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Doom Style

This category displays only the monsters which are based on similar Doom monsters or fit better in Doom-style settings. This doesn't mean that you can't place them into Heretic, Hexen or Strife maps / mods as well, it is only meant as a little style guide and help.

Former Ranger

1 1 1 1 1 1 1 1 1 1 Rating 4.14 (55 Votes)
{tab=Preview}
FormerRanger
{tab=Info}Name: Former Ranger
Difficulty: Very Easy/Easy
Connections: Zombieman (sound effects)
Summon: FormerRanger, RangerCorpse
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes
Added States: No
ACS: No
{tab=Credits}Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: Midway Software
Sprites: id Software
Sprite Edit: MagicWazard
Idea Base: Replacement for the Wolfenstein SS
{tab=Description}
Statistically similar to the Wolfenstein SS, this zombie fires continuous 3-round bursts at close range, and single shots at longer range.
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Former Scientists

1 1 1 1 1 1 1 1 1 1 Rating 3.91 (81 Votes)

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FormerScientists

{tab=Info}
Name: Former UAC Scientists
Difficulty: Very Easy
Connections: Zombieman, Shotgun Guy, Female Zombie
Summon: ZombieScientist, ZombieScientist2, FemaleScientist, FemaleScientist2
Melee: Yes
Distance: No
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: scalliano
Code: scalliano, Ghastly (ZScript conversion)
Sounds: Id Software, DavidRaven, Konami, Valve
Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Alt Female Zombie)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff
{tab=Description}
The scientists conducting the experiments were the first to pay the price. Weak but relentless, they'll come at you with whatever blunt (or sharp) implement they can lay their bloodied hands on. In this case, knives, wrenches, axes and crowbars.
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archive Former Scientists Pack  (222 KB)
Updated Jan 2nd, 2019

Former Scientists Pack 2

1 1 1 1 1 1 1 1 1 1 Rating 3.83 (82 Votes)

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FormerScientists2

{tab=Info}
Name: Former UAC Scientists
Difficulty: Very Easy
Connections: Zombieman, Shotgun Guy, Female Zombie
Summon: ZombieScientist3, ZombieScientist4, FemaleScientist3, FemaleScientist4
Melee: Yes
Distance: No
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: scalliano
Code: scalliano, Ghastly (ZScript conversion)
Sounds: Id Software, DavidRaven, Konami, Valve
Sprites: Id Software (Zombieman), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Diaz, Alt Female Zombie), NMN, Tormentor667 (Rapid Fire Zombie), Woolie Wool (SMG Zombie), Vader (Chaingun Major), Mike12 (Revy Skin), solarsnowfall (Steam sprites)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff
{tab=Description}
The possessed scientists have discovered a few more toys to play with; sledgehammers, meat cleavers, fire extinguishers and lethal injections usually reserved for the specimens.
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archive Former Scientists Pack 2  (342 KB)
Updated Jan 2nd, 2019

Freezer Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.49 (44 Votes)

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FreezerZombie

{tab=Info}
Name: Freezer Zombie
Difficulty: Easy
Connection: None
Summon: FreezeRifleGuy
Melee: No
Distance: Projectile
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Xim
Code: Xim, Ghastly (ZScript conversion)
GLDefs: Xim
Sounds: Id Software, TheDarkArchon
Sprites: Id Software
Sprite Edit: Xim
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archive Freezer Zombie  (58.7 KB)
Updated Jan 2nd, 2019

Frost Elemental

1 1 1 1 1 1 1 1 1 1 Rating 4.72 (9 Votes)

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FrostElemental

{tab=Info}
Name: Frost Elemental
Difficulty: Medium
Connections: Chiller Soul
Summon: FrostElemental
Melee: No
Distance: Projectile
Type: Demon
{tab=Credits}
Submitted: Ganbare-Lucifer
Code: Aerial, Fury3, Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Sprites: Id Software, Raven Software
Sprite Edit: Wartorn
Sounds: Raven Software
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Fusion Arachno

1 1 1 1 1 1 1 1 1 1 Rating 4.28 (53 Votes)

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FusionSpider

{tab=Info}
Name: Fusion Arachno
Difficulty: Hard
Connection: None
Summon: FusionSpider
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Tormentor667, Ghastly (ZScript conversion)
GLDefs: Dreadopp, Sandypaper (Brightmaps)
Sounds: Id Software, Raven Software
Sprites: Id Software
Sprite Edit: InsanityBringer, Tormentor667
{tab=Description}
A variant of the standard Arachnotron with a wide-spread projectile attack. Projectiles are slower and don't hit as hard, but are harder to dodge. Does not play well with other monsters, however.
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Updated Jan 2nd, 2019

Fusion Cyber Imp

1 1 1 1 1 1 1 1 1 1 Rating 4.44 (9 Votes)

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FusionCyberImp

{tab=Info}
Name: Fusion Cyber Imp
Difficulty:
Medium
Connections:
Cyber Imp, Rocket Imp
Summon:
FusionCyberImp
Melee:
Yes
Distance:
Projectile
Type:
Demon, Cybernetic
Brightmaps:
No
Actor modification:
No
ACS:
No
{tab=Credits}
Submitted: Ganbare-Lucifer
Code:
Ganbare-Lucifer, Virtue, Skelegant
GLDEFs:
Ganbare-Lucifer, Skelegant
Sounds:
id Software, Virtue
Sprites:
id Software
Sprite Edit:
Tsran908, Virtue, Skelegant
Idea Base:
Cyber Imp and Rocket Imp
{tab=Description}
A mix between the Cyber Imp and the Rocket Imp, fires a plasma ball and two rockets, being a bit difficult to deal with.
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Ghost Revenant

1 1 1 1 1 1 1 1 1 1 Rating 4.65 (88 Votes)

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GhostRevenant

{tab=Info}
Name: Ghost Revenant
Difficulty: Medium
Connection: None
Summon: GhostRevenant
Melee: Yes
Distance: Hitscan
Type: Spectre, Undead
Brightmaps: Yes
Added States: No
ACS: No
{tab=Credits}
Submitted: DBJ87
Decorate: DBJ87
GLDefs: DBJ87
Brightmaps: DBJ87
Sounds: id Software (PS1 Revenant)
Sprites: id Software (Doom 2 and Doom 64), DBJ87
Idea Base: Own idea
{tab=Description}
A spectral Revenant that uses a weak blinding flash attack as its ranged offence while it closes in to use its more powerful melee attack. It moves a lot faster than the normal Revenants and is almost completely invisible. It breaks its invisibility briefly when attacking at a distance, before rapidly returning back to its ghostly status. When blinded by the flash attack, the player is more open to damage from the ghost's attacks as well as melee damage and any attacks from other enemies for 12 seconds.
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Giant Bat and Imp Bat

1 1 1 1 1 1 1 1 1 1 Rating 3.89 (27 Votes)

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ImpBatGiantBat

{tab=Info}
Name: Giant Bat and Imp Bat
Difficulty:
Very Easy
Connections:
None
Summon: G
iantBat, SleepingGiantBat, ImpBat, SleepingImpBat
Melee:
Yes
Distance:
No
Type:
Demon, Animal
Brightmaps:
None
Actor modification:
None
ACS:
None
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail
Sounds:
Blood, Heretic
Sprites:
Wolf3D Spear Mission Pack, Doom
Sprite Edit:
Captain Toenail
Idea Base:
Giant bats, the Imp Trite
{tab=Description}
A giant bloodthirsty bat. Swoops towards player to attack like a lost soul. Can sometimes be found sleeping on the ceiling. Will wake up and attack when the player gets close. Includes a variant with an Imp's head straight out of Hell.
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archive Giant Bat & Imp Bat  (128 KB)
Updated Mar 28th, 2022

Grell

1 1 1 1 1 1 1 1 1 1 Rating 4.18 (84 Votes)

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Grell

{tab=Info}
Name: Grell
Difficulty: Easy
Connections: None
Summon: Grell
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Xaser
Code: Xaser, Ghastly (ZScript conversion)
GLDefs: Eriance (from Vulgar), Sandypaper (brightmaps)
Sounds: id Software (from Quake II)
Sprites: NMN (enemy), Eriance (projectile)
Idea Base: D&D's Grell enemy
{tab=Description}
A horrible creature from the acrid depths of Hell, the Grell inhabits some of the harshest, most toxic conditions imaginable. This floating bag of gas hunts prey by emitting a ball of gas containing a powerful neurotoxin capable of both poisoning and inhibiting movement for a short time. Their characteristic bobbing motion is due to their constant inhaling and exhaling of lighter-than-air gases, a process that serves as both breathing and flight mechanisms.
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archive Grell  (255 KB)
Updated Jan 2nd, 2019

Grin

1 1 1 1 1 1 1 1 1 1 Rating 4.08 (58 Votes)

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Grin

{tab=Info}
Name: Grin
Difficulty: Medium
Connection: None
Summon: Grin
Melee: No
Distance: Hitscan, summons mines
Type: Demon, Imp
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Stopsignal
Code: Conejo, Stopsignal
Sounds: Id Software, Freesounds.org, edited by Stopsignal
Sprites: Stopsignal
Idea Base: Original
{tab=Description}
Slippery little imps armed with shotguns. They attack, laugh, and retreat to hide, and can be incredibly bothersome in groups. They riddle the ground with mines and camp you behind corners. Use a chaingun to easily dispatch them.
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Updated Jun 30th, 2020

Gross Elemental

1 1 1 1 1 1 1 1 1 1 Rating 4.20 (5 Votes)

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GrossElemental

{tab=Info}
Name: Gross Elemental
Difficulty: Medium
Connections: None
Summon: GrossElemental
Melee: No
Distance: Projectile
Type: Demon
GLDEFs: Yes
{tab=Credits}
Submitted: Ganbare-Lucifer
Code: Craneo
Sprites: ID Software, Craneo, Freedoom (Fredrik Johanson)
Sounds: Nintendo, DissyEx
{tab=Description}
The Gross Elemental, also known as the Belzeb, are a breed of demons original to the "Rotten Warrens" area of Hell, these disgusting creatures attack by vomiting toxic puke at their prey on close range, they also give birth mid-battle to Venom Maggots via Asexual reproduction, despite their name, their Larvas have not yet developed the venom glands in their body, however, they still can bite you with their mandible, which can be infectious if not threated properly, it is said that a Gross Elemental can give birth to up to 50+ Larvas in less than an hour.
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Guardian Cube

1 1 1 1 1 1 1 1 1 1 Rating 4.18 (56 Votes)

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GuardianCube

{tab=Info}
Name: Guardian Cube
Difficulty: Easy
Connection: Sentinel
Summon: Guardian
Melee: No
Distance: Projectile
Type: Demon, Magical
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Eriance, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, SandyPaper (Brightmaps)
Sounds: Raven Software
Sprites: Id Software
Sprite Edit: Eriance
Idea Base: Strain TC Guardian
{tab=Description}
Low health, but a rapid-fire projectile attack. Can be used to swarm the player, but it's not recommended to use too many at once. Their slow movement speed also makes them seem more like floating turrets.
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Updated Jan 2nd, 2019

Guardian Of Hell

1 1 1 1 1 1 1 1 1 1 Rating 4.71 (24 Votes)

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GuardianofHell

{tab=Info}
Name: Guardian Of Hell
Difficulty:
Hard
Connections:
None
Summon:
GuardianOfHell
Melee:
Yes
Distance:
Projectile
Type:
Demon
Brightmaps:
Yes
Actor modification:
None
ACS:
None
{tab=Credits}
Submitted: Xim
Code: Xim
GLDefs:
Xim
Sounds:
id Software
Sprites:
Duke Nukem 3D, Doom 3
Sprite Edit:
Xim, Gothic
{tab=Description}
Based on Doom 3's 'The Lost Mission' end boss version. A massive volcanic demon that guards the portals to and from hell. It attacks with a barrage of meteors and has a deadly melee attack.
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Hades Elemental

1 1 1 1 1 1 1 1 1 1 Rating 4.37 (91 Votes)

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Helemental

{tab=Info}
Name: Hades Elemental
Difficulty: Hard
Connection: Hades Spheres (included)
Summon: Helemental
Melee: Yes
Distance: Projectile, Spawn
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Code: Amuscaria, Blue Shadow, MagicWazard, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)
Sounds: Banjo Software, Raven Software, Rogue Entertainment, Amuscaria
Sprites: Amuscaria, Raven Software
Idea Base: Cacodemon
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Updated Jan 5th, 2021

Hades Sphere

1 1 1 1 1 1 1 1 1 1 Rating 4.34 (48 Votes)

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HadesSphere

{tab=Info}
Name: Hades Sphere
Difficulty: Easy
Connection: None
Summon: HS
Melee: Yes
Distance: No
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Eriance, Blue Shadow, MagicWazard, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: Eriance, Cryptic
Idea Base: Hellstorm Hades Sphere
{tab=Description}
Slow, low-health monster with only a melee kamikaze attack. Has no distance attack, but can occasionally go out of phase, going invisible and incorporeal for a short time. They are also quiet and might sneak up on the player.
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Updated Nov 26th, 2018

Haedexebus

1 1 1 1 1 1 1 1 1 1 Rating 4.24 (86 Votes)

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Haedexebus

{tab=Info}
Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile, Railgun
Type: Demon, Cybernetic
Brightmaps: Yes
{tab=Credits}
Submitted: Ozymandias81
Code: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Amuscaria
Sprites: yuraofthehairfan, zrrion the insect, Amuscaria
Sprite Edit: Ozymandias81
Idea Base: A hellish simple variant Volacubi-like monster for Doom
{tab=Description}
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.
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archive Haedexebus (209 KB)
Updated Apr 27th, 2024

Hangman

1 1 1 1 1 1 1 1 1 1 Rating 3.97 (45 Votes)

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Hangman

{tab=Info}
Name: Hangman
Difficulty: Easy
Connection: None
Summon: Hangman
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Captain Toenail
Code: Captain Toenail, Ghastly (ZScript conversion)
GLDefs: Captain Toenail
Sounds: Xatrix, Id Software
Sprites: Captain Toenail
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archive Hangman  (137 KB)
Updated Jan 2nd, 2019

Haywire Turret

1 1 1 1 1 1 1 1 1 1 Rating 3.88 (13 Votes)

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HaywireTurret

{tab=Info}
Name: Haywire Turret
Difficulty: Medium
Connections: none
Summon: HaywireTurret
Melee: no
Distance: projectile
Type: Robotic
Brightmaps: yes
Actor modification: no
ACS: no
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Kreastricon62, TannerSound, DeVloek
Sprites: DeVloek (based on a model by McCarthy3D)
Idea Base: lack of ceiling turrets
{tab=Description}
This ceiling-mounted plasma turret has gone completely haywire!
Whether it was a malfunction caused by damage to the security system or a botched hack job by cybernetic demons, the turret is attacking everything and everyone, no matter if friend or foe.
Will randomly change targets if more than one is within line of sight.
Can aim at targets that are below the turret, but targets directly under it are in a blind spot.
Ideally placed in rooms with a ceiling height between 128 and 192.
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Hazmat Zombie

1 1 1 1 1 1 1 1 1 1 Rating 4.35 (43 Votes)

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HazmatZombie

{tab=Info}
Name: Hazmat Zombie
Difficulty: Easy
Connections: None
Summon: HazmatZombie
Melee: Yes
Distance: No
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: scalliano
Code: scalliano, Ghastly (ZScript conversion)
GLDefs: scalliano
Sounds: Id Software, Volition
Sprites: Id Software (Zombieman), Enjay (Hazmat Head)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff
{tab=Description}
Armed with a cattleprod, this guy's original job was to bring live specimens back through the portals. It ended as well as could be expected.
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archive Hazmat Zombie  (49.4 KB)
Updated Jan 7th, 2019

Headless Zombie Scientist

1 1 1 1 1 1 1 1 1 1 Rating 4.11 (31 Votes)

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ZombieScientistHeadless

{tab=Info}
Name: Headless Zombie Scientist
Difficulty: Easy
Connections: None
Summon: ZombieScientistHeadless
Melee: Yes (special bullet attack when close)
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DavidN
Code: DavidN, Ghastly (ZScript conversion)
GLDefs: DavidN
Sounds: id Software, DavidN
Sprites: scalliano (base for zombie scientist)
Sprite Edit: DavidN
Idea Base: Needed a creatively inaccurate enemy
{tab=Description}
This former scientist doesn't have very good aim, for reasons that are understandable in the circumstances. When he detects your presence he'll be quick to fire some shots off with his uzi, but will usually miss. However, if you touch him, he'll fire a devastating point-blank attack.
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archive Headless Zombie Scientist  (102 KB)
Updated Apr 6th, 2019

Heaven Guard

1 1 1 1 1 1 1 1 1 1 Rating 4.24 (52 Votes)

{tab=Preview}

HeavenGuard.png

{tab=Info} Name: Heaven Guard
Difficulty:
Medium
Connections:
None
Summon:
Heaven Guard
Melee:
No
Distance:
Projectile
Type:
Human
Added States: No
{tab=Credits}
Submitted:
Xaser
Decorate:
Xaser, Zero Prophet (projectile base)
GLDefs: Xaser
Sounds: Naughty Dog, DreamForge Intertainment
Sprites: Id Software, Raven Software, LucasArts
Sprite Edit:
Xaser
Idea Base:
Neoworm's original "Heaven Guard" concept sprite.
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archive Heaven Guard  (218 KB)

Heavy Carbine Zombieman

1 1 1 1 1 1 1 1 1 1 Rating 4.04 (45 Votes)

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HeavyCarbineGuy

{tab=Info}
Name: Heavy Carbine zombieman
Difficulty: Medium
Connections: Heavy Carbine (optional), Bluearmor
Summon: HeavyCarbineGuy, deadcarbineguy1, deadcarbineguy2
Melee: Yes
Distance: Missile
Type: Undead, human
Brightmaps: Yes
Added States: None
ACS: None
{tab=Credits}
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant, FatSoundEffects's (www.freesfx.co.uk/sfx/knife?p=2)
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: Skelegant's heavy carbine
{tab=Description}
This meaty bloke will mow you down in seconds, and he'll kebab you if you manage to get near him. He's got a 40 in 255 chance of dropping a damaged Mega Armour.
Also comes with two dead guy props.
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archive Heavy Carbine Zombieman (95 KB)

Hectebus

1 1 1 1 1 1 1 1 1 1 Rating 4.03 (83 Votes)

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Hectebus

{tab=Info}
Name: Hectebus
Difficulty: Hard
Connection: None
Summon: HectebusClone
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: AgentSpork, Carnevil, Ghastly
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Blizzard Entertainment, Vader, Id Software
Sprites: Id Software, Midway
Sprite Edit: AgentSpork
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archive Hectebus  (251 KB)
Updated Jan 2nd, 2019

Hell Boar

1 1 1 1 1 1 1 1 1 1 Rating 4.07 (7 Votes)

{tab=Preview}

HellBoar

{tab=Info}
Name: Hell Boar
Difficulty: Medium
Connections: Pinky
Summon: HellBoar
Melee: Yes
Distance: None
Type: Demon
GLDEFs: No
{tab=Credits}
Submitted: Ganbare-Lucifer
Code: Craneo, Neoworm
Sounds: Mojang, LukeWarnut
Sprites: Id Software, Konami, Paddu, Neoworm
Sprite Edit: Craneo
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Hell Duke

1 1 1 1 1 1 1 1 1 1 Rating 3.92 (6 Votes)

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HellDuke

{tab=Info}
Name: Hell Duke
Difficulty: Hard
Summon: Hellduke
Melee: Yes
Connections: Cyberdemon
Distance: Projectile, Melee
Type: Demon/Mechanical
Brightmaps: no
ACS: No
{tab=Credits}
Submitted: flyingbrick
Code: Amuscaria, flyingbrick
GLDefs: SkyMarshall, SamVision
Sounds: Raven Software, Monolith Productions, DBThanatos
Sprites: Amuscaria, Raven Software
{tab=Description}
A much tougher relative of hell nobles that underwent cybernetic treatment. Too bad this species is intelligent enough for hell to trust with a slightly more versatile Arm cannon, so have fun dodging grenades if you're lucky and survive a round at close quarters with this monstrosity.
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Hell Paladin

1 1 1 1 1 1 1 1 1 1 Rating 4.69 (36 Votes)

{tab=Preview}

HellPaladin

{tab=Info}
Name: Hell Paladin
Difficulty: Hard
Connections: None
Summon: Paladin
Melee: Yes
Distance: Projectile, Tracer
Type: Demon, Medieval, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: JohnCook1994
Code: Finalizer, Tormentor667, Vader, JohnCook1994
GLDefs: JohnCook1994, Gothic
Sounds: Id Software, Raven Software
Sprites: Id Software, Raven Software, Wolfendoom, Amuscaria, Vader, HorrorMovieGuy, Finalizer
Idea Base: Cybruiser/Hell Warrior hybrid
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archive Hell Paladin  (351 KB)

Hell Warrior

1 1 1 1 1 1 1 1 1 1 Rating 4.58 (83 Votes)

{tab=Preview}

HellWarrior

{tab=Info}
Name: Hell Warrior
Difficulty: Medium
Connection: None
Summon: HellWarrior
Melee: Yes
Distance: Projectile
Type: Demon, Medieval
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Vader, Tormentor667, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Vader
Sprites: Id Software
Sprite Edit: Vader
Idea Base: Hell Warrior from Torment & Torture Episode 3
{tab=Description}
About the same relative strength as the Hell Knight. This monster has the standard projectile attack, and can also fire ripping projectiles from its shield. When its shield is raised, it cannot be damaged.
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archive Hell Warrior  (163 KB)
Updated Nov 7th, 2021

Hell's Angel

1 1 1 1 1 1 1 1 1 1 Rating 4.23 (11 Votes)

{tab=Preview}

HellsAngel

{tab=Info}
Name: Hell's Angel
Difficulty: Easy
Connections: None
Summon: HellsAngel
Melee: No
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieRei, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters
{tab=Description}
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.
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archive Hell's Angel  (201 KB)

Hell's Fury

1 1 1 1 1 1 1 1 1 1 Rating 3.80 (93 Votes)

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HellsFury

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Name: Hell's Fury
Difficulty: Hard
Connection: Soul Harvester
Summon: HellsFury
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Tormentor667
Code: Tormentor667, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Keksdose, Sandypaper (Brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Tormentor667, Vader (skull death animation)
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archive Hell's Fury  (154 KB)
Updated Jan 2nd, 2019

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