Regarding the negated pitch on the Archon and Avatar, that's because I swapped from A_CustomMissile to A_SpawnProjectile. A_CustomMissile's pitch parameter is negated from how it's handled in the rest of the engine, so they deprecated that and did A_SpawnProjectile instead.
CALI FGGFE 2 A_FaceTarget();
CALI F 2 A_FaceTarget
CALI G 2 A_FaceTarget
CALI G 2 A_FaceTarget
CALI F 5 A_FaceTarget
CALI E 5 A_FaceTarget
TNT1 K 9 Bright
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