
Thanks to everyone, have a merry merry christmas, a successful start into the new year and I am looking forward to another 365 days of Doom!
A few days ago, Kinsie has released his ambitious gameplaymod MetaDoom bringing it up to v2.11. It is a gameplay mod that attempts to merge in elements from every Doom game ever made into something loosely resembling a cohesive mass, with Doom 2, 3 and 4 elements standing side-by-side and often merged together in new and interesting ways. And then the obscure stuff, like the mobile games and console ports, get thrown in... then the resulting mass of flesh and guns gets thrown into a blender for five minutes. Serve with a clove of garlic. Sounds sick? It is, but it is fun!
For those of you who aren't active in the forums at ZDoom.org or Doomworld.com, you might have missed the latest development news from Realm667's very own project WolfenDoom - Blade of Agony. No problem though, we don't forget our loyal visitors here. We are currently focusing on maps and some new and interesting gameplay mechanics that people might already know from games like Thief - Dark Project or Metal Gear Solid: Some kind of "sneak/stealth"-system. MaxED (the programmer who is already well-known for his work on GZDoombBuilder) is currently developing the system and I am working on the map that takes its full advantage. It's quite interesting what can be done with ACS and DECORATE these days and I can already promise you: Expect something that hasn't been seen before in a Doom game. Without spoiling too much: Escaping from a Nazi prison has never been more thrilling...
When high-end projects and commercial games like Doom 4 get released, some people still stick to the beauty of pixelated charming projects. One those is definitely the modder waru who is currently working on a Wolf3D-style project for GZDoom with the title Mighty Knight. The screenshots promise what you might expect: Pixels, 90-degree angled walls and the retro look of very early first person shooters. At the development thread at ZDoom you can already take a look at the project. It isn't done yet but you get an idea what can be expected - like 15 levels (3 secret) in total, 7 different enemies (guards, troopers, thunderKnight and more) as well as 5 different weapons to choose from. Want to see more? Read on for a youtube video with early gameplay footage.
Mod of the Year has begun on ModDB, and a voting booth for our fans of Blade of Agony has been added to our mod profile on the ModDB site. If you have a moment left, and you like Blade of Agony as we do as modders, support us and do your vote, just click at the link and hit the "VOTE NOW" button for your voice - thanks already a lot in return for your help, we are eager to see the competition's results :)
The final voting phase for ModDB's "Mod of the Year 2017" and a second time you have the ability to vote for Blade of Agony and other mods to decide, which project is the number 1 of this year (multiple votes are possible btw). So if you want to support us, please do your vote - it's pretty simple: Visit the Top 100 page at ModDb, click on the Doom II button and then hit the red "VOTE" button for your voice - thanks already a lot in return for your help, we can't wait to see the final results!
Sometime in the last century, a one-megaton blast annihilated the city of New York. Subsequent explosions rippled across the globe, triggered by an unknown aggressor. The face and nature of the world was changed forever. Out of the ruins have emerged bizarre and twisted monsters, strange, otherworldly phenomena and a people driven by savagery. In the desiccated heart of old America, settlements struggle to survive the eerie wastes, mutated lifeforms... and each other. You are a scavenger. Stalker. Junker. The names are many but the profession remains the same - discover the lost treasures of the old world and get back home in one piece. But the world before will not easily give up its secrets, and even now new powers are emerging, also keen to claim their share.
One of the things I like most about the Doom community is how it can always surprise me, even after so many years. Especially if we are talking about total conversions. Mods like Blade of Agony and Ashes 2063 need no introduction, and the love and effort to craft such masterpieces are evident. WojtTheDoomer, MOTI's lead developer, seems to share this very same passion. MOTI, or Mistery of Tyskie Island is a new total convertion project that is also a remake of his previous attempt with the title. In the words of the author: "The older version was rushed and I didn't include half of the stuff I planned on - this version will have this, and more. It's the MOTI I wanted to create in 2017, but didn't have the skill, time, or will to do." And boy, this guy sure have skills and will to do it now. Although the mod isn't available for download yet, the project seems to be alive and well, with constant updates in its oficial thread on ZDoom.org.
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Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.
If you encounter some bugs - visual or partical ones - please take the time to post them in our "Let us know" forum, so we can take care of it.
Thanks kindly, and enjoy your visit!