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[SUBMISSION] Unmaykr

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============================================================================================================================================================================================

The Unmaker, a nightmarish creation born from the darkest depths of the Doom universe, is a weapon of unfathomable power and dread. Crafted by the infernal forces themselves, this demonic firearm embodies destruction in its purest form.
Its appearance alone is enough to instill fear, with its sleek yet ominous design adorned with arcane symbols and pulsating with an otherworldly energy.

The Unmaker is not merely a tool of destruction; it is a conduit for the forces of Hell, channeling their malevolent energies with every shot.
Its firing mechanism unleashes torrents of unholy projectiles that tear through anything in their path, leaving naught but devastation in their wake.
Each beam carries with it the essence of damnation, searing the flesh and souls of its unfortunate victims with unrelenting fury.

To wield the Unmaker is to court madness, for its power is both intoxicating and corrupting.
Those who dare to grasp its accursed grip risk being consumed by the very darkness they seek to wield.
Yet, for those who are willing to pay the ultimate price, the Unmaker offers unparalleled power against the legions of Hell, a weapon capable of turning even the most formidable adversaries into naught but ash and agony.

In the hands of the Slayer, the Unmaker becomes a weapon of righteous vengeance, a beacon of hope in the face of overwhelming darkness.
With each demon felled by its relentless fury, the Unmaker serves as a reminder that even in the depths of Hell, there is no escape from the justice of the Doom Slayer.

============================================================================================================================================================================================

In Doom 64, the Unmaker is a devastating weapon that serves as one of the ultimate tools of destruction in the player's arsenal.
It is a unique and powerful weapon that becomes available to the player later in the game, typically after finding all three Demon Keys hidden throughout various levels.

Once acquired, the Unmaker unleashes torrents of dark energy upon its foes, tearing through demonic adversaries with terrifying efficiency.
Its primary fire mode emits a rapid stream of deadly energy blasts, capable of decimating even the toughest enemies in seconds.
The weapon's alternate fire mode further enhances its potency, unleashing a concentrated beam of unholy power that can carve through multiple targets with devastating precision.

What sets the Unmaker apart from other weapons is its ability to become even more formidable as the player collects additional Demon Keys.
With each key collected, the Unmaker gains additional upgrade points, enhancing its damage output and making it even deadlier against the forces of Hell.

In the hands of a skilled player, the Unmaker becomes a veritable instrument of annihilation, turning hordes of demons into nothing more than smoldering piles of ash.
Its power is unmatched, its wrath unrelenting, and its presence on the battlefield is enough to strike fear into the hearts of even the most fearsome adversaries.

============================================================================================================================================================================================

Alright, Ai generated text aside, You all know the unmaker right? The famous weapon from Doom 64, that appeared later in Doom Eternal, renamed as the Unmaykr.

This is a weapon created with Maykr technology, and heavily inspired by the weaponry of the Sentinels, and refined into the ultimate destructive weapon. In Samuel Hayden's own words;
"The Unmaykr - Pure Maykr technology. Inspired by Sentinel weaponry and refined by their divine intellect. Its destructive potential... is staggering."

The Unmaker was originally planned to be included in Doom 1 and 2, however was scrapped for reasons. Many people have made their own renditions of the Alpha Unmaker, including here on Realm 667

However, What I haven't seen, is a rendition of the canon Doom 64 Unmaker. However, as many of you know, the doom 64 Unmaker doesn't fit the style of Classic doom 1 and 2, So I have changed that.
Keeping true to the spirit of the Unmaker from Doom 64, while refining it to fit the classic style.

What makes this weapon unique is its ability to be upgraded by finding Demonic Artifacts known as the Demon Keys, each key significantly upgrading the weapon's destructive power.

At first the weapon rivals the BFG, but when fully upgraded it far surpasses the BFG, and uses far less ammo.

Mappers who use this are encouraged to place Demon Keys in secret levels, and make the Unmaker a rare weapon for maximum effectiveness. You can only use one of each type of demon key,
do not give players more than one of the same demon key.

If you wish to test the unmaker, use "Summon Unmaykr" not "unmaker" as the weapon has been renamed, as to not cause confusion with the realm 667 Unmaker.

In the future, the sprites for this shall be changed to be a combination of both the Unmaykr from Doom eternal, and the Unmaker from doom 64, while still retaining a classic style. For now, It is meant to look more like the 64 one.

Custom Statusbar Hud is being worked on for displaying the keys,

To get all demon keys you can either do "Summon FullUnmaykr", "Summon DemonKey1 Summon DemonKey2 Summon DemonKey3" or "Summon DemonKey" 3 times

============================================================================================================================================================================================

Credits for the Sprites goes to Zrrion The Insect,
Credits for the Brightmaps goes to MG0061
Credits for the Unmaker as a weapon goes to ID Software, and Doom 64, and Doom Eternal
Credits for the GLdefs goes to myself, and Doom 64 RTR
Credits for the Code goes to Zrrion The Insect, Doom 64 RTR, Doom 64 CE, Myself, That One Guy, and Sleg
Credits for the HUD goes to That One Guy
Credits to Doom 64 CE for the upscaled laser sound
Credits to Doom 64 for the Laser sprites

============================================================================================================================================================================================

Name: Unmaykr
Class: 8
Type: Hitscan-like Projectile
Palette: Doom Palette
Summon: Unmaykr, DemonKey1, DemonKey2, DemonKey3, DemonKey, FullUnmaykr
Ammo Type: Cells
Altfire: No
Powered Mode: Yes, Using the DemonKeys
Brightmaps: Yes
Actor modification: No
ACS: No

============================================================================================================================================================================================

Future Plans:

- Replacing the Cells ammo with souls that drop from enemies
- Adding an alt fire
- Converting to Zscript (Halfway done)
- Smoother animations
- New Original sprites combining the Unmaykr from Eternal with the 64 Unmaykr
- Sprite changes for each demon key acquired
- Better HUD
- More Brightmaps
- Dynamic lighting for the lasers
- Tracer Models (Possibly, as they are more performance friendly than how the lasers are currently working)

============================================================================================================================================================================================

Lastly, Thank you for checking out this mod, It is my first mod that I put a lot of work into. I have made other mods in the past, but none on this scale. The mod is open source, so feel free to make any edits
you want to it, and if you include it in any maps, let me know, I would love to see it used and play the maps made with it!

Please enjoy, and thank you - PhoenixCyanFire

============================================================================================================================================================================================

File Attachment:

File Name: Unmaykr.zip
File Size:643 KB


2 months 1 week ago #11
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Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr

Question, how do you unlock the upgraded Unmakyr sprites in game?
2 months 1 week ago #12

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That feature is currently only available in the BETA Zscript version (Comes packaged with the full decorate version)

Though as i said, the Zscript version is a Beta, so it doesnt work as intended, and has some bugs. im not very good with Zscript.


Im trying to get the upgraded sprites to work with the Decorate version but that will be in a future update to this.
2 months 1 week ago #13

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Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr

I might be able to help, whats the concept on how to upgrade it? Specifically is it through demon keys or something else?
2 months 1 week ago #14

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Demon keys, same as the Decorate version. Except that the Zscript version has different sprites for each stage of the Unmaykr. It gets bigger and badder.


The second sprite thumbnail i posted is the Tier 3 one.

I have sprites for Tier 0 (normal) Tier 2, and Tier 3.

I just need somebody to make sprites for Tier 1 (The one with the faster fire rate but no extra beams)

I am also still considering if I want to add an alt fire or not, I want it to be vanillaish so probably no alt-fire, but if I do end up including it, I might make a option to disable alt fires in menus.


Anyways, the Zscript version is almost complete
2 months 1 week ago #15

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Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr

I think I got an idea
2 months 1 week ago #16

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what is the idea?
2 months 1 week ago #17

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Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr

When the runes are picked up, the original gun is taken away, and the new gun (with new sprites and upgrades) are given
2 months 1 week ago #18

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How do I make it so that Give All wont give every version of the gun then? CheatNotWeapon?

I assume so but then give everything will give you 3 copies of the same weapon
2 months 1 week ago #19

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Zscript version is complete. The mod fully works, and is in a good state.

ZIP file includes the current version (Zscript), as well as a old backup of the Decorate version with less features, and a WIP Beta of a version that includes alt fires.

The main file is of course the Zscript one, with the Decorate one only being here for archival/backup purposes, or if people prefer that version (as it doesnt have sprite changes when upgraded and is more simple and basic),

And the ALT version includes an alt fire, for people who play with mods with alt fires, or for stuff like Brutal doom.

Alt fire version is WIP and I do not suggest using it.

File Attachment:

File Name: Unmaykr.zip
File Size:1,357 KB

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File Attachment:

File Name: DESCRIPTION.txt
File Size:8 KB


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File Name: INFO.txt
File Size:0 KB
2 months 1 week ago #20
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DeVloek : another tip for Slade, if you are writing code in Zscript you can set the text language to Decorate regardless. This will give you much better syntax highlighting
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passerby : There's indeed a setting to change the color of the background. It's in Edit->Preferences->Graphics.
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doomedarchviledemon : Is there a switchable decoration that uses ZScript available? I am working on my ceiling drills again but am unsure how to make switchable decorations work in Zscript, and looking at the wiki is a bit confusing. I don't fully understand the example listed there. Having a working example to reference helps me a lot.
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Margaret Thatcher : Once again, I can't see the new thumbnail for the Nightmare Spectre. How do get it to show up again? (I forgot)
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Gothic : The Nightmare Spectre got an update, I just added rotations to the preview sprite
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DeVloek : @Illusive_Design if you're still looking ror unarmed people sprites, check out DeeDeeOz sprites, I'm sure you can edit some to look like UAC personnel https://forum.zdoom.org/viewtopic.php?t=72748
1 month ago
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Illusive_Design : Nevermind, found the COLOURS text file in the wad through Slade...
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Illusive_Design : Anyone know how to use the color templates in the Allied Marines wad? Cannot find documentation about the implementation of that feature.
1 month ago
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DeVloek : it also has a ton of custom textures based on vanilla doom textures. Most of them are made by myself but there are also many from Cage's texture packs and some others, when I find the time I'll sort through them and make a pk3 with all my own textures and submit it to the texture stock.
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DeVloek : submitted the SRSG from my WIP project. That same project got a few enemies that I might submit at one point (or at least make a workshop post since they are mostly WIP as well)
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DeVloek : I just saw the Riot Shotgun submission, reminded me of a double barrel drum fed riot shotgun I once made for an abandoned project - gimme a day or two and I'll submit it too.
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DeVloek : I only see this error message when I'm logged in though, it doesn't appear at all when logged out
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DeVloek : That message went through. btw I still see the "error completing the request" message below the shoutbox, it pops up and goes away every few seconds
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doomedarchviledemon : Speaking of new thread, feel free to delete it if you'd like. It is in the Let Us Know section.
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doomedarchviledemon : I had my VPN on and did not experience any 403 errors during navigations, updating, or posting a new thread.
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doomedarchviledemon : It worked! Just updated my Zombie Head and Ceiling Drills post, and did another test on a new topic thread.
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Tormentor667 : I mean, embedding links - I changed something about the firewall settings that might be responsible for that
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Tormentor667 : @doomedarchviledemon can you check if it works now?
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Gothic : Wow, I was more active here when I said I was gonna take a break. I'll see if I can check some submissions this week.
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DoomHans : Just finished Blade of Agony after discovering it about a month ago. Loved it. Just curious are there any similar games/mods that aren't 100% FPS all the time
3 months ago
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Gothic : The Deadabus and the Vore are back again! Big thanks to Aerial and NeuralStunner for their help
3 months ago
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doomedarchviledemon : Ah, that worked. Thank you! Strange that the link function is having issues for me.
3 months ago
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Gothic : Weird, it works for me. In the meantime, just paste the link instead of embedding it, or use attachments
3 months ago
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doomedarchviledemon : I also tried with and without my VPN connected. Still got the same thing both times.
3 months ago
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doomedarchviledemon : Unfortunately I am still getting the same error message. I just cleared my browser cache and everything as well. :/
3 months ago
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Ak47fu2 : I also made the Blood Maykr alot more interesting if anyone wants to see it.
3 months ago
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flyingbrick : Hey Gothic, I fixed the behemoth that I submitted.
3 months ago
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Gothic : Try it now, Tormentor seems to have fixed it
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doomedarchviledemon : I have tried with and without my VPN on as well. Same issue. Not sure what is happening.
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doomedarchviledemon : Heya, I am trying to post an update for my Chaos Cube but keep getting a 403 error message saying Remote file inclusion attempted. Any help to get passed this?
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Ganbare-Lucifer : Happy new year folks
4 months ago
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Gothic : Happy new year to people already living in the future. 1 hour 30 minutes left here in Chile
4 months ago
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Ak47fu2 : which he said not that long ago
4 months ago
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Ak47fu2 : and Gothic (who runs stuff) is going to be without internet so do not expect instant results.
4 months ago
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Ak47fu2 : Unknown you do realize that there are very simple instructions to follow and they are needed or else the site would be flooded with garbage submissions.
4 months ago
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Gothic : Why are you so angry? This site isn't going to dissapear by the end of the year, you have all the time in the world to learn Internet AND Social skills
4 months ago
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Unknown667 : ...d-ckheads who run the site! have to do it the impossible way and not let anyone but themselves upload things! the selfish parasites!
4 months ago
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Unknown667 : It bloody is complicated! Can't upload f**k all on this site! No easy explanation or help. a 'Make a Submission' button would be easy to do but no, not these...
4 months ago
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DeVloek : this error message keeps popping up under the shoutbox every few seconds
4 months ago
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DeVloek : "There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site."
4 months ago
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DeVloek : sorry for double post... the site is a little bit bugged... but not really complicated xD
4 months ago
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DeVloek : LOL
4 months ago
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Unknown667 : I'll go to Doomworld Forums. All one has to do is select 'attach file' and it's on the site. this one site is too complicated!
4 months ago
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Unknown667 : I don't get what you mean. I can't find these subforums or whatever they are! everything here is confusing af!
4 months ago
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Gothic : Read my instructions again, and learn how we do things here, because it's not hard at all.
4 months ago
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Unknown667 : There is still nothing! Why can't they make a 'Make a Submission' button somewhere on the site? Is it too easy for them? Or are they too retarded to do it?
4 months ago
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Unknown667 : RIPS?
4 months ago
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Gothic : and please NO MORE RIPS FROM BRUTAL DOOM OR BRUTAL DOOM MODS
4 months ago
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Gothic : You need to make an account, and make a post in the corresponding subforum. Make sure to read the big red [READ THIS] threads before posting
4 months ago
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Unknown667 : This is a great place for resources for mods, but where is the goddamn option to upload something¬!? ****ing sort your site out please!!!
4 months ago
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Ak47fu2 : Okay. For whenever you come back or another mod gets to it I have made alot of Doom Eternal monster submissions
4 months ago
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Gothic : I'm gonna be with little to no internet conection for a couple of weeks, so uploads may slow down a bit unless the other mods show up. See you guys later
4 months ago
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Gothic : Yeah, my bad
4 months ago
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DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
4 months ago
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Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
5 months ago
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Gothic : 3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
5 months ago
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DeVloek : Yes, everything from WRW is free to be used as long as proper credit is given. No permission required.
5 months ago
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Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
5 months ago
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CaptainToenail : What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
5 months ago
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CaptainToenail : I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
5 months ago
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CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
5 months ago
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Kan3 : Very fitting and pretty scary too
5 months ago
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Gothic : Updated the Imp Trite, with new sounds
5 months ago
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Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
5 months ago
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
5 months ago
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Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
5 months ago
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D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
5 months ago
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D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
5 months ago
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DeVloek : it is, thanks.
5 months ago
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Gothic : Should be visible now
5 months ago
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DeVloek : btw I just noticed the item store submission rules don't have a template.
5 months ago
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DeVloek : alright, i was afraid my browser was acting up again.
5 months ago
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Gothic : Yeah, It's been a problem for a while now
5 months ago
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DeVloek : anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
5 months ago
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Ozymandias81 : TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
6 months ago
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Gothic : Does anybody else have that problem?
6 months ago
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Kan3 : Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
6 months ago
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Gothic : This forum doesn't have a PM function anyways
6 months ago
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DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
6 months ago
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DoctorBleed : oh sorry, I misunderstood what this was lol
6 months ago
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DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
6 months ago
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
7 months ago
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
7 months ago
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
7 months ago
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Gothic : NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
7 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
8 months ago
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Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
8 months ago
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Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
8 months ago
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Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
8 months ago
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Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
8 months ago
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Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
8 months ago
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CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
8 months ago
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CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
8 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
8 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
8 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
9 months ago
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nobody : Use A_Stop.
9 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
9 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
9 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
9 months ago
Gothic's Avatar
Gothic : hey salahmander
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Help I can't post replies
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
10 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
10 months ago
Gothic's Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
10 months ago
Gothic's Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
10 months ago
Amiga Angel's Avatar
Amiga Angel : new update to elven sorceress
10 months ago
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I6g9o5r1 : Bruh
10 months ago
Icws666oadw's Avatar
Icws666oadw : I live... AGAIN.
10 months ago
BadMojo's Avatar
BadMojo : Never Fear.. I Was Here :P
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
1 year ago
Tormentor667's Avatar
Tormentor667 : Thanks for your feedback!
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
1 year ago
Tormentor667's Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
1 year ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
1 year ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
1 year ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
1 year ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
1 year ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
1 year ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
1 year ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
1 year ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
1 year ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
1 year ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
1 year ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
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Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
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Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
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Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
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jens : sorry for spam :(
1 year ago
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Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
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Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
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InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
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Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
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Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
2 years ago
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