header general

Community News

Stronghold inspires Zrrion the insect

##### Stronghold inspires Zrrion the insect Just spotted an interesting development thread over at ZDoom.org by zrrion the insect. In The Deep Earth is actually a project with a lot of new stuff like invasion style game, new weapons and a Quake-like setting. It's currently in very early stages but seems to have a lot of potential. A WIP-version can already be downloaded, so I'd suggest give it a try, it's definitely worth it.

Stronghold is still alive

##### Stronghold is still alive Thanks to Eruanna for giving us this information as it makes the authors of Stronghold very proud. People are still playing this mod and despite of the great variance of feedback, people also like what we have achieved several months ago. A doomer called cyberdemon531 was so damn escited he even put up a complete playthrough of the mod that can be watched on Youtube. If you have some time left, take a look... might give you enough motivation to play it again on your own as well.

Sunlust

SunlustIt's already been a while since Ribbick released Sunlust, a project which has been worked on by him and his partner Dannebubinga, but it's certainly one of the releases you must not miss at all costs. The maps tease with stunning visuals and a different approach of map design that hasn't been seen for a while in the community. It is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus they encourage most players to start off on HMP or lower. The project is finally done and can be downloaded from the development thread or directly from /idgames.

Super Batandy Land

The Golden SoulsDamnit, batandy did it again. just when I finished the first part of his Doom/Super Mario hybrid, he teases us with screenshots, videos and information about the second part of his Doom - The Golden Coins saga. It is the sequel of the groundbreaking mario styled hub-based mod, this time you'll travel through levels with a world map, unlocking new paths by reaching secret exits or by collecting big coins. You must retrieve 7 Golden Souls stolen by the Cyberdemon's minions in order to save the world... once again! Sounds like a jump & run (& shoot) adventure? Yes, it definitely is, but check it out yourself!

Super Batandy Land 2

Doom Land 2Good news for all those who are eagerly waiting for the next chapter of Flynn Taggart visiting Dinosaur Land... or something: Batandy is currently working on Doom : The Golden Souls 2 and the first beta version is ready to try and play around with. A lot of things have been changed and added since the first part as the community was heavily involved in terms if requests, feedback and suggestions - and so the second installment seems even more perfect than before. New features are for example higher jumps with an almost full air control (you can dodge, turn around in midair and make precise jumps from platform to platform) and no oxygen required, making up for full underwater levels. Interested? Then check the official development thread and get Batandy's latest masterpiece!

Super Mario meets Hell... or so...

##### Super Mario meets Hell... or so... What if Mario 64-style gameplay meets Doom's first person shooter? Batandy is currently working on the answer called "Doom - The Golden Souls". This project is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64. To progress through the game, you must collect "Golden Souls" in order to unlock doors in the main hub, a big mansion. You can access any level through the paintings on the walls. In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item. Curious? More info can be found in the official development thread at ZDoom.org including some videos and even more rainbow'd screenshots!

Supercharge released

Tango has released his gameplay mod and resource base Supercharge. Supercharge is first and foremost a mapping resource for GZDoom, with new and altered monsters and weapons, but can also be used as a gameplay mod. It is the continuation of the gameplay mod featured in Paradise, and the author intends to continue iterating on it and using it in his future mapping projects. For a download link and further information, features and screenshots just check the dev thread over at Doomworld.

Supplice

##### Supplice Out of nowhere, Mechadon posted a beautiful gem on the ZDoom forums which is currently under development: Supplice. Supplice is a Boom-compatible megawad for Doom II with the base port compatibility being MBF. The goal of the project is to create a set of singleplayer (possibly COOP) maps using all-new textures, graphics, sprites, sounds, and music. In addition there are a number of new monsters and some weapon alterations via dehacked. More information (actually a huge essay) can be found at the development thread on ZDoom as well as further screenshots. I'd suggest keeping an eye on this, it looks very original and could be another masterpiece of work for our favorite FPS-game.

Supplice lives

Thanks to Cage's Twitter channel, I spotted some news about Mechadon's mapping project Supplice. There is some progress actually, and with progress I mean sprites and mapping screenshots that make your heart go crazy. What you can see here is high-end art, no matter if you take a look at the custom pixelated sprite work or the complex mapping. This is one of the projects people should definitely keep having on their screen, as - at least for myself - I can't wait to see all this in action. The project has been started in 2012 which is already 5 years now, no idea how long it will still take but I wish the moddrs best of luck to stay focused.

Survival Horror Doom

Taking inspiration from classics such as Resident Evil franchise, the modder mrtaterz brings Survival Horror Doom to us, a mod that, as the name implies, intent to turn the fast paced, arcade slaughterfest gameplay of Doom into a survival horror experience. 

Read more: Survival Horror Doom