{tab=Preview}
{tab=Info}
Name: Tainted Spheres
Type: Health, Invulnerability, Alpha change
Palette: Doom
Summon: RedSoul, BlackBlur, GoldInv, DarkMega
Use type: Instant
Duration: 30s (DarkMega, GoldInv), 75s (BlackBlur)
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: Rifleman
Code: Rifleman
GLDefs: Rifleman
Sprites: Doom/Hexen/Strife
Sprite Edit: Rifleman
Idea Base: I wanted to make a powerup that's been tainted by something unholy and give it some negative properties.
{tab=Description}
These spheres work simliarly to the normal ones. But pick them up quick, because they have unpleasant area effects! Particle effects aded to visualize them.
Soulsphere that gives 150 HP instead of 100. But it also slowly hurts you when you get close and will tear out the souls of dead demons nearby and unleash them upon you.
Megasphere heals you quickly over 30 seconds, but it quickly heals the surrounding deamons as well.
Invulnerability has no inverted map and reflects projectiles, but the monsters around it are invincible.
Invisibility hides the monsters around, but it lasts longer and makes you almost completely invisible. And you can't be hit be seekers.