Mod made by Inkoalawetrust

|==============|Code|==============|
Any code not written by me (Inkoalawetrust) will be specified here.
PitchTo() function written by Boondorl.
|==============|Code|==============|




|==============|Sprites|==============|

=====<Vehicles>=====
All vehicle sprites are entirely made by me (Inkoalawetrust) unless otherwise specified.

=====<SFX>=====
Fire sprites (F1RE) are from Duke Nukem 3D, ripped from Project Brutality.
Large explosion (MCR3A0-MCR3G0) made by Inkoalawetrust.
Spark sprites (SPKYA-SPKYF) made by Tormentor667 and Solarsnowfall.

|==============|Sprites|==============|




|==============|Sounds|==============|
SFX:
Generic large explosion sound (BigExplosion.ogg) is from the GDC 2018 sound library, "Olivier Girardot - Guns & Explosions"
Generic fire sound (Fire.ogg) is from the GDC 2018 sound library, "Gregor Quendel – Designed Fire"
Metal impact sound (MetalImpact.ogg) is from the GDC 2020 sound library, "Bluezone - Cinematic Metal Impacts"
Wheel impact sound (WheelImpact.ogg) is from the GDC 2020 sound library, "Shapeforms - Hit & Punch"

Vehicles:
Army car idle sound (CarIdle.ogg) is from the 2018 GDC sound library, "Pole Position - M5 High Speed Tractor"
Army car running sound (CarMove.ogg) is from the 2018 GDC sound library, "Pole Position - M5 High Speed Tractor"
Army car pain ray sounds made by me (Inkoalawetrust).
Army car pain ray breaking sound (PainRayBreak.ogg) is from the 2018 GDC Audio Library.
Army car handle sound (CarHandle.ogg) by RutgerMuller https://freesound.org/people/RutgerMuller/sounds/50697/
Army car door slam sound (CarSlam.ogg) by Frederick_Sunne https://freesound.org/people/Frederik_Sunne/sounds/324138/
Army car crate open sound (CrateOpen.ogg) is from the 2020 GDC sound library, "Wav Junction Sound Effects - Doors"
Army truck idle sound (TruckIdle.ogg) is from the 2020 GDC sound library, "FLYSOUND - URAL 4320 Diesel" (Fitting, the truck is based on the Ural 5323)
Army truck running sound (TruckMove.ogg) is from freesfx.co.uk
Army truck back door sound (TruckOpen.ogg) by sforsman https://freesound.org/people/sforsman/sounds/274083/ (Link no longer exists)
Army truck back door slam sound (TruckSlam.ogg) by primeval_polypod https://freesound.org/people/primeval_polypod/sounds/160612/
Army truck braking sound (TruckBrake.ogg) is from freesfx.co.uk
Army truck creature hitting sound (TruckHitLiving.ogg) is from the 2018 GDC sound library, "Gamemaster Audio - Punch and Combat Sounds"
Army truck object hitting sound (TruckHitObject.ogg) is from freesfx.co.uk
|==============|Sounds|==============|




|==============|TOOLS USED|==============|
A list of all the tools I have used to make my own assets for this mod, and what I used them for.

Blender (https://www.blender.org/): Modelling, texturing, and animating the actual vehicles.
Sprite Batch Render Ex (https://github.com/nashmuhandes/SpriteBatchRender): Blender addon, used to render the vehicles into sprites with proper sprite names, I use the Blender3.2.1 branch.
Batch Image Manipulation Program (https://alessandrofrancesconi.it/projects/bimp/): Used to autocrop, convert to 8-Bit PNGs, and compress my sprites en mass. Here is a link to set of image manipulations I use(May be outdated): https://drive.google.com/file/d/1Yyq1X-TClofjVrcsoOsGxSPzehcS-Ads/view?usp=sharing
SLADE: Used to automatically offset the sprites, and then for me to also manually adjust the offsets to be more accurate.
DeflOpt, PNGCrush, PNGout: Plugged into SLADE, and used to even further compress sprites. Here is a guide on how to do that and where to find these programs: https://imgur.com/a/DJ4x4hS