

How cool would that be? Well, forget about the "would", because it's already there. The Doomish Den of Design is a very interesting experiment by the mapper Yatte Mimashou that is meant to be a showcase about various mapping techniques and guidelines. What does the author say about the map?
"I've built a map that demonstrates some design concepts I've researched many years ago, but illustrate them with actual examples not just theories written down I'd understand but no one else would. I wanted to help my mapping friend get over troubles with mapper's block. With encouragement from him and Phobus from these forums whom I contacted via mail I've decided to pre-release the map here. It's pretty much beta stage [and] takes about 2 hours to play through and gather all the information."
It's so much worth a shot and I am pretty sure that it is a good help for everyone - not only newcomers but also experienced mappers. Give it a shot!
Do you remember Hocus Pocus Doom by ravage? You liked it? Well, so do many of us and maybe the impossible might happen. As stated by the author himself: "I've been doing a thing", accompanied with a load of images from a certain mod. You want to see more? Check the link, and let's hope, the thing is turning into something releasable quite soon.
For all those Laz Rojas fanatics and WolfenDoom fans: The Realm667 has just released the second beta of WolfenDoom's first episode, bringing it up to v0.95. We have worked hard on the update, taking care of the community's feedback and demand and implemented many new features and adjustments to the whole mod. Below is a full changelog:
Next to that, some maps also went under cosmetic improvements that you will definitely notice. You can find the download and further information at the development thread over at ZDoom. Test it, try it, we are looking forward to your feedback.
Nash has always enjoyed watching those "I Made [Insert Game] Clone in [Insert Some Absurdly Short Time]" videos that are all over Youtube. Feeling inspired, he decided, "Hey, I wanna make a Quake clone in 10 days!". "ElderJam" is a working title he gave to the project (needed to name it something, after all). It's a nod to HP Lovecraft. This game was mostly built solo, in 10 days. It was a fun challenge. Some resources and assets were borrowed during the creation process; see CREDITS.txt for full details.
Out of nowhere just as it is usual Enjay has released a new project for Doom a few days ago. No, it isn't Aspects but at least it something else high quality we haven't been expecting - it's not that we are disappointed...
So what's it all about? Storywise, you are tasked with investigating the Gene-Tech corporation. This company, based on Mars (why is it always mars), specialises in genetic manipulation and cybernetic integration. The Global Defence Force has strong evidence to suggest that Gene-Tech has made contact with an alien race and is working with them on new technology. This goes against the internationally and interplanetarily agreed protocols for alien contact and is considered to pose a significant security risk. As such, you are authorised to use any means necessary to investigate Gene-Tech, discover the nature of their work and neutralise any alien threat should it become apparent that there is one.
Gene-Tech is a very large one-map project filled with new content and pulling the most out of GZDoom (that's why you need the latest svn version online). For screenshots and further information, just check the official development and release thread over at the ZDoom forums.
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Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.
If you encounter some bugs - visual or partical ones - please take the time to post them in our "Let us know" forum, so we can take care of it.
Thanks kindly, and enjoy your visit!