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Welcome to the Repository

your one-stop-shop for anything Doom-related

The Realm667 is a website dedicated to providing game enthusiasts with a vast collection of resources and assets for the popular game engines GZDoom, ZDoom and Zandronum. The website is a treasure trove of user-generated content such as game mods, custom enemies, new weapons, textures, sound effects and other resources and assets that can be used to enhance your very own modifications and mapsets. With a large community of contributors and users, the Realm667 is a one-stop-shop for anyone looking to customize their gaming experience with new and exciting content. Whether you are a seasoned modder or just starting, this is the place to be when it comes to excellent resources for adding depth and variety to your adventures.

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The Realm667 Repository, for all your modding-needs!

Latest 3 Submissions

Ceiling Drills

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CeilingDrills

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Name: Ceiling Drills
Connection: None
Palette: PNG
Summon:
    Props: CeilingDrill[Holding/Empty/Broken1-6], CDrill[Buried/Dud]
    Hazards: CeilingDrill[Driller/Exploder], PrimedDrill
    Activatables: CeilingDrillDrillerActive, CeilingDrillExploderActive, CeilingDrillDrillerSwitch
Ambient Sound: None
De-/Activatable: Yes
Destroyable: No
Special Effects: None
{tab=Credits}
Submitted:
TheDoomedArchvile
Code: TheDoomedArchvile, Jekyll Grim Payne, Gothic
Sprites: Zrrion the Insect
Sprite Edits: TheDoomedArchvile
Sounds: Freesounds (xxqmanxx), Capcom, Bulletstorm
GLEDFS: TheDoomedArchvile
Idea Base: Environmental tech hazards
{tab=Description}
Ceiling Drills that can drop down on the player or enemies. This pack comes with eight ceiling props, two ground props, two hazard drills that will drop automatically when walking under them, three activatable drills that will drop when used with Activate/Deactivate Thing, and one ground drill already primed.
There are two types of drills. One that falls and deals minor damage on its way down only, and one that will also prime itself to explode when an actor gets too close after landing.

Download
archive Ceiling Drills  (217 KB)

Soul Reaper

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SoulReaper

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Name: Soul Reaper
Difficulty: Medium
Connections: None
Summon: SoulReaper
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
Actor modification: None
ACS: None
{tab=Credits}
Submitted: Ganbare-Lucifer
Code: esselfortium, Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Sounds: id Software, David Fienup, Austin Hindman, Neil Goldsmith, Reeko Smith
Sprites: id Software, Vader
Sprite Edit: Vader
Idea Base: Soul Reaper from KDiKDiZD
{tab=Description}
A bruiser-type undead demon with aggressively-homing fireballs, and grim ripping claws.

Download
archive Soul Reaper  (326 KB)

Despicable

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Despicable

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Name: Despicable
Difficulty: Easy
Connections: Demon
Summon: Despicable
Melee: Yes
Distance: None
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Anonymoose
Code: Anonymoose
Sounds: Doom IWAD
Sprites: Id Software
Sprite Edit: Anonymoose
Idea Base: Pre-existing 'nether' variants of Mancubus, Arachnotron and Revenant with black armor/metal, darker flesh, and chains / shackles.
{tab=Description}
This is a simple re-color / touch-up of the pinky demon which features a 'tainted' flesh-tone skin, red eyes, and black horns/nails. This pinky-variant is shackled around the ankles with a chain hanging between. It is also shackled (with broken chains) around the wrists.
He's had his health increased to 220 (from the default 150 Pinky health value). Still low enough to reliably one-shot with the SSG. Actor speed has been decreased from 10 (default) to 7 as it is shackled, and will perform 2 quick bites in rapid succession. Pain chance has been increased from 180 to 220 because this Pinky likes being degraded.

Download
archive Despicable  (318 KB)

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