##  Doom Style

####  Hell Boar

 Preview

![HellBoar](https://www.realm667.com/images/content/repository/beastiary/HellBoar.png "HellBoar.png")

 Info

**Name:** Hell Boar
 **Difficulty:** Medium
 **Connections:** Pinky
 **Summon:** HellBoar
 **Melee:** Yes
 **Distance:** None
 **Type:** Demon
 **GLDEFs:** No

 Credits

**Submitted:** Ganbare-Lucifer
 **Code:** Craneo, Neoworm
 **Sounds:** Mojang, LukeWarnut
 **Sprites:** Id Software, Konami, Paddu, Neoworm
 **Sprite Edit:** Craneo

&gt;**Download**
[ ArchiveHell Boar](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1332&category_slug=beastiary&Itemid=424) (262 KB)

####  Hell Duke

 Preview

![HellDuke](https://www.realm667.com/images/content/repository/beastiary/HellDuke.png "HellDuke.png")

 Info

**Name:** Hell Duke
**Difficulty:** Hard
**Summon:** Hellduke
**Melee:** Yes
**Connections:** Cyberdemon
**Distance:** Projectile, Melee
**Type:** Demon/Mechanical
**Brightmaps:** no
**ACS:** No

 Credits

**Submitted:** flyingbrick
**Code:** Amuscaria, flyingbrick
**GLDefs:** SkyMarshall, SamVision
**Sounds:** Raven Software, Monolith Productions, DBThanatos
**Sprites:** Amuscaria, Raven Software

 Description

A much tougher relative of hell nobles that underwent cybernetic treatment. Too bad this species is intelligent enough for hell to trust with a slightly more versatile Arm cannon, so have fun dodging grenades if you're lucky and survive a round at close quarters with this monstrosity.

&gt;**Download**
 [ ArchiveHell Duke(542 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1390-hell-duke&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Hell Paladin

 Preview

![HellPaladin](https://www.realm667.com/images/content/repository/beastiary/HellPaladin.png "HellPaladin.png")

 Info

**Name:** Hell Paladin
**Difficulty:** Hard
**Connections:** None
**Summon:** HellPaladin
**Melee:** Yes
**Distance:** Projectile, Tracer
**Type:** Demon, Medieval, Cybernetic
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** JohnCook1994
**Code:** Finalizer, Tormentor667, Vader, JohnCook1994
**GLDefs:** JohnCook1994, Gothic
**Sounds:** id Software, Raven Software
**Sprites:** id Software, Raven Software, Wolfendoom, Amuscaria, Vader, HorrorMovieRei, Finalizer
**Idea Base:** Cybruiser/Hell Warrior hybrid

&gt;**Download**
 [ ArchiveHell Paladin(370 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1100-hell-paladin&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Hell Razer

 Preview

![HellRazer](https://www.realm667.com/images/content/repository/beastiary/HellRazer.png "HellRazer.png")

 Info

**Name:** Hell Razer
**Difficulty:** Easy
**Connections:** None
**Summon:** HellRazer
**Melee:** No
**Distance:** Railgun
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Haban
**Code:** Haban
**Sounds:** id Software
**Sprites:** Haban
**Brightmaps:** Haban
**Idea Base:** Demon from Doom (2016)

&gt;**Download**
 [ ArchiveHell Razer(114 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1456-hell-razer&category_slug=beastiary&Itemid=2715)

####  Hell Smith (HF)

 Preview

![HFHellSmith](https://www.realm667.com/images/content/repository/beastiary/HFHellSmith.png "HFHellSmith.png")

 Info

**Name:** Hell Smith
**Difficulty:** Very Hard
**Connection:** None
**Summon:** HFHellsmith
**Melee:** Yes
**Distance:** Projectile, Charge, Summon, Heal
**Type:** Demon, Cybernetic
**Brightmaps:** No
**GLDefs:** Yes
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria, Comet1337, Gothic (Zscript conversion), Devloek (bits from Sticky Bomb Launcher)
**GLDEFS:** SkyMarshall, SamVision
**Sounds:** Raven Software, Monolith Software, id Software
**Sprites:** Amuscaria
**Idea Base:** Diablo 2 Hellforge Smith Demon, Heretic Maulotaur

&gt;**Download**
 [ ArchiveHell Smith (HF)(1.32 MB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1454-hell-smith-hf&category_slug=beastiary&Itemid=2715)

####  Hell Warrior

 Preview

![HellWarrior](https://www.realm667.com/images/content/repository/beastiary/HellWarrior.png "HellWarrior.png")

 Info

**Name:** Hell Warrior
**Difficulty:** Medium
**Connection:** None
**Summon:** HellWarrior
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Medieval
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Vader, Tormentor667, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software, Vader
**Sprites:** Id Software
**Sprite Edit:** Vader
**Idea Base:** Hell Warrior from Torment &amp; Torture Episode 3

 Description

About the same relative strength as the Hell Knight. This monster has the standard projectile attack, and can also fire ripping projectiles from its shield. When its shield is raised, it cannot be damaged.

&gt;**Download**
[ ArchiveHell Warrior](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=56&Itemid=) (163 KB)
*Updated Nov 7th, 2021*

####  Hell's Angel

 Preview

![HellsAngel](https://www.realm667.com/images/content/repository/beastiary/HellsAngel.png "HellsAngel.png")

 Info

**Name:** Hell's Angel
**Difficulty:** Easy
**Connections:** None
**Summon:** HellsAngel
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
**Sprites:** id Software, Craneo, HorrorMovieRei, scalliano, Freedoom 2
**Sprite Edit:** DeVloek
**Idea Base:** Succubus mythology and various winged R667 monsters

 Description

A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.

&gt;**Download**
[ ArchiveHell's Angel](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1337&category_slug=beastiary&Itemid=424) (201 KB)

####  Hell's Fury

 Preview

![HellsFury](https://www.realm667.com/images/content/repository/beastiary/HellsFury.png "HellsFury.png")

 Info

**Name:** Hell's Fury
**Difficulty:** Hard
**Connection:** Soul Harvester
**Summon:** HellsFury
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Tormentor667, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Tormentor667, Vader (skull death animation)

&gt;**Download**
 [ ArchiveHell's Fury(169 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=57-hells-fury&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Hellion

 Preview

![Hellion](https://www.realm667.com/images/content/repository/beastiary/Hellion.png "Hellion.png")

 Info

**Name:** Hellion
**Difficulty:** Medium
**Connection:** None
**Summon:** Hellion
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Eriance
**Code:** Eriance, Ghastly (ZScript conversion)
**GLDefs:** Keksdose, Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Eriance
**Idea Base:** Doom 2 Arch-Vile

&gt;**Download**
[ ArchiveHellion](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=183&Itemid=) (192 KB)
Updated Jan 2nd, 2019

####  Hellstorm Archon

 Preview

![HellstormArchon.png](https://www.realm667.com/images/content/repository/beastiary/HellstormArchon.png "HellstormArchon.png")

 Info

**Name:** Hellstorm Archon
**Difficulty:** Hard
**Connection:** None
**Summon:** HellstormArchon **Melee:** Yes
**Distance:** Projectile
**Type:** Demon

 Credits

 **Submitted:** Tormentor667
**Code:** Amuscaria
**GLDEFs:** Ghastly Dragon
**Sounds:** id Software, Amuscaria
**Sprites:** id Software, Midway, Amuscaria
**Sprite Edit:** Amuscaria
**Idea Base:** Hellstorm Archon of Hell

&gt; **Download**
 [ ArchiveHellstorm Archon(178 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=59-hellstorm-archon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Hierophant

 Preview

![Hierophant](https://www.realm667.com/images/content/repository/beastiary/Hierophant.png "Hierophant.png")

 Info

**Name:** Hierophant
**Difficulty:** Hard
**Connections:** None
**Summon:** Hierophant
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** Yes (DECORATE version only)

 Credits

**Submitted:** Amuscaria
**Code:** Amuscaria, Blue Shadow, Ghastly_dragon (ZScript conversion)
**GLDefs:** Ghastly_dragon
**Sounds:** id Software, Raven Software, Amuscaria
**Sprites:** Amuscaria
**Idea Base:** Doom 3 Helltime Hunter

 Description

A mini-boss-strength monster with multiple attacks. A stream of slightly seeking projectiles; a projectile that gives a random status effect (increased damage from attacks, lower damage dealt, or reduced speed) or a pair of ordinary fireballs. Can also dash a short distance. Has a large amount of health, as well.

&gt;**Download**
 [ ArchiveHierophant(227 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=552-hierophant&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Illus

 Preview

![Illus.png](https://www.realm667.com/images/content/repository/beastiary/Illus.png "Illus.png")

 Info

**Name:** Illus
**Difficulty:** Easy
**Connection:** None
**Summon:** Illus  **Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Spirit

 Credits

 Submitted:** Ghastly Dragon
**Decorate:** Ghastly Dragon
**Sounds:** Warcraft 3  **Sprites:** Id Software  **Sprite Edit:** Vader, Ghastly Dragon

&gt;**Download**
 [ Archive Illus.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=60&Itemid=) (82.7KB)

####  Imp Trite

 Preview

![ImpTrite.png](https://www.realm667.com/images/content/repository/beastiary/ImpTrite.png "ImpTrite.png")

 Info

**Name:** Imp Trite
**Difficulty:** Very Easy
**Connections:** None
**Summon:** SpiderImpHead
**Melee:** Yes
**Distance:** No
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Neoworm
**Sounds:** 3D Realms
**Sprites:** Id Software, Lobotomy Software
**Sprite Edit:** Neoworm

&gt; **Download**
 [ Archive ImpTrite.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=61&Itemid=) (61 KB)
*Updated Nov 30th, 2023*

####  Imp Variants

 Preview

![ImpVariants.png](https://www.realm667.com/images/content/repository/beastiary/ImpVariants.png "ImpVariants.png")

 Info

 **Name:** Imp Variants
 **Difficulty:** Easy
 **Connections:** Various (See wads)
 **Summon:** Various (See wads)
 **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon

 Credits

 **Submitted:** Various (See wads)
 **Decorate:** Various (See wads)
 **Sounds:** Id Software
 **Sprites:** Id Software
 **Sprite Edit:** Various (See wads)
 **Idea Base:** Various (See wads)

&gt; **Download**
 [ ArchiveImp Variants](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=477&Itemid=) (146KB)

####  Infernal

 Preview

![Inferno](https://www.realm667.com/images/content/repository/beastiary/Inferno.png "Inferno.png")

 Info

**Name:** Infernal
**Difficulty:** Medium
**Connections:** Cacodemon
**Summon:** Infernal
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667, Ganbare-Lucifer (update)
**Code:** Amuscaria
**GLDEFS:** SkyMarshall, SamVision
**Sounds:** Midway, Raven Software
**Sound Edits:** Amuscaria
**Sprites:** Amuscaria, Raven Software

&gt;**Download**
 [ ArchiveInfernal(198 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=63-inferno&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Jackal

 Preview

![Jackal](https://www.realm667.com/images/content/repository/beastiary/Jackal.png "Jackal.png")

 Info

**Name:** Jackal **Difficulty:** Easy **Connection:** None **Summon:** Jackal **Melee:** Yes **Distance:** Projectile **Type:** Animal, Egyptian, Demon, Magical **Brightmaps:** No **Actor modification:** No **ACS:** No

 Credits

**Submitted:** PGE
**Code:** Amuscaria and Skelegant, (Dark Devil code), PGE and JMartinez2098 (Code
modification) **Sounds:** Raven Software (Hexen), Osiris TC **Sprites:** Id Software (Doom/Doom II), Raven Software (Hexen), FormGen (Spear of Destiny Mission Packs), Vader (Skulltag Dark Imp), Captain Toenail (Jackal Dog) **Sprite Edit:** PGE **Idea Base:** Osiris Imp

 Description

These strange beasts appeared around the Great Pyramids of Giza during hell's invasion, and fought off many waves of demonic encursion. Once the invasion ended, they patrolled the many tombs of Egypt, fiercely defending them from man and demon alike.

&gt;**Download**
[ ArchiveJackal](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1304&category_slug=beastiary&Itemid=424) (211 KB)

####  Jetpack Zombie

 Preview

![JetpackZombie.png](https://www.realm667.com/images/content/repository/beastiary/JetpackZombie.png "JetpackZombie.png")

 Info

**Name:** Jetpack Zombie **Difficulty:** Medium **Connection:** none **Summon:** JetpackZombie **Melee:** No **Distance:** Hitscan **Type:** Human, Undead

 Credits

**Code:** Ghastly_dragon, Captain Toenail, Devloek (update)
 **GLDefs:** Ghastly_dragon
 **Sounds:** id Software
 **Sprites:** id Software, Rogue Entertainment, 3d Realms
 **Sprite Edit:** Captain Toenail

&gt;**Download**
 [ ArchiveJetpack Zombie(136 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=288-jetpack-zombie&category_slug=beastiary&Itemid=2715)
*Updated Sep 22nd, 2024*

####  Karasawa Zombie

 Preview

![KarasawaGuy](https://www.realm667.com/images/content/repository/beastiary/KarasawaGuy.png "KarasawaGuy.png")

 Info

**Name:** Karasawa Zombie
**Difficulty:** Medium
**Connections:** None
**Summon:** KarasawaGuy
**Melee:** No
**Distance:** Projectile
**Type:** Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** scalliano
**Code:** scalliano, Mechadon, Ghastly_dragon (ZScript conversion), DeVloek (Update)
**GLDefs:** Ghastly_dragon, Sandypaper (brightmaps), DeVloek (Update)
**Sounds:** Unknown, Mechadon
**Sprites:** id Software, Ghastly_dragon, Amuscaria
**Sprite Edit:** scalliano
**Idea Base:** Karasawa from Armored Core

&gt;**Download**
 [ ArchiveKarasawa Zombie(95 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=553-karasawa-zombie&category_slug=beastiary&Itemid=2715)
*Updated Nov 1st, 2024*

####  Lesser Mutant

 Preview

![LesserMutant.png](https://www.realm667.com/images/content/repository/beastiary/LesserMutant.png "LesserMutant.png")

 Info

**Name:** Lesser Mutant
**Difficulty:** Easy
**Connection:** None
**Summon:** LesserMutant  **Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Undead

 Credits

 Submitted:** Pyroscourge
**Code:** Pyroscourge, DeVloek (Zscript Update)
**GLDEFs:** Dreadopp, DeVloek (Update)
**Sounds:** Monolith, Raven Software, Rogue Entertainment, id Software
**Sprites:** id Software, Raven Software, Rogue Entertainment
**Sprite Edit:** Pyroscourge

&gt; **Download**
 [ ArchiveLesser Mutant(103 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=150-lesser-mutant&category_slug=beastiary&Itemid=2715)
*Updated Nov 1st, 2024*

####  Loot Imp

 Preview

![LootImp](https://www.realm667.com/images/content/repository/beastiary/LootImp.png "LootImp.png")

 Info

**Name:** Loot Imp
**Difficulty:** easy
**Connections:** none
**Summon:** LootImp_Random, LootImp_Generic, LootImp_Weapons, LootImp_Ammo, LootImp_Health, LootImp_Armor, LootImp_Powerups, LootImp_Golden
**Melee:** no
**Distance:** no
**Type:** Demon
**Brightmaps:** yes
**Actor modification:** no
**ACS:** no

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** SnowFightStudios
**Sprites:** Vader, Nmn
**Sprite Edit:** DeVloek
**Idea Base:** Thieves from Golden Axe, Treasure Goblins &amp; Loot Gnomes from various games

 Description

This thievish little Imp carries a backpack full of stolen goodies around. He may drop a few items when hit, but to get all the loot you have to kill him.
He doesn't fight back, but he's very quick and tries to escape! He also taunts you relentlessly... The dropped loot is randomized, the items will be selected from different loot tables.
Pre-defined Loot Imp variants, loot tables and color translations are included, the framework allows for easy addition of more.

&gt;**Download**
[ ArchiveLoot Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1397&category_slug=beastiary&Itemid=424) (99 KB)

####  Lord of Heresy

 Preview

![LordOfHeresy](https://www.realm667.com/images/content/repository/beastiary/LordOfHeresy.png "LordOfHeresy.png")

 Info

**Name:** Lord of Heresy
**Difficulty:** Hard
**Connection:** None
**Summon:** LordofHeresy
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**ACS:** No
**Actor modification:** No

 Credits

**Submitted:** Tormentor667
**Code:** Bouncy, Tormentor667, Ghastly (ZScript conversion)
**GLDefs:** Sandypaper (Brightmaps)
**Sounds:** Zippy
**Sprites:** Id Software
**Sprite Edit:** Vader, Tormentor667 (recolor)

&gt;**Download**
[ ArchiveLord of Heresy](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=64&Itemid=) (140 KB)
Updated Jan 2nd, 2019

####  Machinegun Zombieman

 Preview

![machinegunzombie](https://www.realm667.com/images/content/repository/beastiary/machinegunzombie.png "machinegunzombie.png")

 Info

**Name:** Machinegun Zombieman
**Difficulty:** Easy
**Connections:** Machinegun (optional)
**Summon:** Machinegunguy, deadmachinegunguy
**Melee:** No
**Distance:** Hitscan
**Type:** Undead, human
**Brightmaps:** Yes
**Actor modification:** Optional chainsaw death state
**ACS:** No

 Credits

**Submitted:** Skelegant
**Code:** Skelegant, Ghastly (ZScript conversion)
**GLDefs:** Skelegant
**Sounds:** Id software, Skelegant
**Sprites:** Id software
**Sprite Edit:** Skelegant, David G.
**Idea Base:** The alpha machinegun

 Description

This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw").

Also comes with a gory torso prop.

&gt;**Download**
[ ArchiveMachinegun Zombieman](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=978&Itemid=) (66.1 KB)
Updated Jan 2nd, 2019

####  Maggot

 Preview

![Maggot](https://www.realm667.com/images/content/repository/beastiary/Maggot.png "Maggot.png")

 Info

**Name:** Maggot
 **Difficulty:** Easy
 **Connections:** None
 **Summon:** Maggot
 **Melee:** Yes
 **Distance:** Melee
 **Type:** Demon
**Brightmaps:** Yes

 Credits

**Submitted:** Xim
 **Code:** Xim
 **Sprites:** DBThanatos, Vader
 **Sprite Edit:** Xim, Craneo
 **Sounds:** iD Software
 **Idea Base:** Doom 3 Maggot

 Description

A two-headed imp-strength melee-only monster. Maggots either rush up to the player to rend at them with their claws or perform a long-range leap which can cause significant damage.

&gt;**Download**
[ ArchiveMaggot](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1291&category_slug=beastiary&Itemid=424) (251 KB)

####  Main Battle Tank

 Preview

![MainBattleTank](https://www.realm667.com/images/content/repository/beastiary/MainBattleTank.png "MainBattleTank.png")

 Info

**Name:** Main Battle Tank **Difficulty:** Hard-Very Hard **Connections:** None **Summon:** MainBattleTank, MainBattleTankDead, MainBattleTankEmpty **Melee:** Yes, crushes things in front of it, can be turned off through enabling User_NoCrushing. **Distance:** Projectile, smart aiming can be turned off through enabling User_NoSmartAim. **Type:** Human, Machine, Vehicle **Brightmaps:** No **Actor Modification:** No **ACS:** No

 Credits

**Submitted:** inkoalawetrust **Code:** inkoalawetrust **GLDEFS:** inkoalawetrust **Sounds:** Brutal Doom, Valve, Freesound.org, edited by inkoalawetrust and Gorman Freebmane **Sprites:** Gorman Freebmane **Sprite Edit:** inkoalawetrust **Idea Base:** Original, several modern Western tank designs

 Description

A modern main battle tank based on multiple Western tank designs, has 1000 more HP than the Cyberdemon and each shell does 1200 damage. Very hard to destroy. Read the included DOCUMENT lump/file on info on how to properly and fully use it.

&gt;**Download**
 [ ArchiveMainBattleTank](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1133&category_slug=beastiary&Itemid=424) (12.04 MB)

####  Marauder

 Preview

![Marauder](https://www.realm667.com/images/content/repository/beastiary/Marauder.png "Marauder.png")

 Info

**Name:** Marauder
**Difficulty:** Hard/Very Hard (Depending on environment.)
**Connections:** None
**Summon:** Marauder
**Melee:** Yes
**Distance:** Projectile, Hitscan
**Type:** Demon, Night Sentinel
**Brightmaps:** No
**Actor modification: No**
**ACS:** No

 Credits

**Submitted:** OkDoomer174
**Code:** Spectre, OkDoomer174
**Sounds:** id Software (Doom Eternal)
**Sprites:** id Software, David G/It'sNatureToDie, Xim, Scalliano, Mattbratt11, Mryayayify, Spectre
**Sprite Edit**: Spectre, Craneo
**Idea Base**: Marauder from Doom Eternal

 Description

A corrupt Night Sentinel out to kill the Slayer. Or, uh, Doomguy.
Originally from Doom Eternal.

&gt;**Download**
 [ ArchiveMarauder(955 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1166-marauder&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Mauler Demon

 Preview

![MaulerDemon](https://www.realm667.com/images/content/repository/beastiary/MaulerDemon.png "MaulerDemon.png")

 Info

**Name:** Mauler Demon
**Difficulty:** Easy
**Connection:** None
**Summon:** MaulerDemon
**Melee:** Yes
**Distance:** Charge
**Type:** Demon
**Brightmaps:** Yes
**Actor modifications:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** KDiZD Team, Ghastly (ZScript conversion)
**GLDefs:** Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Eriance
**Idea Base:** Based on the Mauler Demon by Kristus

&gt;**Download**
[ ArchiveMauler Demon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=65&Itemid=) (64.3 KB)
Updated Jan 2nd, 2019

####  Mech Plasma Demon

 Preview

![MechPlasmaDemon](https://www.realm667.com/images/content/repository/beastiary/MechPlasmaDemon.png "MechPlasmaDemon.png")

 Info

**Name:** Mech Plasma Demon **Difficulty:** Medium **Connection:** PlasmaDemon **Summon:** MechPlasmaDemon, MechPlasmaSpectre **Melee:** Yes **Distance:** Yes **Type:** Demon, Cybernetic

 Credits

**Submitted:** herif6677
**Code:** herif6677
**GLDEFs:** Dreadopp
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Warhawk, Dutch Devil, Tormentor667
**Idea base:** we need stronger plasmademon.

&gt;**Download**
 [ ArchiveMech Plasma Demon(140 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1188-mechplasmademon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Medic Commando

 Preview

![MedicCommando](https://www.realm667.com/images/content/repository/beastiary/MedicCommando.png "MedicCommando.png")

 Info

**Name:** Medic Commando
**Difficulty:** Medium
**Connections:** Doom2 iwad
**Summon:** MedicCommando
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
**GLDefs:** GZDoom (lights.pk3), Captain Toenail
**Sounds:** FreeSound.org (loudernoises, tonnonic, MATRIXXX_)
**Sprites:** Doom2, Hexen
**Sprite Edit:** Captain Toenail
**Idea Base:** Medic from Team Fortress 2

 Description

This crafty commando swapped his bullet-spewing chaingun for a techno-magical, demon-healing dartgun.
 The medic restores other enemies with healing darts, or can target you and steal your lifeforce and add it to his own!

 And you thought the Archvile was bad news?

&gt;**Download**
[ ArchiveMedic Commando](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1358&category_slug=beastiary&Itemid=424) (173 KB)

####  Melee Revenant

 Preview

![MeleeRevenant](https://www.realm667.com/images/content/repository/beastiary/MeleeRevenant.png "MeleeRevenant.png")

 Info

**Name:** Melee Revenant
**Difficulty:** Easy
**Connections:** None
**Summon:** MeleeRevenant
**Melee:** Yes
**Distance:** No
**Type:** Demon, Undead
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** CARRiON
**Decorate:** 00_Zombie_00
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** 00_Zombie_00
**Idea Base:** A naked revenant.

 Description

This is a fantastic and simple sprite edit that gives the mapper a completely melee-based revenant which is a bit weaker, but still packs a hell of a wallop.

&gt;**Download**
[ ArchiveMelee Revenant](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1042&Itemid=) (139 KB)

####  Military Vehicles Pack

 Preview

![MilitaryVehicles](https://www.realm667.com/images/content/repository/beastiary/MilitaryVehicles.png "MilitaryVehicles.png")

 Info

**Name:** Military Vehicles Pack **Difficulty:** Varies, Easy/Medium (Army Car), Very Easy/Medium (Army Truck) **Connections:** AI/Smart Marines (Falls back to ZDoom marines otherwise, who completely suck, so use the AI Marines) **Summon:** MVP_ArmyCar, MVP_ArmyCarProp, MVP_ArmyCarWreck, MVP_PainRayWreck, MVP_ArmyCarRuin **Melee:** Army Truck (Optionally rams enemies) **Distance:** - Army Car: AOE: Pain Ray (Stuns weak enemies), Summon: Drops 3 marines
- Army Truck: Summon: Drops 14 marines **Type:** Human, Military, Machine, Vehicle**.
Brightmaps:** No **Actor modification:** No, only interfaces with the AI/Smart Marines (e.g to tell them to avoid vehicle AOE attacks) **ACS:** No

 Credits

**Submitted:** Inkoalawetrust
**Code:** Inkoalawetrust **GLDEFS:** Inkoalawetrust **Sounds:** GDC Audio Library, FreeSound.org, freesfx.co.uk, Inkoalawetrust **Sprites:** Inkoalawetrust (All vehicle sprites), Duke Nukem 3D (Fire sprites), Tormentor667 and Solarsnowfall (Spark sprites) **Idea Base:** I've had this project in my mind for years.

 Description

A pack of military vehicle NPCs that can be used both as allies and as enemies. The pack currently only contains two vehicles. But more will be added in the future, it is HEAVILY recommended
that you use this resource along with the AI/Smart Marines resource for the best experience with vehicles that spawn troops.
Read the included documentation files for actual information on how to use the resource. And play through the included demonstration map to see them in action, and/or to get ideas on how to use the vehicles for scripted sequences.

&gt;**Download**
[ ArchiveMilitary Vehicles Pack](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1186&category_slug=beastiary&Itemid=424) (5.96 MB)

####  Minigunner

 Preview

![Minigunner](https://www.realm667.com/images/content/repository/beastiary/Minigunner.png "Minigunner.png")

 Info

**Name:** Minigunner
**Difficulty:** Easy
**Connections:** Skulltag Minigun
**Summon:** Minigunner
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** TheMightyHeracross
**Code:** TheMightyHeracross, Ghastly (ZScript conversion)
**GLDefs:** Graf Zhal (lights.pk3)
**Sounds:** Skulltag
**Sprites:** id Software, Skulltag
**Sprite Edit:** ItsNatureToDie
**Idea Base:** Minigunner's avatar, David G's sprites, lack of a minigunner on the Beastiary

 Description

Armed with a minigun, this zombie will shred you apart with double the firing speed of a chaingunner.

&gt;**Download**
[ ArchiveMinigunner](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=901&Itemid=) (61.9 KB)
Updated Jan 2nd, 2019

####  Nailborg

 Preview

![NailBorg.png](https://www.realm667.com/images/content/repository/beastiary/NailBorg.png "NailBorg.png")

 Info

**Name:** Nailborg
**Difficulty:** Medium
**Connection:** none
**Summon:** NailBorg  **Melee:** No
**Distance:** Projectile
**Type:** Undead, Cybernetic

 Credits

 **Submitted:** Mechadon
**Code:** Mechadon
**GLDEFs:** Dreadopp
**Sounds:** Midway, id Software, Raven Software
**Sprites:** id Software, 3D Realms
**Sprite Edit:** Neoworm

&gt; **Download**
 [ ArchiveNail Borg(248 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=66-nail-borg&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Nailborg Commando

 Preview

![NailBorgCommando.png](https://www.realm667.com/images/content/repository/beastiary/NailBorgCommando.png "NailBorgCommando.png")

 Info

**Name:** Nailborg Commando **Difficulty:** Medium **Connection:** NailBorg **Summon:** NailBorgCommando **Melee:** No **Distance:** Projectile **Type:** Undead, Cybernetic

 Credits

 **Submitted:** Xim
**Code:** Mechadon, Xim
**GLDEFs:** Dreadopp
**Sounds:** Midway, id Software, Raven Software
**Sprites:** id Software
**Sprite Edit:** Xim
**Idea Base:** Original Nailborg by Mechadon

&gt;**Download**
 [ ArchiveNailBorgCommando(252 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=337-nailborgcommando&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Needler Imp

 Preview

![NeedlerImp](https://www.realm667.com/images/content/repository/beastiary/NeedlerImp.png "NeedlerImp.png")

 Info

**Name:** Needler Imp
**Difficulty:** Medium
**Connection:** None
**Summon:** NeedlerImp
**Melee:** Yes
**Distance:** Railgun, Projectile
**Type:** Demon, Cybernetic

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Ganbare-Lucifer, Virtue, Skelegant
**GLDEFs:** Ganbare-Lucifer
**Sounds:** Bungie Studios, Virtue, Skelegant
**Sprites:** id Software
**Sprite Edit:** NoC0ncentrate51, Ganbare-Lucifer
**Idea Base:** Imp from Neoplasma wad and slightly on the Needler weapon from Halo

 Description

An Imp that has been heavily modified with geologic elements and cybernetic enhancement. Beware of it as it can shoot three red crystal needles and a railgun powered by the stone on its back.

&gt;**Download**
[ ArchiveNeedler Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1335&category_slug=beastiary&Itemid=424) (175 KB)

####  Nethersyst

 Preview

![Nethersyst](https://www.realm667.com/images/content/repository/beastiary/Nethersyst.png "Nethersyst.png")

 Info

**Name:** Nethersyst
**Difficulty:** Medium
**Connections:** None
**Summon:** Nethersyst
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Gldefs:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Decorate:** Hexereticdoom, Ganbare-Lucifer
**Sounds:** Unholypimpin, Amuscaria, Ganbare-Lucifer
**Sprites:** id Software
**Sprite Edits:** Unholypimpin

&gt;**Download**
[ ArchiveNethersyst](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1309&category_slug=beastiary&Itemid=424) (158 KB)

####  Nightmare

 Preview

![Nightmare](https://www.realm667.com/images/content/repository/beastiary/Nightmare.png "Nightmare.png")

 Info

**Name:** Nightmare
**Difficulty:** Easy
**Connection:** None
**Summon:** KDiZDNightmare
**Melee:** Yes
**Distance:** No
**Type:** Demon, Ghost
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Eriance, Ghastly (ZScript conversion)
**Sounds:** Id Software, Raven Software, Midway, KDiZD Team
**Sprites:** Id Software
**Sprite Edit:** Eriance
**Idea Base:** Hellstorm Nightmare

 Description

A dedicated stealth monster. Melee-only appears when hit by attacks or when attacking. Players can still hear their sight and active sounds, but don't have an easy way of knowing where they are.

&gt;**Download**
[ ArchiveNightmare](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=69&Itemid=) (92.8 KB)
Updated Jan 2nd, 2019

####  Nightmare Demon

 Preview

![NightmareDemon.png](https://www.realm667.com/images/content/repository/beastiary/NightmareDemon.png "NightmareDemon.png")

 Info

**Name:** Nightmare Demon
**Difficulty:** Medium
**Connection:** none
**Summon:** NightmareDemon  **Melee:** Yes
**Distance:** Projectile
**Type:** Demon

 Credits

 Submitted:** Tormentor667
**Code:** AgentSpork
**GLDEFs:** Dreadopp, Sandypaper (Brightmaps), Virtue (Brightmaps)
**Sounds:** id Software, Midway
**Sprites:** id Software
**Sprite Edit:** AgentSpork

&gt; **Download**
 [ ArchiveNightmare Demon(242 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=70-nightmare-demon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Nightmare Imp

 Preview

![NightmareImp](https://www.realm667.com/images/content/repository/beastiary/NightmareImp.png "NightmareImp.png")

 Info

**Name:** Nightmare Imp
**Difficulty:** Easy
**Connection:** DoomImp
**Summon:** NImp
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** PGE
**Code:** PGE, RichardDS90 (ZScript Conversion)
**Sounds:** Id Software (Doom/Doom II), Midway Games (Doom 64)
**Sprites**: Id Software (Doom/Doom II), Freedoom
**Sprite Edit:** Shallow B
**Idea Base:** Doom 64 Nightmare Imp

 Description

The Nightmare Imp from Doom 64. Behaves how an Imp behaves on Nightmare, but on other difficulties. Set your game to Nightmare, you're in for a real treat once you see a double Nightmare Imp ;).

&gt;**Download**
 [ ArchiveNightmare Imp(186 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1323-nightmare-imp&category_slug=beastiary&Itemid=2715)
*Updated Feb 22nd, 2026*

####  Nightmare Spectre

 Preview

![NightmareSpectre](https://www.realm667.com/images/content/repository/beastiary/NightmareSpectre.png "NightmareSpectre.png")

 Info

**Name**: Nightmare Spectre
 **Difficulty**: Easy/Medium
 **Connection**: Demon/Spectre
 **Summon**: NightmareSpectre
 **Melee**: Yes
 **Distance**: No
 **Type**: Demon
 **Brightmaps**: No

 Credits

**Submitted:** DBJ87
**Code:** DBJ87, RichardDS90 (ZScript Conversion)
**Sprites:** Doom IWAD
**Sounds:** id Software, Williams Entertainment, Midway (Doom64, Playstation &amp; Saturn Doom)
**Idea Base:** Nightmare Spectre from the PS1 &amp; Saturn Version of Doom

 Description

If you thought the Spectre was bad, meet his tougher brother!

&gt;Download
 [ ArchiveNightmare Spectre(41 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=954-nightmare-spectre&category_slug=beastiary&Itemid=2715)
*Updated Feb 22nd, 2026*

####  Nightshade

 Preview

![Nightshade](https://www.realm667.com/images/content/repository/beastiary/Nightshade.png "Nightshade.png")

 Info

**Name:** Nightshade
**Difficulty:** Easy
**Connection:** None
**Summon:** Nightshade
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Eriance, Ghastly (ZScript conversion)
**Sounds:** Eriance
**Sprites:** Eriance

&gt;**Download**
[ ArchiveNightshade](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=369&Itemid=) (118 KB)
Updated Jan 2nd, 2019

####  Nitromite

 Preview

![Nitromite](https://www.realm667.com/images/content/repository/beastiary/Nitromite.png "Nitromite.png")

 Info

**Name:** Nitromite
**Difficulty:** easy
**Connections:** none
**Summon:** Nitromite
**Melee:** Explosion
**Distance:** no
**Type:** Demon, Explosive
**Brightmaps:** yes
**Actor modification:** no
**ACS:** no

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**GLDefs:** DeVloek
**Sounds:** Raven Software, 3D Realms, DeVloek
**Sprites:** Amuscaria, id Software
**Sprite Edit:** DeVloek
**Idea Base:** Jumping spiders, Mite from Hellforged 2

 Description

This evil critter is a cross between a jumping spider and a landmine.
By some demonic machinations, the Nitromite is full of nitroglycerin and ready to detonate any moment.
It can easily traverse any terrain by jumping over ledges and moving on ceilings.
Once close enough to the target, it will sacrifice itself and explode.
If killed before detonating itself, the volatile nitro in its body will explode after a short delay.

&gt;**Download**
[ ArchiveNitromite](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1395&category_slug=beastiary&Itemid=424) (202 KB)
*Updated May 18th, 2024*

####  Obsidian Statue

 Preview

![ObsidianStatue.png](https://www.realm667.com/images/content/repository/beastiary/ObsidianStatue.png "ObsidianStatue.png")

 Info

 **Name:** Obsidian Statue
 **Difficulty:** Medium
 **Connection:** None
 **Summon:** ObsidianStatue  **Melee:** Yes
 **Distance:** Projectile, Tracer
 **Type:** Demon, Elemental

 Credits

 Submitted:** Ghastly Dragon
 **Decorate:** Ghastly Dragon
 **GLDEFs:** Dreadopp
 **Sounds:** Id Software, Quake  **Sprites:** Vader **Sprite Edit:** Ghastly Dragon

&gt; **Download**
 [ Archive ObsidianStatue.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=72&Itemid=) (79KB)

####  Overlord

 Preview

![Overlord](https://www.realm667.com/images/content/repository/beastiary/Overlord.png "Overlord.png")

 Info

**Name:** Overlord
**Difficulty:** Very Hard
**Connection:** Hades Sphere (included)
**Summon:** Overlord
**Melee:** Yes
**Distance:** Projectile, Spawn
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Code:** Amuscaria, Blue Shadow, MagicWazard, Ghastly Dragon (ZScript conversion)
**GLDefs:** Amuscaria, Dreadopp, Ghastly Dragon, Keksdose, MagicWazard
**Sounds:** Amuscaria, Rogue Entertainment, Raven Software
**Sprites:** Amuscaria, Rogue Entertainment, Raven Software, Midway
**Sprite Edit:** Amuscaria

 Description

A boss type with a large amount of health and multiple, very strong attacks. Fits best with Hades Spheres (which it can spawn) and Hades Elementals, in large arenas.

&gt;**Download**
 [ ArchiveOverlord(626 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=289-overlord&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Pestilence

 Preview

![Pestilence](https://www.realm667.com/images/content/repository/beastiary/Pestilence.png "Pestilence.png")

 Info

**Name:** Pestilence **Difficulty:** Medium - Hard **Connection:** Mancubus **Summon:** Pestilence **Melee:** No **Distance:** Projectile, Poison Cloud, Summon attack **Type:** Poisonous Demon **Brightmaps:** Yes **ACS:** No **Actor modification:** No

 Credits

**Submitted:** Kan3
**Code:** Kan3 **GLDefs:** Kan3 **Sounds:** Kan3, The Skulltag Team **Sprites:** Id Software **Sprite Edit:** Kan3

 Description

It lives in the rottenness and decay and it will poison any living being that it smells out. If it detects its victim, it shoots bursts of explosive toxic fireballs, if not, it will scatter spherical poisonous mines on the ground, but probably the most dangerous thing to do is dealing with its tentacles: they can travel underground and grab their targets from below,
poisoning them to death.
It has a great mouth in its abdomen and it's better not to know what would happen if someone got too close...
It really has a lot of health, but it's slow, a good strategy would possibly be to burn it down with fire...

&gt;**Download**
[ ArchivePestilence](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1181&category_slug=beastiary&Itemid=424) (629 KB)

####  Phantasm

 Preview

![Phantasm](https://www.realm667.com/images/content/repository/beastiary/Phantasm.png)

 Info

**Name:** Phantasm
**Difficulty:** Easy
**Connections:** Bullet puff sprites
**Summon:** Phantasm
**Melee:** No
**Distance:** Charge, Explosion
**Type:** Demon, Undead
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** MagicWazard
**Code:** MagicWazard
**GLDefs:** MagicWazard
**Sounds:** id Software, Midway Software
**Sprites:** id Software
**Sprite Edit:** MagicWazard
**Idea Base:** Phantom from Doom RPG/Doom II RPG

 Description

Easier to kill than the Lost Soul, but faster, harder to see, and more aggressive. When he dies, he'll explode for medium damage after a short delay; when you see him start to smoke, get away!

&gt;Download
 [ ArchivePhantasm(130 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=859-phantasm&category_slug=beastiary&Itemid=2715)
*Updated Nov 22nd, 2024*

####  Phantom

 Preview

![Phantom.png](https://www.realm667.com/images/content/repository/beastiary/Phantom.png "Phantom.png")

 Info

**Name:** Phantom
**Difficulty:** Medium
**Connection:** None
**Summon:** Phantom  **Melee:** No
**Distance:** Projectile, Summon
**Type:** Demon, Undead

 Credits

 Submitted:** Maelstrom
**Decorate:** Maelstrom
**GLDEFs:** Dreadopp
**Sounds:** Id Software, Monolith Games **Sprites:** Id Software **Sprite Edit:** Maelstrom, Ebola

&gt;**Download**
 [ ArchivePhantom.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=151&Itemid=) (270KB)

####  Phantom Fiend

 Preview

![PhantomFiend](https://www.realm667.com/images/content/repository/beastiary/PhantomFiend.png "PhantomFiend.png")

 Info

**Name:** Phantom Fiend
**Difficulty:** Easy
**Connection:** Blood Fiend
**Summon:** PhantomFiend
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria
**GLDefs:** Gothic (Brightmaps)
**Sounds:** id Software
**Sound Edits:** Amuscaria
**Sprites:** id Software, Raven Software
**Sprite Edits:** Amuscaria

&gt;**Download**
 [ ArchivePhantom Fiend(135 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1431-phantom-fiend&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Phase Imp

 Preview

![PhaseImp.png](https://www.realm667.com/images/content/repository/beastiary/PhaseImp.png "PhaseImp.png")

 Info

**Name:** Phase Imp
**Difficulty:** Easy
**Connection:** None
**Summon:** PhaseImp  **Melee:** No
**Distance:** Projectile, Teleport
**Type:** Demon

 Credits

 **Submitted:** Neo
**Code:** Daniel
**GLDEFs:** Tormentor667
**Sounds:** id Software, Midway
**Sprites:** id Software
**Sprite Edit:** Tormentor667
**Idea Base:** Nanami's Dark Imp

&gt; **Download**
 [ ArchivePhase Imp(163 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=178-phase-imp&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Plasma Demon

 Preview

![PlasmaDemon.png](https://www.realm667.com/images/content/repository/beastiary/PlasmaDemon.png "PlasmaDemon.png")

 Info

**Name:** Plasma Demon
**Difficulty:** Medium
**Connection:** none
**Summon:** PlasmaDemon  **Melee:** No
**Distance:** Projectile
**Type:** Demon

 Credits

 Submitted:** Tormentor667
**Code:** Dutch Devil
**GLDEFs:** Dreadopp
**Sounds:** id Software, Midway **Sprites:** id Software  **Sprite Edit:** Dutch Devil, Tormentor667

&gt;**Download** [ ArchivePlasma Demon(152 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=71-plasma-demon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Plasma Elemental

 Preview

![PlasmaElemental.png](https://www.realm667.com/images/content/repository/beastiary/PlasmaElemental.png "PlasmaElemental.png")

 Info

**Name:** Plasma Elemental
**Difficulty:** Medium
**Connection:** none
**Summon:** PlasmaElemental
**Melee:** No
**Distance:** Projectile
**Type:** Demon

 Credits

 **Submitted:** The Ultimate Doomer
**Code:** The Dark Archon, The Ultimate Doomer, Devloek
**GLDEFs:** Dreadopp
**Sounds:** Doom IWAD
**Sprites:** id Software
**Sprite Edit:** The Ultimate Doomer

&gt; **Download**
 [ ArchivePlasma Elemental(84 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=73-plasma-elemental&category_slug=beastiary&Itemid=2715)
*Updated Sep 20th, 2024*

####  Plasma Zombie

 Preview

![PlasmaZombie](https://www.realm667.com/images/content/repository/beastiary/PlasmaZombie.png "PlasmaZombie.png")

 Info

**Name:** Plasma Zombie
**Difficulty:** Easy
**Connection:** None
**Summon:** PlasmaZombie
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Bouncy, Ghastly Dragon (ZScript conversion)
**GLDefs:** Dreadopp
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Tormentor667, Captain Toenail, Ghastly Dragon

&gt;**Download**
[ ArchivePlasma Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=74&Itemid=) (55.4 KB)
Updated Apr 6th, 2019

####  Poe

 Preview

 ![Poe.png](https://www.realm667.com/images/content/repository/beastiary/Poe.png "Poe.png")

 Info

 **Name:** Poe **Difficulty:** Medium **Connection:** None **Summon:** Poe **Melee:** Yes **Distance:** Projectile, Tracer, Spawn **Type:** Demon / Spectral Entity

 Credits

 Submitted:** hnsolo77 **Decorate:** hnsolo77 **GLDEFs:** hnsolo77 **Sounds:** Raven Software, Midway **Sprites:** Vader, Eriance (Projectiles) **Sprite Edit:** Tormentor667 **idea base:** Poe from Legend of Zelda Ocarina of Time

&gt; **Download**
 [ ArchivePoe](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=300&Itemid=) (339KB)

####  Poison Soul

 Preview

![PoisonSoul.png](https://www.realm667.com/images/content/repository/beastiary/PoisonSoul.png "PoisonSoul.png")

 Info

**Name:** Poison Soul
**Difficulty:** Easy
**Connection:** none
**Summon:** PoisonSoul **Melee:** Yes
**Distance:** Projectile, Charge
**Type:** Demon, Undead

 Credits

 **Submitted:** Tormentor667
**Code:** Neoworm
**GLDEFs:** Dreadopp
**Sounds:** Doom IWAD, Raven Software
**Sprites:** id Software, Raven Software
**Sprite Edit:** Neoworm

&gt; **Download**
 [ ArchivePoison Soul(31 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=75-poison-soul&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Poltergeist

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![Poltergeist](https://www.realm667.com/images/content/repository/beastiary/Poltergeist.png "Poltergeist.png")

 Info

**Name:** Poltergeist
**Difficulty:** Easy
**Connections:** None
**Summon:** Poltergeist[1-10]
**Melee:** No
**Distance:** Projectile
**Type:** Ghost
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** David Raven
**Decorate:** David Raven
**GLDefs:** David Raven, the Skulltag Team
**Sounds:** freesounds.org, Midway
**Sprites:** id Software
**Sprite Edit:** Captain Toenail
**Idea Base:** David Raven

 Description

Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

&gt;**Download**
[ ArchivePoltergeist](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1023&Itemid=) (259 KB)

####  Possessed Gibs

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![PossessedGibs](https://www.realm667.com/images/content/repository/beastiary/PossessedGibs.png "PossessedGibs.png")

 Info

**Name:** Possessed Gibs
**Difficulty:** Medium
**Connections:** None
**Summon:** PossessedGibs, GibbedZombieMan, GibbedShotgunGuy, GibbedDoomImp, GibbedChaingunGuy
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Spirit
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**Sounds:** id Software, 3D Realms, Valve
**Sprites:** id Software, 3D Realms, Randi Heit
**Idea Base:** flesh golem, poltergeist folklore

 Description

A demonic entity that has possessed the gibbed remains of an Imp. Once alerted, it will start possessing other nearby gibbed corpses.
Once possessed, these extra gibs hover around the Possessed Gibs in the middle and shoot bloody body parts at their target.
Those gibbed corpses also protect the monster, this allows it to quickly increase damage output and sturdiness. For this monster to be effective, make sure there are enough gibbed corpses to possess in the vicinity.
You can set the amount of extra gibs to spawn around it, place more gibbed corpses on the map, or gib some monsters during gameplay.
Gibbed corpses must be either in their XDeath state, or be on the list of allowed actors (see config section in possessedgibs.txt).

&gt;**Download**
[ ArchivePossessed Gibs(100 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1423-possessed-gibs&category_slug=beastiary&Itemid=2715)

####  Possessed Legs

 Preview

![SkeletonLegs](https://www.realm667.com/images/content/repository/beastiary/SkeletonLegs.png "SkeletonLegs.png")

 Info

**Name:** Possessed Legs **Difficulty:** Easy **Connection:** None **Summon:** SkeletonLegs **Melee:** Yes **Distance:** No **Type:** Skeleton **Brightmaps:** No **ACS:** No **Actor modification:** No

 Credits

**Submitted:** Kan3
**Code:** Kan3 **Sounds:** Kan3, Id Software **Sprites:** id Software **Sprite Edit:** Kan3 **Idea Base:** Revenant Legs from Brutal Doom

 Description

Raised from the dead,
Wandering the graveyards,
In search for his body...

&gt;**Download**
[ ArchiveSkeleton Legs](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1180&category_slug=beastiary&Itemid=424) (51 KB)

####  Possessed Mannequin

 Preview

![PossessedManequin](https://www.realm667.com/images/content/repository/beastiary/PossessedManequin.png "PossessedManequin.png")

 Info

**Name:** Possessed Mannequin
**Difficulty:** Easy
**Connection:** Normal Mannequin (included)
**Summon:** MannequinRandomSpawner (for specifics check Decorate.txt)
**Melee:** Yes
**Distance:** No
**Type:** Demon, Prop
**Brightmaps:** Yes
**Actor Modification:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Neoworm, swc132994, Craneo, Skelegant
**Sounds:** New Blood, Copper B. Chance, Valve, Craneo, Skelegant
**Sprites:** Id Software, Monolith Productions, Vader, ItsNatureToDie
**Sprite Edit:** Craneo, Skelegant
**Idea Base:** My own pediophobia growing up (fear of "innanimate humanoids")

 Description

Do you ever feel like you are being watched? Have you ever caught something moving from the corner of your eye? Well, if you haven't, then this is your lucky - or perhaps, unlucky - day! As a demonic force has brought some of the local mall's mannequins to life! Keep an eye on them and defend yourself when they try to attack you!

&gt;**Download**
[ ArchivePossessed Manequinn](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1340&category_slug=beastiary&Itemid=424) (105 KB)

####  Profane One

 Preview

![ProfaneOne.png](https://www.realm667.com/images/content/repository/beastiary/ProfaneOne.png "ProfaneOne.png")

 Info

**Name:** Profane One **Difficulty:** Hard **Connection:** None **Summon:** ProfaneOne **Melee:** Yes **Distance:** Projectile **Type:** Demon

 Credits

 Submitted:** ProjectAngel **Decorate:** ProjectAngel **Sounds:** id Software, Raven Software, 3d Realms **Sprites:** id Software, Eriance **Sprite Edit:** Dutch Devil, Tormentor667 **Idea Base:** Demon Eclipse Ghoul and Blood Fiend, Skulltag Belphegor

&gt;**Download**
 [ ArchiveProfaneOne](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=339&Itemid=) (231KB)

####  Psychic Soul

 Preview

![PsychicSoul.png](https://www.realm667.com/images/content/repository/beastiary/PsychicSoul.png "PsychicSoul.png")

 Info

**Name:** Psychic Soul
**Difficulty:** Easy
**Connection:** None
**Summon:** PsychicSoul  **Melee:** Yes
**Distance:** Projectile, Hitscan
**Type:** Demon, Undead

 Credits

 Submitted:** Maelstrom
**Decorate:** Maelstrom
**GLDEFs:** Dreadopp
**Sounds:** Id Software, Monolith Games **Sprites:** Id Software **Sprite Edit:** Neoworm, Maelstrom
**Idea Base:** Poison Soul by Neoworm

&gt;**Download**
 [ Archive PsychicSoul.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=76&Itemid=) (332KB)

####  Pulse Nailgun Zombie

 Preview

![PulseNailgunZombie](https://www.realm667.com/images/content/repository/beastiary/PulseNailgunZombie.png)

 Info

**Name:** Pulse Nailgun Zombie
**Difficulty:** Medium
**Connections:** Pulse Nailgun
**Summon:** PNZombie
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Undead

 Credits

Submitted:** Zrrion the insect
**Decorate:** Zrrion the insect
**GLDefs:** Zrrion the insect
**Sounds:** Quake 4 (id software), Doom (id software)
**Sprites:** DE, Skulltag
**Sprite Edit:** Zrrion the insect
**Idea Base:** Pulse Nailgun

&gt;**Download**
[ ArchivePulse Nailgun Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=774&Itemid=) (276 KB)

- [《](https://www.realm667.com/repository/beastiary/doom-style)
- [〈](https://www.realm667.com/repository/beastiary/doom-style?start=60)
- [1](https://www.realm667.com/repository/beastiary/doom-style)
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- [〉](https://www.realm667.com/repository/beastiary/doom-style?start=180)
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				<h3>Welcome Back</h3>
<p>Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.</p>
<p>If you encounter some bugs - visual or partical ones - please take the time to post them in our "<strong>Let us know</strong>" <a href="/kunena/let-us-know">forum</a>, so we can take care of it.</p>
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