header general

Tainted Spheres

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (1 Vote)

{tab=Preview}

TaintedSoulsphere

{tab=Info}
Name: Tainted Spheres
Type: Health, Invulnerability, Alpha change
Palette: Doom
Summon: RedSoul, BlackBlur, GoldInv, DarkMega
Use type: Instant
Duration: 30s (DarkMega, GoldInv), 75s (BlackBlur)
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Rifleman
Code: Rifleman
GLDefs: Rifleman
Sprites: Doom/Hexen/Strife
Sprite Edit: Rifleman
Idea Base: I wanted to make a powerup that's been tainted by something unholy and give it some negative properties.
{tab=Description}
These spheres work simliarly to the normal ones. But pick them up quick, because they have unpleasant area effects! Particle effects aded to visualize them.
Soulsphere that gives 150 HP instead of 100. But it also slowly hurts you when you get close and will tear out the souls of dead demons nearby and unleash them upon you.
Megasphere heals you quickly over 30 seconds, but it quickly heals the surrounding deamons as well.
Invulnerability has no inverted map and reflects projectiles, but the monsters around it are invincible.
Invisibility hides the monsters around, but it lasts longer and makes you almost completely invisible. And you can't be hit be seekers.

Download
archive Tainted Spheres (27 KB)
Updated Jan 4th, 2024

We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.