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Community News

Enhanced Vanilla Project

Admeral has released his gameplay mod Enhanced Vanilla Project already a few days ago, but it doesn't matter, as it is still in progress and development is continuing. for his very first Doom gameplay mod and a QoL (Quality of Life) type of mod, it's a very solid release. It some kind of Smooth Doom and Beautiful Doom. But, what does this mod? To keep things simple: It gives vanilla Doom a fresh coat of paint, while maintaining vanilla gameplay. If you are interested, simply check the dev thread over at ZDoom for a full list of features, a gameplay video and a changelog.

Even Monsters Need Nightlights

##### Even Monsters Need Nightlights As many of you might know, brightmaps are an alternate graphic drawn on top of a sprite in-game to control the minimum brightness the sprite will be displayed. With a good brightmap, your monster that looks like it has glowing eyes, will have glowing eyes! We're still working, but thanks to Sandypaper, many Beastiary monsters now have brightmaps! I've uploaded several updates over this last week to some of the more popular monsters, and I'm not even finished yet with uploading all of them!

So go ahead and grab some of these, and brighten up your dark areas!

Evil Ideology

evilideologyJust spotted a new project in progress over at ZDoom.org with the title Evil Ideology by Lexus Alyus. Some of you might have never heard of him before but for me it's a well-known name and you might already have the chance to listen to his music in Stronghold. Exactly, he prepared some of the original tracks for the mod, and that's about almost 10 years now since that happened. He is still working on music but also a project where the music fits in well. The style of this is going to be a mixture of Ultimate Doom classic episode 2, 3, 4 and some Doom 2 styles, all with hiw own little twists. He's not aiming to make super detailed maps here, just maps that are fun to play and quite doomy. Lexus has already got the concepts for all 33 maps sorted so the project is pretty deep in development now. Wanna see some screenshots and music? Check the thread and give him a bit feedback.

Eviternity

A few days ago Dragonfly has finally released his long-awaited megawad Eviternity. It is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project was created as a birthday gift to Doom, which is celebrating its 25th birthday on the day this was released. The texture pack used in this project, OTEX, was also released on the same day - so please do not use Eviternity as a base for your wads & mods. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by himself, he presents to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Get it now!

 

Eviternity RC1

A few days ago DragonFly has released the first RC of his new masterpiece Eviternity, a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity’s six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are “Medieval”, “Techbase”, “Icy Castles”, “Industrial / Brutalism”, “Hell / Gore / Alien” and “Heaven”.

This project was created as a birthday gift to Doom, which is celebrating its 25th birthday on the day this was released. The texture pack used in this project, OTEX, was also released on the same day. While mostly being a “Dragonfly project”, with 24 maps being made or heavily worked on by myself, he presents to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Check the official page for more information.

 

Exorcist released

Exorcist is a Total Conversion mod for Hexen: Beyond Heretic, set in the land of Kimberline where you play as the Exorcist. Travel to different places and fight tainted warriors and horrific beasts from a hellish dimension. Make sure to read the manual in the zip file and the Story section in the main menu.

Faithless

"The hellish minions left to wander in the aftermath of Korax's defeat during the battle of Cronos have now scattered across Parthoris looking for fresh meat, and a new realm to call their own. Beings of chaos roam freely, causing disarray in the realm. The citizens of Parthoris have barely had time to rebuild their lives in the wake of D'Sparil's reign of chaos, which was put to an end by a yet-unidentified outsider."

Faithless is a 9-map hub for Heretic with new textures, classic gameplay but ready for GZDoom 4.0.0 with a lot of nice surprises. It currently can be downloaded as releasre candidate but it's very close of being finishd, so give it a shot and help Jimmy polishing his work to the max.

Fancy a shadow without breaking the hardware, with GShadow Resurrected

The devil is in the details, is what people used to say. This also rings true for Doom.  For such an old game it is no wonder that shadow generation is not one of its strongest suits, especially when it comes to monsters. For some time for (G)ZDoom users an alternative existed for quite some time, called GShadow, originally made by sonic_HD87. This gave every actor (monster) in the game its own dynamic ''blob'' shadow. Because it consisted of pure DECORATE and ACS code, it didn't break the bank on your graphics hardware and it was also available for ZDoom. Other ZDoom based implementations however fell short, however.

Modder TDRR,  who you may know of the TDBots project picked this up and has now released GShadow Resurrected. A significantly refined implementation of the original that can now also run on the Zandronum port. But there is more. You can stick with the regular ''blob'' shadow, or you use one of the socalled ''shadowpacks''. These packs change the shape of the shadow to be more realistic - So far all vanilla actors, including DoomGuy, are properly shadowed. And it runs both on the software and hardware renderers.

Do note that not all gameplay mods are supported, only those that leave monsters and decorations intact. Only exceptions include DUBG, if you enable Dehacked Compatibility, and possibly MetaDoom. You can disable it mid-game by setting the gs_enable CVAR to 0 or FALSE. You can also disable shadows being casted outdoors without any nearby light source with the gs_outdoorshadow CVAR.

All in all, GShadow Resurrected gives modders and level designers an easy but powerful tool to add shadows to their works, without impacting your hardware too much. Head over to the thread to read how to implement GShadow support in your works!

Fate: A Doom Conversion, in development

Venturing a little bit into video game obscurity, Fate was a 1996 shooter running on Ken Silverman's Build Engine, in development at Dogstone Software. Unfortunately, the game never materialized into an actual product, and only a bunch of screenshots and some gameplay remain. Fast forward to 2019, and newcome Hyperstyle drops an in-development total conversion of the game, running on GZDoom. According to Hyperstyle: ''I took many liberties with the source material, however there are some similar game mechanics like breakable barrels, escaping from a cell and collecting weapon pieces. Watch out for secrets, you might find a secret level gem. All the graphics, sounds and music are changed.'' The new HUD seen is custom made and overall, this is definitely something to look out for, if only if to see a liberal interpretation of Dogstone Software's cancelled game come alive.

Filling in the gaps

##### Filling in the gaps NiGHTMARE is one of the most famous people in the community, not only for maps and well-known projects but especially for his genious work on stock textures. Lately he has released a texture pack that started out in celebration of Doom 2's birthday later in the year, and was originally intended simply to "fill in the gaps" in the Doom 2 texture naming scheme. For instance, RW11_4, RW13_2 through RW13_4, RW14_2 through RW14_4 and the entire set of RW17 textures are missing from the commercially released .wad. In this pack you will see a few familiar textures, however most of those taken from earlier texture sets and projects have either been heavily tweaked, or completely remade. Without further words, simply take a look at the release thread and download the pack.