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Sticky Bomb Launcher

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StickyBombLauncher

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Name: Sticky Bomb Launcher
Class: 5
Type: Projectile
Palette: Doom
Summon: SBlauncher
Ammo Type: StickyBombAmmo (custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Epic, 3D Realms, DeVloek
Sprites: SoniK.O.Fan, DeVloek
Sprite Edit: DeVloek
Idea Base: Daikatana's C4 Vizatergo and Shadow Warrior's sticky bombs
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Launches Sticky Bombs that stick to walls, ceilings, obstacles, decorations as well as monsters.
Perfect for setting traps: launch as many bombs as you like, then press Altfire to detonate them all at once.
Beware, exploding bombs can hurt the player. Undetonated bombs can be defused and picked back up.
The following behavior can be configured in the ZSCRIPT file:
- Bombs stick to monsters or explode instantly when hitting them
- If stuck to a monster, bombs explode after a countdown or keep sticking
- Bombs explode when another bomb in proximity explodes, causing chain reactions
- Bombs selfdestruct after a countdown or stay until detonated otherwise
- Prevent bombs from sticking to certain textures (eg. liquids)

Download
archive Sticky Bomb Launcher  (87 KB)

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