For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
Latest submissions
.44 AMP
Info
Name: .44 AMP
Class: 2
Type: Hitscan
Palette: Doom
Summon: 44AMP
Ammo Type: 44Clip (Reserve), AutoMagLoaded (Magazine)
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: LossForWords
Code: LossForWords
Sounds: Magmacow, Warner Bros.
Sprites: Joblez, Toutin, Jesus, Blackheart, BloodyAcid, Monolith (Blood)
Sprite Edit: LossForWords
Description
An accurate and powerful automatic pistol, chambered in .44 Magnum, popularized by action films.
It overpenetrates targets and makes even the nastiest demon flinch, but holds only 7 rounds in the magazine, kicks like a mule, has a slower rate of fire, and a small 28/42 reserve capacity.
With this in your hands, you've gotta ask yourself a question.
'Do you feel lucky?'
archive 44 AMP (133 KB)
Super Shorty
Info
Name: Super Shorty
Class: 3
Type: Hitscan
Palette: Doom
Summon: SuperShorty
Ammo Type: Shell (Reserve), ShortyLoaded (Magazine)
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
archive Super Shorty (62 KB)
Plasma Pipebomb
Info
Name: Plasma Pipebomb
Class: 5
Type: Projectile
Palette: Doom
Summon: PlasmaPipebomb
Ammo Type: PlasmaPipebombAmmo (Custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, Digital Extremes
Sprites: Captain J, id Software
Sprite Edit: DeVloek
Idea Base: Captain J's Fusion Pipebomb sprites
Description
Another prototype from the UAC labs, this time the lunatics tried to fuse experimental BFG tech into a handheld grenade.
As field studies on Cyberdemons have shown, the Plasma Pipebomb shines where conventional explosives reach their limits.
Similar to the BFG9000, the most damage will be dealt at point blank, which in this case is at the center of the blast.
But caution is advised, even at the outer blast radius the damage can still be deadly for anyone caught in it.
Primary fire lobs the Plasma Pipebomb in an arc, secondary fire throws it in a straight line.
Holding down the button increases lob/throw power. The following behavior is toggleable:
- thrown bombs can be picked back up
- exploding bombs cause chain reactions
- bombs explode when detecting monsters
- bombs selfdestruct after a countdown
archive Plasma Pipebomb (46 KB)
Updated May 18th, 2024
Blacktail Connector
Info
Name: Blacktail Connector
Class: 2
Type: Hitscan
Palette: Doom
Summon: BTConnector
Ammo Type: Clip (Reserve), BTLoaded (Magazine)
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: LossForWords
Code: LossForWords
GLDefs: LossForWords
Sounds: Magmacow, Valve, Epic Games
Sprites: Eurocom/3DRealms, JoeyTD, cybermonday
Sprite Edit: LossForWords
Description
A classic American model, fitted with a suppressor, an 8x scope, and a red dot for stealth assignments.
The red dot is affected by auto aim, and glows brighter when targeting enemies.
The suppressor makes the gun dead silent, and the gun shoots faster when tapping fire instead of holding.
Altfire uses the scope.
archive Blacktail Connector (131 KB)
Lock Keys
Info
Name: Lock Keys
Type: Keys
Palette: Custom
Summon: (Blue/Red/Yellow/Gray)(Lock/Hell)Key
Use Type: Inventory
Duration: N/A
Brightmaps: None
ACS: None
Credits
Submitted: JossTheFox
Code: JossTheFox
GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3)
Sprites: Raven Software (Hexen), id Software (Doom Beta)
Sprite Edit: JossTheFox
Idea Base: I haven't seen anyone make normal keys.
Description
Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this.
The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!
archive Lock Keys (4 KB)
Ceiling Drills
Info
Name: Ceiling Drills
Connection: None
Palette: PNG
Summon:
Props: CeilingDrill[Holding/Empty/Broken1-6], CDrill[Buried/Dud]
Hazards: CeilingDrill[Driller/Exploder], PrimedDrill
Activatables: CeilingDrillDrillerActive, CeilingDrillExploderActive, CeilingDrillDrillerSwitch
Ambient Sound: None
De-/Activatable: Yes
Destroyable: No
Special Effects: None
Credits
Submitted: TheDoomedArchvile
Code: TheDoomedArchvile, Jekyll Grim Payne, Gothic
Sprites: Zrrion the Insect
Sprite Edits: TheDoomedArchvile
Sounds: Freesounds (xxqmanxx), Capcom, Bulletstorm
GLEDFS: TheDoomedArchvile
Idea Base: Environmental tech hazards
Description
Ceiling Drills that can drop down on the player or enemies. This pack comes with eight ceiling props, two ground props, two hazard drills that will drop automatically when walking under them, three activatable drills that will drop when used with Activate/Deactivate Thing, and one ground drill already primed.
There are two types of drills. One that falls and deals minor damage on its way down only, and one that will also prime itself to explode when an actor gets too close after landing.
archive Ceiling Drills (217 KB)
Soul Reaper
Info
Name: Soul Reaper
Difficulty: Medium
Connections: None
Summon: SoulReaper
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
Actor modification: None
ACS: None
archive Soul Reaper (326 KB)
Despicable
Info
Name: Despicable
Difficulty: Easy
Connections: Demon
Summon: Despicable
Melee: Yes
Distance: None
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Anonymoose
Code: Anonymoose
Sounds: Doom IWAD
Sprites: Id Software
Sprite Edit: Anonymoose
Idea Base: Pre-existing 'nether' variants of Mancubus, Arachnotron and Revenant with black armor/metal, darker flesh, and chains / shackles.
Description
This is a simple re-color / touch-up of the pinky demon which features a 'tainted' flesh-tone skin, red eyes, and black horns/nails. This pinky-variant is shackled around the ankles with a chain hanging between. It is also shackled (with broken chains) around the wrists.
He's had his health increased to 220 (from the default 150 Pinky health value). Still low enough to reliably one-shot with the SSG. Actor speed has been decreased from 10 (default) to 7 as it is shackled, and will perform 2 quick bites in rapid succession. Pain chance has been increased from 180 to 220 because this Pinky likes being degraded.
archive Despicable (318 KB)
Blight Lord
Info
Name: Blight Lord
Difficulty: hard
Connections: none
Summon: Blightlord, BlightlordWasphive
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: darsycho, 3D Realms, DeVloek
Sprites: Cybermonday, 3D Realms, DeVloek, Tomoyoshi Yamane
Sprite Edit: DeVloek
Idea Base: various evil creatures from the swamps
Description
Blightlords are the malevolent rulers of fetid marshlands, hellish morasses and accursed quagmires.
They are semi-boss type monsters that deal poison damage and are immune to it.
Their abilities include conjuring toxic clouds and summoning wasp swarms at close to mid distance,
and launching fast projectiles at any distance to their unfortunate victims.
The wasps have a limited lifetime which is further reduced when they deal damage.
They hunt down their targets relentlessly, but can be shot down.
Includes wasp hive prop. Hangs from the ceiling and spawns wasps when threatened.
archive Blight Lord (248 KB)
Updated May 18th, 2024
Painkiller Shotgun
archive Painkiller Shotgun (248 KB)
Warpscourge
Info
Name: 'Warpscourge' Plasma Rifle
Class: 6
Type: Projectile
Palette: Custom
Summon: WarpScourge
Ammo Type: Cell
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Rifleman
Code: Rifleman
Sounds: Doom, Hexen, SilverIllusionist
Sprites: Doom, Hexen
Sprite Edit: Rifleman
Idea Base: Random idea
Description
A mystical artifact was found during one of UAC's expeditions. While seemingly broken and non-functional, a bored scientist trid to hook it up to Plasma Rifle energy source and thus WarpScourge Rifle was born. It amplifies the power of a regular Plasma by drawing upon the life energies of the nearby beings, but it also seems to have retained some if its former abilities...
archive WarpScourge (95 KB)
MG-45
Credits
Submitted: Doomperson 999
Code: Doomperson 999, willkuer, BFGMajorMike, ZMC, elSebas54
Sprites: Blackmore1014, Demirgon, willkuer
Sounds: ZVX, Sgt. Mk. IV, willkuer, Sound Dogs, ZMC
Idea Base: Einheitsmaschinengewehr (The Universal Machine Gun Concept).
Description
In 1944, the material shortages of the Third Reich led to the development of a newer material-saving simplified version of the MG 42, the MG 45 (or MG 42V). It fires at a faster rate than that of the MG-42, which, even with its original fire rate, could sever limbs and cut people in half with its bullet barrage.
archive MG-45 (396 KB)
Wendigolem
Info
Name: Wendigolem
Difficulty: Medium
Connections: Uses the Heretic Golem as base, and Ghastly_Dragon's Frostfang projectiles
Summon: Wendigolem
Melee: Yes
Distance: Medium
Type: Ice, Magical
Added States: Yes
ACS: No
Credits
Submitted: Skies
Code: Skies, Ghastly_dragon
Sprites: Raven Software, Amuscaria
Sprite Edit: Skies, Ghastly_dragon
GLDefs: Ghastly_dragon
Sounds: Blizzard Entertainment, CutmanMike (GvH), Ghastly_dragon, Raven Software
Idea Base: Ghastly_dragon's Ice Golem and Frostfang
Description
Looks like a standard golem, but with an ice-like recolour. Can use three different attacks: melee attacks, regular missile attacks (Ghastly_dragon's Frostfang ice shards) and a super missile attack (Powered Frostfang ice ball). It's stronger and faster than regular Nitrogolems and the super attack, although it happens with low probability, is an almost sure one-shot, so use with care.
archive Wendigolem (189 KB)
Loot Imp
Info
Name: Loot Imp
Difficulty: easy
Connections: none
Summon: LootImp_Random, LootImp_Generic, LootImp_Weapons, LootImp_Ammo, LootImp_Health, LootImp_Armor, LootImp_Powerups, LootImp_Golden
Melee: no
Distance: no
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: SnowFightStudios
Sprites: Vader, Nmn
Sprite Edit: DeVloek
Idea Base: Thieves from Golden Axe, Treasure Goblins & Loot Gnomes from various games
Description
This thievish little Imp carries a backpack full of stolen goodies around. He may drop a few items when hit, but to get all the loot you have to kill him.
He doesn't fight back, but he's very quick and tries to escape! He also taunts you relentlessly...
The dropped loot is randomized, the items will be selected from different loot tables.
Pre-defined Loot Imp variants, loot tables and color translations are included, the framework allows for easy addition of more.
archive Loot Imp (99 KB)
Spider Turret
Info
Name: Spider Turret
Difficulty: Medium
Connections: Doom2 iwad
Summon: Turret_Base
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: None
ACS: None
Credits
Submitted: #
Code: Captain Toenail
GLDefs: GZDoom (lights.pk3), Captain Toenail
Sounds: Doom64
Sprites: Doom
Sprite Edit: Captain Toenail
Models: Captain Toenail
Idea Base: Helldivers 2 sentry turrets
Description
The Spider Turret is an extension of the Spider Mastermind's power, used toremotely view and defend key areas from the human counter-invasion.
This biomechanical horror is comprised of a demon-brain targeting system and ever-watchful eye, fused to a mounted plasma gun emplacement.
Take advantage of the turret’s limited turning speed to outmanoeuvre its deadly line of fire, and bombard it with heavy weapons to make it flinch.
This is a 3D enemy and is only visible in Hardware mode.
archive Spider Turret (29 KB)
Updated Apr 30th, 2024
Nitromite
Info
Name: Nitromite
Difficulty: easy
Connections: none
Summon: Nitromite
Melee: Explosion
Distance: no
Type: Demon, Explosive
Brightmaps: yes
Actor modification: no
ACS: no
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Raven Software, 3D Realms, DeVloek
Sprites: Amuscaria, id Software
Sprite Edit: DeVloek
Idea Base: Jumping spiders, Mite from Hellforged 2
Description
This evil critter is a cross between a jumping spider and a landmine.
By some demonic machinations, the Nitromite is full of nitroglycerin and ready to detonate any moment.
It can easily traverse any terrain by jumping over ledges and moving on ceilings.
Once close enough to the target, it will sacrifice itself and explode.
If killed before detonating itself, the volatile nitro in its body will explode after a short delay.
archive Nitromite (202 KB)
Updated May 18th, 2024
Hotchkiss M1914
Info
Name: Hotchkiss M1914
Class: 4
Type: Hitscan
Palette: Custom
Summon: HotchkissHMG
Ammo Type: Clip
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No
Credits
Submitted: BFGMajorMike
Code: BFGMajorMike
Sounds: Call of Juarez Bound in Blood
Sprites: BFGMajorMike
Idea Base: The Project im doing, the Doughboys in WWI (God bless the USMC)
Description
One combatant may have arrived late, but not too late to be able to change the outcome of the war. Unexpectedly, it seems that this unit is actually excited about entering the conflict. And that unit is you. Thanks to the ingenious Hotchkiss et Cie company, you can now wield this beaut, but instead of clips, you use a box for sustained fire, high damage but chews up ammo fast. And while your allies are in retreat, hell has just arrived.
archive Hotchkiss HMG (69 KB)
Updated Apr 26th, 2024
Riot Shotgun
Info
Name: Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: RiotShotgun
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Resident
Code: Resident
GLDefs: Resident
Sounds: Valve, Bungie, id Software
Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon
Description
Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.
archive Riot Shotgun (366 KB)
Super Riot Shotgun
Info
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
archive Super Riot Shotgun (33 KB)
Cacomancer
Info
Name: Cacomancer
Difficulty: Medium
Connections: none
Summon: Cacomancer
Melee: no
Distance: projectile
Type: Demon, healer, support
Brightmaps: yes
Actor modification: no
ACS: no
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, Aubrey Hodges, juanricardom
Sprites: id Software, Midway, 3DRealms, Jimmy91, Yurithehairfan, Craneo
Sprite Edit: DeVloek
Idea Base: Ettin Royal Guard, Aura Spheres
Description
The Cacomancer is a smaller and less sturdy Cacodemon subspecies that can turn the tide of a battle with several support abilities:
- emits a protective aura that makes monsters more resilient and heals them
- casts a buff on individual monsters that increases their speed and damage
- resurrects dead monsters (but cannot be resurrected itself)
- prioritizes healing and buffing monsters over attacking enemies
- tends to stay above the battlefield and tries to dodge attackers
archive Cacomancer (181 KB)
Hell Duke
Info
Name: Hell Duke
Difficulty: Hard
Summon: Hellduke
Melee: Yes
Connections: Cyberdemon
Distance: Projectile, Melee
Type: Demon/Mechanical
Brightmaps: no
ACS: No
archive Hell Duke (543 KB)
Vanilla Heretic Corpses
Info
Name: Heretic Corpses
Connection: None
Palette: Heretic
Summon: Dead[Player, Player2, Gargoyle, Gargoyle2, Golem, GolemGhost, Knight, KnightGhost, Wizard, Lich, Clink, Beast, Beast2, Snake, Minotaur, Serpent, Sorcerer, Chicken], PlayerHead
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
archive Vanilla Heretic Corpses (2 KB)
AN-94
archive AN-94 (334 KB)
Devastator
archive Devastator (300 KB)
Dark Claw
Info
Name: Dark Claw
Class: 6
Type: Projectile
Palette: Doom
Summon: DarkClaw
Ammo Type: DemonicEnergy (custom)
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Gothic
Code: Gothic
GLDefs: Gothic
Sounds: Koei-Tecmo (Fatal Frame)
Sprites: Nmn, id Software. Smoke sprites taken from WRW, unknown author.
Sprite Edit: Gothic
Idea Base: Dark Claw from the Doom Bible
Description
The Dark Claw is a demonic artifact that casts a dark cloud of tortured essence that sticks into an enemy and damages it and anyone surrounding it.
It uses the same ammo as the Unmaker in the Armory, but this one has different sprites (this one doesn't need to be scaled down) so if you want to use both, check which sprites are you gonna use.
archive Dark Claw (94 KB)
Terminator Shotgun
archive Terminator Shotgun (503 KB)
Behemoth
Info
Name: Behemoth
Difficulty: Hard
Summon: Behemoth
Melee: No
Connections: fatso
Distance: Projectile (close and long)
Type: Demon/Mechanical
Brightmaps: No
ACS: No
Credits
Submitted: Flyingbrick
Code: Amuscaria
GLDefs: SkyMarshall, SamVision
Sounds: DBThanatos, 3DRealms, id Software
Sprites: Amuscaria
Description
A mancubus further enlarged and toughened up through the best of hell's rapidly advancing genetic and mechanical engineering. Instead of a couple crude flame thrower, it's armed with a pair of heavy basilisk cannons, being able to scorch hordes at close range, and blast them away at range with a mix of accuracy, speed, and power never seen before. It doesn't help demons have finally figured out how armor works.
archive Behemoth (558 KB)
Updated Mar 16th, 2024
Osiris Props
Info
Name: Osiris Props
Connection: None
Palette: Doom
Summon: Osiris_Short_[Stone/Obsidian/Fire]_Column, Osiris_[Stone/Obsidian]_Pillar, Osiris_Nefertiti(_Column), Osiris_Brazier(_Column), Osiris_Burning_Barrel, Osiris_Explosive_Barrel_[Nukage/Blood], Osiris_[Stone/Obsidian]_KeyMarker_[Red/Green/Yellow/Blue]
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes, the explosive barrels
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: Captain Toenail, GZDoom (lights.pk3)
Sounds: N/A
Sprites: Osiris, Doom, Heretic
Sprite Edit: Glen Payne, Marshal Bostwick, Captain Toenail, Gothic
Idea Base: Osiris TC
archive Osiris Props (63 KB)
Console Doom Textures
Info
Source: JAG Doom, PSX Doom, PSX Final Doom
Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TEXTURES
Anims/Switches: Yes, ZDoom compatible
Description
Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.
Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.
archive PSX Doom Textures (1.81 MB)
3D Hero & TAO Textures
archive 3D Hero & TAO Textures (1.29 MB)
Infernal Beast
Info
Name: Infernal Beast
Difficulty: medium
Connections: none
Summon: Infernalbeast
Melee: yes
Distance: projectile
Type: Demon
Brightmaps: no
Actor modification: no
ACS: no
archive Infernal Beast (212 KB)
ThermoNuker
Info
Name: ThermoNuker
Class: 5-7
Type: Projectile
Palette: Doom
Summon: ThermoNuker
Ammo Type: Hydrogen (Custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
archive ThermoNuker (113 KB)
Updated Apr 27th, 2024
Tazer
Info
Name: Tazer
Class: 1
Type: Melee
Palette: Doom
Summon: Tazer
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
archive Tazer (39 KB)
Lazer Rifle
archive Rapid Lazer Rifle (76 KB)
Insane Plasma Array
Info
Name: Insane Plasma Array
Class: 7
Type: Projectile
Palette: Custom
Summon: InsanePlasmaArray
Ammo Type: Cell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Captain Toenail
Code: Kirby, Captain Toenail
GLDefs: Captain Toenail
Sounds: SamsterBirdies, GreenFireSound, CmdRobot, Pixabay, Quake3, Doom3
Sprites: Doom, Doom Beta, ROTT, Exhumed, Kirby, Unknown (wrw.wad)
Sprite Edit: Captain Toenail
Idea Base: Kirby's Insanity Plasma Rifle from the Weapons Resource Wad
archive Insane Plasma Array (492 KB)
Updated Mar 28th, 2024
Gas Blower
Info
Name: Gas Blower
Class: 6
Type: Projectile
Palette: Doom
Summon: GasBlower
Ammo Type: FlammableGas (custom)
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Gothic
Code: Gothic, Captain Toenail
GLDefs: Gothic
Sounds: Raven Software (ShadowCaster, Hexen)
Sprites: Scuba Steve, Midway (Doom 64), Freedoom, Unsplash.com
Sprite Edit: Cardboard Marty, Gothic, Captain Toenail
Idea Base: Converting Cardboard Marty's Dust Blower into a Flammable Gas Blower
archive Gas Blower (49 KB)
Dust Blower
Info
Name: Dust Blower
Class: 2
Type: Projectile
Palette: Doom
Summon: PhobosDustBlower
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
archive Dust Blower (80 KB)
Molotov Cocktail
Info
Name: Molotov Cocktail
Class: 5
Type: Projectile
Palette: Custom
Summon: MolotovCocktail
Ammo Type: MolotovAmmo (custom)
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Gothic
Code: Scientist, Gothic
GLDefs: Keksdose, Gothic
Sounds: Blood & Clive Barker's Undying.
Sprites: Scientist, Blood, Shadow Warrior, Dzierzan, Espi & Kristus, Doom 2, Scuba Steve, Per Kristian
Sprite Edit: Gothic
Idea Base: The Molotov Cocktail from the WRW
Description
Hold the fire button to charge your power meter. The more you hold it, the further you can throw a molotov cocktail. Don't hold it for too long or it will explode in your hands. Doesn't work underwater.
Includes an alternate set of sprites with Doom hands inside the file. Check the "altsprites" folder if you want to use those instead.
archive Molotov Cocktail (261 KB)
Ice Crystal Gun
Info
Name: Ice Crystal Gun
Class: 5
Type: Projectile
Palette: Custom
Summon: CrystalGun
Ammo Type: CrystalAmmo (custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Captain Toenail
Code: Daniel, Kan3, Sir Robin, Captain Toenail
GLDefs: lights.pk3, Captain Toenail
Sounds: Unknown (wrw.wad)
Sprites: DukeNukem3D, Heretic, Hexen, HacX, Daniel, Marty Kira, Sgt_Mark_IV, Craneo
Sprite Edit: Captain Toenail
Idea Base: Daniel's Crystal Gun from the Weapons Resource Wad.
Description
Daniel's Ice Crystal Gun from the Weapons Resource Wad. Now with new graphics, effects and a kick attack!
This frigid weapon thrusts spikes of magical crystalline ice towards the enemy. These will seek out and embed themselves in their target, before promptly exploding, dealing additional ice damage.
archive Ice Crystal Gun (160 KB)
M16 (Vanilla)
archive Vanilla M16 (30 KB)