##  Doom Style

####  Abaddon

 Preview

![Abaddon](https://www.realm667.com/images/content/repository/beastiary/Abaddon.png "Abaddon.png")

 Info

**Name**: Abaddon
 **Difficulty**: Medium
 **Connections**: None
 **Summon**: Abaddon
 **Melee**: Yes
 **Distance**: Projectile
 **Type**: Demon
 **Brightmaps**: No
 **Actor modification**: No
 **ACS**: No

 Credits

**Submitted:** Gothic
**Code:** Tormentor667, Gothic
**GLDefs:** Skulltag, Gothic
**Sounds:** id Software (Doom 3)
**Sprites:** id Software edited by Tormentor667, 3D Realms, Midway, David G, Vader
**Sprite Edit:** Gothic, Warhawk (alternate death)
**Idea Base:** Skulltag's Abaddon

 Description

At last, the whole Skulltag family is here. The Abaddon is a more powerful and faster variant of the cacodemon, it fires 2 fast red gas balls, or 3 smaller projectiles in a row, and sometimes making combo attacks.

&gt;**Download**
 [ ArchiveAbaddon(168 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1087-abaddon&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Afrit

 Preview

![Afrit](https://www.realm667.com/images/content/repository/beastiary/Afrit.png "Afrit.png")

 Info

**Name:** Afrit
**Difficulty:** Hard
**Connections:** None
**Summon:** Afrit
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Nanami, Ghastly_dragon
**GLDefs:** Keksdose, Herculine (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Espi, Ebola

 Description

A decently powerful flying monster with a fireball attack, a slower, stronger, explosive comet, and an arena-control attack where he lays a large carpet of fire across the ground for a short time. Doesn't have as much health as a player would expect, but still a nice challenge.

&gt;**Download**
[ ArchiveAfrit](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=7&Itemid=) (376 KB)
Updated Nov 23rd, 2018

####  Agathodemon

 Preview

![AgathoDemon](https://www.realm667.com/images/content/repository/beastiary/AgathoDemon.png "AgathoDemon.png")

 Info

**Name:** Agathodemon
**Difficulty:** Medium
**Connections:** None
**Summon:** Agathodemon, AnotherAgathodemon
**Melee:** Yes
**Distance:** Projectile, Tracer
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Jimmy
**Code:** Jimmy, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software, Eriance (Projectiles), Vader (Projectiles)
**Sprite Edit:** Jimmy

 Description

A somewhat beefy monster with a fast projectile attack, and can also spit a pair of aggressively-homing projectiles. Occasionally, it also can become mostly transparent for a short while.

&gt;**Download**
[ ArchiveAgathodemon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=8&Itemid=) (92.9 KB)
Updated Nov 23rd, 2018

####  Agaures

 Preview

![Agaures.png](https://www.realm667.com/images/content/repository/beastiary/Agaures.png "Agaures.png")

 Info

**Name:** Agaures **Difficulty:** Medium **Summon:** Agaures, GhostlyAgaures **Melee:** Yes **Distance:** Projectile **Type:** Demon, Undead
**Brightmaps:** Yes

 Credits

 **Submitted:** Dreadopp
Code:** Dreadopp **GLDEFs:** Dreadopp, Sandypaper (Brightmaps) **Sounds:** id Software, Midway, Blizzard Entertainment, Amuscaria **Sprites:** id Software, Amuscaria **Sprite Edit:** Dreadopp **Idea Base:** Amuscaria's Vulgar and Devil

&gt; **Download**
 [ ArchiveAgaures(164 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=316-agaures&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  AI Marines

 Preview

![AI Marines](https://www.realm667.com/images/content/repository/beastiary/AI%20Marines.png "AI Marines.png")

 Info

**Name:** AI Marines **Difficulty:** Easy/Medium, Hard (When on a turret or in groups and squads.) **Connections:** None **Summon:** SmartMarine, TurretMarine, SmartMarineMGTurret, SM_NoCrouchZone, VanillaRifle **Melee:** Yes (Rifle swing, can also use berserk packs if they get in their inventory) **Distance:** Hitscan (Rifle), Projectile (Grenades and turrets) **Type:** Human, Military **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** Inkoalawetrust
**Code:** Inkoalawetrust, Lewisk3 (Base code for making turrets usable by players), Boondorl (Swimmable 3D floor detection) **GLDEFS:** Inkoalawetrust **Sounds:** Valve, freesound.org, GDC Audio Library, Call of Duty 2, edited by Inkoalawetrust **Sprites:** Sergeant_Mark_IV, Ghastly_Dragon, Das M., Superdave938, Mryayayify, Tabijaky, Gorman Freebmane, Inkoalawetrust, TG5, Vader **Sprite Edit:** TG5, Tabijaky, Inkoalawetrust **Idea Base:** Having NPCs in Doom with a higher IQ than a wet towel. Half-Life 1 HECU (Partially)

 Description

A Doom NPC with a brain for a change. They can do dozens of different things, such as avoid danger, work in groups, move in squads, dodge projectiles, take cover and so on, can easily be used as allies by being set to friendly, have multiple weapons, including turrets that both they and players can use, and are highly customizable. For more detailed information on all the stuff they are capable of (A lot), and how to properly and fully use them. Check the included Document.txt file.

&gt;**Download**
[ ArchiveAI Marines](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1172&category_slug=beastiary&Itemid=424) (1 MB)
*Updated December 12th, 2022*

####  Allied Marines Pack

 Preview

![Allied Marines Pack](https://www.realm667.com/images/content/repository/beastiary/Allied%20Marines%20Pack.png "Allied Marines Pack.png")

 Info

**Name:** Allied Marines
**Difficulty:** Easy-Hard (If you disable Friendly Flag. They are intended to help the Player)
**Connection:** Doom, Ally Marines, Cooperative Gameplay in Single Player
**Summon:** MarineAlly&lt;weapon name&gt; (See documentation for complete list of weapon types); CaptiveAlly
**Melee:** Melee Marine (Punch &amp; uses a Charge attack) &amp; Chainsaw Marine.
**Distance:** Hitscan, Projectile, Explosive, Railgun, Seeker, Fire.
**Type:** Human, Marines, Allies

 Credits

**Submitted by:** DBJ87
**Decorate Created by:** DBJ87
**Palette:** PNG Palette
**Brightmaps:** Yes
**Sprites:** ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag
**Sprite Edit:** DBJ87
**Brightmaps Edit:** DBJ87
**SFX:** Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad,
Xim's Marine Pack, Doom64
**Idea Base:** Own Idea, yuraofthehairfan (Colour Blending &amp; Captive Marines)

See Credits lump for more detailed credit attributions.

 Description

17 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed &amp; parameters, tracking &amp; targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines &amp; Colour Blend templates to increase diversity as Allies or additional Enemies.

&gt;**Download**
[ ArchiveAllied Marines Pack](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1018&Itemid=) (1.2 MB)

####  Annihilator

 Preview

![Annihilator](https://www.realm667.com/images/content/repository/beastiary/Annihilator.png "Annihilator.png")

 Info

**Name:** Annihilator
**Difficulty:** Very Hard
**Connection:** None
**Summon:** Annihilator
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Eriance, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software, Midway
**Sprites:** Id Software, Raven Software, Wolfendoom
**Sprite Edit:** Eriance
**Idea Base:** Doom Cyberdemon

 Description

A very powerful upgraded Cyberdemon that fires two rockets at a time. Additionally, it has a chance to fire two faster, homing rockets as well. A simple but difficult challenge for a player, but can get unfair.

&gt;**Download**
[ ArchiveAnnihilator](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=9&Itemid=) (495 KB)
Updated Nov 23rd, 2018

####  Arachnobaron

 Preview

![Arachnobaron.png](https://www.realm667.com/images/content/repository/beastiary/Arachnobaron.png "Arachnobaron.png")

 Info

**Name:** Arachnobaron **Difficulty:** Medium **Connection:** None **Summon:** Arachnobaron **Melee:** No **Distance:** Projectile **Type:** Cybernetic, Demon
**Brightmaps:** Yes

 Credits

 Submitted:** WhoDaMan **Code:** WhoDaMan
**GLDefs:** Sandypaper (Brightmaps)
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** WhoDaMan, Tsran908 (optional pain state)
**Idea Base:** Doom Arachnotron and Baron of Hell

&gt; **Download**
 [ ArchiveArachnobaron(192 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=284-arachnobaron&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Arachnocortex

 Preview

![Arachnocortex](https://www.realm667.com/images/content/repository/beastiary/Arachnocortex.png "Arachnocortex.png")

 Info

**Name:** Arachnocortex
**Difficulty:** Medium
**Connections:** uses Arachnotron/Spidermastermind/Bossbrain sounds
**Summon:** Arachnocortex
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** 3D Realms, DeVloek
**Sprites:** id Software, Sun Madcat
**Sprite Edit:** DeVloek
**Idea Base:** Captain Toenail had the idea of a mid-sized Spiderdemon

 Description

This Spiderdemon subspecies is smaller than a Mastermind, but larger than an Arachnotron and shouldn't be underestimated.
The Arachnocortex fires barrages of unstable plasma projectiles that home in on the target.
It can use its unnatural brain power to teleport at will, not only to ambush its target but also to escape tight situations.

&gt;**Download**
 [ ArchiveArachnocortex(238 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1436-arachnocortex&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Arachnophyte

 Preview

![Arachnophyte](https://www.realm667.com/images/content/repository/beastiary/Arachnophyte.png "Arachnophyte.png")

 Info

**Name:** Arachnophyte
**Difficulty:** Hard
**Connection:** None
**Summon:** Arachnophyte
**Melee:** No
**Distance:** Hitscan
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Xaser, Quasar, Ghastly (ZScript conversion), DeVloek (Update)
**GLDefs:** Dreadopp, DeVloek
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Xaser, Quasar, DeVloek

 Description

A flying version of the Spider Mastermind. Does as much damage and is more mobile, but has less health.

&gt;**Download**
 [ ArchiveArachnophyte(313 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=11-arachnophyte&category_slug=beastiary&Itemid=2715)
*Updated Sep 17th, 2024*

####  Aracknight

 Preview

![Aracknight](https://www.realm667.com/images/content/repository/beastiary/Aracknight.png "Aracknight.png")

 Info

**Name:** Aracknight
**Difficulty:** Medium
**Connections:** Arachnotron
**Summon:** Aracknight
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria
**GLDEFs:** SkyMarshall, SamVision
**Sounds:** id Software, Raven Software
**Sound Edits:** Amuscaria
**Sprites:** id Software
**Sprite Edits:** Amuscaria

&gt;**Download**
 [ ArchiveAracknight(300 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1432-aracknight&category_slug=beastiary&Itemid=2715)

####  Aracnorb

 Preview

![Aracnorb.png](https://www.realm667.com/images/content/repository/beastiary/Aracnorb.png "Aracnorb.png")

 Info

**Name:** Aracnorb **Difficulty:** Medium **Connection:** none **Summon:** Aracnorb **Melee:** Yes **Distance:** Tracer **Type:** Alien

 Credits

 Submitted:** Jimmy91
Code:** Jimmy91, Ozymandias81 (ZScript conversion) **GLDEFs:** Jimmy91, Sandypaper (Brightmaps), Ozymandias81 (Colored Brightmaps) **Sounds:** Jimmy91 (edits), id Software, 3DRealms **Sprites:** id Software, 3DRealms **Sprite Edit:** Jimmy91, Yurithehairfan **Idea Base:** Duke Nukem 3D Octabrain

&gt; **Download**
 [ ArchiveAracnorb](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=285&Itemid=) (59 KB)
*Updated Mar 29th, 2024*

####  Aracnorb Queen

 Preview

![AracnorbQueen](https://www.realm667.com/images/content/repository/beastiary/AracnorbQueen.png "AracnorbQueen.png")

 Info

**Name:** Aracnorb Queen
**Difficulty:** Hard
**Connection:** Thamuz (BFG Projectile), Electro Gun
**Summon:** AracnorbQueen
**Melee:** Yes
**Distance:** Projectile
**Type:** Alien
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Yuraofthehairfan
**Decorate:** Yuraofthehairfan, MagicWazard
**GLDEFs:** Dreadopp, MagicWazard, Graf Zahl
**Sounds:** (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties
**Sprites:** id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91
**Idea Base:** Duke Nukem 3D Octabrain, Jimmy91's Aracnorb

 Description

The mother of all the Aracnorbs. The Queen can project multiple forms of plasma attack, including a stream, scatter shot, or a powerful homing shot.

&gt;**Download**
[ ArchiveAracnorb Queen](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=931&Itemid=) (246 KB)
Updated Sep 10th, 2015

####  Archon of Hell

 Preview

![ArchonOfHell](https://www.realm667.com/images/content/repository/beastiary/ArchonOfHell.png "ArchonOfHell.png")

 Info

**Name:** Archon of Hell
**Difficulty:** Hard
**Connection:** None
**Summon:** ArchonOfHell
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Eriance, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software, Eriance
**Sprites:** Id Software, Midway, Eriance
**Sprite Edit:** Eriance
**Idea Base:** Hellstorm Archon of Hell

 Description

A meaty mini-boss type similar in difficulty to the Bruiser Demon. It can throw varying spreads of fireballs, or a fast, heavily damaging comet. It can also take a large amount of punishment before finally succumbing.

&gt;**Download**
[ ArchiveArchon of Hell](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=12&Itemid=) (248 KB)
Updated Nov 23rd, 2018

####  Augmented Arachno

 Preview

![ArachnotronMK2](https://www.realm667.com/images/content/repository/beastiary/ArachnotronMK2.png)

 Info

**Name:** Augmented Arachnotron
**Difficulty:** Medium
**Connections:** Uses the resources from the original Arachnotron (not included in wad)
**Summon:** ArachnotronMK2
**Melee:** None
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Added States:** None
**ACS:** None

 Credits

**Submitted:** Zdude
**Code:** Jimmy, Zdude (minor edits), RichardDS90 (ZScript)
**GLDefs:** Sandypaper (Brightmaps), RichardDS90 (New Brightmaps)
**Sounds:** stock Doom sounds
**Sprites:** id Software
**Sprite Edit:** Jimmy, RichardDS90 (Twin Firing Sprites)
**Idea Base:** Upgraded version of the Arachnotron

 Description

Every time Hell launches an invasion, they always bring new toys to the fray and this Arachnotron is no exception. It may look like the original Arachnotron, but it has an extra Plasma Cannon installed to the chassis and the chassis itself is also far denser than the original Arachnotron.

&gt;Download
 [ ArchiveAugmented Arachnotron(183 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=768-augmented-arachnotron&category_slug=beastiary&Itemid=2715)
*Updated Feb 21st, 2026*

####  Auto Shotgun Guy

 Preview

![AutoShotgunGuy](https://www.realm667.com/images/content/repository/beastiary/AutoShotgunGuy.png "AutoShotgunGuy.png")

 Info

**Name:** Auto Shotgun Zombie
**Difficulty:** Easy(ish)
**Connections:** None
**Summon:** ASGGuy
**Melee:** No
**Distance:** Hitscan
**Type:** Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** scalliano
**Code:** scalliano, Popsoap, Ghastly_dragon (ZScript conversion)
**GLDefs:** scalliano
**Sounds:** Eriance
**Sprites:** Id Software, Ghastly_dragon, Eriance, Xim
**Sprite Edit:** scalliano
**Idea Base:** Automatic Shotgun from Demon Eclipse &amp; Stronghold

 Description

A zombie with an automatic shotgun that fires four shots in quick succession at a time and reloads after sixteen shots. Can take more damage than Doom's standard zombies, and can deal damage to the player very quickly at close ranges.

&gt;**Download**
[ ArchiveAuto Shotgun Guy](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=555&Itemid=) (74.3 KB)
Updated Nov 23rd, 2018

####  Azazel

 Preview

![Azazel.png](https://www.realm667.com/images/content/repository/beastiary/Azazel.png "Azazel.png")

 Info

 **Name:** Azazel
 **Difficulty:** Very Hard
 **Connection:** None
 **Summon:** Azazel  **Melee:** No
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** DBThanatos
 **Decorate:** DBThanatos
 **GLDEFs:** Ghastly Dragon
 **Sounds:** Blizzard (Diablo)  **Sprites:** Vader  **Sprite Edit:** DBThanatos
 **Idea Base:** Classical image of Baphomet

&gt; **Download**
 [ ArchiveAzazel.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=148&Itemid=) (490KB)

####  Baby Cacodemon

 Preview

![BabyCaco](https://www.realm667.com/images/content/repository/beastiary/BabyCaco.png)

 Info

**Name:** Baby Cacodemon
**Difficulty:** Easy
**Connection:** Doom IWAD projecile sounds
**Summon:** BabyCaco
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Yuraofthehairfan
**Code:** Yuraofthehairfan, MagicWazard, IMX, Ozymandias81 (ZScript conversion)
**GLDefs:** MagicWazard, Ozymandias81 (colored brightmaps)
**Sounds:** Scroton, IMX, MagicWazard, id Software, Raven Software
**Sprites:** id Software
**Sprite Edit:** osjclatchford
**Idea Base:** A baby version of the Cacodemon from the ZDoom forums

&gt;Download
[ ArchiveBaby Cacodemon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=877&Itemid=) (51 KB)
*Updated Mar 29th, 2024*

####  Bad

 Preview

![Bad](https://www.realm667.com/images/content/repository/beastiary/Bad.png)

 Info

**Name:** Bad
**Difficulty:** Very Easy
**Connections:** Doom IWad (Sounds)
**Summon:** Bad
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Added States:** No

 Credits

**Submitted:** Jaeden
**Code:** Jaeden, Ozymandias81 (ZScript conversion)
**GLDefs:** Ozymandias81 (Brightmaps - auto folder)
**Sounds:** ID Software
**Sprites:** ID Software, Raven
**Sprite Edit:** Jaeden
**Idea Base:** Avenged Sevenfold Band Logo

 Description

A winged skull that fires two small projectiles from its eyes. Bads don't have melee attack.

&gt;Download
[ ArchiveBad](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=779&Itemid=) (9 KB)
*Updated Mar 29th, 2024*

####  Baphomet's Eyes

 Preview

![Eyes.png](https://www.realm667.com/images/content/repository/beastiary/Eyes.png "Eyes.png")

 Info

**Name:** Baphomet's Eyes
**Difficulty:** Easy
**Connection:** Summons Bat, included.
**Summon:** EyeEx, EyePoison, EyeSpider, EyeBat **Melee:** Yes
**Distance:** None
**Type:** Demon

 Credits

 Submitted:** Tormentor667, Supersonix07
**Code:** Osiris, Espi, Supersonix07
**GLDEFs:** Ghastly Dragon
**Sounds:** id Software, Raven Software, Monolith
**Sprites:** id Software, Raven Software
**Idea Base:** Doom floating eye decoration

&gt; **Download**
 [ ArchiveBaphomet's Eyes(122 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=185-eyes&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Beam Revenant

 Preview

![BeamRevenant](https://www.realm667.com/images/content/repository/beastiary/BeamRevenant.png)

 Info

**Name:** Beam Revenant
**Difficulty:** Medium
**Connections:** Uses the default Arachnotron plasma sprites in its attack.
**Summon:** BeamRevenant
**Melee:** Yes
**Distance:** Projectile, albeit a quick one.
**Type:** Undead, Cybernetic
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Captain Ventris
**Code:** Captain Ventris
**GLDEFs:** Captain Ventris
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Spectator
**Idea Base:** ZDoom Wars required sprites to allow players to tell Rail and Normal Revenants apart.

 Description

A Revenant with an alternate weapon. It fires a beam of energy, which is very fast moving but not perfectly accurate, so he won't be a complete murder-fest at long distances. Still, he deals a set, hefty chunk of damage with each hit, making him quite a dangerous fellow if he's unexpected.

&gt;Download
 [ ArchiveBeam Revenant(183 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=788-beam-revenant&category_slug=beastiary&Itemid=2715)
*Updated Nov 22nd, 2024*

####  Beam Zombie

 Preview

![BeamZombie](https://www.realm667.com/images/content/repository/beastiary/BeamZombie.png "BeamZombie.png")

 Info

**Name:** PlasmaBeam Zombie
**Difficulty:** Medium
**Connection:** None
**Summon:** BeamGuy
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail, Ghastly Dragon (ZScript conversion)
**GLDefs:** Sandypaper (Brightmaps)
**Sounds:** UT2K4, Quake2
**Sprites:** Id Software
**Sprite Edit:** Captain Toenail, Ghastly Dragon

 Description

A zombie with a Plasma Beam. Hard to avoid in open areas and does a lot of damage if sustained. Kill it quickly or take cover to avoid being forced down.

A quick note, its attack doesn't display properly in Skulltag. Best used in (G)ZDoom.

&gt;**Download**
[ ArchiveBeam Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=550&Itemid=) (70.5 KB)
Updated Nov 24th, 2018

####  Beheaded Kamikaze

 Preview

![BeheadedKamikazi.png](https://www.realm667.com/images/content/repository/beastiary/BeheadedKamikazi.png "BeheadedKamikazi.png")

 Info

**Name:** Beheaded Kamikaz**e
 Difficulty:** Easy **Summon:** KamikaziGuy **Melee:** Yes **Distance:** None **Type:** Human, Undead

 Credits

 **Submitted:** Captain Toenail
Code:** Captain Toenail, Ozymandias81 **GLDefs:** Captain Toenail **Sounds:** Croteam **Sprites:** Id Software, Tormentor667 **Sprite Edit:** Captain Toenail **Idea Base:** Serious Sam famous enemy ported to Doom

&gt; **Download**
 [ ArchiveBeheaded Kamikaze](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=317&Itemid=) (42 KB)
*Updated Apr 28th,2024*

####  Behemoth

 Preview

![Behemoth](https://www.realm667.com/images/content/repository/beastiary/Behemoth.png "Behemoth.png")

 Info

**Name:** Behemoth
**Difficulty:** Hard
**Summon:** Behemoth
**Melee:** No
**Connections:** fatso
**Distance:** Projectile (close and long)
**Type:** Demon/Mechanical
**Brightmaps:** No
**ACS:** No

 Credits

**Submitted:** Flyingbrick
**Code:** Amuscaria
**GLDefs:** SkyMarshall, SamVision
**Sounds:** DBThanatos, 3DRealms, id Software
**Sprites:** Amuscaria

 Description

A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.

&gt;**Download**
[ ArchiveBehemoth](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1383&category_slug=beastiary&Itemid=424) (558 KB)
*Updated Mar 16th, 2024*

####  Belphegor

 Preview

![Belphegor](https://www.realm667.com/images/content/repository/beastiary/Belphegor.png "Belphegor.png")

 Info

**Name:** Belphegor
**Difficulty:** Medium
**Connection:** None
**Summon:** BelphegorClone
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Fire
**Brightmaps:** Yes
**Actor modifications:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Nanami, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Virtue (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Nanami
**Idea Base:** Skulltag

 Description

A stronger Baron of Hell variant. Throws three stronger fireballs in quick succession, and has a bit more health, as well.

&gt;**Download**
 [ ArchiveBelphegor(80 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=15-belphegor-zip&category_slug=beastiary&Itemid=2715)
*Updated Feb 21st, 2026*

####  Berserker Commando

 Preview

![BerserkerCommando](https://www.realm667.com/images/content/repository/beastiary/BerserkerCommando.png "BerserkerCommando.png")

 Info

**Name:** Berserker Commando
**Difficulty:** medium
**Connections:** uses Doom 2 sounds
**Summon:** BerserkerCommando
**Melee:** yes
**Distance:** no
**Type:** Human, Undead
**Brightmaps:** yes
**Actor modification:** no
**ACS:** no

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** id Software
**Sprites:** id Software, David G.
**Sprite Edit:** DeVloek
**Idea Base:** a zombie that used the Berserk pack

 Description

This former commando has been injected with an experimental Berserk serum.
Now he is twice as sturdy, very fast, extremely pain resistant and packs a deadly punch.
Can perform an attack combo, every 4th punch in a row is extra devastating. Keep your distance!

&gt;**Download**
[ ArchiveBerserker Commando](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1347&category_slug=beastiary&Itemid=424) (45 KB)

####  BFG Commando

 Preview

![BFGCommando](https://www.realm667.com/images/content/repository/beastiary/BFGCommando.png "BFGCommando.png")

 Info

**Name:** BFG Commando
**Difficulty:** Medium
**Connections:** None
**Summon:** BFGGuy
**Melee:** No
**Distance:** Projectile
**Type:** Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** scalliano
**Code:** scalliano, Ghastly (ZScript conversion)
**Sprites:** Id Software
**Sprite Edit:** ItsNatureToDie, neoworm
**Idea Base:** Lack of a decent BFG zombie

&gt;**Download**
[ ArchiveBFG Commando](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=451&Itemid=) (65.4 KB)
Updated Nov 24th, 2018

####  Black Panther

 Preview

![Obsidian Ravager](https://www.realm667.com/images/content/repository/beastiary/BlackPanther.png "Obsidian Ravager.png")

 Info

**Name:** Black Panther &amp; Stalker of Rodem **Difficulty:** Easy-Medium **Connection:** Black Panther spawns a Stalker of Rodem **Summon:** BlackPanther, StalkerOfRodem **Melee:** Yes **Distance:** Melee, Leap(Panther), Projectile(Stalker) **Type:** Animal, Demon **GLDEFs:** Yes **Actor modification:** None **ACS:** None

 Credits

**Submitted:** Ganbare-Lucifer **Code:** IMX, Ganbare-Lucifer **GLDEFs:** Ganbare-Lucifer **Sounds:** Lobotomy Software, IMX, Ganbare-Lucifer **Sprites:** id Software, 3D Realms and Lobotomy Software. Gibs by Enjay and Fuzzballfox **Sprite Edit:** IMX, Ganbare-Lucifer **Idea Base:** The original Black Panther by IMX, along with the Shadow Warrior prototype sprites, decided to modify them into an entity that morphs into another after death so it looks less like a quick Hell Knight edit.

 Description

A spirit entity that takes the shape of a black panther, which chases you until it finds its delicious meal. Make sure it dies in a blast, otherwise, it will revive and transform into its true form, known as the Stalker of Rodem, where it will be more pissed than before.

&gt;**Download**
[ ArchiveBlack Panther](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1197&category_slug=beastiary&Itemid=424) (349 KB)

####  Blind Pinky

 Preview

![BlindPinky](https://www.realm667.com/images/content/repository/beastiary/BlindPinky.png "BlindPinky.png")

 Info

**Name:** Blind Pinky
**Difficulty:** Medium
**Connections:** None
**Summon:** BlindPinky
**Melee:** Yes
**Distance:** No
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DoomedArchvileDemon
**Code:** DoomedArchvileDemon
**Sounds:** Doom 64
**Sprites:** HorrorMovieGuy
**Idea Base:** Enemy that reacts to sound

 Description

This deformed pinky demon has adapted to living in areas of complete darkness. Unlike its cousin it has no eyes or horns. While this may seem like it would make for a less threatening creature, that's far from the truth. With lack of vision it has extremely good hearing and will use its superior speed to quickly attack its prey before they can escape. Additionally, it has sharper teeth which gives more ripping power. They wander around aimlessly but as long as you stay quite you should be safe... shh.

&gt;**Download**
[ ArchiveBlind Pinky](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1053&Itemid=) (141 KB)

####  Blood Demon

 Preview

![BloodDemon](https://www.realm667.com/images/content/repository/beastiary/BloodDemon.png "BloodDemon.png")

 Info

**Name:** Blood Demon
**Difficulty:** Medium
**Connection:** None
**Summon:** BloodDemonClone
**Melee:** Yes
**Distance:** No
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Carnevil, Ghastly (ZScript conversion)
**GLDefs:** Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Neoworm, Vader
**Idea Base:** Skulltag's Blood Demon by Cyb

 Description

A stronger version of Doom's Demon. It has more health, does more damage and has double the health. Fits better in tech base style environments than in hellish landscapes.

&gt;**Download**
[ ArchiveBlood Demon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=16&Itemid=) (110 KB)
Updated Nov 24th, 2018

####  Blood Fiend

 Preview

![BloodFiend](https://www.realm667.com/images/content/repository/beastiary/BloodFiend.png "BloodFiend.png")

 Info

**Name:** Bloodfiend
**Difficulty:** Medium
**Connection:** None
**Summon:** Bloodfiend, Lurker
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Amuscaria (Original, Hell-Forged), Ghastly (ZScript conversion), PGE (Grandfathered in Hell-Forged sprites, sounds &amp; Obituaries)
 **Sounds:** Id Software, Raven Software, Midway
 **GLDefs:** Sandypaper (brightmaps), Gothic (new brightmaps)
 **Sprites:** Id Software
 **Sprite Edit:** Amuscaria
 **Idea Base:** Doom Demon

&gt;**Download**
 [ ArchiveBlood Fiend(157 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=17-blood-fiend&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Blood Ghost

 Preview

![Blood Ghost](https://www.realm667.com/images/content/repository/beastiary/Blood%20Ghost.png "BloodGhost.png")

 Info

**Name:** Blood Ghost **Difficulty:** Easy **Connections:** None **Summon:** Bloodghost **Melee:** Yes **Distance:** Projectile **Type:** Demon, Ghost, Undead **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** KILLA DIO **Code:** KILLA DIO, Some death code from Gothic **GLDefs:** KILLA DIO **Sounds:** KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO) **Sprites:** 3D Realms **Sprite Edit:** KILLA DIO

&gt;**Download**
 [ ArchiveBlood Ghost](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1141&category_slug=beastiary&Itemid=424) (91 KB)

####  Blood Skull

 Preview

![BloodSkull](https://www.realm667.com/images/content/repository/beastiary/BloodSkull.png)

 Info

**Name:** Blood Skull
**Difficulty:** Easy
**Connections:** None
**Summon:** BloodSkull
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Gothic
**Code:** Gothic
**GLDefs:** Gothic
**Sounds:** 3DRealms, id Software
**Sprites:** 3DRealms, Id Software, Amuscaria
**Sprite Edit:** Gothic

&gt;**Download**
 [ ArchiveBlood Skull(55 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=907-blood-skull&category_slug=beastiary&Itemid=2715)
*Updated Sep 28th, 2024*

####  Blot

 Preview

![Blot](https://www.realm667.com/images/content/repository/beastiary/Blot.png "Blot.png")

 Info

**Name:** Blot **Difficulty:** Very Easy **Connections:** None **Summon:** Blot **Melee:** Yes **Distance:** No **Type:** Demon, Ghost **Brightmaps:** None **Actor modification:** None **ACS:** None

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail **Sounds:** Doom, Captain Toenail **Sprites:** Doom, Hexen **Sprite Edit:** Captain Toenail

 Description

Roiling ink stains of unliving shadow - the Blot is a dark soul from the deepest crevasses of the Umbral Plains. They lurk in the darkness and pass from place to place with a bouncing motion. To attack they will leap through their victims, engulfing them in shadow.

&gt;**Download**
[ ArchiveBlot](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=309&category_slug=beastiary&Itemid=424) (25 KB)
*Updated Nov 29th, 2021*

####  Bruiser Afrit

 Preview

![BruiserAfrit](https://www.realm667.com/images/content/repository/beastiary/BruiserAfrit.png "BruiserAfrit.png")

 Info

**Name:** Bruiser Afrit
**Difficulty:** Very Hard
**Connections:** Afrit, BruiserDemon
**Summon:** BruiserAfrit
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**GLDefs:** Yes
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Vader, Nanami, Ghastly_dragon, Finny
**GLDEFs:** Ghastly Dragon, Keksdose
**Sounds:** id Software, Blizzard, Espi
**Sprites:** id software, Vader, Espi, Kristus
**Sprite Edits:** agaures, SpaceyStrife, Finny, Ganbare-Lucifer

&gt;**Download**
 [ ArchiveBruiser Afrit(222 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1433-bruiser-afrit&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Bruiser Demon

 Preview

![BruiserDemon](https://www.realm667.com/images/content/repository/beastiary/BruiserDemon.png "BruiserDemon.png")

 Info

**Name:** Bruiser Demon
**Difficulty:** Hard
**Connection:** None
**Summon:** BruiserDemon
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Vader, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)
**Sounds:** Id Software, Blizzard
**Sprites:** Id Software
**Sprite Edit:** Vader

 Description

Works very well as an early mini-boss or a meaty, damaging monster. It has a few, varied projectile attacks, and an attack that sends floor-hugging explosions in a wave ahead of it. Also has a large amount of health.

&gt;**Download**
[ ArchiveBruiser Demon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=18&Itemid=) (276 KB)
Updated Jan 6th, 2021

####  Caco Lich

 Preview

![CacoLich](https://www.realm667.com/images/content/repository/beastiary/CacoLich.png "CacoLich.png")

 Info

**Name:** Caco Lich
**Difficulty:** Medium
**Connection:** None
**Summon:** Cacolich3, Cacolich2
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Bouncy, TheDarkArchon, Ghastly (ZScript conversion), Gothic
**GLDefs:** Ghastly
**Sounds:** Raven Software, Lobotomy Software, Banjo Software
**Sprites:** Vader

&gt;**Download**
 [ ArchiveCaco Lich(191 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=20-caco-lich&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Cacolantern

 Preview

![CacoLantern.png](https://www.realm667.com/images/content/repository/beastiary/CacoLantern.png "CacoLantern.png")

 Info

 **Name:** Cacolantern
 **Difficulty:** Medium
 **Connection:** none
 **Summon:** CacolanternClone **Melee:** No
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** Tormentor667
 **Decorate:** Lexus Alyus
 **GLDEFs:** Ghastly Dragon
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Lexus Alyus
 **Idea Base:** Skulltag's original Cacolantern

 Description

Stronger version of Doom's Cacodemon. More health, and faster, more damaging projectile. Otherwise, not much difference.

&gt; **Download**
 [ Archive Cacolantern](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=19&Itemid=) (51KB)

####  Cacomancer

 Preview

![Cacomancer](https://www.realm667.com/images/content/repository/beastiary/Cacomancer.png "Cacomancer.png")

 Info

**Name:** Cacomancer
**Difficulty:** Medium
**Connections:** none
**Summon:** Cacomancer
**Melee:** no
**Distance:** projectile
**Type:** Demon, healer, support
**Brightmaps:** yes
**Actor modification:** no
**ACS:** no

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** id Software, Aubrey Hodges, juanricardom
**Sprites:** id Software, Midway, 3DRealms, Jimmy91, Yurithehairfan, Craneo
**Sprite Edit:** DeVloek
**Idea Base:** Ettin Royal Guard, Aura Spheres

 Description

The Cacomancer is a smaller and less sturdy Cacodemon subspecies that can turn the tide of a battle with several support abilities:
 - emits a protective aura that makes monsters more resilient and heals them
 - casts a buff on individual monsters that increases their speed and damage
 - resurrects dead monsters (but cannot be resurrected itself)
 - prioritizes healing and buffing monsters over attacking enemies
 - tends to stay above the battlefield and tries to dodge attackers

&gt;**Download**
[ ArchiveCacomancer](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1391&category_slug=beastiary&Itemid=424) (181 KB)

####  Carrionnette

 Preview

![Carrionnette](https://www.realm667.com/images/content/repository/beastiary/Carrionnette.png "Carrionnette.png")

 Info

**Name:** Carrionnette **Difficulty:** Easy/Medium **Connections:** None **Summon:** Carrionnette **Melee:** Yes **Distance:** Projectile, Leaping Attack **Type:** Demon, Undead **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** Margaret Thatcher
**Code:** Inkoalawetrust **Sounds:** Id Software (Doom/Doom II), Raven Software (Heretic), Valve Software (Half-Life 1) **Sprites:** Id Software (Doom/Doom II), 3D Realms (Shadow Warrior prototypes), Amuscaria (Projectile) **Sprite Edit:** PGE **Idea Base:** Prototype Coolie Ghost looked like it would fit on Revenant legs

 Description

This walking corpse was once Hell's go-to option for reanimated soldiers before the technology for revenants was acquired. It can lunge to close the gap between you and their hip bone. Watch out, they've got the Evil Eye!

&gt;**Download**
[ ArchiveCarrionnette](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1184&category_slug=beastiary&Itemid=424) (145 KB)

####  Catharsi

 Preview

![Catharsi](https://www.realm667.com/images/content/repository/beastiary/Catharsi.png "Catharsi.png")

 Info

**Name:** Catharsi
**Difficulty:** Medium
**Connection:** Uses sounds and projectile from the Dune Warrior, included
**Summon:** Catharsi
**Melee:** No
**Distance:** Projectile
**Type:** Alien
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Tormentor667, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software (Quake 3 Arena)
**Sprites:** Id Software, LucasArts
**Sprite Edit:** Rottking
**Idea Base:** Serious Sam Aliens

 Description

An imp-strength monster that shoots a rapid-fire burst of fireballs. When killed, it drops a grenade that throws a wave of fireballs after a short delay.

&gt;**Download**
[ ArchiveCatharsi](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=21&Itemid=) (86.6 KB)
Updated Nov 25th, 2018

####  Celt

 Preview

![Celt](https://www.realm667.com/images/content/repository/beastiary/Celt.png "Celt.png")

 Info

**Name:** Celt
**Difficulty:** Very Hard
**Connections:** None
**Summon:** KXCelt
**Melee:** Yes
**Distance:** Projectile, Summon
**Type:** Demon, Elemental

 Credits

**Submitted:** Gaia74
**Code:** Maelstrom (base), Gaia74
**Sounds:** id Software, Monolith Games, Blizzard Entertainment
**Sprites:** id Software
**Sprite Edit:** Amuscaria, Maelstrom
**Idea Base:** Ice Guardian

 Description

Those who dared to challenge the demons, met this type of demon, a freezing beast that is said was once a subordinate of a god, with high-level powers and ice mastery as well as being difficult to dodge, Celt is a creature terrible and quite fearsome.

&gt;**Download**
 [ ArchiveCelt(365 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1182-celt&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Chaingun Demon

 Preview

![ChaingunDemon](https://www.realm667.com/images/content/repository/beastiary/ChaingunDemon.png)

 Info

**Name:** Chaingun Demon
**Difficulty:** Medium
**Connection:** Blood Demon
**Summon:** ChaingunDemon
**Melee:** Only if below 100 hitpoints
**Distance:** Hitscan, only if above 100 hitpoints
**Type:** Demon, Cybernetic
**Brightmaps:** Yes

 Credits

**Submitted:** DeVloek
**Code:** Carnevil, DeVloek
**GLDefs:** Sandypaper, DeVloek
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Neoworm, Vader, DeVloek
**Idea Base:** a Pinkie with a hitscan attack / Mauler Demon

 Description

A cybernetic Demon with a chaingun in his mouth. After loosing 2/3 of his health, he drops the chaingun, and rushes towards his victims to feast on them.

&gt;**Download**
 [ ArchiveChaingun Demon(172 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=814-chaingun-demon&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Chaingun Major

 Preview

![ChaingunMajor](https://www.realm667.com/images/content/repository/beastiary/ChaingunMajor.png "ChaingunMajor.png")

 Info

**Name:** Chaingun Major
**Difficulty:** Medium
**Connection:** None
**Summon:** ChaingunMajor
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Vader, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Vader
**Idea Base:** Chaingunner from Doom 2

 Description

Originally created as a resprite of the Chaingun Zombie for KDiZD. This version is simply a stronger variant of Doom 2's Chaingunner.

&gt;**Download**
 [ ArchiveChaingun Major(54 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=22-chaingun-major&category_slug=beastiary&Itemid=2715)
*Updated Feb 21st, 2026*

####  Chaingun Spider

 Preview

![ChaingunSpider.png](https://www.realm667.com/images/content/repository/beastiary/ChaingunSpider.png "ChaingunSpider.png")

 Info

**Name:** Chaingun Spider
**Difficulty:** Medium
**Connection:** None
**Summon:** CGunSpider **Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic

 Credits

**Submitted:** Captain Toenail **Code:** Captain Toenail, Resident **Sounds:** Croteam **GLDefs:** Sandypaper (Brightmaps), Resident **Sprites:** Doom II, Melodica (tracer texture), HorrorMovieRei (tracer model) **Sprite edit:** Captain Toenail **Idea base:** Arachnids from Serious Sam

 Description

The chassis-mounted chaingun of this spiderling is loaded with ricochet rounds, unleashing a hailstorm of bouncing projectiles.

&gt;**Download**
 [ ArchiveChaingun Spider(161 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=194-chaingun-spider&category_slug=beastiary&Itemid=2715)
*Updated Aug, 25th, 2024*

####  Chainsaw Zombie

 Preview

![ChainsawZombie.png](https://www.realm667.com/images/content/repository/beastiary/ChainsawZombie.png "ChainsawZombie.png")

 Info

 **Name:** Chainsaw Zombie
 **Difficulty:** Very Easy
 **Connection:** none
 **Summon:** ChainsawZombie **Melee:** Yes
 **Distance:** None
 **Type:** Human, Undead

 Credits

 Submitted:** Tormentor667
 **Decorate:** Bouncy, Graf Zahl
 **Sounds:** Id Software **Sprites:** Id Software

 Description

Obviously, zombie with a chainsaw. Low health, and low damage, but attacks very quickly. If they corner the player, they can do a lot of damage really quickly.

&gt; **Download**
 [ Archive Chainsaw Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=23&Itemid=) (42KB)

####  Cheshire Cacodemon

 Preview

![ChesireCacodemon.png](https://www.realm667.com/images/content/repository/beastiary/ChesireCacodemon.png "ChesireCacodemon.png")

 Info

**Name:** Cheshire Cacodemon
**Difficulty:** Medium
**Connections:** None
**Summon:** Cheshire
**Melee:** No
**Distance:** Projectile
**Type:** Demon

 Credits

 **Submitted:** zrrion the insect
**Code:** zrrion the insect
**GLDefs:** zrrion the insect
**Sounds:** zrrion the insect
**Sprites:** id Software
**Sprite Edit:** zrrion the insect
**Idea Base:** Alice in Wonderland

&gt;**Download**
 [ ArchiveCheshire Cacodemon(499 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=620-chesire-cacodemon&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Chiller Soul

 Preview

![ChillerSoul](https://www.realm667.com/images/content/repository/beastiary/ChillerSoul.png "ChillerSoul.png")

 Info

**Name:** Chiller Soul
**Difficulty:** Easy
**Connections:** None
**Summon:** ChillerSoul
**Melee:** No
**Distance:** Projectile
**Type:** Demon

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Aerial, Ganbare-Lucifer
**Sprites:** Id Software, Raven Software
**Sprite Edit:** Captain Toenail, Ganbare-Lucifer
**Sounds:** Id Software
**GLDefs:** Ghastly_dragon

&gt;**Download**
[ ArchiveChiller Soul](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1336&category_slug=beastiary&Itemid=424) (114 KB)

####  Chubbs

 Preview

![Chubbs](https://www.realm667.com/images/content/repository/beastiary/Chubbs.png "Chubbs.png")

 Info

**Name:** Chubbs
**Difficulty:** Easy
**Connections:** Uses the baron's fireball sprites.
**Summon:** Chubbs
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Could pass as alien
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Stopsignal
**Code:** Stopsignal
**GLDefs:** Stopsignal
**Sounds:** Id Software, Freesounds.org, edited by Stopsignal
**Sprites:** Stopsignal
**Idea Base:** Original

 Description

Small snorting imps that shoot a barrage of fireballs to anything they don't like. Easy to kill, but hard to hit due to their size, they will pester you from afar without stopping. Prioritize and snipe unless you are good evading fast projectiles. Could be used as a projectile based alternative to the Chaingunner.

&gt;**Download**
[ ArchiveChubbs](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1091&Itemid=) (266 KB)
Updated Jul 9th, 2020

####  Clusterfiend

 Preview

![Clusterfiend](https://www.realm667.com/images/content/repository/beastiary/Clusterfiend.png "Clusterfiend.png")

 Info

**Name:** Clusterfiend and Midasfiend **Difficulty:** Medium **Connections:** None **Summon:** Clusterfiend, Midasfiend **Melee:** No **Distance:** Projectile **Type:** Demon **Brightmaps:** Yes **Actor modification:** No **ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer **Code:** Cranium, Noisyvelvet **GLDEFS:** Ganbare-Lucifer, Gothic **Sounds:** Bjorn Torske, id Software, Bunjie **Sprites:** Noisyvelvet **Idea Base:** Item Rewarding Enemy

 Description

A floating demon that drops health bonuses upon death. The Midasfiend is stronger than the Clusterfiend, and drops armor bonuses upon death.

&gt;**Download**
[ ArchiveClusterfiend](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1293&category_slug=beastiary&Itemid=424) (252 KB)

####  Core Tentacle

 Preview

![CoreTentacles](https://www.realm667.com/images/content/repository/beastiary/CoreTentacles.png "CoreTentacles.png")

 Info

**Name:** Core Tentacle
**Difficulty:** Medium
**Connections:** None
**Summon:** Tentacle1, Tentacle2
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modifications:** No
**ACS:** No

 Credits

**Submitted:** Eriance
**Code:** Eriance, Blue Shadow (clean-up), Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon
**Sounds:** id Software
**Sprites:** Eriance

&gt;**Download**
[ ArchiveCore Tentacle](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=24&Itemid=) (102 KB)
Updated Nov 25th, 2018

####  Corpulent

 Preview

![Corpulent](https://www.realm667.com/images/content/repository/beastiary/Corpulent.png "Corpulent.png")

 Info

**Name:** Corpulent
**Difficulty:** Medium
**Connections:** Mancubus
**Summon:** Corpulent
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria, Ganbare-Lucifer
**Sounds:** id Software
**Sound Edits:** Amuscaria
**Sprites:** id Software, Raven Software
**Sprite Edits:** Amuscaria

&gt;**Download**
 [ ArchiveCorpulent(209 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1425-corpulent&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Cracko Demon

 Preview

![CrackoDemon.png](https://www.realm667.com/images/content/repository/beastiary/CrackoDemon.png "CrackoDemon.png")

 Info

 **Name:** Crackodemon
 **Difficulty:** Hard
 **Connection:** None
 **Summon:** CrackoDemon  **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** Icytux
 **Decorate:** Icytux
 **GLDEFs:** Ghastly Dragon
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Icytux

&gt; **Download**
 [ Archive CrackoDemon.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=25&Itemid=) (215KB)

####  Crash

 Preview

![ Crash](https://www.realm667.com/images/content/repository/beastiary/Crash.png)

 Info

**Name:** Crash
**Difficulty:** High
**Connections:** None
**Summon:** crash2
**Melee:** no
**Distance:** Projectile
**Type:** Zombie
**Brightmaps:** None
**Added States:** none
**ACS:** No

 Credits

**Submitted:** Virtue
**Code:** Virtue
**Sounds:** Skulltag
**Sprites:** Chris Schnefke
**Sprite Edit:** Virtue
**Idea Base:** A female sprite

&gt;Download
 [ ArchiveCrash(90 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=807-crash&category_slug=beastiary&Itemid=2715)
*Updated Feb 22nd, 2026*

####  Cryocubus

 Preview

![Cryocubus](https://www.realm667.com/images/content/repository/beastiary/Cryocubus.png "Cryocubus.png")

 Info

**Name:** Cryocubus
**Difficulty:** Medium
**Connections:** None
**Summon:** Cryocubus
**Melee:** No
**Distance:** short distance projectile
**Type:** Demon
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Thanuris, Ganbare-Lucifer, DeVloek (Zscript)
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** 00_Zombie_00 &amp; Eriance (death animation), DeVloek

 Description

Ice variant of the Mancubus that you know about.
While it lacks the fiery ranged fireballs, don't get near it or else you'll end up being where hell freezes over.

&gt;**Download**
 [ ArchiveCryocubus(331 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1447-cryocubus&category_slug=beastiary&Itemid=2715)

####  Cryotron

 Preview

![Cryotron](https://www.realm667.com/images/content/repository/beastiary/Cryotron.png "Cryotron.png")

 Info

**Name:** Cryotron
**Difficulty:** Medium
**Connections:** Arachnotron
**Summon:** Cryotron
**Melee:** None
**Distance:** Projectile spread
**Type:** Demon, Cybernetic, Ice
**Brightmaps:** None
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail, Rifleman, Gothic
**GLDefs:** lights.pk3
**Sounds:** DukeNukem3D, wrw.wad, Volition, TheDarkArchon
**Sprites:** Amuscaria, Doom, DukeNukem3D, wrw.wad
**Sprite Edit:** Captain Toenail
**Idea Base:** Mr Freeze from Batman &amp; Robin film, Duke Nukem 3D's FreezeThrower, Xim's FreezeRifle

 Description

An Arachnotron encased in cryogenic technology. Its frostcannon launches a deadly spread of rebounding ice balls. Resistant to ice damage.

&gt;**Download**
 [ ArchiveCryotron(342 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1439-cryotron&category_slug=beastiary&Itemid=2715)

####  Cyber Baron

 Preview

![CyberBaron.png](https://www.realm667.com/images/content/repository/beastiary/CyberBaron.png "CyberBaron.png")

 Info

**Name:** Cyber Baron
**Difficulty:** Hard
**Connection:** None
**Summon:** CyberBaron **Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Cybernetic

 Credits

 Submitted:** Ben2k9
**Decorate:** Ben2k9
**GLDEFs:** Ghastly Dragon
**Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Ben2k9

&gt;**Download**
 [ ArchiveCyber Baron](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=27&Itemid=) (188KB)

####  Cyber Fiend

 Preview

![CyberFiend.png](https://www.realm667.com/images/content/repository/beastiary/CyberFiend.png "CyberFiend.png")

 Info

**Name:** Cyber Fiend **Difficulty:** Medium **Connection:** none **Summon:** CyberFiend **Melee:** Yes **Distance:** Bouncing Explosive Puke-Gibs **Type:** Demon, Cybernetic

 Credits

 **Submitted:** hnsolo77 **Code:** Carnevil, hnsolo77, Gothic **Sounds:** Raven Software (Shadow Caster, CyClones, Hexen) **Brightmaps:** Gothic **Sprites:** id Software **Sprite Edit:** Neoworm, Vader, Amuscaria, hnsolo77, Tsran908, Gothic **Idea Base:** Baddies that puke as an attack.

&gt; **Download**
 [ ArchiveCyberFiend](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=331&Itemid=) (205 KB)
*Updated Jun 26th, 2023*

####  Cyber Hell Knight

 Preview

![CyberHellKnight](https://www.realm667.com/images/content/repository/beastiary/CyberHellKnight.png "CyberHellKnight.png")

 Info

**Name:** Cyber Hell Knight **Difficulty:** Hard **Connections:** Cyber Baron **Summon:** CyberHellKnight **Melee:** Yes **Distance:** Projectile **Type:** Demon **Brightmaps:** No **GLDefs:** Yes **Actor modification:** No **ACS: No**

 Credits

 **Submitted:** Ganbare-Lucifer **Code:** Ben2k9, mattbratt11 **Sounds:** id Software **Sound Edits:** mattbratt11 **Sprites:** id Software **Sprite Edits:** Ben2k9, mattbratt11, Ganbare-Lucifer **Idea Base:** Cyber Baron

 Description

A cyber-enhanced counterpart of the Hell Knight, and weaker Cyber Baron of Hell.

&gt;Download
[ ArchiveCyberHellKnight](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1298&category_slug=beastiary&Itemid=424) (263 KB)

####  Cyber Imp

 Preview

![CyberImp](https://www.realm667.com/images/content/repository/beastiary/CyberImp.png)

 Info

**Name:** Cyber Imp
**Difficulty:** Medium
**Connections:** PlasmaBall
**Summon:** Cyberimp
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Virtue
**Decorate:** Virtue
**GLDefs:** N/A
**Sounds:** Doom, Virtue
**Sprites:** Doom, Hellspawn by LilWhiteMouse
**Sprite Edit:** Virtue
**Idea Base**: Keeping with dooms Cyber monsters theme

 Description

 A humble Imp that has been retro-fitted with an in-built plasma rifle and claw, he attacks like normal, but his plasma bolts are as fast and powerful as yours! his cybernetics also give him a little extra protection.

&gt;Download
[ ArchiveCyber Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=809&Itemid=) (28KB)

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				<h3>Welcome Back</h3>
<p>Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.</p>
<p>If you encounter some bugs - visual or partical ones - please take the time to post them in our "<strong>Let us know</strong>" <a href="/kunena/let-us-know">forum</a>, so we can take care of it.</p>
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