##  Holo Decoy

  Preview

![HoloDecoy](https://www.realm667.com/images/content/repository/itemstore/HoloDecoy.png "HoloDecoy.png")

 Info

**Name:** HoloDoomguy / HoloStrifeguy
**Type:** Decoy
**Palette:** Doom / Strife
**Summon:** HoloDoomguy / HoloStrifeguy
**Use type:** Inventory
**Duration:** Toggle / 60 seconds
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

 Credits

**Submitted:** DeVloek
**Code:** DeVloek, Gothic, Player701
**GLDefs:** DeVloek
**Sounds:** 3D Realms, ZeroXDiamond (Doom version)
**Sprites:** id Software, 3D Realms, Mark Quinn, Kinsie
**Sprites (Strife version):** Rogue Entertainment, 3D Realms
**Sprite Edit:** DeVloek
**Idea base:** HoloDuke

 Description

A portable gadget that deploys a hologram of the Player when used. Comes with versions for Doom and Strife.
- All nearby enemies forget their current target and attack the hologram instead
- Hologram cannot be destroyed, all attacks go right through it
- Can be turned on and off anytime, turning it off stops the timer
- Enemies may still switch targets if they are attacked (allows infighting and retaliation against the player)
- HoloDoomGuy can perform rude one-liners and obscene hand gestures to provoke monsters repeatedly
- See holodoomguy.txt / holostrifeguy.txt to configure range, duration and provoking intervals

**Download**
 [ ArchiveHolo Decoy(150 KB)](https://www.realm667.com/index.php?option=com_docman&view=document&alias=1442-holo-decoy&category_slug=item-store&Itemid=2715)
