//SWITCHES
///////////////////////////////////////
//Use "SOUND #/#" instead of "pic" if//
//you wish to apply a different sound//
//than the default one for switches. //
//Just remember to define them inside//
//SNDInfo lump.											 //
///////////////////////////////////////

switch QVSW0002 on pic QVSW0001 tics 0
switch QVSW0004 on pic QVSW0003 tics 0
switch QVSW0006 on pic QVSW0005 tics 0
switch QVSW0008 on pic QVSW0007 tics 0
switch QVSW0010 on pic QVSW0009 tics 0
switch QVSW0012 on pic QVSW0011 tics 0

//LONG-NAMED ONES
switch "textures/QVSW0002.png" on pic "textures/QVSW0001.png" tics 0
switch "textures/QVSW0004.png" on pic "textures/QVSW0003.png" tics 0
switch "textures/QVSW0006.png" on pic "textures/QVSW0005.png" tics 0
switch "textures/QVSW0008.png" on pic "textures/QVSW0007.png" tics 0
switch "textures/QVSW0010.png" on pic "textures/QVSW0009.png" tics 0
switch "textures/QVSW0012.png" on pic "textures/QVSW0011.png" tics 0

//EOF