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[SUBMISSION] M903-UAC (light machine gun)

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Name: M903-UAC
Class: 4
Type: Hitscan
Palette: Doom
Summon: M903
Ammo Type: Clip
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: None
ACS: None

Description:
The M903-UAC is a light machine gun that trades high fire power for limited movement. This comes in 3 types:
-Classic Doom (ver 1) (no recoil, no reload, normal speed)
-Regular (ver 2) (light recoil, no reload, you're slower while holding it)
-Advanced (ver 3) (reload, a lot of recoil, slowness)

Credits:
Code: YourAverageMoron
Sounds: Fortnite
Sprites: YourAverageMoron

In my last submission I didn't follow any of the rules, so I'm trying again with a better gun. Sorry about that.

File Attachment:

File Name: M903-UAC.zip
File Size:2,649 KB

10 months 3 days ago #1
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9 months 4 weeks ago #2

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  • Posts: 1034
  • Thank you received: 198
Please don't "bump" if you don't have anything to say.

If I were to pick one version of the bunch, I'd pick VER 3, but some changes need to be made:
  • It needs a check in the ready state so it doesn't reload even if you have full ammo

  • Ready:
    TNT1 A 0 A_JumpIf(CountInv("LMGClip")==100,"ReadyNoReload")
    LMG1 A 1 A_WeaponReady(WRF_ALLOWRELOAD)
    Loop
    ReadyNoReload:
    TNT1 A 0 A_JumpIf(CountInv("LMGClip",AAPTR_DEFAULT)<100,"Ready")
    LMG1 A 1 A_WeaponReady
    Loop

  • You really should give it a custom ammo type instead of using clips.
  • The firing sprites look weird. I tried to give it better lighting, if you want to use them.

  • Speaking of sprites, the pickup sprite looks pretty bad. If you can get a sprite rip with better lighting, that'd be great.
  • 9 months 4 weeks ago #3

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    1. Thank you very much for the feedback!
    2. May I ask why I need a custom ammo type?
    9 months 3 weeks ago #4

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    Very well done, I like it, I do think the Sprite work looks *slightly* weird, but other than that perfect
    Last edit: 9 months 3 weeks ago by BFG Major Mike.
    9 months 3 weeks ago #5

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    hi! played around with the different versions of this weapon for a little bit. i have a few suggestions and a request. i think this weapon has the potential to be really fun, but suffers from a few issues.

    if you want to make the enemies not gib upon being shot, you'll want to add a +noextremedeath to a custom bullet puff instead of the weapon itself. this can be done in as little as 4 lines of code. i think the weapon itself probably does a little too much damage for a class 4 weapon. when you refer to a class, it doesn't just mean the weapon's approximate function to the original game's arsenal, but the power of the weapon itself. even if the weapon is a hitscan weapon, it's doing a considerable amount of damage per shot, enough to gib most common enemies in the game in one shot. i think when gothic suggested to give the gun a unique ammo type, it's because the gun is quite powerful and could use the custom ammo type as a balancing measure.



    in my personal opinion, i'm not much a fan of the use of a_setroll() here. it feels a bit excessive when firing. i think just having a_setpitch() feels a lot nicer, as the weapon is centered and not angled; the weapon is lurching just a little too strongly to the right considering where it's placed onscreen. for an angled weapon, i think it would work because it's offset to the side, but with a centered weapon it feels like it shouldn't recoil to either side.

    as far as i can tell, these sprites were made using a 3d model of the m60 from battlefield 3. it might be a good idea to mention that in the credits as well. a long time ago, i used the same model to make a sprite sheet, so i could tell right off the bat where it came from. as well, i think some of the sounds are from left 4 dead 2? the reloading sounds are very similar to a few of the weapons from that game. if they are, you should append the credits to reflect that too. that's pretty important.

    lastly, i think the sprite work in general could use some touching up. this is where my request comes in, would it be alright for me to edit the sprites to be more doom-like? in my process, i tend to palettize, add pieces off doom weapons, and filter/draw over sprites to make model rips fit better in doom. i'd certainly be interested in it.

    overall, it's on the right path to being a fun weapon, but it's gonna need some further edits to make it shine. i'll stay subscribed to the topic for now. good work so far!
    Last edit: 9 months 3 weeks ago by Joblez_I.
    9 months 3 weeks ago #6

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    ["YourAverageMoron"]2. May I ask why I need a custom ammo type?

    Because each shot deals more damage than a normal bullet shot from the pistol/chaingun
    Last edit: 8 months 1 week ago by Gothic. Reason: quotes haven't been fixed yet
    8 months 1 week ago #7

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    Any progress on this?
    2 months 3 weeks ago #8

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    Closing this due to inactivity
    3 weeks 2 days ago #9

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    Gothic : Happy new year to people already living in the future. 1 hour 30 minutes left here in Chile
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    Ak47fu2 : which he said not that long ago
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    Ak47fu2 : and Gothic (who runs stuff) is going to be without internet so do not expect instant results.
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    Ak47fu2 : Unknown you do realize that there are very simple instructions to follow and they are needed or else the site would be flooded with garbage submissions.
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    Unknown667 : ...d-ckheads who run the site! have to do it the impossible way and not let anyone but themselves upload things! the selfish parasites!
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    Unknown667 : It bloody is complicated! Can't upload f**k all on this site! No easy explanation or help. a 'Make a Submission' button would be easy to do but no, not these...
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    DeVloek : this error message keeps popping up under the shoutbox every few seconds
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    Unknown667 : I'll go to Doomworld Forums. All one has to do is select 'attach file' and it's on the site. this one site is too complicated!
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    Gothic : Read my instructions again, and learn how we do things here, because it's not hard at all.
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    Unknown667 : RIPS?
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    Ak47fu2 : Okay. For whenever you come back or another mod gets to it I have made alot of Doom Eternal monster submissions
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    Gothic : I'm gonna be with little to no internet conection for a couple of weeks, so uploads may slow down a bit unless the other mods show up. See you guys later
    5 months ago
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    Gothic : Yeah, my bad
    5 months ago
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    DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
    5 months ago
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    Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
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    Gothic : 3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
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    DeVloek : Yes, everything from WRW is free to be used as long as proper credit is given. No permission required.
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    Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
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    CaptainToenail : What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
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    CaptainToenail : I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
    5 months ago
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    CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
    5 months ago
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    Kan3 : Very fitting and pretty scary too
    5 months ago
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    Gothic : Updated the Imp Trite, with new sounds
    5 months ago
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    Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
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    D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
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    Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
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    D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
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    DeVloek : it is, thanks.
    6 months ago
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    DeVloek : btw I just noticed the item store submission rules don't have a template.
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    DeVloek : alright, i was afraid my browser was acting up again.
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    DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
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    DoctorBleed : oh sorry, I misunderstood what this was lol
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    DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
    6 months ago
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    CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
    7 months ago
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    CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
    7 months ago
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    CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
    7 months ago
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    Gothic : I didn't, clean up your cookies if you can't see it
    9 months ago
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    Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
    9 months ago
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    Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
    9 months ago
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    Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
    9 months ago
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    Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
    9 months ago
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    Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
    9 months ago
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    CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
    9 months ago
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    CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
    9 months ago
    's Avatar
    anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
    9 months ago
    's Avatar
    anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
    9 months ago
    's Avatar
    anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
    9 months ago
    's Avatar
    anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
    9 months ago
    's Avatar
    anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
    9 months ago
    doomedarchviledemon's Avatar
    doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
    9 months ago
    's Avatar
    nobody : Use A_Stop.
    9 months ago
    doomedarchviledemon's Avatar
    doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
    9 months ago
    doomedarchviledemon's Avatar
    doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
    9 months ago
    doomedarchviledemon's Avatar
    doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
    9 months ago
    Gothic's Avatar
    Gothic : hey salahmander
    10 months ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : Help I can't post replies
    10 months ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
    10 months ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
    10 months ago
    Gothic's Avatar
    Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
    10 months ago
    Gothic's Avatar
    Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
    10 months ago
    Amiga Angel's Avatar
    Amiga Angel : new update to elven sorceress
    10 months ago
    's Avatar
    I6g9o5r1 : Bruh
    11 months ago
    Icws666oadw's Avatar
    Icws666oadw : I live... AGAIN.
    11 months ago
    BadMojo's Avatar
    BadMojo : Never Fear.. I Was Here :P
    1 year ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : The site is improving further and further, keep going good!
    1 year ago
    Tormentor667's Avatar
    Tormentor667 : Thanks for your feedback!
    1 year ago
    Gunslahyer_Pi's Avatar
    Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
    1 year ago
    Tormentor667's Avatar
    Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
    1 year ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
    1 year ago
    Gunslahyer_Pi's Avatar
    Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
    1 year ago
    Kan3's Avatar
    Kan3 : Imo it looks really coolo
    1 year ago
    Tormentor667's Avatar
    Tormentor667 : Got a big bunch done, I hope it is already bettrr
    1 year ago
    Tormentor667's Avatar
    Tormentor667 : Working on it right now
    1 year ago
    Gothic's Avatar
    Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
    1 year ago
    Gunslahyer_Pi's Avatar
    Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
    1 year ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
    1 year ago
    inkoalawetrust's Avatar
    inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
    1 year ago
    Tormentor667's Avatar
    Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
    1 year ago
    Kan3's Avatar
    Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
    1 year ago
    Gothic's Avatar
    Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
    1 year ago
    inkoalawetrust's Avatar
    inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
    1 year ago
    Gunslahyer_Pi's Avatar
    Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
    1 year ago
    Gunslahyer_Pi's Avatar
    Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
    1 year ago
    inkoalawetrust's Avatar
    inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
    1 year ago
    Kan3's Avatar
    Kan3 : I'm loving what I'm seeing so far :D
    1 year ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
    1 year ago
    Tormentor667's Avatar
    Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
    1 year ago
    Gothic's Avatar
    Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
    1 year ago
    Ganbare-Lucifer's Avatar
    Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
    1 year ago
    's Avatar
    Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
    1 year ago
    Infirnex's Avatar
    Infirnex : Happy new year everyone!
    1 year ago
    's Avatar
    Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
    1 year ago
    Gothic's Avatar
    Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
    1 year ago
    Gothic's Avatar
    Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
    1 year ago
    Vandorian117's Avatar
    Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
    1 year ago
    Vandorian117's Avatar
    Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
    1 year ago
    inkoalawetrust's Avatar
    inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
    1 year ago
    's Avatar
    Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
    1 year ago
    ozymandias81's Avatar
    ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
    1 year ago
    SkeletronMK666's Avatar
    SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
    1 year ago
    Gothic's Avatar
    Gothic : You can actually
    1 year ago
    's Avatar
    DoubleU : You should be able to preview the audio files
    1 year ago
    's Avatar
    Ramal : Safarov
    1 year ago
    Gothic's Avatar
    Gothic : Patched Up textures ha been updated with a couple of new textures.
    1 year ago
    Gothic's Avatar
    Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
    1 year ago
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