

Just spotted something over at ZDoom that made my retro-heart bump: Doom Delta, a mod that DrPyspy is working on that combines the elements from the alpha, beta, and pre-release versions of Doom that he finds the most interesting. It is still a work in progress, but he has reached a point where he is comfortable showing off what he has done so far. The mod is spearheaded by himself, with some graphic design and all sound design being handled by a friend Stachekip. He plans for it to be compatible with any wad that was designed for Vanilla compatibility. Any map that takes advantage of ZDoom's TID system is not guaranteed to function properly. Some goals of the project are
Caught your attention? Then take a closer look at the ZDoom development forum thread.
Bethesda blogger Gstaff visited the Id Software offices and took many pictures organized in a Flickr slideshow. Among other things, you can see hi-res photos of the original models used to create the sprites for several Doom monsters, a TootsieToy Dakota shotgun, giant posters, original packaging and assorted memorabilia from vintage Id games, the Reaper miniatures, plus some Rage concept art and other miscellany.
Skillsaw, this crazy maniac did it again. Out of nowhere he released his latest megawad effort with the promising title Ancient Aliens. So what is it all about? Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports and a soundtrack composed by stewboy. Next to skillsaw, some other mappers like mappers AD_79, esselfortium, Joshy, lupinx-kassman, Pinchy, stewboy, and Tarnsman joined the fun and left their mark on the project. So you can definitely expect the highest quality from the finest mappers around. Don't waste any more time and grab your copy of the second release candidate for your pleasure.
As rich as Doom's history is, we have to get back to lesser known times. No, not Wolfenstein 3D or Quake, but Catacomb 3D. The title, which would lead to a series of sequels, ascended from id Software's Hovertank 3D and, in 1991, offered the first semblance of what was going to the First Person Shooter as we know it today. Since 2018, developer Arno has been working on a port to modern systems. Instead of keeping things vanilla, this port targets accelerated systems. Entitled CatacombGL, the following features are available:
There are, however, some limitations aswell as of the latest version (0.41 as of writing):
To use CatacombGL, you need to provide the original files. So take your nostalgia goggles and set off for a trip down memory lane to ancient history, now revitalized for the modern computing environments of today.
For years i always thought how Doom would look like if it had angled weapons instead of centered. I know that we already had angled weapons before - heck, now it's easier to find custom angled weapons sprites instead of centered ones in a Google Search - but i mean the original Doom weapons. The real deal.
During the last decade, lots of great angled weapons inspired by vanilla's design surfaced on forums, but still no avail, no angled weapons mods in development. I thought that sometimes, you must be the change you want to see in the others, or in this particular case, you must do the mod you (and lots of others) want to play but no one ever started. The seeds of Angled Doom were planted.
Antaresian Reliquary is a compilation of levels, designed by antares031 for various community projects for the last 4 years. Seven levels with different themes and limitations were selected for this compilation, and the wad is designed as boom-compatible with some custom gameplay elements, such as new enemies and weapons. It is recommended to read the details about the gameplay changes, before you start playing this wad. Also, each level has a death exit, making every level starts with forced pistol start. So please keep in mind about this.
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Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.
If you encounter some bugs - visual or partical ones - please take the time to post them in our "Let us know" forum, so we can take care of it.
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