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Script error, "Allied Marines Pack.zip:allied marines.wad:DECORATE" line 832:
Expected '{', got 'OBITUARY'.
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Throws a crash error at runtime:
The word "states" is at line 831, which seems to be what's causing the problem. There's also "states" at both 942 and 943, which if left unchecked, will cause a crash.Script error, "Allied Marines Pack.zip:allied marines.wad:DECORATE" line 832: Expected '{', got 'OBITUARY'.
Also, it looks like the SSG Marine is missing his attack sound; I couldn't find it in the .WAD. You can probably get it from the SSG Zombie if you haven't already.
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A lot of Ally Marine Wads (Brutal Doom included), have fearless, gung-ho Marines, that charge in, take all the punishment & start killing everything for you and to me, it does spoil the game a bit & you'll be saving too much health & ammo.
+AvoidMelee made so the Explosive (Rocket, Bombardier, Grenadier, BFG10K) & Sniper (Railgun & Sniper) Marines retreat, as they will damage themselves or (for realistic purposes & personal preference) can't get a clear shot.
Flamethrower was copied from Flamer Zombie, which also does massive damage, but I will reduce this as the Marines have 200% health, so do take slightly longer to die. (Might save some allies lives too, ha ha ha)
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(for realistic purposes & personal preference) can't get a clear shot.
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(Back to this)
Working on the new Marines and another submitted Monster has given me the idea to give all the Gun using Marines a Knife as a Melee weapon (or just punch them, but going from standard Physique to "Hulk" for about 2 seconds frankly, looks a bit stupid), so they can defend themselves better at close range, handy idea for weaklings such as Zombies, Imps & Lost Souls and they can go down fighting if cornered by bigger enemies... Also might add a Distance check for Rocket, Grenadier, Bombardier, BFG-10K, Railgun & Sniper Marines... Good ideas or should it be left as it is?
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What did you mean by "Distance check", though?
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