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Hocus Doom

Hocus Pocus Doomravage delivered an awesome Easter present a few days ago when he uploaded a new version of his Hocus Pocus Doom total conversion. Next to several bugfixes, you can also find new maps, new decorations & models and several other improvements that make the project even more perfect then it already is. For some screenshots and the download link to the files themselves just check the development thread over at ZDoom. On a personal note I want to thank ravage once again for doing this in such a brilliant way. Hocus Pocus has been one of my favorite DOS games of all time and this project brings the feeling and mood of these good old times back to me - thank you!

Hocus Doom

hocusdoom112016Just noticed that ravage has released another wip-version of his total conversion Hocus Doom which is a 3D-execution of Apogee's late 90's jump & run platformer Hocus Pocus. In this new version, 2 new maps have been added and also a lot of bugs have been fixed. Get the new version at any chance, the project is an amazin flashback to the good old shareware times.

Hocus Doom

hocusm20Just spotted that ravage has released another playable version of his amazing Hocus Doom project over at ZDoom. Well, to be honest, it's certainly idiotic meanwhile to still call it Doom as it's simply a complete new game with no assets from Doom itself at all - but let's just keep it as s for better reference. So what has been added to the new beta version?

  • tweaked laser shots blasting through breakable boxes.
  • lowered the volume for spooks.mp3 It was far louder than all the other tracks.
  • finished map19
  • added particle controls to LeafBlower and fixed HocusMagicSmoke
  • changed the flame jet traps so they can have a delay before they shut off. Easier for making trap chains
  • changed Maxamount for MonsterMaxHealth from 0xFFFFFFFF to 1000 because it breaks in linux zdoom. Whoops!
  • finished map20
  • finished map21
  • started map22

So give yourself a shot, check the development thread here and download the new version of Hocus Doom for your pleasure.

Hocus Doom

Just noticed that ravage posted his next release candidate of his amazing Hocus Pocus Doom total conversion. Clock's ticking! Check the latest version with final fixes and additions at the official ZDoom development thread and be ready, we are almost there - the most anticipated release of 2019 is nearing.

Hocus Pocus Doom

Hocus DoomGood news for all those fans of ravage's amazing Hocus Pocus Doom port for GZDoom: It's still alive, more than ever. The author has fixed a lot of bugs, improved a lot of features that makes the mod even more true to its original DOS counterpart and there are even some new levels. You can find the latest download version as well as some more information and screenshot in the development thread over at ZDoom.org - go get it!

Hocus Pocus is released

Well, yeah, not the sidescroller from the early 90's but ravage's own approach in turning the old 2d game in a 3d environment - and man, it's so good at doing this. Hocus Pocus Doom has relatively the same features as the original Hocus Pocus. You complete maps by collecting all available crystals. However, you can also find red crystals that let you warp to secret maps at the end of the level. You are awarded points for finding treasure, killing enemies, and completing each map within a time limit. At the end of every episode your highest score will be recorded. NightFright pretty much put it in a nutshell with his review:

"After staying away from this until it had reached final release status (which was REALLY hard to do), I have now played the first few levels and gotta say you ABSOLUTELY nailed it. This is what I would have expected from an official 3D sequel made by Apogee themselves in the 90s if they had done one. Level design, enemy behavior, shooting (no hitscanners!), sounds, music... it totally takes you back to the old days while still delivering on the visual side. Of course you have a slight advantage if you played the original game since you recognize the game mechanics right away, but it's not like anybody who doesn't know Hocus Doom wouldn't get used to this within a matter of minutes. And it's still so addictive to collect all the treasure, no difference to the original at all. There's also a great visual variety throughout the episodes which cannot be praised enough."

Anyway, make your own experience, this release is top quality, and a definite winner of the Annual Cacowards - I'd bet!

HocusDoom is still running

Once in a while ravage is posting a new playable version or promising screenshots to the development thread of Hocus Doom, a 3D port of the 2D jump and run scroller. It is really impressive what he has achieved so far, not only because it's a "one-man-show" but also when it comes to sticking to the original. Check out the new screenshots and the latest playable beta from early october to get an idea.

HPack is alive - time to get to work!

##### HPack is alive - time to get to work! It has already been ages, and considering that HPack is now in progress for actually over 10 years (yes, what was meant to be my personal project aka Netherworld has turned into the community effort known as HPack), I guess it's about time to revive the project, get mappers, coders and members active again. The list of maps has been cleaned, quality under-par maps have been removed, stuff has been fixed, discussions have been solved and I am currently working on H1M10 again. And while Gez is working on ZDCMP2, people can concentrate on Heretic-themed things again, that's what I hope at least. So, if you are reading this and if you are part of HPack, please report back in the forum and get to work again. If you aren't but know people who are involved, let them know - or simply join us, no matter if you are a tester, a mapper, a coder, a gfx'er or anything else that might be of use.

HR Giger returns!

Aliens - The Ultimate DoomFinally a new and promising Aliens mod for ZDoom is in development, and damn it looks impressive. Kontra Kommando already teases us with trailers and screenshots for a while now and what he came up with is awesomely atmospheric and feels like travelling back to the good old times when Sigourney Weaver was running through dark hallways only dressed in her pyjama. Aliens - The Ultimate Doom takes the advantage of many GZDoom features and makes the Xenomorphs a threat again. Check the official development thread, trailers and screenshots at ZDoom.org.

HXRTC Project

hxrtcFor all those fans out there who love good weapon- and gameplay-mods, you definitely should try Hexereticdoom's HXRTC Project. The project is an addon for exclusive use with Doom & Doom 2 games, that means it won't work correctly with Heretic, Hexen or Strife games. However, it's fully compatible with many classic custom Doom megawads that don't alter the gameplay, monsters and/or weapons in a critic way. You'll be able to play with HXRTC Project addon with megawads like Alien Vendetta, Community Chest series, Hell Revealed, Icarus, Memento Mori, Scythe, etc. Also you can use it with some auto-generated wads or megawads by Oblige or Obhack tools, so the fun can be almost endless! More information can be found at the development thread when it comes to videos, screenshots and features.