Giving the player a little control is not a bad thing, so I'd go with v2. Overall, the weapon seems solid.
Now, is allowing autoaim is going to cause a problem? If not, I'd suggest allowing it. Name-wise, yes, it needs to be renamed.
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It looks like you're going to have to upload an updated version with autoaim disabled, I'm afraid (sorry for the trouble).
One thing: when you run out of ammo, you'll still see the hand holding a grenade. You could maybe use A_JumpIfNoAmmo to go to an alternate grenade-less state when you're out of grenades.
Deselect:
NULL A 0 A_JumpIfInventory("HandGrenadeAmmo",1,2)
NULL A 1 A_Lower
Loop
HNDG A 1 A_Lower
Loop
Deselect:
TNT1 A 0 A_JumpIfInventory("FragGrenadeAmmo",1,2)
TNT1 A 1 A_Lower //Deselect With No Ammo
Loop
HGRN A 1 A_Lower //Deselect With Ammo
Loop
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