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Legal Disclosure

Information in accordance with Section 5 TMG

DG Media
Daniel Gimmer
Karl-Frasch-Straße 10
73037 Göppingen
Germany

Contact Information

Telephone: +49 160 8346199
E-Mail: Diese E-Mail-Adresse ist vor Spambots geschützt! Zur Anzeige muss JavaScript eingeschaltet sein!
Internet address: www.realm667.com

Disclaimer

Accountability for content
The contents of our pages have been created with the utmost care. However, we cannot guarantee the contents' accuracy, completeness or topicality. According to statutory provisions, we are furthermore responsible for our own content on these web pages. In this matter, please note that we are not obliged to monitor the transmitted or saved information of third parties, or investigate circumstances pointing to illegal activity. Our obligations to remove or block the use of information under generally applicable laws remain unaffected by this as per §§ 8 to 10 of the Telemedia Act (TMG).

Accountability for links
Responsibility for the content of external links (to web pages of third parties) lies solely with the operators of the linked pages. No violations were evident to us at the time of linking. Should any legal infringement become known to us, we will remove the respective link immediately.

Copyright
Our web pages and their contents are subject to German copyright law. Unless expressly permitted by law, every form of utilizing, reproducing or processing works subject to copyright protection on our web pages requires the prior consent of the respective owner of the rights. Individual reproductions of a work are only allowed for private use. The materials from these pages are copyrighted and any unauthorized use may violate copyright laws.

Source: Englisch-Übersetzungsdienst translate-24h

We are very delighted that you have shown interest in our enterprise. Data protection is of a particularly high priority for the management of the Realm667. The use of the Internet pages of the Realm667 is possible without any indication of personal data; however, if a data subject wants to use special enterprise services via our website, processing of personal data could become necessary. If the processing of personal data is necessary and there is no statutory basis for such processing, we generally obtain consent from the data subject.

The processing of personal data, such as the name, address, e-mail address, or telephone number of a data subject shall always be in line with the General Data Protection Regulation (GDPR), and in accordance with the country-specific data protection regulations applicable to the Realm667. By means of this data protection declaration, our enterprise would like to inform the general public of the nature, scope, and purpose of the personal data we collect, use and process. Furthermore, data subjects are informed, by means of this data protection declaration, of the rights to which they are entitled.

As the controller, the Realm667 has implemented numerous technical and organizational measures to ensure the most complete protection of personal data processed through this website. However, Internet-based data transmissions may in principle have security gaps, so absolute protection may not be guaranteed. For this reason, every data subject is free to transfer personal data to us via alternative means, e.g. by telephone.

1. Definitions

The data protection declaration of the Realm667 is based on the terms used by the European legislator for the adoption of the General Data Protection Regulation (GDPR). Our data protection declaration should be legible and understandable for the general public, as well as our customers and business partners. To ensure this, we would like to first explain the terminology used.

In this data protection declaration, we use, inter alia, the following terms:

  • a) Personal data

    Personal data means any information relating to an identified or identifiable natural person (“data subject”). An identifiable natural person is one who can be identified, directly or indirectly, in particular by reference to an identifier such as a name, an identification number, location data, an online identifier or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural or social identity of that natural person.

  • b) Data subject

    Data subject is any identified or identifiable natural person, whose personal data is processed by the controller responsible for the processing.

  • c) Processing

    Processing is any operation or set of operations which is performed on personal data or on sets of personal data, whether or not by automated means, such as collection, recording, organisation, structuring, storage, adaptation or alteration, retrieval, consultation, use, disclosure by transmission, dissemination or otherwise making available, alignment or combination, restriction, erasure or destruction.

  • d) Restriction of processing

    Restriction of processing is the marking of stored personal data with the aim of limiting their processing in the future.

  • e) Profiling

    Profiling means any form of automated processing of personal data consisting of the use of personal data to evaluate certain personal aspects relating to a natural person, in particular to analyse or predict aspects concerning that natural person's performance at work, economic situation, health, personal preferences, interests, reliability, behaviour, location or movements.

  • f) Pseudonymisation

    Pseudonymisation is the processing of personal data in such a manner that the personal data can no longer be attributed to a specific data subject without the use of additional information, provided that such additional information is kept separately and is subject to technical and organisational measures to ensure that the personal data are not attributed to an identified or identifiable natural person.

  • g) Controller or controller responsible for the processing

    Controller or controller responsible for the processing is the natural or legal person, public authority, agency or other body which, alone or jointly with others, determines the purposes and means of the processing of personal data; where the purposes and means of such processing are determined by Union or Member State law, the controller or the specific criteria for its nomination may be provided for by Union or Member State law.

  • h) Processor

    Processor is a natural or legal person, public authority, agency or other body which processes personal data on behalf of the controller.

  • i) Recipient

    Recipient is a natural or legal person, public authority, agency or another body, to which the personal data are disclosed, whether a third party or not. However, public authorities which may receive personal data in the framework of a particular inquiry in accordance with Union or Member State law shall not be regarded as recipients; the processing of those data by those public authorities shall be in compliance with the applicable data protection rules according to the purposes of the processing.

  • j) Third party

    Third party is a natural or legal person, public authority, agency or body other than the data subject, controller, processor and persons who, under the direct authority of the controller or processor, are authorised to process personal data.

  • k) Consent

    Consent of the data subject is any freely given, specific, informed and unambiguous indication of the data subject's wishes by which he or she, by a statement or by a clear affirmative action, signifies agreement to the processing of personal data relating to him or her.

2. Name and Address of the controller

Controller for the purposes of the General Data Protection Regulation (GDPR), other data protection laws applicable in Member states of the European Union and other provisions related to data protection is:

Realm667

Hauptstraße 235

73111 Lauterstein

Deutschland

Phone: +49 160 8346199

Email: Diese E-Mail-Adresse ist vor Spambots geschützt! Zur Anzeige muss JavaScript eingeschaltet sein!

Website: www.realm667.com

3. Cookies

The Internet pages of the Realm667 use cookies. Cookies are text files that are stored in a computer system via an Internet browser.

Many Internet sites and servers use cookies. Many cookies contain a so-called cookie ID. A cookie ID is a unique identifier of the cookie. It consists of a character string through which Internet pages and servers can be assigned to the specific Internet browser in which the cookie was stored. This allows visited Internet sites and servers to differentiate the individual browser of the dats subject from other Internet browsers that contain other cookies. A specific Internet browser can be recognized and identified using the unique cookie ID.

Through the use of cookies, the Realm667 can provide the users of this website with more user-friendly services that would not be possible without the cookie setting.

By means of a cookie, the information and offers on our website can be optimized with the user in mind. Cookies allow us, as previously mentioned, to recognize our website users. The purpose of this recognition is to make it easier for users to utilize our website. The website user that uses cookies, e.g. does not have to enter access data each time the website is accessed, because this is taken over by the website, and the cookie is thus stored on the user's computer system. Another example is the cookie of a shopping cart in an online shop. The online store remembers the articles that a customer has placed in the virtual shopping cart via a cookie.

The data subject may, at any time, prevent the setting of cookies through our website by means of a corresponding setting of the Internet browser used, and may thus permanently deny the setting of cookies. Furthermore, already set cookies may be deleted at any time via an Internet browser or other software programs. This is possible in all popular Internet browsers. If the data subject deactivates the setting of cookies in the Internet browser used, not all functions of our website may be entirely usable.

4. Collection of general data and information

The website of the Realm667 collects a series of general data and information when a data subject or automated system calls up the website. This general data and information are stored in the server log files. Collected may be (1) the browser types and versions used, (2) the operating system used by the accessing system, (3) the website from which an accessing system reaches our website (so-called referrers), (4) the sub-websites, (5) the date and time of access to the Internet site, (6) an Internet protocol address (IP address), (7) the Internet service provider of the accessing system, and (8) any other similar data and information that may be used in the event of attacks on our information technology systems.

When using these general data and information, the Realm667 does not draw any conclusions about the data subject. Rather, this information is needed to (1) deliver the content of our website correctly, (2) optimize the content of our website as well as its advertisement, (3) ensure the long-term viability of our information technology systems and website technology, and (4) provide law enforcement authorities with the information necessary for criminal prosecution in case of a cyber-attack. Therefore, the Realm667 analyzes anonymously collected data and information statistically, with the aim of increasing the data protection and data security of our enterprise, and to ensure an optimal level of protection for the personal data we process. The anonymous data of the server log files are stored separately from all personal data provided by a data subject.

5. Registration on our website

The data subject has the possibility to register on the website of the controller with the indication of personal data. Which personal data are transmitted to the controller is determined by the respective input mask used for the registration. The personal data entered by the data subject are collected and stored exclusively for internal use by the controller, and for his own purposes. The controller may request transfer to one or more processors (e.g. a parcel service) that also uses personal data for an internal purpose which is attributable to the controller.

By registering on the website of the controller, the IP address—assigned by the Internet service provider (ISP) and used by the data subject—date, and time of the registration are also stored. The storage of this data takes place against the background that this is the only way to prevent the misuse of our services, and, if necessary, to make it possible to investigate committed offenses. Insofar, the storage of this data is necessary to secure the controller. This data is not passed on to third parties unless there is a statutory obligation to pass on the data, or if the transfer serves the aim of criminal prosecution.

The registration of the data subject, with the voluntary indication of personal data, is intended to enable the controller to offer the data subject contents or services that may only be offered to registered users due to the nature of the matter in question. Registered persons are free to change the personal data specified during the registration at any time, or to have them completely deleted from the data stock of the controller.

The data controller shall, at any time, provide information upon request to each data subject as to what personal data are stored about the data subject. In addition, the data controller shall correct or erase personal data at the request or indication of the data subject, insofar as there are no statutory storage obligations. The entirety of the controller’s employees are available to the data subject in this respect as contact persons.

6. Contact possibility via the website

The website of the Realm667 contains information that enables a quick electronic contact to our enterprise, as well as direct communication with us, which also includes a general address of the so-called electronic mail (e-mail address). If a data subject contacts the controller by e-mail or via a contact form, the personal data transmitted by the data subject are automatically stored. Such personal data transmitted on a voluntary basis by a data subject to the data controller are stored for the purpose of processing or contacting the data subject. There is no transfer of this personal data to third parties.

7. Comments function in the blog on the website

The Realm667 offers users the possibility to leave individual comments on individual blog contributions on a blog, which is on the website of the controller. A blog is a web-based, publicly-accessible portal, through which one or more people called bloggers or web-bloggers may post articles or write down thoughts in so-called blogposts. Blogposts may usually be commented by third parties.

If a data subject leaves a comment on the blog published on this website, the comments made by the data subject are also stored and published, as well as information on the date of the commentary and on the user's (pseudonym) chosen by the data subject. In addition, the IP address assigned by the Internet service provider (ISP) to the data subject is also logged. This storage of the IP address takes place for security reasons, and in case the data subject violates the rights of third parties, or posts illegal content through a given comment. The storage of these personal data is, therefore, in the own interest of the data controller, so that he can exculpate in the event of an infringement. This collected personal data will not be passed to third parties, unless such a transfer is required by law or serves the aim of the defense of the data controller.

8. Routine erasure and blocking of personal data

The data controller shall process and store the personal data of the data subject only for the period necessary to achieve the purpose of storage, or as far as this is granted by the European legislator or other legislators in laws or regulations to which the controller is subject to.

If the storage purpose is not applicable, or if a storage period prescribed by the European legislator or another competent legislator expires, the personal data are routinely blocked or erased in accordance with legal requirements.

9. Rights of the data subject

  • a) Right of confirmation

    Each data subject shall have the right granted by the European legislator to obtain from the controller the confirmation as to whether or not personal data concerning him or her are being processed. If a data subject wishes to avail himself of this right of confirmation, he or she may, at any time, contact any employee of the controller.

  • b) Right of access

    Each data subject shall have the right granted by the European legislator to obtain from the controller free information about his or her personal data stored at any time and a copy of this information. Furthermore, the European directives and regulations grant the data subject access to the following information:

    • the purposes of the processing;
    • the categories of personal data concerned;
    • the recipients or categories of recipients to whom the personal data have been or will be disclosed, in particular recipients in third countries or international organisations;
    • where possible, the envisaged period for which the personal data will be stored, or, if not possible, the criteria used to determine that period;
    • the existence of the right to request from the controller rectification or erasure of personal data, or restriction of processing of personal data concerning the data subject, or to object to such processing;
    • the existence of the right to lodge a complaint with a supervisory authority;
    • where the personal data are not collected from the data subject, any available information as to their source;
    • the existence of automated decision-making, including profiling, referred to in Article 22(1) and (4) of the GDPR and, at least in those cases, meaningful information about the logic involved, as well as the significance and envisaged consequences of such processing for the data subject.

    Furthermore, the data subject shall have a right to obtain information as to whether personal data are transferred to a third country or to an international organisation. Where this is the case, the data subject shall have the right to be informed of the appropriate safeguards relating to the transfer.

    If a data subject wishes to avail himself of this right of access, he or she may, at any time, contact any employee of the controller.

  • c) Right to rectification

    Each data subject shall have the right granted by the European legislator to obtain from the controller without undue delay the rectification of inaccurate personal data concerning him or her. Taking into account the purposes of the processing, the data subject shall have the right to have incomplete personal data completed, including by means of providing a supplementary statement.

    If a data subject wishes to exercise this right to rectification, he or she may, at any time, contact any employee of the controller.

  • d) Right to erasure (Right to be forgotten)

    Each data subject shall have the right granted by the European legislator to obtain from the controller the erasure of personal data concerning him or her without undue delay, and the controller shall have the obligation to erase personal data without undue delay where one of the following grounds applies, as long as the processing is not necessary:

    • The personal data are no longer necessary in relation to the purposes for which they were collected or otherwise processed.
    • The data subject withdraws consent to which the processing is based according to point (a) of Article 6(1) of the GDPR, or point (a) of Article 9(2) of the GDPR, and where there is no other legal ground for the processing.
    • The data subject objects to the processing pursuant to Article 21(1) of the GDPR and there are no overriding legitimate grounds for the processing, or the data subject objects to the processing pursuant to Article 21(2) of the GDPR.
    • The personal data have been unlawfully processed.
    • The personal data must be erased for compliance with a legal obligation in Union or Member State law to which the controller is subject.
    • The personal data have been collected in relation to the offer of information society services referred to in Article 8(1) of the GDPR.

    If one of the aforementioned reasons applies, and a data subject wishes to request the erasure of personal data stored by the Realm667, he or she may, at any time, contact any employee of the controller. An employee of Realm667 shall promptly ensure that the erasure request is complied with immediately.

    Where the controller has made personal data public and is obliged pursuant to Article 17(1) to erase the personal data, the controller, taking account of available technology and the cost of implementation, shall take reasonable steps, including technical measures, to inform other controllers processing the personal data that the data subject has requested erasure by such controllers of any links to, or copy or replication of, those personal data, as far as processing is not required. An employees of the Realm667 will arrange the necessary measures in individual cases.

  • e) Right of restriction of processing

    Each data subject shall have the right granted by the European legislator to obtain from the controller restriction of processing where one of the following applies:

    • The accuracy of the personal data is contested by the data subject, for a period enabling the controller to verify the accuracy of the personal data.
    • The processing is unlawful and the data subject opposes the erasure of the personal data and requests instead the restriction of their use instead.
    • The controller no longer needs the personal data for the purposes of the processing, but they are required by the data subject for the establishment, exercise or defence of legal claims.
    • The data subject has objected to processing pursuant to Article 21(1) of the GDPR pending the verification whether the legitimate grounds of the controller override those of the data subject.

    If one of the aforementioned conditions is met, and a data subject wishes to request the restriction of the processing of personal data stored by the Realm667, he or she may at any time contact any employee of the controller. The employee of the Realm667 will arrange the restriction of the processing.

  • f) Right to data portability

    Each data subject shall have the right granted by the European legislator, to receive the personal data concerning him or her, which was provided to a controller, in a structured, commonly used and machine-readable format. He or she shall have the right to transmit those data to another controller without hindrance from the controller to which the personal data have been provided, as long as the processing is based on consent pursuant to point (a) of Article 6(1) of the GDPR or point (a) of Article 9(2) of the GDPR, or on a contract pursuant to point (b) of Article 6(1) of the GDPR, and the processing is carried out by automated means, as long as the processing is not necessary for the performance of a task carried out in the public interest or in the exercise of official authority vested in the controller.

    Furthermore, in exercising his or her right to data portability pursuant to Article 20(1) of the GDPR, the data subject shall have the right to have personal data transmitted directly from one controller to another, where technically feasible and when doing so does not adversely affect the rights and freedoms of others.

    In order to assert the right to data portability, the data subject may at any time contact any employee of the Realm667.

  • g) Right to object

    Each data subject shall have the right granted by the European legislator to object, on grounds relating to his or her particular situation, at any time, to processing of personal data concerning him or her, which is based on point (e) or (f) of Article 6(1) of the GDPR. This also applies to profiling based on these provisions.

    The Realm667 shall no longer process the personal data in the event of the objection, unless we can demonstrate compelling legitimate grounds for the processing which override the interests, rights and freedoms of the data subject, or for the establishment, exercise or defence of legal claims.

    If the Realm667 processes personal data for direct marketing purposes, the data subject shall have the right to object at any time to processing of personal data concerning him or her for such marketing. This applies to profiling to the extent that it is related to such direct marketing. If the data subject objects to the Realm667 to the processing for direct marketing purposes, the Realm667 will no longer process the personal data for these purposes.

    In addition, the data subject has the right, on grounds relating to his or her particular situation, to object to processing of personal data concerning him or her by the Realm667 for scientific or historical research purposes, or for statistical purposes pursuant to Article 89(1) of the GDPR, unless the processing is necessary for the performance of a task carried out for reasons of public interest.

    In order to exercise the right to object, the data subject may contact any employee of the Realm667. In addition, the data subject is free in the context of the use of information society services, and notwithstanding Directive 2002/58/EC, to use his or her right to object by automated means using technical specifications.

  • h) Automated individual decision-making, including profiling

    Each data subject shall have the right granted by the European legislator not to be subject to a decision based solely on automated processing, including profiling, which produces legal effects concerning him or her, or similarly significantly affects him or her, as long as the decision (1) is not is necessary for entering into, or the performance of, a contract between the data subject and a data controller, or (2) is not authorised by Union or Member State law to which the controller is subject and which also lays down suitable measures to safeguard the data subject's rights and freedoms and legitimate interests, or (3) is not based on the data subject's explicit consent.

    If the decision (1) is necessary for entering into, or the performance of, a contract between the data subject and a data controller, or (2) it is based on the data subject's explicit consent, the Realm667 shall implement suitable measures to safeguard the data subject's rights and freedoms and legitimate interests, at least the right to obtain human intervention on the part of the controller, to express his or her point of view and contest the decision.

    If the data subject wishes to exercise the rights concerning automated individual decision-making, he or she may, at any time, contact any employee of the Realm667.

  • i) Right to withdraw data protection consent

    Each data subject shall have the right granted by the European legislator to withdraw his or her consent to processing of his or her personal data at any time.

    If the data subject wishes to exercise the right to withdraw the consent, he or she may, at any time, contact any employee of the Realm667.

10. Data protection provisions about the application and use of Facebook

On this website, the controller has integrated components of the enterprise Facebook. Facebook is a social network.

A social network is a place for social meetings on the Internet, an online community, which usually allows users to communicate with each other and interact in a virtual space. A social network may serve as a platform for the exchange of opinions and experiences, or enable the Internet community to provide personal or business-related information. Facebook allows social network users to include the creation of private profiles, upload photos, and network through friend requests.

The operating company of Facebook is Facebook, Inc., 1 Hacker Way, Menlo Park, CA 94025, United States. If a person lives outside of the United States or Canada, the controller is the Facebook Ireland Ltd., 4 Grand Canal Square, Grand Canal Harbour, Dublin 2, Ireland.

With each call-up to one of the individual pages of this Internet website, which is operated by the controller and into which a Facebook component (Facebook plug-ins) was integrated, the web browser on the information technology system of the data subject is automatically prompted to download display of the corresponding Facebook component from Facebook through the Facebook component. An overview of all the Facebook Plug-ins may be accessed under https://developers.facebook.com/docs/plugins/. During the course of this technical procedure, Facebook is made aware of what specific sub-site of our website was visited by the data subject.

If the data subject is logged in at the same time on Facebook, Facebook detects with every call-up to our website by the data subject—and for the entire duration of their stay on our Internet site—which specific sub-site of our Internet page was visited by the data subject. This information is collected through the Facebook component and associated with the respective Facebook account of the data subject. If the data subject clicks on one of the Facebook buttons integrated into our website, e.g. the "Like" button, or if the data subject submits a comment, then Facebook matches this information with the personal Facebook user account of the data subject and stores the personal data.

Facebook always receives, through the Facebook component, information about a visit to our website by the data subject, whenever the data subject is logged in at the same time on Facebook during the time of the call-up to our website. This occurs regardless of whether the data subject clicks on the Facebook component or not. If such a transmission of information to Facebook is not desirable for the data subject, then he or she may prevent this by logging off from their Facebook account before a call-up to our website is made.

The data protection guideline published by Facebook, which is available at https://facebook.com/about/privacy/, provides information about the collection, processing and use of personal data by Facebook. In addition, it is explained there what setting options Facebook offers to protect the privacy of the data subject. In addition, different configuration options are made available to allow the elimination of data transmission to Facebook. These applications may be used by the data subject to eliminate a data transmission to Facebook.

11. Data protection provisions about the application and use of Google Analytics (with anonymization function)

On this website, the controller has integrated the component of Google Analytics (with the anonymizer function). Google Analytics is a web analytics service. Web analytics is the collection, gathering, and analysis of data about the behavior of visitors to websites. A web analysis service collects, inter alia, data about the website from which a person has come (the so-called referrer), which sub-pages were visited, or how often and for what duration a sub-page was viewed. Web analytics are mainly used for the optimization of a website and in order to carry out a cost-benefit analysis of Internet advertising.

The operator of the Google Analytics component is Google Inc., 1600 Amphitheatre Pkwy, Mountain View, CA 94043-1351, United States.

For the web analytics through Google Analytics the controller uses the application "_gat. _anonymizeIp". By means of this application the IP address of the Internet connection of the data subject is abridged by Google and anonymised when accessing our websites from a Member State of the European Union or another Contracting State to the Agreement on the European Economic Area.

The purpose of the Google Analytics component is to analyze the traffic on our website. Google uses the collected data and information, inter alia, to evaluate the use of our website and to provide online reports, which show the activities on our websites, and to provide other services concerning the use of our Internet site for us.

Google Analytics places a cookie on the information technology system of the data subject. The definition of cookies is explained above. With the setting of the cookie, Google is enabled to analyze the use of our website. With each call-up to one of the individual pages of this Internet site, which is operated by the controller and into which a Google Analytics component was integrated, the Internet browser on the information technology system of the data subject will automatically submit data through the Google Analytics component for the purpose of online advertising and the settlement of commissions to Google. During the course of this technical procedure, the enterprise Google gains knowledge of personal information, such as the IP address of the data subject, which serves Google, inter alia, to understand the origin of visitors and clicks, and subsequently create commission settlements.

The cookie is used to store personal information, such as the access time, the location from which the access was made, and the frequency of visits of our website by the data subject. With each visit to our Internet site, such personal data, including the IP address of the Internet access used by the data subject, will be transmitted to Google in the United States of America. These personal data are stored by Google in the United States of America. Google may pass these personal data collected through the technical procedure to third parties.

The data subject may, as stated above, prevent the setting of cookies through our website at any time by means of a corresponding adjustment of the web browser used and thus permanently deny the setting of cookies. Such an adjustment to the Internet browser used would also prevent Google Analytics from setting a cookie on the information technology system of the data subject. In addition, cookies already in use by Google Analytics may be deleted at any time via a web browser or other software programs.

In addition, the data subject has the possibility of objecting to a collection of data that are generated by Google Analytics, which is related to the use of this website, as well as the processing of this data by Google and the chance to preclude any such. For this purpose, the data subject must download a browser add-on under the link https://tools.google.com/dlpage/gaoptout and install it. This browser add-on tells Google Analytics through a JavaScript, that any data and information about the visits of Internet pages may not be transmitted to Google Analytics. The installation of the browser add-ons is considered an objection by Google. If the information technology system of the data subject is later deleted, formatted, or newly installed, then the data subject must reinstall the browser add-ons to disable Google Analytics. If the browser add-on was uninstalled by the data subject or any other person who is attributable to their sphere of competence, or is disabled, it is possible to execute the reinstallation or reactivation of the browser add-ons.

Further information and the applicable data protection provisions of Google may be retrieved under https://www.google.com/intl/en/policies/privacy/ and under http://www.google.com/analytics/terms/us.html. Google Analytics is further explained under the following Link https://www.google.com/analytics/.

12. Data protection provisions about the application and use of Google+

On this website, the controller has integrated the Google+ button as a component. Google+ is a so-called social network. A social network is a social meeting place on the Internet, an online community, which usually allows users to communicate with each other and interact in a virtual space. A social network may serve as a platform for the exchange of opinions and experiences, or enable the Internet community to provide personal or business-related information. Google+ allows users of the social network to include the creation of private profiles, upload photos and network through friend requests.

The operating company of Google+ is Google Inc., 1600 Amphitheatre Pkwy, Mountain View, CA 94043-1351, UNITED STATES.

With each call-up to one of the individual pages of this website, which is operated by the controller and on which a Google+ button has been integrated, the Internet browser on the information technology system of the data subject automatically downloads a display of the corresponding Google+ button of Google through the respective Google+ button component. During the course of this technical procedure, Google is made aware of what specific sub-page of our website was visited by the data subject. More detailed information about Google+ is available under https://developers.google.com/+/.

If the data subject is logged in at the same time to Google+, Google recognizes with each call-up to our website by the data subject and for the entire duration of his or her stay on our Internet site, which specific sub-pages of our Internet page were visited by the data subject. This information is collected through the Google+ button and Google matches this with the respective Google+ account associated with the data subject.

If the data subject clicks on the Google+ button integrated on our website and thus gives a Google+ 1 recommendation, then Google assigns this information to the personal Google+ user account of the data subject and stores the personal data. Google stores the Google+ 1 recommendation of the data subject, making it publicly available in accordance with the terms and conditions accepted by the data subject in this regard. Subsequently, a Google+ 1 recommendation given by the data subject on this website together with other personal data, such as the Google+ account name used by the data subject and the stored photo, is stored and processed on other Google services, such as search-engine results of the Google search engine, the Google account of the data subject or in other places, e.g. on Internet pages, or in relation to advertisements. Google is also able to link the visit to this website with other personal data stored on Google. Google further records this personal information with the purpose of improving or optimizing the various Google services.

Through the Google+ button, Google receives information that the data subject visited our website, if the data subject at the time of the call-up to our website is logged in to Google+. This occurs regardless of whether the data subject clicks or doesn’t click on the Google+ button.

If the data subject does not wish to transmit personal data to Google, he or she may prevent such transmission by logging out of his Google+ account before calling up our website.

Further information and the data protection provisions of Google may be retrieved under https://www.google.com/intl/en/policies/privacy/. More references from Google about the Google+ 1 button may be obtained under https://developers.google.com/+/web/buttons-policy.

13. Data protection provisions about the application and use of YouTube

On this website, the controller has integrated components of YouTube. YouTube is an Internet video portal that enables video publishers to set video clips and other users free of charge, which also provides free viewing, review and commenting on them. YouTube allows you to publish all kinds of videos, so you can access both full movies and TV broadcasts, as well as music videos, trailers, and videos made by users via the Internet portal.

The operating company of YouTube is YouTube, LLC, 901 Cherry Ave., San Bruno, CA 94066, UNITED STATES. The YouTube, LLC is a subsidiary of Google Inc., 1600 Amphitheatre Pkwy, Mountain View, CA 94043-1351, UNITED STATES.

With each call-up to one of the individual pages of this Internet site, which is operated by the controller and on which a YouTube component (YouTube video) was integrated, the Internet browser on the information technology system of the data subject is automatically prompted to download a display of the corresponding YouTube component. Further information about YouTube may be obtained under https://www.youtube.com/yt/about/en/. During the course of this technical procedure, YouTube and Google gain knowledge of what specific sub-page of our website was visited by the data subject.

If the data subject is logged in on YouTube, YouTube recognizes with each call-up to a sub-page that contains a YouTube video, which specific sub-page of our Internet site was visited by the data subject. This information is collected by YouTube and Google and assigned to the respective YouTube account of the data subject.

YouTube and Google will receive information through the YouTube component that the data subject has visited our website, if the data subject at the time of the call to our website is logged in on YouTube; this occurs regardless of whether the person clicks on a YouTube video or not. If such a transmission of this information to YouTube and Google is not desirable for the data subject, the delivery may be prevented if the data subject logs off from their own YouTube account before a call-up to our website is made.

YouTube's data protection provisions, available at https://www.google.com/intl/en/policies/privacy/, provide information about the collection, processing and use of personal data by YouTube and Google.

14. Legal basis for the processing

Art. 6(1) lit. a GDPR serves as the legal basis for processing operations for which we obtain consent for a specific processing purpose. If the processing of personal data is necessary for the performance of a contract to which the data subject is party, as is the case, for example, when processing operations are necessary for the supply of goods or to provide any other service, the processing is based on Article 6(1) lit. b GDPR. The same applies to such processing operations which are necessary for carrying out pre-contractual measures, for example in the case of inquiries concerning our products or services. Is our company subject to a legal obligation by which processing of personal data is required, such as for the fulfillment of tax obligations, the processing is based on Art. 6(1) lit. c GDPR. In rare cases, the processing of personal data may be necessary to protect the vital interests of the data subject or of another natural person. This would be the case, for example, if a visitor were injured in our company and his name, age, health insurance data or other vital information would have to be passed on to a doctor, hospital or other third party. Then the processing would be based on Art. 6(1) lit. d GDPR. Finally, processing operations could be based on Article 6(1) lit. f GDPR. This legal basis is used for processing operations which are not covered by any of the abovementioned legal grounds, if processing is necessary for the purposes of the legitimate interests pursued by our company or by a third party, except where such interests are overridden by the interests or fundamental rights and freedoms of the data subject which require protection of personal data. Such processing operations are particularly permissible because they have been specifically mentioned by the European legislator. He considered that a legitimate interest could be assumed if the data subject is a client of the controller (Recital 47 Sentence 2 GDPR).

15. The legitimate interests pursued by the controller or by a third party

Where the processing of personal data is based on Article 6(1) lit. f GDPR our legitimate interest is to carry out our business in favor of the well-being of all our employees and the shareholders.

16. Period for which the personal data will be stored

The criteria used to determine the period of storage of personal data is the respective statutory retention period. After expiration of that period, the corresponding data is routinely deleted, as long as it is no longer necessary for the fulfillment of the contract or the initiation of a contract.

17. Provision of personal data as statutory or contractual requirement; Requirement necessary to enter into a contract; Obligation of the data subject to provide the personal data; possible consequences of failure to provide such data

We clarify that the provision of personal data is partly required by law (e.g. tax regulations) or can also result from contractual provisions (e.g. information on the contractual partner). Sometimes it may be necessary to conclude a contract that the data subject provides us with personal data, which must subsequently be processed by us. The data subject is, for example, obliged to provide us with personal data when our company signs a contract with him or her. The non-provision of the personal data would have the consequence that the contract with the data subject could not be concluded. Before personal data is provided by the data subject, the data subject must contact any employee. The employee clarifies to the data subject whether the provision of the personal data is required by law or contract or is necessary for the conclusion of the contract, whether there is an obligation to provide the personal data and the consequences of non-provision of the personal data.

18. Existence of automated decision-making

As a responsible company, we do not use automatic decision-making or profiling.

This Privacy Policy has been generated by the Privacy Policy Generator of the DGD - Your External DPO that was developed in cooperation with German Lawyers from WILDE BEUGER SOLMECKE, Cologne.

"I don't like to say I have given my life to art. I prefer to say art has given me my life."
     - Frank Stella

Art & Design is one of the things that keep my imagination alive. My mind is always full of ideas if I get a certain inspiration whether it is a photo I'm looking at or a pure sensual and emotive moment and sometimes I try to retain what I see.
In this section of my page you will find all the stuff I have created so far and that has something to do with art. You can now choose from the following Sub Sections at the right menue:

  • History
    In this section you will find a small overview of Realm667's history and about how everything began and evolved.
     
  • eCards
    Are you looking for nice eCards to send via E-Mail or place on any other website? Here is the place where you can get all of them.

  • Photography
    One of my latest discoveries is the photography and I really love it. In this section you can find snapshots and beauty.

  • Web References
    In the references subsection you will find screenshots and links from all of my old webdesign works, a small showcase of my work I have done so far.

  • Portfolio
    Next to webdesign, I also work on print media for example logo creation, advertisement and even flyer. In this area you will find my previous work.

  • Wallpaper
    Are you in the very need of a new desktop wallpaper? Then check this out, maybe you will find something of any use here!

  • Lyrics
    Art is not only something for the eye, it's also something for the mind, something in written language. So, if I have one of these sensitive moments, lyrics might just appear.

virgiliovirzoFirst of all, a few words to you Virgilio: I hope you aren't killing me for that, as I didn't ask for permission to do this but if I am in charge of this site and have the opportunity to help, I simply want to try it.

The needs of the Many - the needs of the one

So what is this all about? I will try to make things short and not to sound uber-dramatic, trying to stay close to the facts: About one and a half year ago, I got to know Virgilio Virzo, also known as Ozymandias81 in the community forums, a 35-year old Doomer, living in a small town called Latina a few miles away from Rome in the middle of Italy in Europe. He joined the Blade of Agony team as lead designer and technical advice when it came to models, programming and tedious things like sprite and texture editing. I mostly was and still am impressed by the dedication he spents and I am also a great fan of his kind and supporting nature, I would consider him to be one of my closes friends in the community.

farewell, little desktop

During the development of the first chapter of Blade of Agony, Virgilio somestimes really had hard times, struggling with his computer: Fatal crashes, loss of data and work, the system not booting, hardware failure and other things we modders and even the usual suspects get mad about. In the past few weeks, the situation tightened and Virgilio often disappeared or wasn't able to do anything on his computer because of these issues. I am pretty sure most of us would have tossed the damn thing out of their window and bought a new one before ending up in a sanatory.

Differences

Many of us are blessed with a good job, a satisfying income -- we simply could buy a new rig and continue working on our creative hobbies, staying in contact with people through social networks and all that stuff we are used to without thinking about the necessary money for too long. Other people don't - for whatever reasons there might be.

What can we do? What's the goal?

Being the head of one of the largest Doom pages around, I thought it is the right moment to gain a benefit from this position and start a small crowd-funding project to support one of the people from our community, in this case to be precise: Virgilio "Ozymandias81" Virzo. The plan is to collect donations to help Virgilio financing a new machine, giving something back, something, he isn't able to do on his own. In the best possible case, we will gather around $600 dollars which should be enough for a reasonable configuration.

Okay then, let's do it, but how?

All donations to the Realm667 in March, April and May will directly go into the crowd-funding for Virgilio's new computer - guaranteed! At the end of May, I will send the whole package to his brother's Paypal account an the two will organize the new hardware. So if you want to help, just click on the PayPal button at the right, login, do your donation and support one of our own lines, one of us Doomers.

And if you aren't sure if it is worth your donation: Consider that Virgilio is one of the lead developers of Blade of Agony. So it's not only Virgilio or the development team who benefits from your donations, it's also something the project itself benefits from.

SACKA0   Best regards,
   Dan & the Realm667 team

Realm667, a private and personal webpage will soon celebrate its fifteenth birthday. Considering the fact that most personal web pages out there only exist for a few years or get abandoned even earlier, I can take this as a definite milestone for this page as it is still up to date with numerous content being added every once in a while. Though, it hasn't been that easy when I started my first version back in 2000 and I would have never believed that almost fifteen years later my web page is still online and gets still visited several hundred times every day. So, what has it looked like in earlier times? What has been changed on the page and how did things happen to turn out as they are right now?

For a certain while I even logged a list of changes of the site (aka the changelog) but I don't think that this is really interesting for people, so I stopped updating this after the migration to Joomla 3.3.3. Regarding the latest hacking attacks it's maybe even better that people do not know what systems we are using. For an even more detailed information - partially filled with heavy overuse of bad english - read the news archive.

Torment & Torture : Classic Lost Episode Remastered

Torment & Torture : Classic Lost Episode Remastered

With Torment & Torture Lost Episode, the Classic circle can be considered as finished. In about 4 months, together with Ozymandias and Salahmander, I was able to finish Fury of Fire, a single huge map that will twist your bones. The whole remaster-procedure has been applied and the way has been set for the upcoming UTNT remaster that we are currently working on- so what's in there?

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Turned everything into ZScript
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it doesn't seem to be much, but it should make up for a reason to replay this historical map. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

Torment & Torture : Classic Episode 3 Remastered

Torment & Torture : Classic Episode 3 Remastered

With Torment & Torture 3, I was quite faster considering the build time. In about 4 months, I was able to finish The Fortress of Damnation, with a total of two maps and a lot of twists that heaven't been seen in a Doom map yet, for example four totally new monsters and a new weapon without overwriting existing assets. What was that ZDoom-sorcery? This was planned to be the final installment in the Torment & Torture series, and well, I lied as we all know. As for the other two remaster, Torment & Torture 3 Classic Remaster features some quality-of-life-improvements but is a purer experience compared to TUTNT - so what's in there?

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it's not much, but it should make up for a reason to replay this historical map - historical at least for me. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

Torment & Torture : Classic Episode 2 Remastered

Torment & Torture : Classic Episode 2 Remastered

Two years after the release of Torment & Torture, I finished another take on this setup, this time called The Armory of Pain. Luckily the remaster didn't take me yet another two years (thanks to the help of Ozymandias and Salahmander). To date, this was the largest Doom map I have ever created. Despite its size, it was filled with intricate details (at least back then it wasn't common), a variety of styles, and a number of surprising events. As for the first remaster, Torment & Torture 2 Classic Remaster features some quality-of-life-improvements - and a lot of memories:

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it's not much, but it should make up for a reason to replay this historical map - historical at least for me. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

Torment & Torture : Classic Episode 1 Remastered

Torment & Torture : Classic Episode 1 Remastered

Do you remember "www.newdoom.com"? That classic Doom website that was launched prior to the release of Doom 3? Well, yes it's long time gone (and so is that third installation of our beloved classic). What makes me remember that website though is the Wad in a Week contest that was held back in December of 2000 when I created my submission and won a Doom shirt... and it started it all for me somehow as it was the very first step towards greater mapping. Oh - and it was the first episode of my Torment & Torture series. In case you haven't played it yet, you now have the chance to take a closer look at the classic episode with some additional twists - not as in the UTNT variant, but a more cleaner style, but with some quality-of-life-improvements:

  • Added a new statusbar (base by NightFright)
  • Added widescreen graphics (incl. additional ones)
  • Added a new palette
  • Added dynamic lights (removed sector light effects)
  • Added special effects (volumetric light, fire particles)
  • Added brightmaps and gl-lights
  • Added gore effects (Nashgore)
  • Added hires sound effects
  • Added low-health effect
  • Added boss cast
  • Fixed various obivous things (aesthetics)
  • Improved language
  • Improved colors for messages and statusbar graphics

As you might see, it's not much, but it should make up for a reason to replay this historical map - historical at least for me. Enjoy the remaster and look forward to some more to come. Thanks to Ozymandias81 and Salahmander2, without you, this release would not have been possible at all.

Link

The City of the Damned 2 - Apocalypse | Remaster released!

The City of the Damned 2 - Apocalypse | Remaster released!

After an on-and-off development phase of 3 years together with Nash Muhandes, Blue Shadow and Ozymandias81, we are proud to present you the long-awaited remaster of one the most prominent Realm667 classics: The City of the Damned 2 - Apocalypse. This is not just a visual facelift but an extensive overhaul. So what can you expect from this team-effort?

  • Improved progression and modern-style game design
  • Combat tweaks with punchier weapons
  • Bespoke(tm) gore effects by Nash Muhandes, made specifically for TCOTD2
  • A journal to keep track of your objectives, as well any letters you've found
  • A new, custom font to improve readability
  • New areas to discover (city cistern, camping site, swamp)
  • Expanded areas (new rooms in buildings, new shortcuts to avoid backtracking)
  • New puzzles and quests
  • A new item to help you anticipate the impending nightmares
  • Unique ammo types for all weapons
  • Fully localized text (available in english, german and italian)
  • Improved user interface for reading letters
  • Improved grammar and language
  • High resolution letter images just for the sake of style
  • Revamped monster cast (improved enemies, new enemies)
  • Final boss variants depending on whether you choose the Path of Doom or the Road of Blood
  • New final boss battle music
  • New fullscreen HUD and a slightly customized alt HUD
  • Improved player/actor scaling for fitting proportions
  • Improved exclamation marks for quest objects and letters
  • Judicious use of shaders for some sprites, and post processing
  • Toggle-able fog and snow effects
  • Optional weapon sway and strafe-tilting
  • Voxels for some static decorations
  • Converted most doors into Polyobjects for increased realism
  • Faux volumetric lighting effects
  • Displacement maps
  • Widescreen support (21:9)
  • Animated TITLEMAP instead of a static graphic
  • Full color sprites and textures (no longer restricted to the Doom palette)
  • Actor optimization and massive scripting cleanup
  • Full coop support (GZDoom P2P multiplayer only; NOT Zandronum)
  • Special: Finally you can visit the barn from the original TITLEPIC ;)

No matter if you have played the classic back in 2007 or if you are totally new to The City of the Damned 2 - Apocalypse, it's worth playing both ways. Check out the project page for more info and enjoy the remaster as much as we have enjoyed it revisiting it for you.

Link

Apocalypse of the Damned gets a remaster

Apocalypse of the Damned gets a remaster

The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well received and still is one of the must-play-classics but it didn't age too well. In the past two years I didn't release anything new after finishing Blade of Agony but I remastered a few older releases that I thought of deserving it, like Austerity, Sapphire or The City of the Damned. For the second part of the series, I avoided working on it for a while because I found it too difficult to realize my own ideas without too much help. Fortunately though some well-known people from the communt like Blue Shadow, Nash and Ozymandias decided to join me and since about half a year we are concentrating on this very special remaster. So, what can you expect?

  • An extensive overhaul 3 years in the making
  • Combat tweaks with punchier weapons
  • Improved gore effects
  • A journal to keep track of your objectives, as well any letters you've found
  • A new, custom font to improve readability
  • New areas to discover (city cistern, camping site, swamp)
  • Expanded areas (new rooms in buildings, new shortcuts to avoid backtracking)
  • New puzzles and quests
  • A new item to help you anticipate the impending nightmares
  • Unique ammo types for all weapons
  • Fully localized text
  • Improved user interface for reading letters
  • Improved grammar and language
  • High resolution letter images
  • Revamped monster cast (improved enemies, new enemies)
  • Short introduction cutscenes for bosses (skippable)
  • Final boss variants depending on whether you choose the Path of Doom or the Road of Blood
  • New final boss battle music
  • New fullscreen HUD and a slightly customized alt HUD
  • Judicious use of shaders for some sprites, and post processing
  • Toggle-able fog and snow effects
  • Optional weapon sway and strafe-tilting
  • Voxels for some static decorations
  • Converted most doors into Polyobjects for increased realism
  • Faux volumetric lighting effects
  • Displacement maps
  • Widescreen support (21:9)
  • Animated TITLEMAP instead of a static graphic
  • Full color sprites and textures
  • Actor optimization and massive scripting cleanup
  • Full coop support (GZDoom multiplayer only; not Zandronum)
  • Special: Finally you can visit the barn from the original TITLEPIC ;)

That's quite a lot, isn't it? For further details and the latest content, just feel free to check the GitHub repository. Stay tuned for more media soon!

Link

Realm667 gets a needed face-lift

Realm667 gets a needed face-lift

After the page layout hasn't been touched for more than 4 years, I thought it would be the right time again to update the general layout and design. As you can (hopefully) already see, the complete menu and landing page got a large overhaul. On top of that I begun to make improvements to the subpages as well, which are mostly only aesthetical. If you spot something or if you have suggestions or wishes, feel free to post them in the board. Other than that I hope you like what you see.

By the way: We are still looking for news authors, so if you are interested in taking care of an up-to-date news section, feel free to apply in our forums as well.

Link

The Refinery - Trinity released

The Refinery - Trinity released

Lately I am really enjoying spicing up my old projects from time to time. It's nothing that "I have to" or that time plans demand from me, it's something I can work on when I am interested in doing. For the past year I have been working on a remaster of The Refinery with the title Trinity. There has been some bashing around when it was released in 2012 (let's simply forget about the "Shores of ZDoom" drama) and maybe it was released in a certain rush back then. Anyhow it wasn't released the way it was meant to be so I took the time to finish it up, adjust the gameplay, exchange some actors, add some new content and on top of it all, enhancing it with a 3rd playthrough that totally shuffles the cards again. Give it a try, at least three times before you wipe it of the harddrive again. It might be fun.

Link

DOOMIUM, one month till fission

DOOMIUM, one month till fission

After going on a trip towards the plains of Eternal Evilness and back, fai1025 got tired of huge adventures with a hidden treasure deep into far-far away shores of Hell. The Fai Slayer realised that travelling wide, desolated bits of Hell just to retrieve a random MacGuffin wasn't for them anymore. That's why they decided to gather a team of Science Slayers to exploit a chaotic and demonic radioactive matter known as DOOMium. Their research team has two months, until the 10th of December, to test and find out how DOOMium will benefit the future of mankind and other thriving people that have to deal with demons and alike on a daily basis.

This community project is a collection of 32 short maps using OTEX 1.1 as their only texture set and are interconnected using the exact same teleports for entering and exiting the level. It started on the 16th of October and there's only less than one month left now.

Prior to this community project, fai1025 also did a 20 maps MegaWAD named Unternity in an attempt to move on from Eviternity as a too big maps MegaWAD. Check the links provided for the community project and Unternity MegaWAD if you want to learn more about this DOOM mapper's past projects.

Link

Doom Wads' showcase channel

Doom Wads' showcase channel

Few weeks ago, I stumbled upon a YouTube channel named "Doom Wads" that uploads one video weekly (+ the month the week is set in) where they show a bit of gameplay from multiple WADs. They display the name of the WAD, the number of maps the WAD has, the author's name and the monster count. If you want to try new WADs, test fresh creations and keep yourself up to date with what's going on, I am confident you will find this channel interesting and useful. Moreover, because the NanoWADMo finishes less than 10 days ago, a lot of WADs were put in the video. First week of November. And here's the direct link to their channel.

Link

NaNoWADMo is over

NaNoWADMo is over

There are many things that are cool about the month of October. Mainly because it ends with Halloween, objectively the best special day earthlings have to offer. The Spook Season has the best vibes, so I guess it’s not a surprise that the NaNoWADMo took place during that month. For those who do not know, the NaNoWriMo (standing for National Novel Writing Month) is a month-long contest but foremost a self-challenge spanning each November in which you try to be consistent enough to compose a story made of 50,000 words on about any topic.

And NaNoWADMo is clearly the same vibes, but with WAD mapping. The goal is basically to map something during the 31 days of October. Well, October is sadly over and so is NaNoWADMo. And oh yeah! People did map WADs! I’m particularly looking forward into trying the WADs from Kam Tovalski, Meowgi, Blue Phoenix, Death Bear, Napsalm and cannonball; but just try them all! There are 17 links in the second message of the event and you can head toward the provided link to discover them.

Link

Mekanism Episode 2 is here

Mekanism Episode 2 is here

Back in March, Womp the Cat released their WAD named MEKANISM. Initially, it had 6 maps with an interesting, dark environment accompanied with, according to its author, orange and purple touches. It got updated about an hour ago with a brand new episode, along with some tweaks and a secret level made with the collaboration of Thelokk.

Sadly enough, the initial episode 1 message got wiped out for the second episode's release, but if you’re looking for stuff to try, here’s a really fresh addition. I will definitely try it out soon and you can read more on their project page.

Link

News archive

Art & Design

 

Photography

 

Doom


Game Music
 

RELEASED

The Refinery - TrinityThe Refinery - Trinity

The Refinery - Trinity

A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD. The whole map has been enlarged, restructured, new areas have been added, old ones enhanced and the whole thing has been turned into something more real and creepy. Expect something totally different in a place that you already know to a very good extend. By the way, playing it three times in a row reveals a surprise.

Details & Download

Stronghold - On the Edge of ChaosStronghold - On the Edge of Chaos

Stronghold - On the Edge of Chaos

CacowardYou know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!

Details & Download

Knee-Deep in ZDoom [KDiZD]Knee-Deep in ZDoom [KDiZD]

Knee-Deep in ZDoom [KDiZD]

CacowardThe experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for  many to play through and enjoy the way they did the first time. Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead.

Details & Download

The City Of The Damned - ApocalypseThe City Of The Damned - Apocalypse

The City Of The Damned - Apocalypse

You found the original City of the Damned scary and cool? Then you should really get its successor with the promising subtitle Apocalypse. Expect a complete new Doom experience that isn't so Doom anymore. Kill zombies, solve puzzles and get yourself through the City of the Damned again... alive!

Details & Download

The Ultimate Torment & TortureThe Ultimate Torment & Torture

The Ultimate Torment & Torture

CacowardThis is a complete compilation of all the Torment & Torture maps ever made including the all new Episode 4 "Havoc". But don't worry, it's not just a merged wad, it's by far more like that ...and I am sure you won't miss that, will you? Get the full "Torment & Torture" experience now, don't waste any more time with reading this!

Details & Download

Ultimate Torment & Torture - InvasionUltimate Torment & Torture - Invasion

Ultimate Torment & Torture - Invasion

This is a 5-MAP project for Skulltag's multiplayer Invasion mode based in the world of "Torment & Torture" and is meant to be a little cake before the main mod "The Ultimate Torment & Torture" is released. If you liked the gorgeous battles in my previous maps, you will love this little invasion mapset!

Details & Download

Austerity - A Simplicity TributeAusterity - A Simplicity Tribute

Austerity - A Simplicity Tribute

A little project I started out of a spontaneous mood, a tribute to Agent Spork's awesome masterpiece Simplicity, Austerity is inspired by its design and kind of gameplay. Expect a total of 3 intense and thematic different and unique maps with a lot of traps, monster ambushs and arcade gameplay.

Details & Download

Sapphire - Orbital ResearchSapphire - Orbital Research

Sapphire - Orbital Research

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps. To achieve a believable atmosphere it uses some of the latest advantages of GZDoom such as real skyboxes (Halflife and Q3 style) and true color stuffage.

Details & Download

Blade of AgonyBlade of Agony

Blade of Agony

CacowardBlade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Details & Download

Torment & Torture Lost EpisodeTorment & Torture Lost Episode

Torment & Torture Lost Episode

Yet another map in the universe of "Torment & Torture", yet again more classic like TNT1/2 with lots of brown, lots of monsters and lots of quakish places. This installment of the TNT series is based in a large cave filled with lava and little isles, but that's not all. Expect lots of nice surprises and things you won't never ever count with! This one is hard!

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The City Of The DamnedThe City Of The Damned

The City Of The Damned

This was never meant to be a whole new map when I started to test my Blood-Resources and CodeImps DoomBuilder but... well, it's the Doom Addiction. What you see here is a mid-sized map in a small downtown area, filled with Blood textures and sights. It's pretty hard but doable if you use certain paths through the map. Play it and you will like it!

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Torment & Torture Episode 3Torment & Torture Episode 3

Torment & Torture Episode 3

The third installment of the "Torment & Torture" series and officially this was the last when I created it, entitled the "Fortress of Damnation". Cold plain fields and seas of lava are waiting for you and somewhere beyond the last dark portal that still spawns hundreds of deimons running down your homeworld. This episode is filled with surprises, new enemies, new weapons and many more stuff, so just play it!

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Torment & Torture Episode 2Torment & Torture Episode 2

Torment & Torture Episode 2

After almost one year and Torment & Torture's success at the "Wad in a week" contest at NewDoom.com, the saga continues with the next episode with the promising title "Armory of Pain", an evil installment built by the "Ogros Corps.", an abandoned steel-processing and mining site. Put off your armory because this is going to be hot!

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Torment & Torture Episode 1Torment & Torture Episode 1

Torment & Torture Episode 1

My entry to NewDoom.com's "Wad in a Week" contest and at the same the contest's winner - thanks for choosing me!. It's a mid-size quake style level with countless ZDoom features, dark crypts and libraries, lots of action and the introduction to the whole TNT series. Not as good as its successors but still a piece of art you have to play!

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Currently in development

Demonic UprisingDemonic Uprising

Demonic Uprising

Demonic Uprising is a community megawad filled with maps from different authors in the world of Heretic. It confronts the player with the story and situation after the defeat ot D'Sparil. It's filled with new resources, many of them never seen before in a project yet.

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Community

ZDoom Community Map Project - Take 2ZDoom Community Map Project - Take 2

ZDoom Community Map Project - Take 2

ZDCMP2As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality-Doom experience with countless surprises and numerous things that push ZDoom to its limits.

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ZPack - Random Maps for ZDoomZPack - Random Maps for ZDoom

ZPack - Random Maps for ZDoom

A ZDoom community effort featuring four complete episodes with random maps of people from the - well - ZDoom community. I was organizing and spearheading this project and did myself 6 map contributions, some graphical "donations" and 2 new monsters which can also be found in the Beastiary.

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Community Chest 3 ContributionCommunity Chest 3 Contribution

Community Chest 3 Contribution

CacowardThe Community Chest, a Boom compatible megaward for the third time now, finally with a Tormentor667 contribution although it was quite hard for me as a ZDoom mapper to stick with the limited features of Boom. Nevertheless, I think my entry became enjoyable. It features new music, a new sky (MBF, ZDoom and compatible) and I also donated some graphics such as the TITLEPIC.

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ZDoom Community Map Project - Take 1ZDoom Community Map Project - Take 1

ZDoom Community Map Project - Take 1

CacowardOne day I had this crazy idea of creating one huge map together with my ZDoom community over at forum.zdoom.org, each person had one day and after this, the map was passed on the next participant. After one and a half month, the project was finished and you can play the result right now :) Have fun! Important: This is the "Overhaul" edition with bugfixes and DECORATE fixes!

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Unreleasables

Back To HellBack To Hell

Back To Hell

This was the second big project I worked on in my life and the first time I was playing around with sourceports (Doom Legacy 1.2 in this case as far as I can recall correctly), unfortunately some of it was lost due to a hardware crash but... well, judge for yourself!

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XMas DeathmatchXMas Deathmatch

XMas Deathmatch

The first project ever released by Tormentor667. It's actually a christmas-themed deathmatch set with new sprites. weapons, textures and a nice looping and neverending holiday midi tune. The quality is - surprisingly - on a very low niveau, but the piece will get you in a comfortable christmas mood, just try it. It's here for history-purposes though, don't expect to much.

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After NightfallsAfter Nightfalls

After Nightfalls

This was the first big Doom project I was working on in the summer of 1999 together with a former friend of mine known as "Acidflash31". I still can remember when we sat in front of his machine together on summer evenings after the pool has closed and working together on the maps... [/sentimentality-mode:off]

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ABANDONED

Pogostick - Doom PlatformerPogostick - Doom Platformer

Pogostick - Doom Platformer

Ever wondered what Doom could look like if it was a platform style game just like Commander Keen? Well, here you can experience how this could be! Pogostick is a 2D sidescrolling platformer modification for ZDoom/GZDoom with great features for mappers like "Score System", "Bonus System", "Corner Camera Movement", "Zoom Possibility" and many more!

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Perforated Entrails - RenaissancePerforated Entrails - Renaissance

Perforated Entrails - Renaissance

Perforated Entrails - Renaissance was a project with great ambitions and fresh ideas based on the community's most famous multiplayer sourceport predecessor "Skulltag". The light version never really lived up the way it was intended to be and that was the reason for reviving this project from the dead. Unfortunately my lack of motivation for multiplayer deathmatch ended the second try faster than the first.

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The City of the Damned 3The City of the Damned 3

The City of the Damned 3

The City of the Damned 3 is the final part of a trilogy heavily inspired by action-survival horror games like Resident Evil or Silent Hill. Relieve the zombie apocalypse that haunted a mid-us metropole and turned the population into brainless killers. Intense atmosphere and a thrilling plot await.

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