
Devianteist is actually one of the newcomer mappers in the community, not very well known yet but working on a project that looks rather promising entitled Half a Megaward. The mappack will be employing a unique transitional style, placing the player in a Tech Base that will then become corrupt by Hell, forcing them to fight their way back through the now warped level. Currently there is only one level, which is nearly finished, of the 8. It is rather difficult, but it can be played through with smart management of supplies and skill. The author says about himself, that he is not too great at DOOM, but you can play through this map in Vanilla GZDoom as well as several mods perfectly fine. In terms of look and style, it feels a lot like Doom 64 or PSXDoom, so if you are into this, you should definitely give it a try.
Darkness falls across the land, the midnight hour is close at hand, creatures crawl in search of blood to terrorize y'all's neighbourhood... Batandy, author of Doom: The Golden Souls 2 has just delivered a small halloween present for us all, another demo of his masterpiece mod which is a beautiful mixture of Mario 64 and Doom. You can download the 3-map demo at the development thread including a nifty and beautiful trailer that I have just posted here for everyone's lazyness.
Leave it to Revenant100, Doom Philosopher at night and Doom Connoisseur by day to come up with something as twisted as Hard G. The premise is simple: Gib as many enemies in the straight track that lies ahead and beat the clock: 1.22 is the time to beat. Revenant100 made this on the premise of a Youtube video that stated that ''Gibbing should not affect Doom in any way''. Hard G is the result of putting this theory to the test.
Hard G: A Speedrunning Challenge requires a limit-removing port, -complevel 2 recommended. GZDoom users are advised to use the "Doom (Strict)" compatibility setting to provide correct monster behavior. So what more is there to say to this novel WAD? Beat the clock, beat an Imp or stare for the remainder of the day to its perfectly shapped butt-cheeks. Do not act weirded out when any bystander catches you drooling all over the desk.
If people haven't heard of Grymmoire yet, or only know him for maintaining the repos on the Realm667, it's definitely about time. He isn't only a reliable person but also a damn fine modder. His current project has the spooky title Haunted and it seems you will get what you expect:
Hunted (alpha stages placeholder name) is a survival horror puzzle map set set on a seemingly abandoned space station. Our protagonist is awoken late at night by loud banging at their door, but no one is on the other side. Grabbing a nearby flashlight they set out to investigate and discovers that everyone on the station has mysteriously disappeared. Along the way the protagonist finds various anomalies that appear to have been set out just for them to find.
The screenshots already speak for themselves, that's for sure. A download isn't available yet but you can check the development thread for further information. The idea looks promising, the mod itself is something totally different and we all should look forward to this and support Grymmoire when possible, even if it's just feedback.
Good news for all those Laz Rojas fans out there: I've recently posted some more screenshots of Realm667's very own WolfenDoom project entitled Blade of Agony. Shots are taken from C1M6, "Operation: Grabräuber" where B.J. is heading to Northern Africa at a german excavation site including all the evil Indiana Jones inspired traps. The project development is running quite well and promising so far and the team is growing while talented and gifted mappers, spriters and coders are joining the project. Expect some kind of demo in the next upcoming weeks, and until then, stay tuned and browse through the screenshots over at ZDoom.org, we are looking forward to your comments.
ReaperAA has released a new custom palette for Heretic. It has been created in about a week that changes/tweaks some of the colors that he didn't like much and felt that they needed an improvement. The main changes are to the blues and greens. And unlike some other palettes, he did not include any new assets. This palette should work with vanilla assets just fine and give you a very interesting new experience when it comes to the old classic gem.
Heretic-to-Hexen by deathzero021 is a mod for Hexen that brings Heretic's maps to Hexen. Maps were heavily modified to work with Hexen assets, as well as containing new features from Hexen and new map progression. All weapons and enemies have been modified in an attempt to balance the experience due to the differing map designs between games. Currently only the first episode is complete, although the other episodes are included in the menu and in the mod, they are not playable. The mod will be updated episodically as he completes them but it may be a while before Episode 2 is complete. For the first episode, check the development thread over at Doomworld.
CaptainToenail has recently released his latest version of the Heretic mod Quest for the Crystal Skulls. In this adventure, Corvus is confronted by a Heresiarch, a powerful minion of the Serpent Riders. This dark wizard has stolen three crystal skulls, using their power to open a portal to the underworld in the hopes of bringing about his master's return. Corvus must collect the remaining six crystal skulls in order to unlock the celestial path and confront the Heresiarch before it's too late. The mod is for GZDoom and features new monsters, a hub map system with 8 action-packed levels and a lot of new resources to discover.
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Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.
If you encounter some bugs - visual or partical ones - please take the time to post them in our "Let us know" forum, so we can take care of it.
Thanks kindly, and enjoy your visit!