[ ArchivePANCOR Jackhammer(77 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1414-pancor-jackhammer&category_slug=armory&Itemid=2715) (77 KB)

####  Patriot

 Preview

![Patriot](https://www.realm667.com/images/content/repository/armory/Patriot.png "Patriot.png")

 Info

**Name:** The Patriot
**Class:** 4
**Type:** Hitscan
**Palette:** Doom
**Summon:** Patriot
**Ammo Type:** None
**Altfire:** None
**Powered Mode:** None
**Brightmaps:** None
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Joblez
**Code:** Joblez
**Sounds:** Remedy, Joblex, Konami
**Sprites:** Joblez, Konami
**Idea Base:** Patriots from MGS 3: Snake Eater

 Description

The Patriot is a modified XM16E1 with the barrel cut down and stock removed, makingit high-recoil. It does not require ammunition as a result of the internal feed mechanism being crafted in the shape of an infinity symbol.

**Download**
[ ArchivePatriot(51 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1187-patriot&category_slug=armory&Itemid=2715) (56 KB)

####  Pipe Bombs

 Preview

![PipeBombs.png](https://www.realm667.com/images/content/repository/armory/PipeBombs.png "PipeBombs.png")

 Info

**Name:** Pipe Bombs **Class:** 5 **Type:** Projectile **Palette:** Doom **Summon:** PipebombTosser **Ammo Type:** PipebombAmmo (custom) **Altfire:** Yes **Powered Mode:** No **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

 Submitted:** Xim **Code:** Xaser, Xim, Gothic
**GLDefs:** Gothic
**Sounds:** 3D Realms, Eurocom (Duke Nukem 64), Sunstorm Interactive (DN Manhattan Project)
**Sprites:** 3D Realms, Scuba Steve, Gothic
**Sprite Edit:** Gothic
**Idea Base:** Pipebombs from Duke Nukem 3D

 Description

Hold the fire button to charge your power meter. The more you hold it, the further you can throw a pipe bomb.
After tossing a pipe bomb and while holding the detonator, you can press altfire, or deselect and select the weapon, to ready another one, as long as you have ammunition.
Includes a Zandronum compatible version. Check inside the pk3, and use the "Zandro_DECORATE.txt" file instead of the regular DECORATE file.

 **Download**
 [ ArchivePipe Bombs(183 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=245-pipebombs&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Plasma Beam

 Preview

![plasmabeam.png](https://www.realm667.com/images/content/repository/armory/plasmabeam.png "plasmabeam.png")

 Info

**Name:** PlasmaBeam **Class:** Level 6 **Type:** Projectile **Palette:** Doom **Summon:** PlasmaBeam **Ammotype:** Cell **AltFire:** No

 Credits

 Submitted:** Captain Toenail **Code:** Captain Toenail **Sprites:** id Software **Sprites Edit:** Captain Toenail **Sounds:** UT2K4 **Idea Base:** Unreal Tournament LinkGun

 **Download**
 [ ArchivePlasma Beam(30 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=232-plasma-beam&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

####  Plasma Bolter

 Preview

 ![PlasmaBolter.png](https://www.realm667.com/images/content/repository/armory/PlasmaBolter.png "PlasmaBolter.png")

 Info

 **Name:** Plasma Bolter **Class:** Level 2 **Type:** Projectile **Palette:** Doom **Summon:** PlasmaBolter **Ammotype:** Cell **AltFire:** Yes

 Credits

 Submitted:** CodenniumRed **Decorate:** CodenniumRed **Sprites:** id Software, 3DRealms **Sprite Edit:** Daniel **Sounds:** id Software **Idea Base:** ARSENAL.WAD

 **Download**
 [ ArchivePlasmaBolter(26 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=313-plasmabolter&category_slug=armory&Itemid=2715) (26KB)

####  Plasma Caster

 Preview

![PlasmaCaster](https://www.realm667.com/images/content/repository/armory/PlasmaCaster.png "PlasmaCaster.png")

 Info

**Name:** Plasma Caster **Class:** 6 **Type:** Projectile **Palette:** Doom **Summon:** PlasmaCaster **Ammo Type:** Cell **Altfire:** No **Powered Mode:** No **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** XLightningStormL
**Code:** XLightningStormL **GLDefs:** XLightningStormL **Sounds:** Interplay **Sprites:** Midway, ID Software, Robot J, SilentZorah, johnny, CaptainToenail, zrrion the insect **Sprite Edit:** XLightningStormL **Idea Base:** Plasma Caster from Fallout 1/2

 Description

Predecessor to the BFG-9000 and spin off of the Plasma Gun. Fires Balls of Refined Nukage Gas Plasma that will devestate most enemies. Uses 10 cells.

**Download**
[ ArchivePlasma Caster(55 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1164-plasmacaster&category_slug=armory&Itemid=2715) (55 KB)

####  Plasma Pipebomb

 Preview

![PlasmaPipebomb](https://www.realm667.com/images/content/repository/armory/PlasmaPipebomb.png "PlasmaPipebomb.png")

 Info

**Name:** Plasma Pipebomb
**Class:** 5
**Type:** Projectile
**Palette:** Doom
**Summon:** PlasmaPipebomb
**Ammo Type:** PlasmaPipebombAmmo (Custom)
**Altfire:** Yes
**Powered Mode:** No
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** id Software, Digital Extremes
**Sprites:** Captain J, id Software
**Sprite Edit:** DeVloek
**Idea Base:** Captain J's Fusion Pipebomb sprites

 Description

Another prototype from the UAC labs, this time the lunatics tried to fuse experimental BFG tech into a handheld grenade.
As field studies on Cyberdemons have shown, the Plasma Pipebomb shines where conventional explosives reach their limits.
Similar to the BFG9000, the most damage will be dealt at point blank, which in this case is at the center of the blast.
But caution is advised, even at the outer blast radius the damage can still be deadly for anyone caught in it. Primary fire lobs the Plasma Pipebomb in an arc, secondary fire throws it in a straight line.
Holding down the button increases lob/throw power. The following behavior is toggleable:
\- thrown bombs can be picked back up
\- exploding bombs cause chain reactions
\- bombs explode when detecting monsters
\- bombs selfdestruct after a countdown

**Download**
 [ ArchivePlasma Pipebomb(46 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1408-plasma-pipebomb&category_slug=armory&Itemid=2715)
*Updated Sep 20th, 2024*

####  Plasma Pistol

 Preview

![Plasma Pistol](https://www.realm667.com/images/content/repository/armory/PlasmaPistol.png "PlasmaPistol.png")

 Info

**Class:** 2
**Type:** Projectile
**Palette:** Custom
**Summon:** PlasmaPistol
**Ammo Type:** Cell
**AltFire:** No
**Powered Mode:** No
**Added States:** No
**ACS:** No

 Credits

 **Submitted:** MasterOFMorag
**Code:** MasterOFMorag
**Sounds:** Id Software
**Sprites:** Id Software, Banjo Software
**Sprite Edit:** MasterOFMorag

 **Download**
 [ ArchivePlasma Pistol(6 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=763-plasma-pistol&category_slug=armory&Itemid=2715)
*Updated Dec 7th, 2024*

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