##  Animated UAC Logo

  Preview

![AnimatedUACLogo](https://www.realm667.com/images/content/repository/sfxshoppe/AnimatedUACLogo.png "CasingSpawners.png")

 Info

**Type:** Animated UAC Logo
 **Connection:** None
**SpawnOffsets:** None
**Documentation:** Yes **SpawnCeiling:** No
**Variants:** none
**Summon:** [red/green/blue/yellow]UACPainter

 Credits

Submitted:**  Captain Toenail
Decorate:** Captain Toenail
 **Sprites:** Doom Font
**Sounds:** none
**Idea:** Quake3 wall animations

 Description

I've had this idea in my head for quite some time, using DECALDEF to create cool animations on the walls. You could create groovy disco lights, team-icons for CTF bases, projectors etc. using animated decals. I've never seen it done before though so I thought I would submit this to FX as an example (which is useful in its own right for maps)

**Download**
[ ArchiveAnimated UAC Logo](https://www.realm667.com/index.php?option=com_docman&task=doc_download&gid=720&Itemid=) (5,7KB)
