header general

The City of the Damned

Doom and Blood, a delicate mixture

"The City of the Damned" started as a simple experiment to test Blood-Resources and CodeImps DoomBuilder but soon transformed into a full-fledged Doom map, fueled by a deep-seated passion for the game. Set in a small, ominous downtown area, this mid-sized map immerses players in a dark, atmospheric environment, richly detailed with textures and visuals inspired by the game Blood.

This map isn't just about looks—it's a test of skill and strategy. The challenging layout demands careful navigation, with specific paths providing more manageable routes through the chaos. Players will need to think on their feet, making quick decisions to survive the onslaught of enemies and environmental hazards.

The blend of intense action and eerie ambiance ensures that "The City of the Damned" offers a unique and gripping experience. The map's design encourages exploration, with hidden areas and secrets waiting to be discovered. Each corner turned and every new area explored adds to the tension and excitement, making it a memorable addition to any Doom fan's repertoire.

Whether you're a seasoned veteran or a newcomer to Doom, "The City of the Damned" promises a challenging and rewarding adventure. Dive into this dark urban nightmare, navigate its treacherous paths, and see if you have what it takes to survive.

Game Doom 2
Port GZDoom 4.8.2+
Maps 1
Type Single Player, Coop
Status 100%
Version 2.1

What are you waiting for?

Get it now!


Have you ever heard of "The City of the Damned: Conclusion"?

The City of the Damned 3: Conclusion" was meant to be the final part of a trilogy heavily inspired by action-survival horror games like Resident Evil or Silent Hill. Relieving the zombie apocalypse that haunted a mid-us metropole and turned the population into brainless killers. Intense atmosphere and a thrilling plot was planned, connected to the events of the Apocalypse.

Due to the lack of time, it never happened, even though a lot of time was already spent in creating model bases, animations and first map design layouts for the introduction. In the end, it "mordeth'd" and Stronghold was being worked on.