##  Doom Style

####  Tesla Coil

 Preview

![TeslaCoil](https://www.realm667.com/images/content/repository/beastiary/TeslaCoil.png "TeslaCoil.png")

 Info

**Name:** Tesla Coil
 **Difficulty:** Easy
 **Connections:** None
 **Summon:** TeslaCoil, TeslaCoilCeiling
 **Melee:** No
 **Distance:** Rail
 **Type:** Cybernetic
 **Brightmaps:** No
 **Actor modification:** No
 **ACS:** No

 Credits

**Submitted:** Captain Toenail
**Code:** Captain Toenail
 **GLDefs:** Captain Toenail
 **Sounds:** Freesound.org (kev_durr, InspectorJ, DominikBraun, JavierZumer)
 **Sprites:** Doom, Doom Beta
 **Sprite Edit:** Captain Toenail
 **Idea Base:** Command and Conquer Red Alert

 Description

Functioning as a mid-range turret, the tesla coil zaps targets with bolts of electricity. Can be mounted on both the ceiling and floor.

&gt;**Download**
 [ ArchiveTesla Coil(118 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=312-teslacoil&category_slug=beastiary&Itemid=2715)
*Updated Nov 22nd, 2024*

####  Thamuz

 Preview

![Thamuz.png](https://www.realm667.com/images/content/repository/beastiary/Thamuz.png "Thamuz.png")

 Info

 **Name:** Thamuz
 **Difficulty:** Very Hard
 **Connection:** none
 **Summon:** Thamuz  **Melee:** No
 **Distance:** Projectile, Tracer
 **Type:** Demon, Cybernetic

 Credits

 Submitted:** DBThanatos
 **Decorate:** DBThanatos
 **GLDEFs:** Dreadopp, Virtue (Brightmaps)
 **Sounds:** Blizzard (Diablo)  **Sprites:** Id Software  **Sprite Edit:** Jimmy

&gt; **Download**
 [ Archive Thamuz.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=94&Itemid=) (446KB)
Updated Aug. 27th, 2012

####  Time Imp

 Preview

![TimeImp](https://www.realm667.com/images/content/repository/beastiary/TimeImp.png)

 Info

**Name:** Time Imp **Difficulty:** I would say it is a medium monster **Connections:** None **Summon:** TimeImp **Melee:** Yes **Distance:** Projectiles, work like the imps just faster. **Type:** Demon

 Credits

**Submitted:** NovaKiller
**Code:** NovaKiller
**GLDefs:** NovaKiller
**Sounds:** id Software, Raven Software
**Sprites:** id Software
**Sprite Edit:** NovaKiller, Tormentor667
**Idea Base:** Making a monster that had a bit control over time.

 Description

This Imp, has some control over time.
It has a chance to freeze the time for you, while it still can move around, attack with projectiles that still fly. Any form of time freeze has no effect on this monster, neither the "freeze" command in console or a Time Freeze item. After it dies the first time, it releases it's soul, but the soul will be "reversed back in time", into the imp's budy agian, and it is revived, but this time the imp is more aggresive.

&gt;Download
 [ ArchiveTime Imp(236 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=749-time-imp&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Tornado Demon

 Preview

![TornadoDemon.png](https://www.realm667.com/images/content/repository/beastiary/TornadoDemon.png "TornadoDemon.png")

 Info

**Name:** Tornado Demon
**Difficulty:** Medium
**Connection:** None
**Summon:** TornadoDemon  **Melee:** Yes
**Distance:** Projectile
**Type:** Demon, Elemental

 Credits

 Submitted:** Maelstrom
**Decorate:** Maelstrom
**GLDEFs:** Dreadopp
**Sounds:** Id Software, Monolith Games  **Sprites:** Id Software **Sprite Edit:** Maelstrom

&gt;**Download**
 [ Archive TornadoDemon.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=96&Itemid=) (748KB)

####  Tortured Soul

 Preview

 ![TorturedSoul.png](https://www.realm667.com/images/content/repository/beastiary/TorturedSoul.png "TorturedSoul.png")

 Info

 **Name:** Tortured Soul
 **Difficulty:** Medium
 **Connection:** none
 **Summon:** TorturedSoul  **Melee:** No
 **Distance:** Projectile
 **Type:** Demon, Undead

 Credits

 Submitted:** Tormentor667
 **Decorate:** Xaser
 **GLDEFs:** Dreadopp
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Assmaster
 **Idea Base:** The Tortured Soul from Nick's original "Beastiary"

&gt; **Download**
 [ Archive TorturedSoul.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=97&Itemid=) (215KB)

####  Trite

 Preview

![Trite.png](https://www.realm667.com/images/content/repository/beastiary/Trite.png "Trite.png")

 Info

 **Name:** Trite **Difficulty:** Very Easy **Connections:** None **Summon:** Trite **Melee:** Yes **Distance:** Leap **Type:** Demon
 **Added States:** No

 Credits

 **Submitted:** Ghastly_dragon **Decorate:** Ghastly_dragon
  **Sounds:** ID Software
 Sprites:** Monolith, ID Software **Sprite Edit:** Captain Toenail **Idea Base:** Trite from Doom 3

 Description

A weak melee monster meant to swarm the player. Has a small leap attack. Also has a state that can be activated with SetActorState to help ambush the player and provide ambience.

&gt; **Download**
 [ ArchiveTrite](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=557&Itemid=) (140KB)

####  UAC Bot

 Preview

![UACBot.png](https://www.realm667.com/images/content/repository/beastiary/UACBot.png "UACBot.png")

 Info

 **Name:** UAC Auto Sentry Gunbot
 **Difficulty:** Very Hard
 **Connections:** DSBAREXP is used, skulltag grenade sprites and sounds are used and provided
 **Summon:** UACBot
 **Melee:** No
 **Distance:** Hitscan, Projectile
 **Type:** Robot

 Credits

 **Submitted:** Virtue
 **Decorate:** Virtue
 **Sounds:** Rogue Entertainment, ID Software, Skulltag Team
 **Sprites:** George Hamlin
 **Sprite Edit:** Virtue
 **Idea Base:** A Doom style Robot

&gt; **Download**
 [ ArchiveUAC Bot](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=505&Itemid=) (341KB)

####  Uber Chaingunner

 Preview

![UberChaingunner](https://www.realm667.com/images/content/repository/beastiary/UberChaingunner.png "UberChaingunner.png")

 Info

**Name:** Uber Chaingunner
**Difficulty:** Medium
**Connections:** None
**Summon:** Uberchain
**Melee:** No
**Distance:** Fast Projectile
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** TheDoomedArchvile
**Code:** TheDoomedArchvile
**GLDefs:** TheDoomedArchvile
**Sounds:** Doom, Bulletstorm
**Sprites:** HorrorMovieGuy, Touhou Hisouten - Scarlet Weather Rhapsody
**Idea Base:** More powerful Chaingunner

 Description

If you didn't hate the chaingunners already, this beefy zombie will surely make you see red in no time. With added armor and a bigger gun, this zombie can take more abuse and dish it out twice as hard. Luckily, the heavy gun slows it down a bit more and it leaves itself wide open when it stops firing. Take that window and send it back to hell!

&gt;**Download**
 [ ArchiveUber Chaingunner(271 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1079-uber-chaingunner&category_slug=beastiary&Itemid=2715)
*Updated Nov 22nd, 2024*

####  Undead Hunter

 Preview

![UndeadHunter.png](https://www.realm667.com/images/content/repository/beastiary/UndeadHunter.png "UndeadHunter.png")

 Info

 **Name:** Undead Hunter **Difficulty:** Easy **Connections:** Undead Priest **Summon:** UndeadHunter **Melee:** No **Distance:** Hitscan **Type:** Human, Undead

 Credits

 **Submitted:** Icytux **Decorate:** Icytux
 **GLDefs:** Icytux
  **Sounds:** Icytux, Raven Software
 Sprites:** Raven Software **Sprite Edit:** Icytux **Idea Base:** Undead Priest

&gt; **Download**
 [ ArchiveUndead Hunter](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=606&Itemid=) (112KB)

####  Undead Priest

 Preview

![UndeadPriest.png](https://www.realm667.com/images/content/repository/beastiary/UndeadPriest.png "UndeadPriest.png")

 Info

 **Name:** Undead Priest
 **Difficulty:** Easy
 **Connection:** None
 **Summon:** UndeadPriest  **Melee:** No
 **Distance:** Hitscan
 **Type:** Human, Undead

 Credits

 Submitted:** Captain Toenail
 **Decorate:** Captain Toenail
 **GLDEFs:** Captain Toenail
 **Sounds:** Free Radical Design **Sprites:** Raven Software
 **Sprite Edit:** Captain Toenail

&gt; **Download**
 [ ArchiveUndead Priest](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=193&Itemid=) (349KB)

####  Unmaker Zombie

 Preview

![UnMakerZombie.png](https://www.realm667.com/images/content/repository/beastiary/UnMakerZombie.png "UnMakerZombie.png")

 Info

**Name:** Unmaker Zombie **Difficulty:** Easy **Connection:** none **Summon:** UnMakerGuy **Melee:** No **Distance:** Hitscan, Rail **Type:** Human, Undead

 Credits

 Submitted:** Xim **Decorate:** Xim **GLDEFs:** Xim **Sounds:** Id Software, Raven Software **Sprites:** Id Software **Sprite Edit:** Xim

&gt;**Download**
 [ ArchiveUnmaker Zombie](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=298&Itemid=) (58KB)

####  Volacubi

 Preview

![Volacubi](https://www.realm667.com/images/content/repository/beastiary/Volacubi.png)

 Info

**Name:** Volacubus
**Difficulty:** Medium
**Connection:** Mancubus
**Summon:** FlyingFatso, FFPlasma, FFSlime
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Cybernetic
**Brightmaps:** Yes

 Credits

**Submitted:** DeVloek
**Decorate:** DeVloek
**GLDefs:** DeVloek
**Sounds:** id Software, d3deville (jet engine), blastwave fx (slime)
**Sprites:** id Software
**Sprite Edit:** DeVloek
**Idea Base:** Arachnophyte

 Description

The Volacubus is a flying Mancubus, the legs have been replaced with propulsion jets. He is twice as fast and more agressive than his walking counterpart, but has half the mass.

Download
[ ArchiveVolacubi](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=812&Itemid=) (748KB)

&gt;

####  Vore

 Preview

![Vore](https://www.realm667.com/images/content/repository/beastiary/Vore.png)

 Info

**Name:** Vore
**Difficulty:** Medium
**Connections:** None
**Summon:** Vore
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modifications:** No
**ACS:** No

 Credits

**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon
**Sounds:** Id Software
**Sprites:** Nmn (sprite set), Vader (projectile)
**Idea Base:** Vore from Quake 1

 Description

The famous Vore from Quake 1, which made occasional appearances in Episode 2 and 3 and was all through Episode 4. It's pretty much a dedicated turret; it's slow and not incredibly strong up close, but its attack does a decent amount of damage and its projectile homes very aggressively. Additionally, it will home in on you AROUND CORNERS.

&gt;**Download**
[ ArchiveVore](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=777&Itemid=) (130 KB)
*Updated Jan 10th, 2024*

####  Vulgar

 Preview

![Vulgar](https://www.realm667.com/images/content/repository/beastiary/Vulgar.png "Vulgar.png")

 Info

**Name:** Vulgar
**Difficulty:** Easy
**Connection:** None
**Summon:** Vulgar
**Melee:** No
**Distance:** Projectile
**Type:** Demon, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Amuscaria, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp
**Sounds:** Raven Software, Blizzard Entertainment, Amuscaria
**Sprites:** Amuscaria
**Idea Base:** Doom 2 Imp, Doom 3 Vulgar

&gt;**Download**
 [ ArchiveVulgar(165 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=100-vulgar&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  War

 Preview

![War](https://www.realm667.com/images/content/repository/beastiary/War.png "War.png")

 Info

**Name:** War **Difficulty:** Very Hard **Connection:** None **Summon:** War **Melee:** Yes **Distance:** Projectile, Shield **Type:** Cybernetic, Demon **Brightmaps:** Yes **ACS:** No **Actor modification:** No

 Credits

**Submitted:** Kan3
**Code:** Kan3, Captain Toenail **GLDefs:** Kan3 **Sounds:** Kan3, Id Software, freesound.org **Sprites:** Id Software, Nanami, Virtue, Captain Toenail **Sprite Edit:** Kan3 **Idea Base:** War from Apocalypse (Psx game)

 Description

Lord of weapons and warfare, it possesses a powerful arsenal of destructive weapons, including: a massive minigun, two rocket launchers on its shoulders, a cybernetic arm that can electrocute in a few hits and grab its victims from afar, plus, it is equipped with a massive BFG!
If you're lucky enough to be able to deal some damage, it will activate its force shield to reflect anything thrown at it.
It has a high amount health and it's fairly resistent to most weapons, but, it seems that his meaty upper body is quite weak to poison...

&gt;**Download**
 [ ArchiveWar(1.61 MB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1194-war&category_slug=beastiary&Itemid=2715)
*Updated Nov 22nd, 2024*

####  Warlord of Hell

 Preview

![WarlordOfHell.png](https://www.realm667.com/images/content/repository/beastiary/WarlordOfHell.png "WarlordOfHell.png")

 Info

 **Name:** Warlord of Hell
 **Difficulty:** Hard
 **Connection:** none
 **Summon:** WarlordOfHell **Melee:** Yes
 **Distance:** Projectile
 **Type:** Demon

 Credits

 Submitted:** Tormentor667
 **Decorate:** Tormentor667
 **GLDEFs:** Dreadopp, Virtue (Brightmaps)
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Tormentor667

&gt; **Download**
 [ Archive Warlord of Hell](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=101&Itemid=) (104KB)
Updated Aug. 27th, 2012

####  Watcher

 Preview

![Watcher](https://www.realm667.com/images/content/repository/beastiary/Watcher.png "Watcher.png")

 Info

**Name:** Watcher
**Difficulty:** Very Easy
**Connection:** None
**Summon:** Watcher
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Eriance, Ghastly (ZScript conversion)
**GLDefs:** Dreadopp, Keksdose
**Sounds:** Eriance, Blizzard Entertainment
**Sprites:** Eriance
**Idea Base:** Cacodemon, D&amp;D Director Beholderkin

&gt;**Download**
[ ArchiveWatcher](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=102&Itemid=) (116 KB)
Updated Apr 6th, 2019

####  Weakener

 Preview

![Weakener](https://www.realm667.com/images/content/repository/beastiary/Weakener.png)

 Info

**Name:** Weakener
**Difficulty:** Easy
**Connections:** None
**Summon:** Weakener
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Added States:** No
**ACS:** No

 Credits

Submitted:** Infirnex
**Decorate:** Enjay, Infirnex, Blue Shadow
**GLDefs:** Infirnex
**Sounds:** id Software
**Sprites:** id Software
**Sprite Edit:** Enjay
**Idea Base:** The jar of urine in Team Fortress 2

 Description

A Support Monster for hell. It deals minor damage, but being hit by the projectile will shroud you in a weakening mist. Every hit from this moment on will deal double the normal damage until the mist goes away.

&gt;**Download**
[ ArchiveWeakener](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=748&Itemid=) (174KB)
Updated Apr, 13th, 2013

####  Wicked

 Preview

![Wicked](https://www.realm667.com/images/content/repository/beastiary/Wicked.png "Wicked.png")

 Info

**Name:** Wicked
**Difficulty:** Easy
**Connection:** None
**Summon:** Wicked
**Melee:** No
**Distance:** Projectile
**Type:** Demon
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Eriance
**Code:** Eriance, Blue Shadow (corpse behavior), Ghastly (ZScript conversion)
**GLDefs:** Keksdose, Sandypaper (Brightmaps)
**Sounds:** Id Software
**Sprites:** Eriance
**Idea Base:** Quake

 Description

A quiet, flying monster that shoots homing fireballs. Also has a chance to move faster. Not very dangerous on its own, but can sneak up on you very easily.

&gt;**Download**
[ ArchiveWicked](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=184&Itemid=) (155 KB)
Updated Apr 6th, 2019

####  Wither

 Preview

![Wither](https://www.realm667.com/images/content/repository/beastiary/Wither.png "Wither.png")

 Info

**Name:** Wither
**Difficulty:** very easy
**Connections:** none
**Summon:** Wither
**Melee:** yes
**Distance:** projectile
**Type:** Demon, Undead
**Brightmaps:** no
**Actor modification:** no
**ACS:** no

 Credits

**Submitted:** DeVloek
**Code:** DeVloek
**Sounds:** id Software
**Sprites:** Burgish, id Software
**Sprite Edit:** DeVloek
**Idea base:** random idea after seeing Burgish's original sprites

 Description

Some Imps stay in Hell for so long, they become weaker and slower as their flesh withers away.
But when the time comes, they will be sent to the frontlines to serve as cannon fodder.

&gt;**Download**
 [ ArchiveWither(52 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1446-wither&category_slug=beastiary&Itemid=2715)

####  Wraith (D3)

 Preview

![WraithD3.png](https://www.realm667.com/images/content/repository/beastiary/WraithD3.png "WraithD3.png")

 Info

**Name:** Wraith **Difficulty:** Easy **Connections:** None **Summon:** D3Wraith **Melee:** Yes **Distance:** Teleport **Type:** Demon
**Added States:** No

 Credits

 **Submitted:** Ghastly_dragon **Decorate:** Ghastly_dragon
 **Sounds:** ID Software
 Sprites:** Vader **Sprite Edit:** Captain Toenail **Idea Base:** Doom 3's Wraith

 Description

An imp-strength, melee-only monster with the ability to teleport towards the player. Behavior can be extended through arguments set in the editor.

&gt;**Download**
 [ ArchiveWraith (D3)](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=571&Itemid=) (157KB)

####  Wrath Demon

 Preview

![WrathDemon](https://www.realm667.com/images/content/repository/beastiary/WrathDemon.png "WrathDemon.png")

 Info

**Name:** Wrath Demon
**Difficulty:** Medium
**Connection:** None
**Summon:** WrathDemon
**Melee:** No
**Distance:** Charge, Projectile
**Type:** Demon, Undead
**Brightmaps:** No
**GLDefs:** No

 Credits

**Submitted:** Ganbare-Lucifer
**Code:** Fletcher
**Sounds:** Fletcher, id Software, Raven Software, CA Sound Library, Articulated Sounds Library
**Sprites:** Fletcher, id Software
**Sprite Edit:** Fletcher

&gt;**Download**
 [ ArchiveWrath Demon(313 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1437-wrath-demon&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Xenodemon

 Preview

![Xenodemon](https://www.realm667.com/images/content/repository/beastiary/Xenodemon.png "Xenodemon.png")

 Info

**Name:** Xenodemon
**Difficulty:** Medium
**Connections:** None
**Summon:** Xenodemon
**Melee:** Yes
**Distance:** Projectile
**Type:** Demon

 Credits

**Submitted:** Ganbare-Lucifer
**Decorate:** Captain Toenail
**Sounds:** Doom64, HalfLife, Strife
**Sprites:** Doom, Doom64
**Sprite Edit:** Captain Toenail
**Idea Base:** Xen aliens from Half Life

&gt;**Download**
[ ArchiveXenodemon](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1312&category_slug=beastiary&Itemid=424) (164 KB)

####  Z Sec

 Preview

 ![ZSec.png](https://www.realm667.com/images/content/repository/beastiary/ZSec.png "ZSec.png")

 Info

 **Name:** Z Sec
 **Difficulty:** Easy
 **Connection:** None
 **Summon:** ZSec  **Melee:** No
 **Distance:** Projectile, Hitscan
 **Type:** Human, Undead

 Credits

 Submitted:** Captain Toenail
 **Decorate:** Ghastly Dragon
 **GLDEFs:** Dreadopp
 **Sounds:** Id Software **Sprites:** Id Software, Rogue Entertainment, KDiZD **Sprite Edit:** Captain Toenail
 **Idea Base:** ZSec Zombie from Doom 3

&gt; **Download**
 [ Archive ZSec.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=104&Itemid=) (217KB)

####  Zombie Flyer

 Preview

 ![ZombieFlyer.png](https://www.realm667.com/images/content/repository/beastiary/ZombieFlyer.png "ZombieFlyer.png")

 Info

 **Name:** Zombie Flyer
 **Difficulty:** Easy
 **Connection:** None
 **Summon:** ZombieFlyer  **Melee:** No
 **Distance:** Projectile, Hitscan
 **Type:** Human, Undead, Mechanical

 Credits

 Submitted:** Tormentor667, Mancubus
 **Decorate:** Tormentor667, Mancubus, Bouncy
 **GLDEFs:** Dreadopp
 **Sounds:** Id Software, 3DRealms  **Sprites:** Id Software, 3DRealms **Sprite Edit:** Tormentor667
 **Idea Base:** Duke Nukem 3D Pig Cop Flyer

&gt; **Download**
 [ ArchiveZombie Flyer](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=182&Itemid=) (107KB)

####  Zombie Fodder

 Preview

![ZombieFodder](https://www.realm667.com/images/content/repository/beastiary/ZombieFodder.png "ZombieFodder.png")

 Info

**Name:** Zombie Fodder
**Difficulty:** Very Easy
**Connections:** None
**Summon:** ZombieFodder, QuakeFodder
**Melee:** Yes
**Distance:** Yes (Quake variant only)
**Type:** Human, Undead
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Horror Movie Guy
**Code:** Horror Movie Guy, Ghastly (ZScript conversion)
**Sounds:** id Software, Raven Software
**Sprites:** Vader, Raven Software
**Sprite Edit:** Finalizer, Horror Movie Guy
**Idea Base:** Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

 Description

The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.

&gt;**Download**
[ ArchiveZombie Fodder](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=1013&Itemid=) (85.5 KB)
Updated Apr 6th, 2019

####  Zombie Henchman

 Preview

![Zombie Henchman.png](https://www.realm667.com/images/content/repository/beastiary/Zombie%20Henchman.png "Zombie Henchman.png")

 Info

 **Name:** Zombie Henchman
 **Difficulty:** Easy
 **Connections:** None
 **Summon:** ZombieHenchman, ZombieHenchmanSmaller
 **Melee:** No
 **Distance:** Hitscan
 **Type:** Human, Undead

 Credits

 **Submitted:** CthulhuCultist
**Code:** CthulhuCultist
**GLDefs:** CthulhuCultist
**Sounds:** Monolith Software, id Software
**Sprites:** id Software, Captain Red, Xim, KDiZD
**Sprite Edit:** CthulhuCultist
**Idea Base:** Condemned and C&amp;C 3 oddly

&gt; **Download**
 [ ArchiveZombie Henchman(151 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=448-zombie-henchman&category_slug=beastiary&Itemid=2715)
*Updated Oct 29th, 2024*

####  Zombie Marine

 Preview

 ![ZombieMarine.png](https://www.realm667.com/images/content/repository/beastiary/ZombieMarine.png "ZombieMarine.png")

 Info

 **Name:** Zombie Marine
 **Difficulty:** Easy
 **Connection:** none
 **Summon:** ZombieMarine  **Melee:** No
 **Distance:** Hitscan
 **Type:** Human, Undead

 Credits

 Submitted:** Tormentor667
 **Decorate:** Bouncy
 **GLDEFs:** Dreadopp
 **Sounds:** Id Software **Sprites:** Id Software  **Sprite Edit:** Ixnatiful

&gt; **Download**
 [ Archive ZombieMarine.zip](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=105&Itemid=) (54KB)

####  Zombie Railgunner

 Preview

![ZombieRailgunner](https://www.realm667.com/images/content/repository/beastiary/ZombieRailgunner.png "ZombieRailgunner.png")

 Info

**Name:** Zombie Railgunner
**Difficulty:** Easy
**Connection:** None
**Summon:** ZombieRailgunner
**Melee:** No
**Distance:** Rail
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Tormentor667
**Code:** Tormentor667, Ghastly Dragon (ZScript conversion)
**GLDefs:** Dreadopp, MagicWazard (brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

 Description

Has an almost-perfectly-accurate, instant attack. Doesn't do a lot of damage and doesn't shoot often, but can wear down the player's health at longer ranges.

&gt;**Download**
[ ArchiveZombie Railgunner](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=106&Itemid=) (48.6 KB)
Updated Apr 6th, 2019

####  Zombie Scientist Pack

 Preview

![ZombieScientistPack](https://www.realm667.com/images/content/repository/beastiary/ZombieScientistPack.png "ZombieScientistPack.png")

 Info

**Name:** Zombie Scientist Pack
**Difficulty:** Very Easy
**Connections:** None
**Summon:** ZombieScientist[Axe,Cleaver,Crowbar,Freeze,Grenade,Halon,Hammer,Knife,Plasma,Pistol,Syringe,Uzi,Wrench]
**Melee:** Yes
**Distance:** Yes
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** scalliano, DavidN, Devloek (compilation)
**Code:** scalliano, DavidN, Enjay, Ghastly (ZScript), DeVloek (Update)
**Sounds:** DavidRaven, id Software, Raven Software, Konami, Bohemia Interactive, Valve, Volition, TheDarkArchon
**Sprites:** id Software, Xim, JoeyTD, Skulltag, DavidRaven, Marty Kirra, scalliano, high councilor, tsran, Mike12, Kronos, NMN, Tormentor667, Woolie Wool, solarsnowfall, Vader, Enjay, DeVloek
**Idea Base:** The UAC's apparent lack of staff Check inside the credits+info directory for more specific credits.

 Description

Every Zombie Scientist submitted so far in a single pack.

&gt;**Download**
 [ ArchiveZombie Scientist Pack(841 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1451-zombie-scientist-pack&category_slug=beastiary&Itemid=2715)

####  Zombie Tank Pack

 Preview

![ZombieTankPack](https://www.realm667.com/images/content/repository/beastiary/ZombieTankPack.png "ZombieTankPack.png")

 Info

**Name:** Zombie Tank Pack
**Difficulty:** Medium
**Connection:** Zombieman, Shotgunguy, Chaingunguy
**Summon:** ZombieTank, ZombieMissileTank, ZombiePlasmaTank
**Melee:** No
**Distance:** Hitscan, Projectile
**Type:** Human, Undead, Mechanic
**Brightmaps:** Yes (regular and missile tanks)
**Added States:** none
**ACS:** none

 Credits

**Submitted:** Xim, Enjay, Devloek (compilation)
**Code:** Xim, Enjay
**GLDEFs:** Dreadopp, Xim, Ghastly Dragon, Sandypaper
**Sounds:** id Software, 3D Realms, Valve
**Sprites:** id Software, 3D Realms, David G
**Sprite Edit:** Xim, Enjay
**Idea Base:** Pig Tank from Duke Nukem 3D Check inside the credits+info directory for more specific credits.

&gt;**Download**
 [ ArchiveZombie Tank Pack(520 KB&gt;)&gt;](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1452-zombie-tank-pack&category_slug=beastiary&Itemid=2715)

####  ZSpecOps

 Preview

![ZSpecOps](https://www.realm667.com/images/content/repository/beastiary/ZSpecOps.png "ZSpecOps.png")

 Info

**Name:** ZSpecOps
**Difficulty:** Medium
**Connections:** Some actors in other ZSpecOps variants in the decorate version
**Summon:** ZSpecOpsShotgun, ZSpecOpsMachinegun, ZSpecOpsRailgun
**Melee:** No
**Distance:** Hitscan, Rail
**Type:** Human, Undead
**Brightmaps:** Yes
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** Ghastly_dragon
**Code:** Ghastly_dragon
**GLDefs:** Ghastly_dragon, MagicWazard (brightmaps)
**Sounds:** Id Software
**Sprites:** Id Software
**Sprite Edit:** Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard

 Description

Very intelligent monsters that change AI modes based on their current situation. Different ZSpecOps can be made with different weapons, with different weighted behavior. If you want to make a new ZSpecOps, contact Ghastly on the forums.

&gt;**Download**
[ ArchiveZSpecOps](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=554&Itemid=) (314 KB)
Updated Apr 6th, 2019

- [《](https://www.realm667.com/repository/beastiary/doom-style)
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- [4](https://www.realm667.com/repository/beastiary/doom-style?start=180)
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				<h3>Welcome Back</h3>
<p>Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.</p>
<p>If you encounter some bugs - visual or partical ones - please take the time to post them in our "<strong>Let us know</strong>" <a href="/kunena/let-us-know">forum</a>, so we can take care of it.</p>
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