

Concerning the current status of ZDCMP2: We are at the final changes, polishing things and cleaning up gameplay... it's close!
Good news for Blade of Agony when it comes to awards: After we made it into the Top 100 of ModDBs mods of 2017 (the voting is still going btw), I just discovered that we also got into the final rolling of PC Gamer's Games of the Year 2017 contest, which is amazing news for us developers. The final list is still not set but we are part of the contenders that the team then got together to argue over the winners and put together a final list that represents the best of PC gaming. We are honored to be part of this and we can't wait to see if we make it into the list of winners this year. More about this as soon as we get the news!
One week ago, Batandy streamed a session over Twitch showcasing his project Golden Souls 2 including a lot of never-seen-before footage and also some live mapping. I took the opportunity to watch it myself last sunday and had a lot of fun talking to the author and watching the video. For all those SNES/N64-nerds out there, who share the same enthusiasm to Batandy's mod, I really encourage you to watch the recorded version at Youtube (part 1 | part 2). The whole thing is about 2 and a half hours, but it's worth every second. If you are looking for some more material afterwards, just check the development thread over at ZDoom.org.
I will stop annoying people with myself being the greatest Batandy-fanboy of all time and just try to be as objective as possible this time. Well, erm... Golden Souls 2 author Batandy has posted some further screenshots and information about his project. Check the thread. ...I am so in love and I am a big fan of Madame Caco <3 Honestly, this is the reason why I am such a big fan of the Doom community. After 21 years, we still have fresh ideas, ambitious projects and awesome results that make you think "Damn, I have never expected it to be so cool!". Thanks Batandy, thanks Community and thanks to all the effort and help you are producing now for more than 2 decades.
After playing Golden Souls and Simon's Destiny you can't wait to proceed with something in the similar style? Then I have good news for you: Batandy has released another 3-map demo of his Golden Souls 2 mod a few weeks ago: Try 3 new levels and two brand new weapons! From the damp caves of Beautiful Bay, through the cold icicles of Rimy Residence, to the cozy skies of Strawberry Fields, there's plenty of content to give you a taste of the final release! Read more for the trailer:
Batandy, author of the famous Doom mod The Golden Souls 2 has currently initiated a mapping contest for all those people out there which are interested in winning a small prize and furthermore participate in the great crossover-game that takes a lot of elements from classic Super Mario games from the golden ages of NES and Super Famicom. The mod has lots of levels with different themes and aesthetics, it's part of what makes the mod interesting to play, and this time Batandy really wants to see what you, the community, can do, now it's your time to make something amazing and unique!
Giant watermelon map? Sure. Space gardens? Why not? Everything is possible. Sign up and check the prices!
July is definitely the month of big releases. Doom : The Golden Souls 2 is finally out and the sequel of the groundbreaking mario styled hub-based mod that we have waited so long now. Batandy has created something amazin here! This time you'll travel through levels with a world map, unlocking new paths by reaching secret exits or by collecting big coins. You must retrieve 7 Golden Souls stolen by the Cyberdemon's minions in order to save the world... once again! For a gameplay trailer, more information and the final download, check the development and release thread over at ZDoom.org.
Next to finishing the world map you can see in the screenshot, Batandy has also finally announced the release date of his amazing piece Doom: The Golden Souls 2 which is a charming mash-up between Doom and the Super Mario games from the 90s we all played and loved. Golden Souls 2 now rocks 38 completed maps, which is a bit more than the standard 32-map megawad. Currently Batandy is working on the final area and boss of MAP38, the seventh castle, and he will soon start working on World 8 "Hell", the last world. Yep, that's it, end of the line, only 5 more levels left to make. Check the dev thread and also sign up to his facebook page to not miss a thing in the future!
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