header general

Community News

Beyond Sunset

Beyond Sunset is an all-new first-person cyberpunk synthpunk RPG featuring high-octane action, graphics inspired by classic DOS games and an original story in a highly-developed game world. Beyond Sunset is powered by the GZDoom game engine. Beyond Sunset features RPG elements including NPC interactions with dialog trees, ability upgrades, a powerful arsenal of weapons with unique upgrades, and divergent storylines based on player choices.

BFG9K is real - well, sort of...

Still funny how you can learn something totally new about Doom after 25 years of being. Nootrac4571 has finally found the source for the BFG9000 sprites and the exit door textures found in the original Doom games:

For those who aren't aware, it's the toy gun which was photographed to make the BFG sprites and a few textures, like the exit door. Tomorrow I'm planning to take a bunch of measurements and hi-res photos from every angle, and share them for the benefit of folks making HD textures and 3D models.

For more detailed information and some photoshop stuff that makes you notice the origin even more, just check the Doomworld thread.

Blade of Agony - Chapter 1 release

chapter1releaseboa"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as you blast your way to victory!" After a development time of exactly 21 months, we are proud to finally announce the release of the first chapter of Blade of Agony titled "The Staff of Kings" - just a day before the announced release date, we have a faible for surprises. With a total of 7 maps, orchestrated music, combined low-poly models and pixelated 90's style beauty, armament from the battlefields of WWII, interactive NPCs and many more amazing features never seen in a Doom mod before, this is one of the largest releases the community has ever seen - at least in terms of digital size and scale, and it definitely is the largest-scale project that I have ever worked on in my life. Join historical battles, relieve the action from the Second World War from a new perspective and battle the diabolical Adolf Hitler, who is twisting science and the occult in his pathological mission to conquer the world. The fate of all free peoples hangs in the balance - failure is not an option. Get the first chapter of Blade of Agony now from the official page and make sure to read the info pages while it's loading to not get lost too easily.

Blade of Agony - Revisited

It has been a pretty long while since we last posted news about the development of the final episode of Blade of Agony - and no, this won't change today. I can already promise you though that Chapter 3 will showcase a lot of surprises again that will make the last chapter the best chapter. We are currently focusing a lot on the settings, plot and twists that will conclude the storyline after a lot of turns have been taken place in the second chapter, but more about this another day. On the other hand we are taking community support and feedback very serious as it's the most important thing to see our creation from a player's point of view. Therefore, we have taken Chapter 1 under another overhaul and also improved and developed Chapter 2 to be better according to Let's Plays and tests we got from Youtube and other useful sources. One thing I want to show you finally is the replacement of the terrible ugly jpg-artifacted and pixelated starry night skybox that so many people have complained about - for a reason. Other than that, a lot of other improvements have been made so far regarding the quality of visuals, gameplay and maps. I can promise you one thing: Replaying and revisiting Chapter 1 and 2 will be worth it - if not only for the voice acting...

Blade of Agony Chapter 2 released

Blade of Agony Chapter 2 releasedWe did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich", an all new episode that directly connects where the thrilling action and plot ended in "The Staff of Kings", which is also included in the release with a lot of improvements and additional surprises. So what's new?

  • High-resolution sprites for all actors (monster,npc; not only upscale, real detail) as well as completely new enemies
  • A total of 11 new maps (as well as all maps from chapter 1)
  • Improved effects and features (dialogue screen, npc ai, doors, cutscenes, skins, models)
  • Introducing GZDoom's latest new engine features (ambient occlusion, lense distortion, shadow maps, bloom effect)
  • Exciting and interactive plot with a lot of surprises

...and that's only a fraction of all the things to come. Don't waste any more time, get psyched, get "Shadows of the Reich" just now!

Blade of Agony returns!

After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version 3.1 which will be unleashed on Friday 9th 2021 - yes, already next week. As we have gone already into details about unfortunate coincidences and mistakable controversies in past articles, it's about time now to showcase what has been changed and improved. The new version is not just about changes, it's also about completely new features, but let's take a look:

What's new for v3.1?

  • New launcher (written from the ground, with additional options)
  • Addons (a total of 12 gameplay mutators, featuring interesting replay-possibilities, loadable with the launcher)
  • Achievements system (total of 34, achievement board in the briefing room)
  • Performance improvements (higher fps rates on weaker machines)
  • Replacement and improval of edgy and sensitive content (e.g. removal of historical references towards the Holocaust, character renaming, content replacement)
  • Sprite improvements
  • Includes latest stable GZDoom 4.6
  • Countless bugfixes, adjustments and improvements (over 400 Github commits)
  • and many more...

Is this enough to keep you psyched? Well, we are, and we can't wait to release the new version of Blade of Agony to you - it was worth the wait and it is worth to play it (again).

PS: A very special thanks goes to our beta testers x3003, hawkwind3, Shockwave508 and everyone else who was active on our GitHub issues page. Another thanks goes to mgrinzPlayer for the new launcher. Thanks to all of you helping us improving the game. This wouldn't have been possible without you!

Blade of Agony taken down

As events are unfolding at the moment, it is necessary, in my view, to issue an appropriate communication to serve as an explanation of the situation.

The version of 'Blade of Agony' published a month ago has been taken off the net with immediate effect, the following information on this:

During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the project. While the overwhelming majority found the result and the execution of our work successful, there were also critical voices, among others, which we take just as seriously.

First of all, Blade of Agony is a fictional scenario based on the alternative narratives of the Wolfenstein game series by id software and Bethesda and the corresponding canon. It does not represent accurate history, our political stance or thinking of the development team. We reject any form of racial hatred, discrimination, (Neo-)Nazism, anti-Semitism or glorification of the Second World War.

We have invested a lot of time and work to communicate this message in our game, to deal sensitively with the content and to create a respectful game experience without discriminating against people or groups of people. Despite meticulous care, we have not succeeded perfectly in all points, which is why we have taken the current version of "Blade of Agony" offline until further notice.

We are currently working on a revised version in which we will correct these mistakes and respond to the players' comments and reasonable demands. Until then, we ask for your patience and understanding. Stay psyched!


This is in advance as part of our work as the team behind 'Blade of Agony'. Now, however, the whole matter still has a personal aftertaste, which I would also like to explain. On the one hand, it is about Marisa Heit, on the other hand, it is about the sensitive topics of our game and the associated reactions of the players.

On "Randy" first and foremost: I am not a transphobe, in my opinion everyone can choose to live in the body she or he feels destined for. It doesn't make anyone a better or worse person - it shows strength. In this context, denouncing or discriminating against Marisa (known as Randi Heit and developer of ZDoom) is completely alien to me. The character "Randy Gears Heit" was created in a period of development while I didn't even know that Marisa was transgender, I only learned about it years later. Keeping the character unchanged for chapter 3 still seemed right after chapter 2 was already published. "Randy Gears Heit" is a likeable guy, skilled and experienced in technical matters (that's the reference we made to the programming of ZDoom), who simply has a penchant for wine and beer - a weakness we implemented artistically, and which has nothing to do with Marisa. That this has now created the impression of transphobia was not our intention and I am very sorry for that, which is why we decided to rename the character.

As for the camp, we talked about it for a long time in the team. We compared the reasons for and against an operation in a prison camp. How much authenticity is justified in the context of an entertainment project? After much deliberation, we decided on the execution that could be seen in version 3.0, a realistic portrayal of the atmosphere, without discriminating and hurting people, population groups or origins, and still showing the historical background in its entirety - because the Second World War did not only consist of glorious battlefields and heroic wars, but also of terrifying and terrible places. Obviously, however, we did not succeed to perfection, which is why reworking is now imperative here.

We are already working on the content and hope to create an experience that is tasteful and enjoyable for all players without going beyond the limits of what is acceptable. Because all we want is to entertain - not to offend.

Best regards,
Daniel and the entire Blade of Agony team

Blade of Agony unleashed!

After a total development time of 6 years, 1 month and 20 days, we proudly present you the final version of Wolfenstein: Blade of Agony, a standalone fan-game in the spirit of first-person shooters from the late 90's, set in the WWII and powered by the Wolfenstein canon. This is our vision and creative freedom how a official sequel of Wolfenstein 3D might have looked like, inspired by games like RTCW, Call of Duty and Medal of Honor but with a twist.

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project offers a unique experience with many features not often seen in free fangames:

  • 30 playable and unique levels (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • Available in 10 different languages
    (en, de, es, ru, pt, it, tr, fr, cz, pl)
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
  • Much, much more!

The team was working hard to create an experience that is dedicated to all those oldschool gamers born in the 80's and 90's; not only when it comes to the visuals and gameplay but also for the easter-egg and reference hunt, for the retro feeling the nostalgia and the attention to detail. There is so much to discover for you, and we really hope that you enjoy what has cost us a lot of sweat, nerves and life time. May it be as fun to play for you as it was for us all to create it!

Check the official Blade of Agony webbpage for the complete standalone package, download it now and get psyched!

Blade of Agony v3.1 released!

Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed on ModDB's project page. So what can be expected? Is it all censored? Are swastikas gone and are Nazis only generic soldier cannon fodder? People expected the worse, but we can promise you there is no need to fear radical changes.

New features in v3.1

  • New launcher (written from the ground, with additional options)
  • Addons (a total of 12 gameplay mutators, featuring interesting replay-possibilities, loadable with the launcher)
  • Ultra-Widescreen support (for 21:9 screens)
  • New damage and powerup screen indicators (including indicators for grenades, damage direction, damage types, powerup cooldowns)
  • Completely revamped fullscreen hud (powered by a new widget system, with transparent backgrounds)
  • New additional boss battles and enemies
  • Achievements system (total of 34, achievement board in the briefing room)
  • Performance improvements (higher fps rates on weaker machines)
  • Improvements to make the player-placed mines more useful
  • Sprite improvements (additonal rotational sprites for 1-directional enemies, hires sprites for numerous lowres variants)
  • Options menu simplification (making it more accessable to people outside the GZDoom community)
  • Includes latest stable GZDoom 4.6
  • Countless bugfixes, adjustments and improvements (over 400 Github commits)
  • Replacement and improval of edgy and sensitive content (e.g. removal of historical references towards the Holocaust, character renaming, content replacement)

So what does the latter point mean? After feedback from the players all around the world, we took a closer look at some of the design-choices that we made and asked ourselves if some of the content, that has been considered to be "edgy" contributes to the story and the atmosphere, or actually doesn't. We have made some minor choices and even though some people believe that we went too far or "bent the knee", we think that our vision is still intact without these nuances and we really hope that you will enjoy the new version with all the additions we made.

Enjoy, and get psyched (you know how that works!)
Best regards,

Tormentor667 and the Blade of Agony Team

Blast from the past: Gene-Tech

It's already been a while since Enjay released his ambitious 1-map project Gene-Tech but I spotted the old thread again today and I think it is fine to showcase the project another time - I am actually still hoping for a sequel. The game has sort of an EU-like, fan-fictionish plot for another game inspired by a single paragraph in an article that Enjay found online. You are tasked with investigating the Gene-Tech corporation. This company, based on Mars (why is it always mars), specialises in genetic manipulation and cybernetic integration. The Global Defence Force has strong evidence to suggest that Gene-Tech has made contact with an alien race and is working with them on new technology. This goes against the internationally and interplanetarily agreed protocols for alien contact and is considered to pose a significant security risk. As such, you are authorised to use any means necessary to investigate Gene-Tech, discover the nature of their work and neutralise any alien threat should it become apparent that there is one. Sounds thrilling? It is! Get the map now, it's worth every bit and byte of download!