

Blade of Agony Chapter 2 has been released abotu one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps, that's why I am writing this news issue. So what can be done? The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. If you are still running into problems, please let us know!
"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for your escape, William." After another 6 months of development we actually can't wait for the release of the final trailer for Chapter 2 from Blade of Agony in just about one week. If you feel the same, we have prepared a short trailer for you about "Shadows of the Reich" which can be considered - just the way George Lucas would like it - as the dark part of the trilogy. Expect the unexpected, watch the trailer now and get psyched!
And now for something completely different: Author MSPaintR0cks, who one might know of his excellent standalone Shadow of the Wool Ball and Rise of the Wool Ball games, comes Wolfenstein Missions: Second Encounter in a beta release. The first part (Aptly named First Encounter) was released three years ago, so its time for a follow up. Its the second installment in Woolie Wool's Wolfenstein Missions series bringing a new array of enemies, weapons and levels that should make the game a title in its own right, rather than an addon of the original Wolf3D. To that effect, the ECWolf source port is used to bring the oldskool gameplay to a modern retro-fps base whilst still being visually the game that started off the FPS craze in the 90s. Featuring a remixed soundtrack by AstroCreep, Wolfenstein Missions: Second Encounter is one to look out for if you want to step away from the shores of hell and into the heart of the Reichsbunkers.
From the beginning we had a certain philosophy when it came to map design: "Every mission has to be unique." Taking a look at the first two chapters which have already been released, I can say we managed to keep up with that. From a desert excavation in Tunis over the snow-covered vulcano of Icelend to the liberation of France's capital Paris - no single map is like the other, there is so much to discover and I can still promise you that there is little to no repetition through all the places you have already visited.
Ideas for the first chapters have been quick at hand. For the third and final chapter, things have been more difficult at first - that's why we can't estimate a release date yet. How can we outperform maps like Astrostein? Don't restrict your imagination. For The Final Confrontation (the 3rd chapter's title has been changed and is an homage to Wolfenstein 3D) we have pushed the boundaries once again, closer to the limits that the GZDoom engine reasonably can handle. In the upcoming version of Blade of Agony you can expect the unexpected.
This website uses cookies to ensure you get the best experience on our website.
Dear visitors, the Realm667 is back online with an upgraded system, a new framework and updated plugins. It's not perfectly finished yet but you are able to access your primary source for anything related to Doom modding.
If you encounter some bugs - visual or partical ones - please take the time to post them in our "Let us know" forum, so we can take care of it.
Thanks kindly, and enjoy your visit!