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Welcome to the Repository

your one-stop-shop for anything Doom-related

The Realm667 is a website dedicated to providing game enthusiasts with a vast collection of resources and assets for the popular game engines GZDoom, ZDoom and Zandronum. The website is a treasure trove of user-generated content such as game mods, custom enemies, new weapons, textures, sound effects and other resources and assets that can be used to enhance your very own modifications and mapsets. With a large community of contributors and users, the Realm667 is a one-stop-shop for anyone looking to customize their gaming experience with new and exciting content. Whether you are a seasoned modder or just starting, this is the place to be when it comes to excellent resources for adding depth and variety to your adventures.

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The Realm667 Repository, for all your modding-needs!

Latest 3 Submissions

Super Shorty

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SuperShorty

{tab=Info}
Name: Super Shorty
Class: 3
Type: Hitscan
Palette: Doom
Summon: SuperShorty
Ammo Type: Shell (Reserve), ShortyLoaded (Magazine)
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: LossForWords
Code: LossForWords
Sounds: Magmacow
Sprites: Evil People TC, JoeyTD, Joblez, HMNuke93
Sprite Edit: LossForWords
{tab=Description}
A Super Shorty sawn-off shotgun. Technically not legal.
Easier to draw and pump due to it's compact size and deals good damage, but holds only three shots, and has a ludicrous spread.

Requires pumping after loading the first round on a dry magazine, but the reloading is interruptible.

Download
archive Super Shorty  (62 KB)

Plasma Pipebomb

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PlasmaPipebomb

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Name: Plasma Pipebomb
Class: 5
Type: Projectile
Palette: Doom
Summon: PlasmaPipebomb
Ammo Type: PlasmaPipebombAmmo (Custom)
Altfire: Yes
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
{tab=Credits}
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, Digital Extremes
Sprites: Captain J, id Software
Sprite Edit: DeVloek
Idea Base: Captain J's Fusion Pipebomb sprites
{tab=Description}
Another prototype from the UAC labs, this time the lunatics tried to fuse experimental BFG tech into a handheld grenade.
As field studies on Cyberdemons have shown, the Plasma Pipebomb shines where conventional explosives reach their limits.
Similar to the BFG9000, the most damage will be dealt at point blank, which in this case is at the center of the blast.
But caution is advised, even at the outer blast radius the damage can still be deadly for anyone caught in it.

Primary fire lobs the Plasma Pipebomb in an arc, secondary fire throws it in a straight line.
Holding down the button increases lob/throw power. The following behavior is toggleable:
- thrown bombs can be picked back up
- exploding bombs cause chain reactions
- bombs explode when detecting monsters
- bombs selfdestruct after a countdown

Download
archive Plasma Pipebomb  (47 KB)

Blacktail Connector

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BlacktailConnector

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Name: Blacktail Connector
Class: 2
Type: Hitscan
Palette: Doom
Summon: BTConnector
Ammo Type: Clip (Reserve), BTLoaded (Magazine)
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
{tab=Credits}
Submitted: LossForWords
Code: LossForWords
GLDefs: LossForWords
Sounds: Magmacow, Valve, Epic Games
Sprites: Eurocom/3DRealms, JoeyTD, cybermonday
Sprite Edit: LossForWords
{tab=Description}
A classic American model, fitted with a suppressor, an 8x scope, and a red dot for stealth assignments.
The red dot is affected by auto aim, and glows brighter when targeting enemies.
The suppressor makes the gun dead silent, and the gun shoots faster when tapping fire instead of holding.
Altfire uses the scope.

Download
archive Blacktail Connector  (131 KB)

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