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Doom Style

This category displays only the monsters which are based on similar Doom monsters or fit better in Doom-style settings. This doesn't mean that you can't place them into Heretic, Hexen or Strife maps / mods as well, it is only meant as a little style guide and help.

Rifle Commando

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (57 Votes)
{tab=Preview}
RifleCommando
{tab=Info}Name: Rifle Commando
Difficulty: Easy
Connections: None
Summon: RifleCommando
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes
Added States: AltDeath
ACS: No
{tab=Credits}Submitted: Xim
Decorate: Xim
GLDefs: Xim
Sounds: id Software
Sprites: id Software
Sprite Edit: David G, Xim
Download
archive Rifle Commando  (90KB)

Rifle Zombieman

1 1 1 1 1 1 1 1 1 1 Rating 4.42 (36 Votes)

{tab=Preview}

RifleZombieman

{tab=Info}
Name: Rifle Zombieman
Difficulty: Easy
Connections: None
Summon: RifleGuy, deadrifleguy
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}
Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software, Skelegant, Valve Software
Sprites: id Software, David G.
Sprite Edit: Skelegant, David G.
Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere)
{tab=Description}
A heavily-armored undead trooper. He's fairly accurate and does a decent amount of damage, but his helmet can be picked up to regain an armour point. Comes with an impaled corpse, complete with still-beating heart.
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archive Rifle Zombieman  (58.7 KB)

Roach

1 1 1 1 1 1 1 1 1 1 Rating 4.30 (80 Votes)

{tab=Preview}

Roach

{tab=Info}
Name: Roach
Difficulty: Medium
Connection: None
Summon: Roach
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Ghastly_dragon
Code: Ghastly_dragon
GLDefs: Ghastly_dragon, Sandypaper (Brightmaps)
Sounds: Black Isle Studios, Blizzard Entertainment
Sprites: Vader
Sprite Edit: Ghastly_dragon, Mike12
{tab=Description}
A lesser monster with a few interesting gimmicks. Firstly, it ambiently heals itself very rapidly; and secondly, it runs away when low on health. These combined make a surprisingly durable monster. Aside from that, it throws a pair of very fast projectiles.
Download
archive Roach  (107 KB)
Updated Apr 6th, 2019

Rocket Imp

1 1 1 1 1 1 1 1 1 1 Rating 4.41 (37 Votes)

{tab=Preview}

RocketImp

{tab=Info}
Name: Rocket Imp
Difficulty: Medium
Connections: None
Summon: RocketImp, HungRocketImp
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}
Submitted: Skelegant
Decorate: Skelegant
GLDefs: Skelegant
Sounds: id Software
Sprites: id Software
Sprite Edit: Skelegant
{tab=Description}
A cyborg imp with dual rocket launchers. Gibbing causes it to explode. Comes with hanging corpse prop.
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archive Rocket Imp  (94.6 KB)

Rocket Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.39 (57 Votes)

{tab=Preview}

rocketzombie

{tab=Info}
Name: Rocket Zombie
Difficulty: Very Easy
Connection: None
Summon: RocketGuy
Melee: No
Distance: Projectile
Type: Human, Undead
Brightmaps: Yes
Actor modifications: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Graf Zahl, Ghastly (ZScript conversion)
GLDefs: Dreadopp, Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: The Innocent Crew
{tab=Description}
A zombie with a bazooka. Can potentially kill a player in one shot, but could also kill itself and other monsters instead. Requires very careful placement to be really effective.
Download
archive Rocket Zombie  (46.8 KB)
Updated Jan 5th, 2021

Rocket Zombie II

1 1 1 1 1 1 1 1 1 1 Rating 4.29 (46 Votes)

{tab=Preview}

rocketzombie2

{tab=Info}
Name: Rocket Zombie II
Difficulty: Easy
Connection: Rocket Zombie
Summon: XimRocketGuy
Melee: No
Distance: Projectile
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Xim
Code: Xim, Ghastly (ZScript conversion)
GLDefs: Dreadopp
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Xim (weapon), Chain Mail (body)
{tab=Description}
A rocket zombie with an alternate sprite set. Some numerical differences, but otherwise the same as the other rocket zombie. Mostly depends on what sprite set you want.
Download
archive Rocket Zombie II  (44.9 KB)
Updated Apr 6th, 2019

Rocketman

1 1 1 1 1 1 1 1 1 1 Rating 3.08 (38 Votes)

{tab=Preview}

Rocketman

{tab=Info}
Name: Rocketman
Difficulty: Easy
Connections: Rocket
Summon: Rocketman
Melee: No
Distance: Projectile
Type: Human
Brightmaps: No
Actor Modification: No
ACS: No
{tab=Credits}
Submitted: thenosid
Code: thenosid
Sounds: "Un gitan vénére" video and Robocop, edited by ndroidz and thenosid.
Sprites: thenosid and ndroidz
Idea Base: Blue big guys from Super Smash TV. Also looks like a fat blue Chaingunner.
{tab=Description}
A fat guy with blue armor, equiped with a Rocket Launcher in his right arm and he drops a Box of Rockets when he dies. He's slow and makes footsteps sounds.
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archive Rocketman  (160 KB)

Satyr

1 1 1 1 1 1 1 1 1 1 Rating 4.64 (72 Votes)

{tab=Preview}

Satyr

{tab=Info}
Name: Satyr
Difficulty: Medium
Connection: None
Summon: Satyr
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Vader, Ghastly (ZScript conversion)
Sounds: Id Software, Vader
Sprites: Id Software
Sprite Edit: Vader
Idea Base: Nanami
{tab=Description}
A slow, melee only demon with a lot of health. Has to be carefully placed in the map to be really dangerous.
Download
archive Satyr  (74.8 KB)
Updated Apr 6th, 2019

Sawcubus

1 1 1 1 1 1 1 1 1 1 Rating 4.94 (16 Votes)

{tab=Preview}

Sawcubus

{tab=Info}
Name: Sawcubus
Difficulty:
Medium
Connection:
none
Summon:
Sawcubus
Melee:
Yes
Distance:
None
Type:
Demon
{tab=Credits}
Submitted: Ganbare-Lucifer
Code: Bouncy, Graf Zahl, Ganbare-Lucifer
Sounds: id Software
Sound Edits: Ganbare-Lucifer
Sprites: id Software
Sprite Edits: Captain J, aeea7835, Eriance, ItsNatureToDie, Midway Entertainment, Kinsie
Download
archive Sawcubus  (136 KB)

SawedOff Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.14 (35 Votes)

{tab=Preview}

SawedOffZombie

{tab=Info}
Name: Sawed-Off Shotgun Zombie
Difficulty:
Easy
Connection:
None
Summon:
SawedOffShotgunGuy
Melee:
None
Distance:
Hitscan
Type:
Human, Undead
Brightmaps:
Yes
Added States:
No
ACS: No
{tab=Credits}
Submitted: Xim
Code:
Xim
GLDefs:
Xim, MagicWazard (brightmaps)
Sounds:
id Software, Monolith Productions
Sprites:
id Software
Sprite Edit:
Xim, Tsran908 (normal death)
Brightmaps :
MagicWazard
Download
archive SawedOff Zombie  (69 KB)
Updated Feb 27th, 2023

Scorpius Zombie Tank

1 1 1 1 1 1 1 1 1 1 Rating 3.90 (5 Votes)

{tab=Preview}

ScorpiusTank

{tab=Info}
Name: Scorpius Zombie Tank
Difficulty: Hard
Connections: Doom2 iwad
Summon: ScorpiusTank
Melee: No
Distance: Projectile
Type: Human, Undead, Mechanical
Brightmaps: No
Actor modification: None
ACS: None
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3), Captain Toenail
Sounds: FreeSound.org (ReadeOnly, alphatone, C3Sabertooth, IanM32, dpren, deleted_user_2220466)
Sprites: DukeNukem3D, Doom2, Doom Beta, T.V. (UAAF logo)
Sprite Edit: Captain Toenail
Idea Base: Enjay's Zombie Tank
{tab=Description}
The Scorpius is a diabolical product of the UAAF's R&D tomfoolery. This menacing marvel, under the command of a relentless Former Commando, packs a punch with a pair of forward-facing energy blasters, and an earth-shaking tail-mounted plasma cannon.
Download
archive Scorpius Tank  (299 KB)

Segway Zombie

1 1 1 1 1 1 1 1 1 1 Rating 3.81 (78 Votes)
{tab=Preview}
SegwayZombie.png
{tab=Info} Name: Segway Zombie
Difficulty:
Easy
Connection:
None
Summon:
SegwayZombie
Melee:
Yes
Distance:
None
Type:
Zombie
{tab=Credits}
Submitted: Captain Toenail
Decorate:
Captain Toenail
Sounds:
Id Software
Sprites:
Id Software
Sprite edit:
Captain Toenail
{tab=Description}
More of a joke monster, the Segway Zombie attempts to run the player over, doing low damage that adds up over time.
Download
archive Segway Zombie (43KB)

Shade

1 1 1 1 1 1 1 1 1 1 Rating 3.82 (42 Votes)

{tab=Preview}

Shade.png

{tab=Info} Name: Shade
Difficulty:
Easy
Connections:
None
Summon:
Shade
Melee:
Yes
Distance:
Projectile, Charge
Type:
Undead, Ghost
{tab=Credits}
Submitted:
Jaeden
Decorate:
Jaeden
Sounds: ID Software
Sprites: ID Software
Sprite Edit:
Jaeden
Download
archive Shade (19KB)

Shadow

1 1 1 1 1 1 1 1 1 1 Rating 2.04 (446 Votes)

{tab=Preview}

Shadow

{tab=Info}
Name: Shadow
Difficulty: Easy
Connection: Uses Etheral Soul projectiles
Summon: Shadow
Melee: No
Distance: Projectile
Type: Demon, Ghost
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Vader, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Blizzard Entertainment, Vader
Sprites: Vader
Idea Base: Eternal Doom Fast Imp
{tab=Description}
A stealth-based monster about as strong as the imp. Once it starts firing, it doesn't stop until it loses sight of its target. Used well in dark areas, but don't make it unfair on the player.
Download
archive Shadow  (113 KB)
Updated Apr 6th, 2019

Shadow Hunter

1 1 1 1 1 1 1 1 1 1 Rating 4.38 (36 Votes)

{tab=Preview}

ShadowHunter

{tab=Info}
Name: Shadow Hunter
Difficulty: Medium
Connections: None
Summon: ShadowHunter
Melee: No
Distance: Projectile
Type: Ghost
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}
Submitted: DoomedArchvileDemon
Decorate: DoomedArchvileDemon, TheMightyHeracross
Sounds: Freesounds, SeriousSam
Sprites: HorrorMovieGuy
Idea Base: HorrorMovieGuy's sprite sheet on this enemy
{tab=Description}
In the dead of night this clocked figure emerges from the darkness to hunt down the living. Hard to see and hard to keep a beat on them, even in the light, these ghosts are excellent stealth hunters.
Download
archive Shadow Hunter  (274 KB)
Updated Jul 9th, 2018

Shadow Trooper

1 1 1 1 1 1 1 1 1 1 Rating 4.35 (43 Votes)
{tab=Preview}
ShadowTrooper
{tab=Info}Name: Shadow Trooper
Difficulty: Easy
Connections: Zombieman (sounds)
Summon: ShadowTrooper, ShadowTrooperCorpse
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes
Added States: No
ACS: No
{tab=Credits}Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: Midway Software
Sprites: id Software
Sprite Edit: MagicWazard
Idea Base: Wanted a shadowy-type of zombie for low-light conditions
{tab=Description}
A semi-transparent zombie trooper suited for low-light conditions. Fires 3 bullets in rapid sequence with each attack.
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archive Shadow Trooper  (57 KB)

Slime Imp

1 1 1 1 1 1 1 1 1 1 Rating 4.12 (45 Votes)
{tab=Preview}
SlimeImp.png
{tab=Info} Name: Slime Imp
Difficulty: Easy
Connection: none
Summon: SlimeImp
Melee:
Yes
Distance: Projectile
Type: Demon
{tab=Credits}
Submitted: Tormentor667
Decorate: Dutch Devil
GLDEFs: Ghastly Dragon
Sounds: Id Software
Sprites:
Id Software
Sprite Edit:
Dutch Devil
Download
archive SlimeImp.zip  (44KB)

Slime Worm

1 1 1 1 1 1 1 1 1 1 Rating 4.38 (74 Votes)

{tab=Preview}

SlimeWorm.png

{tab=Info} Name: Slime Worm
Difficulty: Easy
Connections: None
Summon: Slimeworm
Melee: Yes
Distance: Projectile vomit
Type: Demon, Poison
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: Dreadopp
Sounds: Freedoom, freesound.org
Sprites: Freedoom (Fredrik Johanson), Captain Toenail, Doom
Sprite Edit: Captain Toenail
Download
archive Slime Worm  (121KB)
Updated August 29, 2021

Small Rat

1 1 1 1 1 1 1 1 1 1 Rating 3.76 (23 Votes)

{tab=Preview}

SmallRat

{tab=Info}
Name: Small Rat
Difficulty: Very East
Connections: None
Summon: SmallRat
Melee: Yes
Distance: No
Type: Animal
Brightmaps: No
Added States: No
ACS: No
{tab=Credits}
Submitted: Doomedarchviledemon
Decorate: Ghastly_dragon, Doomedarchviledemon
Sounds: FreeSounds
Sprites: Raven Software, Neoworm
Sprite Edits: Doomedarchviledemon
Idea Base: Hostile population animal
{tab=Description}
Small critters that are hungry for human flesh. They are very small and are only able to nibble at a player's feet. More of a nuisance than anything.
Download
archive Small Rat  (60.7 KB)
Updated Jul 9th, 2018

SMG Zombie

1 1 1 1 1 1 1 1 1 1 Rating 3.89 (49 Votes)

{tab=Preview}

SMGZombie

{tab=Info}
Name: SMG Zombie
Difficulty: Easy
Connections: None
Summon: SMGGuy
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Woolie Wool
Code: Woolie Wool, Ghastly (ZScript conversion)
GLDefs: Woolie Wool
Sounds: Rogue Entertainment
Sprites: Id Software
Sprite Edit: Xim, Woolie Wool, Toke
Idea Base: Mutiny PDW Marine
Download
archive SMG Zombie  (49.4 KB)
Updated Apr 6th, 2019

Smoke Monster

1 1 1 1 1 1 1 1 1 1 Rating 4.11 (37 Votes)

{tab=Preview}

SmokeMonster

{tab=Info}Name: Smoke Monster
Difficulty: Very Hard
Connection: n/a
Summon: smokemonster
Melee: Yes
Distance: A_SkullAttack
Type: evil
{tab=Credits}Submitted: Zrrion the insect
Decorate: Zrrion the insect
GLDEFs: Zrrion the insect
Sounds: Michael Giacchino
Sprites: Kronos
Sprite Edit: Zrrion the insect
Idea Base: LOST
Download
archive Smoke Monster (1.11MB)

Snake Imp

1 1 1 1 1 1 1 1 1 1 Rating 4.19 (56 Votes)
{tab=Preview}
SnakeImp.png
{tab=Info} Name: Snake Imp
Difficulty: Easy
Connection: none
Summon: SnakeImp
Melee:
Yes
Distance: Projectile
Type: Demon
{tab=Credits}
Submitted: Tormentor667
Decorate: Cyb
GLDEFs: Dreadopp
Sounds: Id Software, Raven Software
Sprites:
Id Software, Raven Software
Sprite Edit:
Cyb, Vader, ItsNatureToDie
Download
archive Snake Imp (59KB)
Updated Jan., 21st 2012

Sniper Commando Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.14 (14 Votes)

{tab=Preview}

SniperCommandoZombie

{tab=Info}
Name: Sniper Commando Zombie
Difficulty: Easy
Connection: M40Rifle
Summon: SniperCommando
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Xim
Code: Xim, Ghastly
GLDefs: Xim
Sounds: VALVe
Sprites: Id Software
Sprite Edit: Xim, David G
{tab=Description}
A zombie commando armed with a hitscan sniper rifle. They have high accuracy and damage but a slow fire rate.
Download
archive Sniper Commando Zombie  (140 KB)

Sniper Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.18 (42 Votes)

{tab=Preview}

SniperZombie

{tab=Info}
Name: Zombie Sniper
Difficulty: Easy
Connection: None
Summon: SniperRifleGuy
Melee: No
Distance: Hitscan, Projectile
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Xim
Code: Xim, Ghastly (misc. improvements, ZScript conversion)
GLDefs: Xim
Sounds: Raven Software
Sprites: Id Software
Sprite Edit: Xim
{tab=Description}
A zombie intended for very long range. Fires a single, decently-damaging, very-fast FastProjectile. Would be more fair at longer ranges than the Zombie Railgunner, because its attack has travel time.
Download
archive Sniper Zombie  (210 KB)
Updated Apr 6th, 2019

Sonic Railgun Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.21 (36 Votes)

{tab=Preview}

SonicRailgunZombie

{tab=Info}
Name: Sonic Railgun Zombie
Difficulty: Medium
Connection: None
Summon: SonicRailgunZombie
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Code: Ghastly_dragon
GLDefs: Ghastly_dragon, Sandypaper (Brightmaps)
Sprites: Id Software
Sprite Edit: Xim (Railgun), Ghastly_dragon (Recolor and set up), Captain Toenail (blood stains), Tormentor667 (Base (It used the Zombie Railgunner) ), Vader (Head)
Sounds: Id Software
Idea base: Aerial's Sonic Railgun
{tab=Description}
Like the Zombie Railgunner, with two main differences; first, its railgun is weak, but rapid fire. Secondly, it has a chance to charge up its railgun (while walking around) for a more powerful blast. After it starts charging, it can't attack for a while, but can hold the charge until it shoots.
Download
archive Sonic Railgun Zombie  (84 KB)
Updated Apr 6th, 2019

Soul Harvester

1 1 1 1 1 1 1 1 1 1 Rating 4.54 (65 Votes)

{tab=Preview}

SoulHarvester

{tab=Info}
Name: Soul Harvester
Difficulty: Easy
Connection: Uses Skull and Soul from Hell's Fury and vice versa
Summon: SoulHarvester
Melee: Yes
Distance: Tracer
Type: Demon, Undead
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Vader, Tormentor667, Ghastly Dragon (ZScript conversion)
GLDefs: Keksdose, Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Wildweasel, Vader
Sprites: Vader
Idea Base: Tormentor667
{tab=Description}
An imp-difficulty monster with aggressively-homing fireballs, but has a long animation before firing. They make decent snipers.
Download
archive Soul Harvester  (133 KB)
Updated Apr 6th, 2019

Soul Reaper

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (1 Vote)

{tab=Preview}

SoulReaper

{tab=Info}
Name: Soul Reaper
Difficulty: Medium
Connections: None
Summon: SoulReaper
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
Actor modification: None
ACS: None
{tab=Credits}
Submitted: Ganbare-Lucifer
Code: esselfortium, Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Sounds: id Software, David Fienup, Austin Hindman, Neil Goldsmith, Reeko Smith
Sprites: id Software, Vader
Sprite Edit: Vader
Idea Base: Soul Reaper from KDiKDiZD
{tab=Description}
A bruiser-type undead demon with aggressively-homing fireballs, and grim ripping claws.
Download
archive Soul Reaper  (326 KB)

Spider Turret

1 1 1 1 1 1 1 1 1 1 Rating 3.50 (2 Votes)

{tab=Preview}

SpiderTurret

{tab=Info}
Name: Spider Turret
Difficulty: Medium
Connections: Doom2 iwad
Summon: Turret_Base
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: None
ACS: None
{tab=Credits}
Submitted: #
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3), Captain Toenail
Sounds: Doom64
Sprites: Doom
Sprite Edit: Captain Toenail
Models: Captain Toenail
Idea Base: Helldivers 2 sentry turrets
{tab=Description}
The Spider Turret is an extension of the Spider Mastermind's power, used toremotely view and defend key areas from the human counter-invasion.
This biomechanical horror is comprised of a demon-brain targeting system and ever-watchful eye, fused to a mounted plasma gun emplacement.
Take advantage of the turret’s limited turning speed to outmanoeuvre its deadly line of fire, and bombard it with heavy weapons to make it flinch.

This is a 3D enemy and is only visible in Hardware mode.
Download
archive Spider Turret  (29 KB)
Updated Apr 30th, 2024

Spirit Imp

1 1 1 1 1 1 1 1 1 1 Rating 4.08 (50 Votes)

{tab=Preview}

SpiritImp

{tab=Info}
Name: Spirit Imp
Difficulty: Easy
Connection: None
Summon: SpiritImp
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Ghastly Dragon
Code: Ghastly Dragon, Tormentor667
GLDefs: Ghastly Dragon, Keksdose
Sounds: Id Software (edits)
Sprites: Vader
Sprite Edit: Tormentor667
{tab=Description}
Much like the Soul Harvester in difficulty and attacks. However, when killed, it releases a ghost that fades after a short time, but can sacrifice itself to resurrect another dead monster.

Works best in GZDoom because of a warping effect on it's sprites. If you want to try in ZDoom or software mode, comment out the warp definitions in AnimDefs.
Download
archive Spirit Imp  (194 KB)
Updated Apr 6th, 2019

Squire

1 1 1 1 1 1 1 1 1 1 Rating 3.28 (101 Votes)
{tab=Preview}
Squire.png
{tab=Info}Name: Hell Squire
Difficulty: Easy
Connection: Uses sounds from Baron of Hell
Summon: Squire
Melee: Yes
Distance: Projectile
Type: Demon
{tab=Credits}
Submitted:
Woolie Wool
Decorate: Woolie Wool (monster and fireball), Vader (smoke trail)
GLDEFs: Woolie Wool
Sounds: Id Software (base), perkristian (death sound resample), Woolie Wool (modifications)
Sprites: Id Software (base), Raven Software (fireball), Vader (smoke trail)
Sprite Edit: Vader (base gib frames), Jekyll Grim Payne (gib frame wing removal), Woolie Wool (coloring)
Idea Base: Nanami's Satyr, Hexen Chaos Serpent
Download
archive Squire (124KB)

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