##  Doom Style

####  Pustule

 Preview

![Pustule.png](https://www.realm667.com/images/content/repository/beastiary/Pustule.png "Pustule.png")

 Info

 **Name:** Pustule
 **Difficulty:** Easy
 **Connections:** None
 **Summon:** Pustule
 **Melee:** Suicidal Burst
 **Distance:** No
 **Type:** Demon

 Credits

 **Submitted:** Captain Toenail
 **Decorate:** Captain Toenail
 **Sounds:** Half Life, Quake
 **Sprites:** Duke Nukem 3D
 **Sprite Edit:** Captain Toenail
 **Idea Base:** Slimers from Duke Nukem 3D/Doom's Hellish flesh textures

&gt; **Download**
 [ ArchivePustule](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=625&Itemid=) (32KB)

####  Pyro Demon

 Preview

![PyroDemon.png](https://www.realm667.com/images/content/repository/beastiary/PyroDemon.png "PyroDemon.png")

 Info

**Name:** Pyro Demon
**Difficulty:** Very Hard
**Connection:** None
**Summon:** PyroDemon  **Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Elemental

 Credits

 Submitted:** Maelstrom
**Code:** Maelstrom
**GLDEFs:** Dreadopp, Sandypaper (Brightmaps)
**Sounds:** id Software, Monolith Software
**Sprites:** id Software
**Sprite Edit:** Amuscaria, Maelstrom
**Idea Base:** Archon of Hell by Amuscaria

&gt; **Download**
 [ ArchivePyro Demon(458 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=144-pyro-demon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Pyro Zombie

 Preview

![PyroZombie](https://www.realm667.com/images/content/repository/beastiary/PyroZombie.png "PyroZombie.png")

 Info

**Name:** Pyro Cannon Zombie
**Difficulty:** Medium
**Connections:** Pyro Cannon from UTnT &amp; Stronghold
**Summon:** PyroZombie
**Melee:** No
**Distance:** Projectile
**Type:** Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** scalliano
**Code:** scalliano, Eriance, Ghastly_dragon (ZScript conversion)
**GLDefs:** Keksdose
**Sounds:** Eriance, Raven Software, 3d Realms
**Sprites:** Id Software, Eriance, 3D Realms
**Sprite Edit:** ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon, scalliano
**Idea Base:** Pyro Cannon from UTnT &amp; Stronghold

 Description

Self-explanatory. And you thought the Devastator Guy was daft.

&gt;**Download**
[ ArchivePyro Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=798&Itemid=) (273 KB)
Updated Apr 6th, 2019

####  PyroImp

 Preview

![PyroImp.png](https://www.realm667.com/images/content/repository/beastiary/PyroImp.png "PyroImp.png")

 Info

**Name:** Pyro Imp **Difficulty:** Easy **Summon:** PyroImp **Melee:** Yes **Distance:** Projectile **Type:** Demon

 Credits

 **Submitted:** Dreadopp **Decorate:** Dreadopp **GLDEFs:** Dreadopp **Sounds:** Id, Software **Sprites:** Id Software, Raven Software, Eriance **Sprite Edit:** Dreadopp, Eriance (the fire sprites) **Idea Base:** The Pyro Imp found on the Haunt Beastiary and Eriance's Devil.

&gt;**Download**
 [ ArchivePyroImp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=319&Itemid=) (81KB)

####  Pyropork

 Preview

![Pyropork](https://www.realm667.com/images/content/repository/beastiary/Pyropork.png "Pyropork.png")

 Info

**Name:** Pyropork
**Difficulty:** Easy
**Connection:** Uses the fire and fire sound of the Archvile. (easy to change)
**Summon:** Pyropork
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Could pass as alien
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Stopsignal
**Code:** Conejo
**Sounds:** Half-Life 1, DooM 2, Left4Dead 2
**Sprites:** Stopsignal, Conejo

 Description

Twisted pig demons from hell, with a flamethrower built into their flesh. They close in fast and scorch you in flames for their enjoyment. Exorcise them with a good few shotgun shots.

&gt;**Download**
[ ArchivePyropork](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1095&Itemid=) (212 KB)

####  Quad-Shotgun Zombie

 Preview

![QuadShotgunZombie](https://www.realm667.com/images/content/repository/beastiary/QuadShotgunZombie.png "QuadShotgunZombie.png")

 Info

**Name:** Quad-Shotgun Zombie
**Difficulty:** Medium
**Connections:** None
**Summon:** QuadShotgunZombie
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon
**Sounds:** Id Software, Logan MTM
**Sprites:** Id Software, Logan MTM
**Sprite Edit:** Ghastly_dragon, Xim
**Idea Base:** Legacy of Suffering's Quad-Shotgun

 Description

A zombie with the Quad-Shotgun from Legacy of Suffering. Can fire each barrel individually for a weaker, longer-ranged attack, or can rarely fire a powerful blast from all four simultaneously. Has to reload after all four barrels are fired. Needs careful placement so it's not overpowered.

&gt;**Download**
[ ArchiveQuad-Shotgun Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=456&Itemid=) (104 KB)
Updated Apr 6th, 2019

####  Rail Arachnotron

 Preview

![RailArachnotron](https://www.realm667.com/images/content/repository/beastiary/RailArachnotron.png "RailArachnotron.png")

 Info

**Name:** Rail Arachnotron
**Difficulty:** Medium
**Connection:** None
**Summon:** RailArachnotron
**Melee:** No
**Distance:** Rail
**Type:** Demon, Cybernetic
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Tormentor667, Captain Toenail, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp, RichardDS90 (Brightmaps), NightFright (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Tormentor667, Captain Toenail, RichardDS90
**Idea:** Tormentor667

 Description

An arachnotron variant with a railgun. Can be used at longer ranges more effectively than the standard Arachnotron, but a slower attack makes it more vulnerable at close ranges.

&gt;**Download**
 [ ArchiveRail Arachnotron(105 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=77-rail-arachnotron&category_slug=beastiary&Itemid=2715)
*Updated Feb 22nd, 2026*

####  Rapid Fire Trooper

 Preview

![RapidFireTrooper](https://www.realm667.com/images/content/repository/beastiary/RapidFireTrooper.png "RapidFireTrooper.png")

 Info

**Name:** Rapid Fire Trooper
**Difficulty:** Very Easy
**Connection:** None
**Summon:** RapidFireTrooper
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Graf Zahl, Ghastly (ZScript conversion)
**GLDefs:** Lights.pk3, Sandypaper (Brightmaps)
**Sounds:** Id Software, Rogue Entertainment
**Sprites:** Id Software
**Sprite Edit:** NMN, Tormentor667

 Description

Similar to the ordinary Former Human, the Rapid-Fire Trooper doesn't stop firing. A little more dangerous than the standard, but still easy to kill.

&gt;**Download**
[ ArchiveRapid Fire Trooper](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=78&Itemid=) (53.4 KB)
Updated Apr 6th, 2019

####  Repeater Zombie

 Preview

![RepeaterZombie](https://www.realm667.com/images/content/repository/beastiary/RepeaterZombie.png "RepeaterZombie.png")

 Info

**Name:** Repeater Zombie
**Difficulty:** Medium/Hard
**Connection:** Uses the Repeater, on the Armory
**Summon:** RepeaterZombie
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Code:** Ghastly_dragon, Tormentor667 (Steam)
**GLDefs:** Ghastly_dragon
**Sounds:** id Software, Amuscaria
**Sprites:** id Software
**Sprite Edit:** Amuscaria, Xim, Ghastly_dragon, Tormentor667, Captain Toenail

 Description

A dangerous zombie with an interesting weapon. After a wind-up period, the Repater Zombie rapidly fires a slightly-explosive hitscan attack. If it fires for long enough, the weapon overheats and spins back down. Dangerous when allowed to keep firing, but very vulnerable until it does.

&gt;**Download**
 [ ArchiveRepeater Zombie(127 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=290-repeater-zombie&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Rictus

 Preview

![Rictus](https://www.realm667.com/images/content/repository/beastiary/Rictus.png "Rictus.png")

 Info

**Name:** Rictus
**Difficulty:** Easy
**Connection:** None
**Summon:** Rictus
**Melee:** No
**Distance:** Projectile, Charge
**Type:** Demon, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp
**Sounds:** Id Software, Raven Software
**Sprites:** Id Software, Raven Software
**Sprite Edit:** Captain Toenail
**Idea Base:** Doom 3 Lost Souls

 Description

A higher-difficulty variant of the Lost Soul. Has a weak projectile attack, and tries to kamikaze when low on health. Weak, individually, but can be very powerful if the player doesn't know how to deal with them.

&gt;**Download**
[ ArchiveRictus](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=147&Itemid=) (120 KB)
Updated Apr 6th, 2019

####  Rifle Commando

 Preview

![RifleCommando](https://www.realm667.com/images/content/repository/beastiary/RifleCommando.png)

 Info

**Name:** Rifle Commando
**Difficulty:** Easy
**Connections:** None
**Summon:** RifleCommando
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** Yes
**Added States:** AltDeath
**ACS:** No

 Credits

**Submitted:** Xim
**Decorate:** Xim
**GLDefs:** Xim
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** David G, Xim

&gt;Download
[ ArchiveRifle Commando](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=910&Itemid=) (90KB)

####  Rifle Zombieman

 Preview

![RifleZombieman](https://www.realm667.com/images/content/repository/beastiary/RifleZombieman.png "RifleZombieman.png")

 Info

**Name:** Rifle Zombieman
**Difficulty:** Easy
**Connections:** None
**Summon:** RifleGuy, deadrifleguy
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Skelegant
**Decorate:** Skelegant
**GLDefs:** Skelegant
**Sounds:** id Software, Skelegant, Valve Software
**Sprites:** id Software, David G.
**Sprite Edit:** Skelegant, David G.
**Idea Base:** Alpha rifle (plus those armour bonuses had to have come from somewhere)

 Description

A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.

&gt;**Download**
[ ArchiveRifle Zombieman](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1009&Itemid=) (58.7 KB)

####  Roach

 Preview

![Roach](https://www.realm667.com/images/content/repository/beastiary/Roach.png "Roach.png")

 Info

**Name:** Roach
**Difficulty:** Medium
**Connection:** None
**Summon:** Roach
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon, Sandypaper (Brightmaps)
**Sounds:** Black Isle Studios, Blizzard Entertainment
**Sprites:** Vader
**Sprite Edit:** Ghastly_dragon, Mike12

 Description

A lesser monster with a few interesting gimmicks. Firstly, it ambiently heals itself very rapidly; and secondly, it runs away when low on health. These combined make a surprisingly durable monster. Aside from that, it throws a pair of very fast projectiles.

&gt;**Download**
[ ArchiveRoach](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=291&Itemid=) (107 KB)
Updated Apr 6th, 2019

####  Rocket Imp

 Preview

![RocketImp](https://www.realm667.com/images/content/repository/beastiary/RocketImp.png "RocketImp.png")

 Info

**Name:** Rocket Imp
**Difficulty:** Medium
**Connections:** None
**Summon:** RocketImp, HungRocketImp
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Skelegant
**Decorate:** Skelegant
**GLDefs:** Skelegant
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Skelegant

 Description

A cyborg imp with dual rocket launchers. Gibbing causes it to explode. Comes with hanging corpse prop.

&gt;**Download**
[ ArchiveRocket Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1008&Itemid=) (94.6 KB)

####  Rocket Zombie

 Preview

![rocketzombie](https://www.realm667.com/images/content/repository/beastiary/rocketzombie.png "rocketzombie.png")

 Info

**Name:** Rocket Zombie
**Difficulty:** Very Easy
**Connection:** None
**Summon:** RocketGuy
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modifications:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Graf Zahl, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp, Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** The Innocent Crew

 Description

A zombie with a bazooka. Can potentially kill a player in one shot, but could also kill itself and other monsters instead. Requires very careful placement to be really effective.

&gt;**Download**
[ ArchiveRocket Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=79&Itemid=) (46.8 KB)
Updated Jan 5th, 2021

####  Rocket Zombie II

 Preview

![rocketzombie2](https://www.realm667.com/images/content/repository/beastiary/rocketzombie2.png "rocketzombie2.png")

 Info

**Name:** Rocket Zombie II
**Difficulty:** Easy
**Connection:** Rocket Zombie
**Summon:** XimRocketGuy
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Xim
**Code:** Xim, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Xim (weapon), Chain Mail (body)

 Description

A rocket zombie with an alternate sprite set. Some numerical differences, but otherwise the same as the other rocket zombie. Mostly depends on what sprite set you want.

&gt;**Download**
[ ArchiveRocket Zombie II](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=299&Itemid=) (44.9 KB)
Updated Apr 6th, 2019

####  Rocketman

 Preview

![Rocketman](https://www.realm667.com/images/content/repository/beastiary/Rocketman.png "Rocketman.png")

 Info

**Name:** Rocketman
**Difficulty:** Easy
**Connections:** Rocket
**Summon:** Rocketman
**Melee:** No
**Distance:** Projectile
**Type:** Human
**Brightmaps:** No
**Actor Modification:** No
**ACS:** No

 Credits

**Submitted:** thenosid
**Code:** thenosid
**Sounds:** "Un gitan vénére" video and Robocop, edited by ndroidz and thenosid.
**Sprites:** thenosid and ndroidz
**Idea Base:** Blue big guys from Super Smash TV. Also looks like a fat blue Chaingunner.

 Description

A fat guy with blue armor, equiped with a Rocket Launcher in his right arm and he drops a Box of Rockets when he dies. He's slow and makes footsteps sounds.

&gt;**Download**
[ ArchiveRocketman](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1112&Itemid=) (160 KB)

####  Satyr

 Preview

![Satyr](https://www.realm667.com/images/content/repository/beastiary/Satyr.png "Satyr.png")

 Info

**Name:** Satyr
**Difficulty:** Medium
**Connection:** None
**Summon:** Satyr
**Melee:** Yes
**Distance:** No
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Vader, Ghastly (ZScript conversion)
**Sounds:** Id Software, Vader
**Sprites:** Id Software
**Sprite Edit:** Vader
**Idea Base:** Nanami

 Description

A slow, melee only demon with a lot of health. Has to be carefully placed in the map to be really dangerous.

&gt;**Download**
[ ArchiveSatyr](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=80&Itemid=) (74.8 KB)
Updated Apr 6th, 2019

####  Sawcubus

 Preview

![Sawcubus](https://www.realm667.com/images/content/repository/beastiary/Sawcubus.png "Sawcubus.png")

 Info

**Name:** Sawcubus **Difficulty:** Medium **Connection:** none **Summon:** Sawcubus **Melee:** Yes **Distance:** None **Type:** Demon

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Bouncy, Graf Zahl, Ganbare-Lucifer
**Sounds:** id Software
**Sound Edits:** Ganbare-Lucifer
**Sprites:** id Software
**Sprite Edits:** Captain J, aeea7835, Eriance, ItsNatureToDie, Midway Entertainment, Kinsie

&gt;Download
[ ArchiveSawcubus](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1299&category_slug=beastiary&Itemid=424) (136 KB)

####  SawedOff Zombie

 Preview

![SawedOffZombie](https://www.realm667.com/images/content/repository/beastiary/SawedOffZombie.png "SawedOffZombie.png")

 Info

**Name:** Sawed-Off Shotgun Zombie **Difficulty:** Easy **Connection:** None **Summon:** SawedOffShotgunGuy **Melee:** None **Distance:** Hitscan **Type:** Human, Undead **Brightmaps:** Yes **Added States:** No
**ACS:** No

 Credits

**Submitted:** Xim **Code:** Xim **GLDefs:** Xim, MagicWazard (brightmaps) **Sounds:** id Software, Monolith Productions **Sprites:** id Software **Sprite Edit:** Xim, Tsran908 (normal death) **Brightmaps :** MagicWazard

&gt;**Download**
[ ArchiveSawedOff Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=301&Itemid=) (69 KB)
*Updated Feb 27th, 2023*

####  Scorpius Zombie Tank

 Preview

![ScorpiusTank](https://www.realm667.com/images/content/repository/beastiary/ScorpiusTank.png "ScorpiusTank.png")

 Info

**Name:** Scorpius Zombie Tank
**Difficulty:** Hard
**Connections:** Doom2 iwad
**Summon:** ScorpiusTank
**Melee:** No
**Distance:** Projectile
**Type:** Human, Undead, Mechanical
**Brightmaps:** No
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
**GLDefs:** GZDoom (lights.pk3), Captain Toenail
**Sounds:** FreeSound.org (ReadeOnly, alphatone, C3Sabertooth, IanM32, dpren, deleted_user_2220466)
**Sprites:** DukeNukem3D, Doom2, Doom Beta, T.V. (UAAF logo)
**Sprite Edit:** Captain Toenail
**Idea Base:** Enjay's Zombie Tank

 Description

The Scorpius is a diabolical product of the UAAF's R&amp;D tomfoolery. This menacing marvel, under the command of a relentless Former Commando, packs a punch with a pair of forward-facing energy blasters, and an earth-shaking tail-mounted plasma cannon.

&gt;**Download**
[ ArchiveScorpius Tank](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1350&category_slug=beastiary&Itemid=424) (299 KB)

####  Segway Zombie

 Preview

![SegwayZombie.png](https://www.realm667.com/images/content/repository/beastiary/SegwayZombie.png "SegwayZombie.png")

 Info

 **Name:** Segway Zombie **Difficulty:** Easy **Connection:** None **Summon:** SegwayZombie **Melee:** Yes **Distance:** None **Type:** Zombie

 Credits

 Submitted:** Captain Toenail **Decorate:** Captain Toenail **Sounds:** Id Software **Sprites:** Id Software **Sprite edit:** Captain Toenail

 Description

More of a joke monster, the Segway Zombie attempts to run the player over, doing low damage that adds up over time.

&gt; **Download**
 [ ArchiveSegway Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=292&Itemid=) (43KB)

####  Sentinel (Hell Forged)

 Preview

![HFSentinel](https://www.realm667.com/images/content/repository/beastiary/HFSentinel.png "HFSentinel.png")

 Info

**Name:** Sentinel
**Difficulty:** Hard
**Connections:** Guardian
**Summon:** HFSentinel
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Amuscaria
**GLDEFs:** SkyMarshall, SamVision
**Sounds:** Raven Software
**Sound Edits:** Amuscaria
**Sprites:** Amuscaria, id Software, Raven Software
**Sprite Edits:** Amuscaria

&gt;**Download**
 [ ArchiveSentinel(562 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1435-sentinel&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Shade

 Preview

![Shade.png](https://www.realm667.com/images/content/repository/beastiary/Shade.png "Shade.png")

 Info

 **Name:** Shade **Difficulty:** Easy **Connections:** None **Summon:** Shade **Melee:** Yes **Distance:** Projectile, Charge **Type:** Undead, Ghost

 Credits

 **Submitted:** Jaeden **Decorate:** Jaeden
  **Sounds:** ID Software
 Sprites:** ID Software **Sprite Edit:** Jaeden

&gt; **Download**
 [ ArchiveShade](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=575&Itemid=) (19KB)

####  Shadow

 Preview

![Shadow](https://www.realm667.com/images/content/repository/beastiary/Shadow.png "Shadow.png")

 Info

**Name:** Shadow
**Difficulty:** Easy
**Connection:** Uses Etheral Soul projectiles
**Summon:** Shadow
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Ghost
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Vader, Ghastly Dragon (ZScript conversion)
**GLDefs:** Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Blizzard Entertainment, Vader
**Sprites:** Vader
**Idea Base:** Eternal Doom Fast Imp

 Description

A stealth-based monster about as strong as the imp. Once it starts firing, it doesn't stop until it loses sight of its target. Used well in dark areas, but don't make it unfair on the player.

&gt;**Download**
 [ ArchiveShadow(128 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=82-shadow&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Shadow Hunter

 Preview

![ShadowHunter](https://www.realm667.com/images/content/repository/beastiary/ShadowHunter.png "ShadowHunter.png")

 Info

**Name:** Shadow Hunter
**Difficulty:** Medium
**Connections:** None
**Summon:** ShadowHunter
**Melee:** No
**Distance:** Projectile
**Type:** Ghost
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** TheDoomedArchvile
**Code:** TheDoomedArchvile, TheMightyHeracross, Gothic
**Sounds:** Freesounds (Litruv), SeriousSam
**GLDEFS:** TheDoomedArchvile
**Sprites:** HorrorMovieRei
**Idea Base:** HorrorMovieRei's sprite sheet on this enemy

 Description

A shadowy ghost that stalks its prey in the dead of night and shoots bullets of compressed shadows that fly at high speeds. Their enemies have a hard time hitting them due to the many ghostly doubles that surround them and by quickly teleporting around the crowd. They can also vanish and reappear somewhere else after a time to try and dissonant their prey.

&gt;**Download**
 [ ArchiveShadow Hunter(403 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1036-shadow-hunter&category_slug=beastiary&Itemid=2715)
*Updated Nov 23rd, 2024*

####  Shadow Trooper

 Preview

![ShadowTrooper](https://www.realm667.com/images/content/repository/beastiary/ShadowTrooper.png)

 Info

**Name:** Shadow Trooper
**Difficulty:** Easy
**Connections:** Zombieman (sounds)
**Summon:** ShadowTrooper, ShadowTrooperCorpse
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** Yes
**Added States:** No
**ACS:** No

 Credits

**Submitted:** MagicWazard
**Code:** MagicWazard, RichardDS90 (ZScript Conversion)
**GLDefs:** MagicWazard
**Sounds:** Midway
**Sprites:** id Software
**Sprite Edit:** MagicWazard
**Idea Base:** Wanted a shadowy-type of zombie for low-light conditions

 Description

A semi-transparent zombie trooper suited for low-light conditions. Fires 3 bullets in rapid sequence with each attack.

&gt;Download
 [ ArchiveShadow Trooper(64 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=902-shadow-trooper&category_slug=beastiary&Itemid=2715)
*Updated Feb 22nd, 2026*

####  Shotgun Cyborg

 Preview

![ShotgunCyborg](https://www.realm667.com/images/content/repository/beastiary/ShotgunCyborg.png "ShotgunCyborg.png")

 Info

**Name:** Shotgun Cyborg
**Difficulty:** Medium
**Connections:** None
**Summon:** ShotgunCyborg
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Cybernetic, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**Sounds:** id Software, DeVloek
**Sprites:** id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
**Sprite Edit:** DeVloek
**Idea Base:** tsran's sprites of the guy

 Description

A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

&gt;**Download**
 [ ArchiveShotgun Cyborg(128 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1449-shotgun-cyborg&category_slug=beastiary&Itemid=2715)

####  Slayer Knight

 Preview

![SlayerKnight](https://www.realm667.com/images/content/repository/beastiary/SlayerKnight.png "SlayerKnight.png")

 Info

**Name:** Slayer Knight
**Difficulty:** Medium
**Connection:** None
**Summon:** SlayerKnight
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** Yes
**GLDefs:** Yes

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** SpaceyStrife
**GLDefs:** SpaceyStrife
**Sounds:** Zippy, Warlords Battlecry
**Sprites:** Id Software, Amuscaria, SpaceyStrife
**Sprite Edit:** SpaceyStrife, Ganbare-Lucifer

&gt;**Download**
 [ ArchiveSlayer Knight(327 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1428-slayer-knight&category_slug=beastiary&Itemid=2715)

####  Slime Imp

 Preview

 ![SlimeImp.png](https://www.realm667.com/images/content/repository/beastiary/SlimeImp.png "SlimeImp.png")

 Info

 **Name:** Slime Imp
 **Difficulty:** Easy
 **Connection:** none
 **Summon:** SlimeImp **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** Tormentor667
 **Decorate:** Dutch Devil
 **GLDEFs:** Ghastly Dragon
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Dutch Devil

&gt; **Download**
 [ Archive SlimeImp.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=83&Itemid=) (44KB)

####  Slime Worm

 Preview

![SlimeWorm.png](https://www.realm667.com/images/content/repository/beastiary/SlimeWorm.png "SlimeWorm.png")

 Info

**Name:** Slime Worm
 **Difficulty:** Easy
 **Connections:** None
 **Summon:** Slimeworm
 **Melee:** Yes
 **Distance:** Projectile vomit
 **Type:** Demon, Poison
 **Brightmaps:** No
 **Actor modification:** No
 **ACS:** No

 Credits

 Submitted:** Captain Toenail
 **Code:** Captain Toenail
 **GLDefs:** Dreadopp
 **Sounds:** Freedoom, freesound.org
 **Sprites:** Freedoom (Fredrik Johanson), Captain Toenail, Doom
 **Sprite Edit:** Captain Toenail

&gt; **Download**  [ ArchiveSlime Worm(119 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=179-slime-worm&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Small Rat

 Preview

![SmallRat](https://www.realm667.com/images/content/repository/beastiary/SmallRat.png "SmallRat.png")

 Info

**Name:** Small Rat
**Difficulty:** Very East
**Connections:** None
**Summon:** SmallRat
**Melee:** Yes
**Distance:** No
**Type:** Animal
**Brightmaps:** No
**Added States:** No
**ACS:** No

 Credits

**Submitted:** Doomedarchviledemon
**Decorate:** Ghastly_dragon, Doomedarchviledemon
**Sounds:** FreeSounds
**Sprites:** Raven Software, Neoworm
**Sprite Edits:** Doomedarchviledemon
**Idea Base:** Hostile population animal

 Description

Small critters that are hungry for human flesh. They are very small and are only able to nibble at a player's feet. More of a nuisance than anything.

&gt;**Download**
[ ArchiveSmall Rat](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1027&Itemid=) (60.7 KB)
Updated Jul 9th, 2018

####  SMG Zombie

 Preview

![SMGZombie](https://www.realm667.com/images/content/repository/beastiary/SMGZombie.png "SMGZombie.png")

 Info

**Name:** SMG Zombie
**Difficulty:** Easy
**Connections:** None
**Summon:** SMGGuy
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Woolie Wool
**Code:** Woolie Wool, Ghastly (ZScript conversion)
**GLDefs:** Woolie Wool
**Sounds:** Rogue Entertainment
**Sprites:** Id Software
**Sprite Edit:** Xim, Woolie Wool, Toke
**Idea Base:** Mutiny PDW Marine

&gt;**Download**
[ ArchiveSMG Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=602&Itemid=) (49.4 KB)
Updated Apr 6th, 2019

####  Smoke Monster

 Preview

![SmokeMonster](https://www.realm667.com/images/content/repository/beastiary/SmokeMonster.png)

 Info

**Name:** Smoke Monster
**Difficulty:** Very Hard
**Connection:** n/a
**Summon:** smokemonster
**Melee:** Yes
**Distance:** A_SkullAttack
**Type:** evil

 Credits

**Submitted:** Zrrion the insect
**Decorate:** Zrrion the insect
**GLDEFs:** Zrrion the insect
**Sounds:** Michael Giacchino
**Sprites:** Kronos
**Sprite Edit:** Zrrion the insect
**Idea Base:** LOST

&gt;Download
[ ArchiveSmoke Monster](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=770&Itemid=) (1.11MB)

####  Snake Imp

 Preview

![SnakeImp.png](https://www.realm667.com/images/content/repository/beastiary/SnakeImp.png "SnakeImp.png")

 Info

 **Name:** Snake Imp
 **Difficulty:** Easy
 **Connection:** none
 **Summon:** SnakeImp **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** Tormentor667
 **Decorate:** Cyb
 **GLDEFs:** Dreadopp
 **Sounds:** Id Software, Raven Software **Sprites:** Id Software, Raven Software **Sprite Edit:** Cyb, Vader, ItsNatureToDie

&gt; **Download**
 [ Archive Snake Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=84&Itemid=) (59KB)
Updated Jan., 21st 2012

####  Sniper Commando Zombie

 Preview

![SniperCommandoZombie](https://www.realm667.com/images/content/repository/beastiary/SniperCommandoZombie.png "SniperCommandoZombie.png")

 Info

**Name:** Sniper Commando Zombie
**Difficulty:** Easy
**Connection:** M40Rifle
**Summon:** SniperCommando
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Xim
**Code:** Xim, Ghastly
**GLDefs:** Xim
**Sounds:** VALVe
**Sprites:** Id Software
**Sprite Edit:** Xim, David G

 Description

A zombie commando armed with a hitscan sniper rifle. They have high accuracy and damage but a slow fire rate.

&gt;**Download**
[ ArchiveSniper Commando Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1134&Itemid=) (140 KB)

####  Sniper Zombie

 Preview

![SniperZombie](https://www.realm667.com/images/content/repository/beastiary/SniperZombie.png "SniperZombie.png")

 Info

**Name:** Zombie Sniper
**Difficulty:** Easy
**Connection:** None
**Summon:** SniperRifleGuy
**Melee:** No
**Distance:** Hitscan, Projectile
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Xim
**Code:** Xim, Ghastly (misc. improvements, ZScript conversion)
**GLDefs:** Xim
**Sounds:** Raven Software
**Sprites:** Id Software
**Sprite Edit:** Xim

 Description

A zombie intended for very long range. Fires a single, decently-damaging, very-fast FastProjectile. Would be more fair at longer ranges than the Zombie Railgunner, because its attack has travel time.

&gt;**Download**
[ ArchiveSniper Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=322&Itemid=) (210 KB)
Updated Apr 6th, 2019

####  Sonic Railgun Zombie

 Preview

![SonicRailgunZombie](https://www.realm667.com/images/content/repository/beastiary/SonicRailgunZombie.png "SonicRailgunZombie.png")

 Info

**Name:** Sonic Railgun Zombie
**Difficulty:** Medium
**Connection:** None
**Summon:** SonicRailgunZombie
**Melee:** No
**Distance:** Rail
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon, Sandypaper (Brightmaps)
**Sprites:** Id Software
**Sprite Edit:** Xim (Railgun), Ghastly_dragon (Recolor and set up), Captain Toenail (blood stains), Tormentor667 (Base (It used the Zombie Railgunner) ), Vader (Head)
**Sounds:** Id Software
**Idea base:** Aerial's Sonic Railgun

 Description

Like the Zombie Railgunner, with two main differences; first, its railgun is weak, but rapid fire. Secondly, it has a chance to charge up its railgun (while walking around) for a more powerful blast. After it starts charging, it can't attack for a while, but can hold the charge until it shoots.

&gt;**Download**
[ ArchiveSonic Railgun Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=294&Itemid=) (84 KB)
Updated Apr 6th, 2019

####  Soul Harvester

 Preview

![SoulHarvester](https://www.realm667.com/images/content/repository/beastiary/SoulHarvester.png "SoulHarvester.png")

 Info

**Name:** Soul Harvester
**Difficulty:** Easy
**Connection:** Uses Skull and Soul from Hell's Fury and vice versa
**Summon:** SoulHarvester
**Melee:** Yes
**Distance:** Tracer
**Type:** Demon, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Vader, Tormentor667, Ghastly Dragon (ZScript conversion)
**GLDefs:** Keksdose, Ghastly Dragon, Sandypaper (Brightmaps)
**Sounds:** Id Software, Wildweasel, Vader
**Sprites:** Vader
**Idea Base:** Tormentor667

 Description

An imp-difficulty monster with aggressively-homing fireballs, but has a long animation before firing. They make decent snipers.

&gt;**Download**
[ ArchiveSoul Harvester](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=85&Itemid=) (133 KB)
Updated Apr 6th, 2019

####  Soul Reaper

 Preview

![SoulReaper](https://www.realm667.com/images/content/repository/beastiary/SoulReaper.png "SoulReaper.png")

 Info

**Name:** Soul Reaper
**Difficulty:** Medium
**Connections:** None
**Summon:** SoulReaper
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** Yes
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** esselfortium, Ganbare-Lucifer
**GLDefs:** Ganbare-Lucifer
**Sounds:** id Software, David Fienup, Austin Hindman, Neil Goldsmith, Reeko Smith
**Sprites:** id Software, Vader
**Sprite Edit:** Vader
**Idea Base:** Soul Reaper from KDiKDiZD

 Description

A bruiser-type undead demon with aggressively-homing fireballs, and grim ripping claws.

&gt;**Download**
 [ ArchiveSoul Reaper(326 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1404-soul-reaper&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Spider Turret

 Preview

![SpiderTurret](https://www.realm667.com/images/content/repository/beastiary/SpiderTurret.png "SpiderTurret.png")

 Info

**Name:** Spider Turret
**Difficulty:** Medium
**Connections:** Doom2 iwad
**Summon:** Turret_Base
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** None
**ACS:** None

 Credits

**Submitted:** #

**Code:** Captain Toenail
**GLDefs:** GZDoom (lights.pk3), Captain Toenail
**Sounds:** Doom64
**Sprites:** Doom
**Sprite Edit:** Captain Toenail
**Models:** Captain Toenail
**Idea Base:** Helldivers 2 sentry turrets

 Description

The Spider Turret is an extension of the Spider Mastermind's power, used toremotely view and defend key areas from the human counter-invasion.
 This biomechanical horror is comprised of a demon-brain targeting system and ever-watchful eye, fused to a mounted plasma gun emplacement.
Take advantage of the turret’s limited turning speed to outmanoeuvre its deadly line of fire, and bombard it with heavy weapons to make it flinch.

 This is a 3D enemy and is only visible in Hardware mode.

&gt;**Download**
[ ArchiveSpider Turret](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1396&category_slug=beastiary&Itemid=424) (29 KB)
*Updated Apr 30th, 2024*

####  Spirit Imp

 Preview

![SpiritImp](https://www.realm667.com/images/content/repository/beastiary/SpiritImp.png "SpiritImp.png")

 Info

**Name:** Spirit Imp
**Difficulty:** Easy
**Connection:** None
**Summon:** SpiritImp
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly Dragon
**Code:** Ghastly Dragon, Tormentor667
**GLDefs:** Ghastly Dragon, Keksdose
**Sounds:** Id Software (edits)
**Sprites:** Vader
**Sprite Edit:** Tormentor667

 Description

Much like the Soul Harvester in difficulty and attacks. However, when killed, it releases a ghost that fades after a short time, but can sacrifice itself to resurrect another dead monster.

Works best in GZDoom because of a warping effect on it's sprites. If you want to try in ZDoom or software mode, comment out the warp definitions in AnimDefs.

&gt;**Download**
[ ArchiveSpirit Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=86&Itemid=) (194 KB)
Updated Apr 6th, 2019

####  Squire

 Preview

![Squire.png](https://www.realm667.com/images/content/repository/beastiary/Squire.png "Squire.png")

 Info

**Name:** Hell Squire
**Difficulty:** Easy
**Connection:** Uses sounds from Baron of Hell
**Summon:** Squire
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon

 Credits

 **Submitted:** Woolie Wool
**Code:** Woolie Wool (monster and fireball), Vader (smoke trail)
**GLDEFs:** Woolie Wool
**Sounds:** id Software (base), perkristian (death sound resample), Woolie Wool (modifications)
**Sprites:** id Software (base), Raven Software (fireball), Vader (smoke trail)
**Sprite Edit:** Vader (base gib frames), Jekyll Grim Payne (gib frame wing removal), Woolie Wool (coloring)
**Idea Base:** Nanami's Satyr, Hexen Chaos Serpent

&gt;**Download**
 [ ArchiveSquire(115 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=307-squire&category_slug=beastiary&Itemid=2715)
*Updated Nov 22nd, 2024*

####  Stalker

 Preview

![Stalker](https://www.realm667.com/images/content/repository/beastiary/Stalker.png)

 Info

**Name:** Stalker **Difficulty:** Easy **Summon:** OutcastStalker **Connection:** None **Melee:** None **Distance:** Projectile, Teleport **Type:** Demon, Undead

 Credits

**Submitted:** scalliano, mattbratt11 (update) **Code:** scalliano, mattbratt11 **GLDefs:** scalliano **Sounds:** Kaiser **Sprites:** Id Software **Sprite Edit:** scalliano, mattbratt11 **Idea Base:** Outcast Levels from the Doom64 TC

 Description

Inspired by Kaiser's custom Doom64 enemy of the same name. A cross between a Lost Soul and a Revenant. Won't rush you, instead it hangs back and spits homing missiles at you. It can also teleport.

&gt;Download
 [ ArchiveStalker(43 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=815-stalker&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Stealth Fighter

 Preview

![StealthFighter.png](https://www.realm667.com/images/content/repository/beastiary/StealthFighter.png "StealthFighter.png")

 Info

**Name:** Stealth Fighter
**Difficulty:** Easy
**Connection:** none
**Summon:** Stealth Fighter **Melee:** No
**Distance:** Hitscan
**Type:** Human

 Credits

 Submitted:** Tormentor667
**Decorate:** Bouncy
**GLDEFs:** Dreadopp
**Sounds:** Id Software **Sprites:** The Innocent Crew

&gt;**Download**
 [ ArchiveStealthFighter.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=87&Itemid=) (45KB)

####  Stone Demon

 Preview

![StoneDemon.png](https://www.realm667.com/images/content/repository/beastiary/StoneDemon.png "StoneDemon.png")

 Info

 **Name:** Stone Demon
 **Difficulty:** Easy
 **Connection:** None
 **Summon:** StoneDemon  **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon, Elemental

 Credits

 Submitted:** Jimmy
 **Decorate:** Jimmy
 **Sounds:** Id Software, Jimmy  **Sprites:** Id Software, 3DRealms  **Sprite Edit:** Jimmy, Eriance
 **Idea Base:** Espi's Stone Imp

&gt; **Download**
 [ Archive StoneDemon.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=88&Itemid=) (112KB)

####  Stone Imp

 Preview

![StoneImp](https://www.realm667.com/images/content/repository/beastiary/StoneImp.png "StoneImp.png")

 Info

**Name:** Stone Imp
**Difficulty:** Easy
**Connection:** None
**Summon:** StoneImp, StoneImpHidden1, StoneImpHidden2
**Melee:** Yes
**Distance:** No
**Type:** Demon, Elemental
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Espi, Blue Shadow (stone bits SFX - based on Nash's nashgore code), TheMightyHeracross, Ghastly (ZScript conversion), DeVloek (Update)
**Sounds:** id Software, Raven Software (Hexen) for the attack, 3D Realms for hit sound
**Sprites:** id Software, Blue Shadow (stone bits)
**Sprite Edit:** Espi, Vader, MidoriMan

 Description

There are two versions included:

**Stone Imp (original):** An Imp variant with no projectile attack. Bit more health than the Imp, but just as slow and can only melee. It is completely immune to electric/lightning and poison based-attacks, has decent resistant to fire-based attacks. but slightly weak against ice-based attacks.

**Stone Imp ("hidden"):** This is similar to the Stone Imp, except it has a bit more of an ambush tactic. When spawned, it will basically be an exact replica of one of two green marble column decorations. However, when approached, these will morph into Stone Imps with slightly higher speeds and no alert sound to ambush the player.

&gt;**Download**
 [ ArchiveStone Imp(60 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=89-stone-imp&category_slug=beastiary&Itemid=2715)
*Updated Nov 1st, 2024*

####  Suicide Bomber

 Preview

![SuicideBomber](https://www.realm667.com/images/content/repository/beastiary/SuicideBomber.png "SuicideBomber.png")

 Info

**Name:** Suicide Bomber
**Difficulty:** Easy
**Connection:** None
**Summon:** SuicideBomber
**Melee:** Yes
**Distance:** No
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Tormentor667, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp, Sandypaper (Brightmaps)
**Sounds:** Id Software, Croteam (Serious Sam)
**Sprites:** Id Software, Mark Quinn, Anthony Cole
**Sprite Edit:** Tormentor667
**Idea Base:** Suicide Bomber from Serious Sam

 Description

A very simple monster: Runs towards the player and explodes. Doesn't have much health, and explodes when killed as well.

&gt;**Download**
[ ArchiveSuicide Bomber](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=90&Itemid=) (53.9 KB)
Updated Apr 6th, 2019

####  Summoner

 Preview

![Summoner](https://www.realm667.com/images/content/repository/beastiary/Summoner.png "Summoner.png")

 Info

**Name:** Summoner
**Difficulty:** Hard
**Connection:** DoomImp, Demon, Spectre (can be changed to other monsters in the code)
**Summon:** Summoner
**Melee:** No
**Distance:** Projectile, Summon
**Type:** Demon, Arch-Vile
**Brightmaps:** No
**Actor Modification:** No
**ACS:** no

 Credits

**Submitted:** PGE
**Decorate:** Craneo
**Sounds:** Id Software, Bethesda, DBThanatos, Noiser\Phobos867
**Sprites:** Id Software, Amuscaria
**Sprite Edit:** Craneo
**Idea Base:** Doom 2016 Summoner

 Description

Description: The Summoner from Doom 2016. Hurls balls of Argent energy and can summon low-tier demons. Prioritize these pests, unless you want a wall of fodder blocking out your escape route.

&gt;**Download**
[ ArchiveSummoner](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1325&category_slug=beastiary&Itemid=424) (187 KB)

####  Super Demon

 Preview

![SuperDemon.png](https://www.realm667.com/images/content/repository/beastiary/SuperDemon.png "SuperDemon.png")

 Info

**Name:** Super Demon
**Difficulty:** Hard
**Connection:** None
**Summon:** SuperDemon
**Melee:** No
**Distance:** Projectile
**Type:** Demon

 Credits

**Submitted:** Xim **Code:** Xim
**GLDefs:** Xim **Sounds:** id Software, 3D Realms **Sprites:** id Software **Sprite edit:** Molten Ice, Xim (main edit), David G, Craneo (attacking frames), JoeyTD **Idea base:** Cyberdemon, Baron of Hell

 Description

A Cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a Cyberdemon and a Baron of Hell.

&gt; **Download**
 [ ArchiveSuper Demon(289 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=296-super-demon&category_slug=beastiary&Itemid=2715)
*Updated Feb 22nd, 2026*

####  Super Devil

 Preview

![SuperDevil](https://www.realm667.com/images/content/repository/beastiary/SuperDevil.png "SuperDevil.png")

 Info

**Name:** Super Devil
**Difficulty:** Easy
**Connections:** Doom Imp, Super Imp, Devil
**Summon:** SuperDevil
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** NaturalTvventy **Code:** Amuscaria, NaturalTvventy **Sounds:** Midway **Brightmaps:** Gothic **Sprites:** Id Software **Sprite Edit:** Amuscaria, The Innocent Crew, NaturalTvventy, Tsran908, Gothic **Idea Base:** Hellstorm Imp, Devil, Super Imp

 Description

A melding of the Devil and the Super Imp. A more powerful imp who shoots double baron balls.

&gt;**Download**
[ ArchiveSuper Devil](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1104&Itemid=) (152 KB)
*Updated Jun 26th, 2023*

####  Super Flying Imp

 Preview

![SuperFlyingImp.png](https://www.realm667.com/images/content/repository/beastiary/SuperFlyingImp.png "SuperFlyingImp.png")

 Info

**Name:** Super Flying Imp **Difficulty:** Medium **Connection:** Uses Doom Imp sounds, shares sprites with the regular Flying Imp **Summon:** SuperFlyingImp **Melee:** Yes **Distance:** Projectile **Type:** Demon

 Credits

 Submitted:** Xim **Code:** Maelstrom, Xim
**GLDEFs:** Xim
**Sounds:** id Software
**Sprites:** id Software, Raven Software
**Sprite Edit:** The Innocent Crew, Maelstrom, Xim, Gothic

&gt;**Download**
 [ ArchiveSuper Flying Imp(119 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=295-super-flying-imp&category_slug=beastiary&Itemid=2715)
*Updated Oct 6th, 2024*

####  Super Imp

 Preview

![SuperImp.png](https://www.realm667.com/images/content/repository/beastiary/SuperImp.png "SuperImp.png")

 Info

 **Name:** Super Imp
 **Difficulty:** Medium
 **Connection:** Needs the basic "DoomImp" actor &amp; sprites
 **Summon:** SuperImp **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** Graf Zahl
 **Decorate:** Graf Zahl
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** The Innocent Crew

 Description

An ordinary imp that throws the far-more-damaging Baron of Hell fireballs.

&gt; **Download**
 [ Archive Super Imp](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=91&Itemid=) (10KB)

####  Super Shotgun Zombie

 Preview

![SuperShotgunZombie](https://www.realm667.com/images/content/repository/beastiary/SuperShotgunZombie.png "SuperShotgunZombie.png")

 Info

**Name:** SSG Zombie
**Difficulty:** Medium
**Connection:** None
**Summon:** SSGZombie
**Melee:** No
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Code:** Rhoq, Aerial, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp, MagicWazard (brightmaps)
**Sounds:** id Software
**Sprites:** The Skulltag Team
**Idea Base:** Skulltag's Super Shotgun Zombie

 Description

A very powerful zombie. Not much health, but can almost instantly kill an unwary player close up. Almost useless at long-range. Requires careful placement so it isn't useless and isn't cheap.

&gt;**Download**
[ ArchiveSuper Shotgun Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=92&Itemid=) (76.6 KB)
Updated Apr 6th, 2019

####  Supreme Fiend

 Preview

![SupremeFiend.png](https://www.realm667.com/images/content/repository/beastiary/SupremeFiend.png "SupremeFiend.png")

 Info

**Name:** Supreme Fiend
**Difficulty:** Very Hard
**Connection:** None
**Summon:** SupremeFiend
**Melee:** No
**Distance:** Projectile, Summon
**Type:** Demon, Cybernetic
**Brightmaps:** Yes

 Credits

 **Submitted:** Raz
**Code:** Raz, Gothic(zscript conversion)
**GLDEFs:** Ghastly Dragon, Gothic
**Sounds:** Id Software, Xatrix, Midway, 3D Realms, LucasArts
**Sprites:** Id Software, LucasArts
**Sprite Edit:** Raz, Tsran908
**Idea Base:** Arachnophyte

&gt;**Download**
 [ ArchiveSupreme Fiend](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=190&Itemid=) (462 KB)
*Updated May 6th, 2024*

####  Swarm

 Preview

![Swarm.png](https://www.realm667.com/images/content/repository/beastiary/Swarm.png "Swarm.png")

 Info

**Name:** Corpse Swarm **Difficulty:** Easy **Connection:** None **Summon:** Swarm **Melee:** Yes **Distance:** None **Type:** Insect

 Credits

 **Submitted:** LilWhiteMouse
**Code:** LilWhiteMouse
**Sounds:** Ion Storm
**Sprites:** id Software, Velocity/Rogue
**Idea Base:** Diablo II swarms

&gt; **Download**
 [ ArchiveSwarm(63 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=297-swarm&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Tek Imp

 Preview

![TekImp](https://www.realm667.com/images/content/repository/beastiary/TekImp.png "TekImp.png")

 Info

**Name:** Tek Imp
**Difficulty:** Easy
**Connections:** None
**Summon:** TekImp
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** No
**GLDefs:** Yes
**ACS:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** agaures, Ganbare-Lucifer
**Sounds:** Id software
**Sound Edit:** agaures
**Sprites:** Id software
**Sprite Edit:** agaures, Ganbare-Lucifer
**Idea Base:** The Tek Imp from Nick Baker's Beastiary

&gt;**Download**
 [ ArchiveTek Imp(87 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1429-tek-imp&category_slug=beastiary&Itemid=2715)

####  Tentacled Commando

 Preview

![TentacledCommando](https://www.realm667.com/images/content/repository/beastiary/TentacledCommando.png "TentacledCommando.png")

 Info

**Name:** Tentacled Commando
**Difficulty:** Easy
**Connection:** None
**Summon:** TentacledCommando
**Melee:** Yes
**Distance:** Hitscan
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Karltroid51
**Code:** Karltroid51
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Captain J, Untrustable, Damson
**Idea Base:** Doom 3's Tentacle and Chaingun Commandos

 Description

Through many slipgates and dimensions this commando has traveled, in order to bring you pain and suffering. He totes a chaingun like your own, and a "tentacle whip" for an arm to strike down any who gets too close to him, unless he's already started his unceasing barrage. Acts like a regular chaingunner that happens to be bigger, meatier, and faster. Can perform a melee attack on you provided you're close enough, and he hasn't started his endless salvo of chaingun fire yet.

&gt;**Download**
[ ArchiveTentacled Commando](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1073&Itemid=) (335 KB)

####  Terminator

 Preview

![Terminator](https://www.realm667.com/images/content/repository/beastiary/Terminator.png "Terminator.png")

 Info

**Name:** Terminator
**Difficulty:** Very Hard
**Connection:** None
**Summon:** Terminator
**Melee:** No
**Distance:** Projectile, Hitscan
**Type:** Demon, Cybernetic
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Vader
**Code:** Vader, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp, Sandypaper (Brightmaps)
**Sounds:** id Software, Blizzard Entertainment, Vader
**Sprites:** Vader, Amuscaria (cannon base)

&gt;**Download**
 [ ArchiveTerminator(364 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=153-terminator&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Terror

 Preview

![Terror.png](https://www.realm667.com/images/content/repository/beastiary/Terror.png "Terror.png")

 Info

**Name:** Terror
**Difficulty:** Easy
**Connection:** none
**Summon:** Terror  **Melee:** Yes
**Distance:** Charge
**Type:** Demon, Undead

 Credits

 Submitted:** Tormentor667
**Decorate:** Tormentor667
**GLDEFs:** Keksdose
**Sounds:** Id Software **Sprites:** Id Software

&gt;**Download**
 [ Archive Terror.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=93&Itemid=) (19KB)

- [《](https://www.realm667.com/repository/beastiary/doom-style)
- [〈](https://www.realm667.com/repository/beastiary/doom-style?start=120)
- [1](https://www.realm667.com/repository/beastiary/doom-style)
- [2](https://www.realm667.com/repository/beastiary/doom-style?start=60)
- [3](https://www.realm667.com/repository/beastiary/doom-style?start=120)
- 4
- [5](https://www.realm667.com/repository/beastiary/doom-style?start=240)
- [〉](https://www.realm667.com/repository/beastiary/doom-style?start=240)
- [》](https://www.realm667.com/repository/beastiary/doom-style?start=240)
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				<h3>Welcome Back</h3>
<p>Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.</p>
<p>If you encounter some bugs - visual or partical ones - please take the time to post them in our "<strong>Let us know</strong>" <a href="/kunena/let-us-know">forum</a>, so we can take care of it.</p>
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