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See:
TNT1 A 0 A_SetSize(20,59)
WHIP AABBCCDDEE 3 A_Chase
TNT1 A 0 A_Jump(127,"Slither")
Loop
Slither:
TNT1 A 0 A_SetSize(20,38)
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_SetAngle(angle+randompick(-45,45))
WHIP UUUUUUU 1 A_Recoil(-3)
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_SetAngle(angle+randompick(-45,45))
WHIP UUUUUUU 1 A_Recoil(-3)
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_SetAngle(angle+randompick(-45,45))
WHIP UUUUUUU 1 A_Recoil(-3)
TNT1 A 0 A_Stop
TNT1 A 0 A_Jump(127,"See")
Loop
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