The "ZDoom Community Map Project 1" began as a crazy idea: to create a massive map collaboratively with the ZDoom community at forum.zdoom.org. Each participant had one day to contribute to the map before passing it on to the next person. This unique approach fostered a dynamic and unpredictable development process, resulting in a map that showcases the diverse talents and creative styles of the community.
Over the course of one and a half months, each contributor added their own touch, blending various design elements and gameplay mechanics into a cohesive and engaging experience. The result is a sprawling map filled with surprises, challenges, and unique encounters, reflecting the collaborative spirit and creativity of the ZDoom community.
This release is the "Overhaul" edition, which includes crucial bug fixes and DECORATE adjustments, ensuring a smoother and more polished gameplay experience. The project demonstrates the power of community collaboration, where each individual's creativity contributes to a larger, more complex whole.
Dive into the "ZDoom Community Map Project 1" and explore the rich tapestry of ideas woven together by the dedicated members of forum.zdoom.org. Whether you're a seasoned Doom player or new to the community, this map offers a unique and entertaining adventure that highlights the ingenuity and passion of the ZDoom community. Enjoy the journey and have fun!
Game | Doom |
Port | ZDoom 1.6+ |
Maps | 1 |
Type | Single Player, Coop |
Status | 100% |
Version | 3.1 |
Collaboration efforts are all the rage this year. From obscure, experimental projects like Exquisite Corpse and the popular Community Chest, we've seen a wide variety of maps from the community. Now it was high time the ZDoom community showed what a subsection of the Doom community could do. And show us they did.
The ZDoom Community Map project is a massive project and must have been quite an undertaking. The amount of sectors and level space that one used to divide into an episode has been crammed into a single level and takes full advantage of what ZDoom has to offer. Pulling out all obstacles once holding Doom back, the ZDoom community employed every feature ZDoom has added to good effect. Deep water swimming, massive explosions, slopes galore, and dozens of new hideous monsters from the Monster Resource Pack litter the massive level. I use the word massive without fear of overstatement; this level will take upwards of a couple hours to complete and fully absorb the richness it has. -Scuba Steve
Following the success of the first project, "ZDoom Community Map Project 2" (ZDCMP2) builds upon the collaborative foundation laid by its predecessor. Adhering to the same rules, various mappers and modders worked on fixed dates and slots, each continuing where the previous person left off. This method fosters a diverse and intricate map that seamlessly blends different creative visions into a unified, high-quality Doom experience.
ZDCMP2 is packed with countless surprises and innovative elements that push the ZDoom engine to its limits. Each contributor's unique style and approach add layers of complexity and excitement, resulting in a map that offers a rich and varied gameplay experience. From intense combat scenarios to intricate puzzle-solving challenges, the map is designed to keep players engaged and entertained.
The collaborative nature of ZDCMP2 ensures a fresh and dynamic adventure, with each section of the map reflecting the individual creativity of its creator. This blend of diverse design philosophies creates a captivating and unpredictable journey through the world of Doom.
Dive into "ZDoom Community Map Project 2" and experience the culmination of community effort and passion. Whether you're a veteran of the first project or new to the series, ZDCMP2 promises a thrilling and immersive adventure that showcases the best of what the ZDoom community has to offer. Explore the map, uncover its secrets, and enjoy the high-quality Doom experience crafted by the dedicated members of forum.zdoom.org.
Game | Doom |
Port | ZDoom 2.7+ |
Maps | 1 |
Type | Single Player, Coop |
Status | 100% |
Version | 3.1 |
With the second release candidate arriving days before the deadline, the Cacowards Conscription Bunker demanded an immediate inspection of Gimmer's latest and a report card to go with it. "Not a problem," I said, cockily. "I've got some time before lunch. How long will it take?"
ZDoom Community Map Project: Take II Big mistake.
The map was bloody massive and the problem was not being helped by my addiction to PDA logs, which are stuffed in nearly every corner and reveal the plights of Dr. Oliver and Technician J. Paddock, amongst others. Clearly I'm still hung over from the days of Community Is Falling, and seeing people embroiled in petty struggles with boxes and shipping contents. Add to this the wealth of new goodies and easter eggs to search for and lo! I would go on to finish the map within 180 minutes.
And what a 180 minutes it was. I have often remarked on the way in which the size of a map can provide a sense of journey and accomplishment alone (see the in-development Vela Pax by Mechadon for example), but the added factor of community collaboration - this project's unique selling point - makes the affair more interesting. Not only does one further appreciate the success of the map as a whole, but also the way in which the vision of the map can be retained through mitigation of problems inherent to multiple authors. The problem of having "too many fingers in the pie," so to speak. ZDCP2 is clearly a project that has undergone a keen and regimented development process to help tackle this issue, and with a scope of ambition that, in the hands of a less experienced leadership, might have given way to a mess of misused resources and horrible excess. Such was not the case, however, and I am pleased to report a map that shows how better to use an extended bestiary and arsenal without getting carried away.
This is a great looking level, at times very striking, that plays better than you might think and is crammed to the roof with treats and replay value. And a story! A level that is just as if not more impressive for the way it suppresses its flaws than for how few flaws it has. You owe it to yourself to give this level a spin... and to the many tens of folks who procrastinated on its completion.* Thanks, guys! -Alfonzo
After the success of the ZDCMP1, there was a large interest in making a second part. As it is often with successors, they are worst than their original encounter and so was our first take on our second take.
Fortunately, we took another approach years later, with a better plan and concept and with so many new ZDoom features that we could incorporate. The rest is history. Or an unfinished download.
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