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Community News

Goodbye Skulltag, hello Zandronum

##### Goodbye Skulltag, hello Zandronum After nearly 2 years of development, Zandronum 1.0 has finally been released. For those of you who don't know, Zandronum is the continuation of Skulltag. This is what Torr had to say about the milestone:

This is a major milestone for various reasons. First and foremost, it is the first public version of Zandronum and thus ends the awkward situation where most of the servers are still running Skulltag 98d even though Skulltag has been officially declared dead by its creator and the community migrated to Zandronum.

The development of this release started almost two years ago under the name 98e. What was originally intended to be a small bug fix release grew into much, much bigger proportions. The two most striking differences changing our development model are the opening of the source and the creation of a Skulltag fork named Zandronum.

So head over to http://zandronum.com/downloads/ and check it out, a new era of online Dooming has just begun!

Grymmoire's Hunted

HuntedThere seems to be a good favor for survival projects lately, and so Grymmoire joined the bandwagon. His project Hunted (alpha stages placeholder name) is a survival horror puzzle map set set on a seemingly abandoned space station. Our protagonist is awoken late at night by loud banging at their door, but no one is on the other side. Grabbing a nearby flashlight they set out to investigate and discovers that everyone on the station has mysteriously disappeared. Along the way the protagonist finds various anomalies that appear to have been set out just for them to find. It's definitely a different way of approaching the regular gameplay that Doom got famous for, so it's really worth checking out.

Guzz: Ace of the ASS is a TC that brings a smile on your face

Quality total conversions (TC's) are far and inbetween. But total conversions that are good and a parody/comedic? Guzz: Ace of the ASS by TontonMayonnaise is what you are looking for. In this total conversion, set on the fictious European east country of Glaviota in the year 19XX, the space exploration complex sent Laïska, a young she dog into space for a test. The poor animal was sent to a certain painful death, starving in the depth of deep space.

But there is light at the horizon: there you go Guzz, the ace of the ASS (Alien Secret Service). To save the lady doggo and fell in love with her. Alas, she died at a young age (as every doggo would be,  if you think about it) and so you set off  Glaviotan secret lab to search for Laïska's DNA extract to make her alive again.

Its clear, Guzz: Ace of the ASS is a total conversion with a ridiculous premise, but it also harbors impressive cartoony spritework. Still a project in progress, Guzz stands among the more unique works to come out of the Doom community this year that isn't a full-on jokeWAD.

Be sure to keep this parody close to you, preferably just not near your ASS.

GZDB Maintainance Fork

gzdbAfter the programmer of GZDoomBuilder MaxEd has vanished for uncertain reasons, people feared the worst as the latest release didn't cover various critical errors that made the mapping tool usesless to some of us. Good news is that ZZYZX took the duty on his own and started a new bugfix fork on which he takes care all the problems and seems to continue the development of GZDB. Whether or not MaxEd returns after a while, the community survives it all, thanks to the people who offer their help. Thanks kindly for your dedication ZZYZX, currently working with the new tool on my own - and it works!

GZDoom 1.7.0 released

##### GZDoom 1.7.0 released
Graf Zahl has decided to release a new official build of GZDoom. In addition to all the ZDoom updates since 2.6.1 and later, the main interest is a new shader-based lighting mode created by Korshun that replicates the original software renderer and COLORMAP's look, except smoother and with more color depth. If you do not have a computer that supports shaders, there still are plenty of interesting things from the ZDoom side, such as better OPL emulation, support for the BFG Edition IWADs, or the alt-hud now providing a berserk indicator.

GZDoom 3.3

Good news for all those GZDoom fanatics out there: The new version 3.3 has been released just a few days ago and it brings a huge list of additions and improvements to the engine, especially some ZScript and UDMF Mapping highlights for you, for example dynamic spot lights configurable in the UDMF map format or mod-defined aliases no longer permanently change CVARs. For a full list of changes and additions, check the release thread and get your copy of GZDoom 3.3 just now - it's worth every bit and byte.

GZDoomBuilder

##### GZDoomBuilder I was shocked, how could I miss that?! MaxED has released the first version of his DoomBuilder 2 fork called "GZDoomBuilder". It's actually the same as DB2 but features numerous GZDoom abilities that are directly rendered in the 3D Editing, like dynamic lights (currently, only "standard" light (with EdNum 9800) is supported) and MD3 models visible in 2D and 3D modes. Planned features are all GZDoom dynamic light types, parse and render lights defined in GLDEFS, add color picker window to set light properties quicker, add color picker window to set sector light color quicker (UMDF mode only), add list view with all Things/Sectors, which have tags and many more things. This is an ambitious project that will definitely help a lot when working on GZDoom maps in the future, so check it out and support the programer!

GZDoombuilder 1.13a released

##### GZDoombuilder 1.13a released It's going on and on and on! The mappers demand and MaxED delivers, so you actually can expect a lot of new features in the latest version of DoomBuilder2's inofficial successor. For thoe of you who haven't heard of it yet, GZDoomBuilder is a fork of CodeImp's map editor for Doom. It features a lot of bugfixes since the latest official release but also a lot of new features like GZDoom stuff in 3D mode like dynamic lights, 3D floors and many other cool things that speed up mapping for the Graf Zahl's sourceport. What can you expect in 1.13a?
  • Floor/ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
  • Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
  • Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
  • UDMF light editing in GZDoom Visual mode: brightness changes instead of "lightceiling" property if targeted
  • ceiling is part of 3D-floor.
  • UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.

...and many many more. For a full list of fixes, new features and all the cool stuff GZDoomBuilder brings, just visit the development thread over at ZDoom.org.

GZDoomBuilder 2.3

GZDoomBuilder2016I can still remember times when I launched my good old DOS map editor DETH (and later ZETH) for building my very first maps about 20 years ago. Times have changed and where DoomBuilder by CodeImp was one of the greatest heaps in the early 2000s, I would consider MaxEd's GZDoomBuilder as a similarly important milestone to the mapping community as it has been with it's original predecessor. The program is currently actively developed by its author and you can not only download it from the ZDoom thread but also report bugs and most importantly suggest new features. GZDoomBuilder supports any kind of sourceport and includes all those latest features for these ports, for example UDMF mapping in ZDoom and GZDoom, models and all the other crazy things. Mapping was never easier and faster, this is a promise. Enough the talk: Go get it and make yourself useful!

GZDoomBuilder v2.3 released

GZDoomBuilder v2.3"Praise the Lord (among us people known as MaxED), a new version of the famous map editor GZDoomBuilder has been released. For those of you not familiar with the fork of CodeImp's DoomBuilder 2, MaxED is already working on this for several months and even years now, constantly adding new features and bringing the editor up to par with the development builds of GZDoom.

As a mapper I can definitely say that the program is the total perfection when it comes to usability and speed as MaxED incorporates requests and changes that come directly from the modding community. For a full set of changes and new features, check the development thread and get your download. You will never map the same!