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Community News

HXRTC Project Golden Edition released

HexereticDoom is proud to announce the release of what has been one of his most ambitious Doom mods up to this time. For everyone, here he presents you: HXRTC Project Golden Edition! This new release is in fact a continuation of the previous version HXRTC Project Final Edition, which for some time has been receiving small updates and hotfixings, but this one he brings you is by far a major update of this Doom mod. It includes several new weapons, more exclusive enemies, tons of new items and decoration elements and much more! Get access to the latest info about H-Project Golden Edition (including download links) visiting the official ZDoom forum thread. Check and enjoy this new release, and have a nice Doomsday everyone!

I can('t) hear you

Sound Environment PluginWorking with soundblocking lines and sound environments in (Z)Doom was aways a pain and more like "try and error" instead of planning what monsters can hear when and where. boris (trivia: some people still know him as Tarin, one of the most famous and oldest members in the community) has recently released and updated his DoomBuilder 2 plugin Sound Propagation Mode which finally makes these tasks much easier. It visualises the way sound travels through a map and also shows what sectors are affected by a sound environment setting. For more information just check the official thread over at ZDoom.org

Icarus 2015

Icar2015One of the greatest achievements in the Doom history was definitely TeamTNT's Icarus project. 32 maps in the same quality and style as we already know from Final Doom. Good things come to those who wait: Almost 2 decades after it's release, the mapper Eternal released a map pack called Icar2015 which can definitely be considered as spiritual successor - just with a bit more quality. The project has been posted by entryway and can be found here (as well as on /idgames). For some nostalgic retro feeling, grab the file and play it, this is gread Doomin'!

Icarus: Alien Vanguard For ZDoom

##### Icarus: Alien Vanguard For ZDoom Icarus: Alien Vanguard, originally by Team TNT, has been ported to ZDoom! Fight against the hordes of invaders as you blast them away in exciting, well-designed maps ported for Skulltag, ZDoom and other advanced engines. New enemies and weapons await you. Alongside is the remixed soundtrack and emphasis on story, through intermission messages. And if you think that sounds great, there is a working currency system to purchase goods off of Icarus, the ship, from robots. No need to worry about needing that health pack now!

You can Download It Here! Keep an eye out for any future patches that will add new guns and foes!

Icarus' Blade of Agony

For those of you who have no idea what's WolfenDoom: Blade of Agony is all about, Icarus Lives has prepared a short and interesting preview video at his Youtube Channel - but feel free to be lazy and just watch it directly below. It gives a good overview of the mod itself and also delivers some very interesting feedback from a player's point of view who isn't active in the community itself which gives it a very neutral perspective. Thanks man for doing this, it's a great help for us.

 

id - a team of dabblers

spritefixesWell, it's not worse as the title might suspect but actually id software seemed to have rushed the releases of Doom and Doom 2 in the early 90's. But the community doesn't forget nor do they forgive. A few members from the Doomworld community started a small project called the Doom 2 Minor Sprite Fixing Project which isn't that minor anymore being in progress for 4 years now. So what's the deal with it? Next to little problems like missing or transparent pixels on sprites and textures, people also started to improve the offsets for monsters (one famous example is the dancing Michael-Jackson revenant) and simply mirroring zombie sprites making them swap their weapons from one side to the other. A lot of things have already been resolved and this project is a "autoload" in my eyes if you play regular Doom. Take a look and give it a shot - or simply play it the way it was meant to look.

idTech mashup done the right way

##### idTech mashup done the right way Samsara is a multiplayer project by TerminusEst13 inspired by crossover fighting games, designed to bring these games that people love so much and give them a second life on the multiplayer front, taking the heroes and the weapons and pitting them all aside (and sometimes against) each other. When you play Samsara, you pick a hero from a classic FPS game, spawn in the battlefield with abilities and weapons from their original game, and then proceed to lay waste among all those that stand in your way in whatever iwad or levelset of your choice. Each of the heroes are strictly limited to their own weapons, so you won't have a nonsensical random mash-up of people wielding weapons just not suited for them. Sounds like a good idea? It actually is, and it's a lot of fun to play - but well, try it yourself. Information, player classes, screenshots and a download for the latest version (0.27) can be found here.

Infernovasion released

Invernovasion is a project by The_SloVinator, started back in April of 2018 Its  aim was to make an atmospheric wad with environmental story-telling, as well as implement plot & maps that connect each other via exits/starts. It has custom stuff from names of the maps to graphics, like intermission background, to custom ending text & of course music and feels very 1994'ish in a positive way. The author recomennds to read the included text files so I suggest doing so as well :) Have fun with this interesting trip to the past.

Innocence X3 released

The mapper jazzmaster9 has released his latest project called Innocence X3 a few days ago. It's a 7-level wad for DooM II and meant as a sequel. According to him, it's still in a release candidate stage but ready to go as it already took him forever to finish. You can get the latest version just here at the ZDoom dev thread.

Interstellar Enforcer

Back in the day I don't think people would have really gone for this whole "corporation as state" thing, but I guess back in the day they didn't have to deal with portals to hell ripping our dimension apart. When push comes to shove, if the throne is empty, somebody's going to go and sit on it. Just happened 200 years ago that it was the UAC. They call themselves a commonwealth now, their CEO a president, their shareholders are the public. All told they've done a decent job putting the pieces back together.

This is how the whole Interstellar Enforcer story starts. ReformedJoe has just uploaded a gameplay trailer of his wip-project and it's really nice looking stuff he got there. What is Interstellar Enforcer? In a nutshell, it is a mission based GZDOOM TC for DOOM II. Take doom, mix in a dose of unreal and turok, add a splash of metroid and maybe a little bit of system shock 2 and you'll not be far from the target. You play as an officer of the Interstellar Enforcement Patrol, tasked with policing the obscure fringes of humanities bustling space empire in the future of the DOOM II timeline. You generally do this by shooting things.