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The lab glass I found in the repository and all is does is gets destroyed but wanna add the puddle afterwards.
ACTOR flaskblueA
{
mass 1500
Health 1
Radius 7
Height 17
+SOLID
+SHOOTABLE
+NOBLOOD
+ACTIVATEMCROSS
+DONTGIB
+NOICEDEATH
RenderStyle Translucent
DeathSound "tubes/break"
States
{
Spawn:
FLKS A -1
loop
Death:
NULL A 0 A_SpawnItemEx ("Flaskshard1", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard1", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard1", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard2", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard2", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard2", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard1", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard1", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard1", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard2", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard2", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_SpawnItemEx ("Flaskshard2", 0, 0, random (3, 5), random (-5, 5), random (-5, 5), random (1, 2), 0, 0, 30)
NULL A 0 A_Scream
FLKS ABCD 5 //Here...
FLKS E -1 //And here
Stop
}
}
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