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Iron Assault

Iron Assault is a mech action game, designed specifically for GZDoom. It is based loosely on an obscure shooter released by Graffiti back in the mid nineties. Note that Iron Assault is a re-imagining, not a 1:1 remake of the original. It is heavily influenced by Heavy Gear 1, and Mechwarrior 4 (especially mercenaries).

Features

  • Many customizable mechs with dozens of weapons and modules to choose from.
  • Weapons from “light” 14.5mm machineguns to rapid fire 105mm rocket launchers.
  • Modules add functionality to your mech, from jumpjets to advanced sensor pods that let you see threats up to kilometers away.
  • A custom armor, damage and limb damage system.
  • Custom weapon system, which will be familiar to those who have played mechwarrior games, most similar to mw4.
  • Large scale maps packed with destructible objects and buildings. Almost everything within the bounds of a map can be damaged or destroyed in some way.
  • Campaign spanning 5 different environments and a sim mode that lets you play campaign maps with random spawns or in a survival wave mode.

Is Blade of Agony v3.1 horribly censored?

Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support, we have also received a lot of opposition and disappointment.

"You have given up", "You have given in to the shitstorm", "You have lost my respect".

After more than 6 years of working on a project of the heart, these words of course hurt and disappoint us very much and after we had answered some of the comments on ModDB and by email, we now feel that an official statement is necessary to gain understanding and shed light on the matter.

The changes and mitigations we have implemented for version 3.1 do not stem from cowardice we have shown towards some users of the Doom community. Blade of Agony is a creative, free and artistic interpretation within the Wolfenstein universe. And as long as we are unpaid developers working on such a project in our spare time, it must be ensured that we realise our vision as we see fit. This is exactly the motto we have been working by for the last 6 years, releasing the last 3 chapters. So why the adjustments to v3.0 now?

As some of you know, the team around "Blade of Agony" consists of a colourful bunch from all over the world, including Israel and Germany. Wolfenstein 3D and swastikas have long been banned and punished in Germany in the field of entertainment. Since 2018, these laws have been defused, but games of this kind are still under the strictest observation by the Federal Office for the Protection of the Constitution (FOftPotC).

Although we as developers strictly condemn any form of discrimination, racial hostility, anti-Semitism and glorification of the Second World War, there were concerns on the part of various German gaming sites and news sources about whether we had not crossed a line with some content (including the depiction of a concentration camp, the explicit mention of affected population groups or the World's Fair in Paris with historical anti-Semitic content). From that point on, it was clear to us that we would have to reconsider the content in order to weigh up possible personal damage (for example a punishment from the FOftPotC if they deem the game unacceptable) from all the developers of the project concerned.

The Second World War was the most horrific conflict in our history, and we as a development team do not want to ignore, censor or even deny these atrocities. However, we have asked ourselves what position we are in as entertainers. Wolfenstein is and always has been a fictional scenario, so we have no duty to educate the people who play our game. We want to tell an exciting story. So our yardstick in defusing the game was "What content is necessary to achieve that and what content can we do without?"

Blade of Agony has been released in several versions before and as we changed, removed and added content from version 1.0 to 2.0 based on experience gained and advice received, this is an organic process that has now also taken place between 3.0 and 3.1.

While we can understand some of the disappointment, we hope players will understand why some changes had to be made and why we can no longer officially support v3.0, and ask that you do not share public links on our ModDB page. Of course, we have no influence on what happens in the private area.

We hope that you continue to have as much fun with Blade of Agony as we had during its development and we still wish you a good time.

Thank you,
Daniel Gimmer
and the entire Blade of Agony development team

Is it grey ... or green?

3QNiE1kLast year we had the big hashtag #TheDress which drove most of us crazy - well most of the girls according to some studies but anyway. 72% percent have been sure it is white and gold, and only 28% thought it was black and blue, where the latter had been the ones with a sharper eye. This year it will even get worse for us Doomers. abbuw started something that's even worse on the ZDoom forums, and we can already give it the infamous hashtag #TheArmor. Check the screenshot on the right and decide yourself: Is the armor green or is it grey? Is it green and looks grey because of the sector light color or is it grey and looks green because of the surrounding ambience? Using the color picker won't help you, so evil it is! Grey or Green? Good luck finding out!

Isolation: Speedmapping project with community greats!

The current coronacrisis (Covid-19) has led people to creative ideas. Varying from playing card games through Skype, to a Covid-19 mod for Doom to Isolation, a community project led by resident Aussie invader Jimmy and a plethora of veterans, including Pcorf, Gothic, Walter confetti, DynamiteKaitorn and more and with an exclusive TITLEPIC by none other than Harmony creator Thomas van der Velden. Isolation brings some big names and big guns, and you can join in on the fun!  So what is required:

TEXTURES:
Download d1gfxd2

Custom optional PLAYPAL: Download Isopal

  • RULES / RESTRICTIONS:
    Short, breezy, light-hearted Boom (CL9) maps, please!
  • NO USE of F_SKY1 permitted! The outside world is cruel and evil.
  • Use of damaging NUKAGE1 mandatory. Use of radsuits encouraged!
  • All health items must be placed on FWATER1. Wash your goddamn hands!
  • Use of Cacodemons encouraged (use at least one please).
  • BUILD TIME LIMIT: Please don't spend MORE THAN 12 HOURS on your submission!
  • NO CO-OP STARTS. This is to be a single-player mapset only! You're supposed to be isolated, dummy.
  • NO CUSTOM ASSETS except music.

SUBMISSION DEADLINE:

Sat 28th March 2020 @ 11:59PM GMT.
The project release is scheduled for Wed 1st April 2020.

Play a part in Isolation, and show the world some mapping love in these tense times.

 

It snows in hell

##### It snows in hell After several months of development the first three-map demo of "Winter's Fury" by Pyroscourge (formerly known as Starscream) has been released. Expect some fast paced action, scripted sequences and boss fights in a beautiful cold and icy environment carried out with the power of GZDoom as base engine. Throughout the mod there are also cut scenes which progress the story further as you adventure through the levels.

You can find the download link as well as some further information and plotin the development thread over at ZDoom.org, it's definitely worth trying out.

It's Like Doom, but Harder!

##### It's Like Doom, but Harder! After several months of inactivity, Faerlyn and Ghastly dusted off Hard-Doom and re-released it as Hard-Doom Resurrection! Changes include further balance tweaks, weapon special effects added back in, two new randomly-placed bosses, and a new rank/experience system! Get it at the project thread!

Hard-Doom is a mod dedicated to making the game harder, using a few monsters from Realm667 (and several submitted TO R667 from Hard-Doom), tweaked for better balance and more fun gameplay.

Its a doggy dog business: Woof! brings Marine's Best Friend to the modern age

Source ports are the bread and butter of the Doom community. Whether you play through Chocolate Doom, GZDoom or lesser used products such as EDGE, each have their own set of advantages But others like to keep things simple and stay vanilla. Fabian Greffrath, who maintains the popular Chocolate Doom offspring called Crispy Doom, has released Woof!, a new source port for those who like their Doom straight on the rocks, without ice. Woof! bases itself around the WinMBF source code and puts the focus on Quality of Life improvements and bringing MBF to the modern age. So what does Woof!, a reference to Marine's Best Friend provide to the end user?

  • The code has been made 64-bit compatible
  • The code has been ported to SDL2, the game scene is now rendered to screen using hardware acceleration (if available)
  • Enhanced map support in DeepBSP and ZDBSP formats
  • On Windows systems, support for dragging and dropping WAD and Dehacked files onto the executable has been added
  • The sound system has been completely overhauled, using SDL_Mixer
  • The original partial invisiblity effecthas been brought back
  • Support for helper dogsand beta emulation from MBF is now unconditionally enabled
  • Modern WASD movement scheme by default
  • Playback of demos in Vanilla has been vastly improved
  • Support for the Doom 3: BFG Edition IWAD files
  • Support for the Freedoom IWAD files

And much, much more. With all these enhancements, Woof! is a surprisingly stable source port that will surprise you on its versatility, but retains a ''conservative'' approach to improvements. This dog is a keeper. Treat it well.

Jabba's Hood

The mapper reflex17 has just released his new map Escape from Jabba's Palace in the official Doomworld thread. This level is a medium/large MAP01 replacement .wad that is loosely based on Jabba the Hutt's Palace from Return of the Jedi. Almost all textures in the map are from Star Wars: Dark Forces, the sequel Jedi Knight and its expansion pack Mysteries of the Sith. A few areas/details of the map were inspired by Misson 10: 'Jabba's Ship' from Dark Forces and the palace's location in the Star Wars: Galaxies MMO. If you are already hyped for Episode VIII, this is some interesting piece to shorten the time until December.

Japan has Doomers too

Japanese Community ProjectEver wondered if there are people in Japan who play Doom? Well, not too many but there are actually a few who dedicate their free time to the greates first person shooter of all time. Taking a look at the screenshots, it seems a lot like people there aren't very common in the western communities and so the mapping style is different from what we know and what we might expect from yet another megawad with 32 maps. Anyway, the Japanese Community Project is exactly that: A low-threshold project, that anybody could participate, so the quality of the maps is varying a lot but it's definitely worth playing. So if you want to have some fresh air, get the file and give it a try. Domo arigatou.

Jazz Jackrabbit Doom - Episode 1 is out

Guess what? Episode 1 of Jazz Jackrabbit Doom has been uploaded for your turtle slaughtering pleasure! You are a rabbit with big guns and a bad attitude. All of Hare-Kind is in great danger, after finding out those terrible turtles you fought years ago are back again to make life miserable. Stop them before all (S)Hell breaks loose! What can be expected?

  • 9 Maps!
  • 2 bonus stages that'll give you extreme nostalgia! Good luck finding them!
  • 2 secret maps of pure fun!
  • 10 weapons
  • Tons of goons to shoot!
  • Tons of Easter eggs hidden through the episode!
  • Allowed to jump, crouch and mouse look!