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Community News

A little gem in the dirt

##### A little gem in the dirt Just found a small but worth-to-mention release in the Doomworld forums by Sergeant_Mark_IV that absolutely caught me by surprise. It's a small-sized map for GZDoom set in a dark, dirt and brown swamp. The map features a new music track, several new textures and objects to emphasize the whole atmosphere of the map. Don't expect too much, though it's still something that is worth playing. The file can be downloaded from here at the moment.

A map that teaches you map design

How cool would that be? Well, forget about the "would", because it's already there. The Doomish Den of Design is a very interesting experiment by the mapper Yatte Mimashou that is meant to be a showcase about various mapping techniques and guidelines. What does the author say about the map?

"I've built a map that demonstrates some design concepts I've researched many years ago, but illustrate them with actual examples not just theories written down I'd understand but no one else would. I wanted to help my mapping friend get over troubles with mapper's block. With encouragement from him and Phobus from these forums whom I contacted via mail I've decided to pre-release the map here. It's pretty much beta stage [and] takes about 2 hours to play through and gather all the information."

It's so much worth a shot and I am pretty sure that it is a good help for everyone - not only newcomers but also experienced mappers. Give it a shot!

A new Hocus Doom episode?

Do you remember Hocus Pocus Doom by ravage? You liked it? Well, so do many of us and maybe the impossible might happen. As stated by the author himself: "I've been doing a thing", accompanied with a load of images from a certain mod. You want to see more? Check the link, and let's hope, the thing is turning into something releasable quite soon.

A new WolfenDoom beta

WolfenDoom Blade of AgonyFor all those Laz Rojas fanatics and WolfenDoom fans: The Realm667 has just released the second beta of WolfenDoom's first episode, bringing it up to v0.95. We have worked hard on the update, taking care of the community's feedback and demand and implemented many new features and adjustments to the whole mod. Below is a full changelog:

  • Increased treasure count on all maps (200 - 400 coins)
  • Fixed non-friendly chars in the intermap
  • Improved the briefing texts in the intermap
  • Improved the radio messages in the missions
  • Jukebox is now controlled via ZSDF
  • Fixed the "Project Totengräber" blood splat
  • Increased scaling of nazis (from 1.2 to 1.0)
  • Removed the "infrared" trivia
  • Removed the click sounds of radioactive barrels
  • Darren has now a last name, so does Ryan have a surname.
  • Improved the menue (moved options around)
  • Fixed automap overlappings of SBARINFO
  • Changed drop ratios for weapons in all soldier DECORATE
  • Changed the Prisoner behaviour in C1M6 a bit (ZSDF)
  • Toggleable reloading (automatic or manual, boa options)
  • Scalable recoil (boa options)
  • Ejecting brass/shells
  • Added enemy rotations for various actors (attack, pain)
  • Smoother movement for enemies
  • Extended map for Operation: Speerspitze (C1M1)
  • Intermission map dialogues have now mugshots for all NPCs
  • (special thanks to Ed the Bat for most of the gameplay- and codefixes)

Next to that, some maps also went under cosmetic improvements that you will definitely notice. You can find the download and further information at the development thread over at ZDoom. Test it, try it, we are looking forward to your feedback.

A Place For Modding News

##### A Place For Modding News We've just added an Editing News section to the R667 forums! It's a place where helpful bug fixes, features, action functions, actor flags, etc. in source ports, as well as news about the editing tools we've come to rely on are posted! Expect it to be put into terms ordinary modders with very little source knowledge can understand.

It's readily available for people who are looking for this kind of news, but out of the way enough so it doesn't clutter the place up for people who really don't care about this kind of news. As long as the rules are followed, it's free for people to post helpful news in!

A Quake Clone in 10 Days by Nash

Nash has always enjoyed watching those "I Made [Insert Game] Clone in [Insert Some Absurdly Short Time]" videos that are all over Youtube. Feeling inspired, he decided, "Hey, I wanna make a Quake clone in 10 days!". "ElderJam" is a working title he gave to the project (needed to name it something, after all). It's a nod to HP Lovecraft. This game was mostly built solo, in 10 days. It was a fun challenge. Some resources and assets were borrowed during the creation process; see CREDITS.txt for full details.

A Storm is coming

Gene TechOut of nowhere just as it is usual Enjay has released a new project for Doom a few days ago. No, it isn't Aspects but at least it something else high quality we haven't been expecting - it's not that we are disappointed...

So what's it all about? Storywise, you are tasked with investigating the Gene-Tech corporation. This company, based on Mars (why is it always mars), specialises in genetic manipulation and cybernetic integration. The Global Defence Force has strong evidence to suggest that Gene-Tech has made contact with an alien race and is working with them on new technology. This goes against the internationally and interplanetarily agreed protocols for alien contact and is considered to pose a significant security risk. As such, you are authorised to use any means necessary to investigate Gene-Tech, discover the nature of their work and neutralise any alien threat should it become apparent that there is one. 

Gene-Tech is a very large one-map project filled with new content and pulling the most out of GZDoom (that's why you need the latest svn version online). For screenshots and further information, just check the official development and release thread over at the ZDoom forums.

A taste of Blood to come... ZBlood+

##### A taste of Blood to come... ZBlood+
A few days ago, Michaelis has released his project ZBlood+ as a little 9-map demo. It's high time at least something was shown to all interested parties (if any exist). And now, ZBlood+ finally has something to show. If you haven't played ZBlood, or just Blood, you can still enjoy it if you're interested in: infiltrating sinister cults, ludicrous gibs, red rains, horror movies, playing zombie head soccer, Doom not looking like Doom, more or less scary more or less atmosphere, and at the same time great fun blasting things.
 
Demo Version contains first nine levels of ZBlood, modified so that they run better with truer balance of ZBlood+. They're also a little bit changed here and there. I tested balance by playing it on the highest difficulty, and, trust me, it's possible. And really challenging. More information and a link can be found in the ZDoom-development.thread.

A WAD just spawned on Christmas Eve

##### A WAD just spawned on Christmas Eve Dave Billing has recently released his enhanced port project Spawn to the public. The mapset is a multi-level hub wad utilizing many of GZDoom's advanced graphics features, including reflecting floors, 3D floors and dynamic lighting. I just played through this and it's definitely visually appealing, it also features a few new weapons and monsters from the repositories and is fun to play. Though I haven't been a big fan of the backtracking that makes a huge part of this, it's one of the cooler releases this year so far. I'd suggest trying it either way. You can find a download link, screenshots and further info on Dave's blog.

Aaaah, it burns, it burns!!!

##### Aaaah, it burns, it burns!!! This is one of those map sets which absolutely pop out of nowhere. I just spotted this release over at Doomworld and it's definitely a must-play. Hellfire: Reborn 7-level wad for a limit-removing port (PrBoom+ or better should work) where the mapper Shadowman tried to include all the different ideas he had. He also said that this is his first release, and considering this he has done quite well. But time to proof it yourself - screenshots and a download link (bottom) can be found in the forum thread.