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Still, before you do anything about the sprites, do consider whether or not you're happy with the result as it is now, and whether or not you want to change it to fit into a particular game environment.
Oh, and on a technical level, the sprites are all in truecolor format (32 bits with full transparency). We generally ask for sprites in paletted/indexed format (256 colors with single-color transparency). They can be saved in a custom palette/index in order to preserve as much color depth as possible. This will also sharpen up the edges as well.
The sprites just look too cartoonish. Another thing, it's like the monster is "morphing" when it animates... um... how do I explain this, it's like each frame was drawn from scratch with no care to how it relates to the other frames.
Well, an original sprite - FULLY original. I think this kind of thing should be encouraged
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Has there been any progress on the sprite work?
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I will return to this project, sometime in this Winter.
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