[SUBMISSION] Headless Zombie Scientist
- DavidN
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8 years 1 month ago - 8 years 1 month ago #1
by DavidN
[SUBMISSION] Headless Zombie Scientist was created by DavidN
Information:
Name: Headless Zombie Scientist
Difficulty: Very Easy
Connections: Based on scalliano's great Zombie Scientist suite
Summon: ZombieScientistHeadless
Melee: Kind of - special projectile attack when within melee range
Distance: Hitscan, multiple shots dealing 3-9 damage
Type: Human, Scientist
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: Monolith Productions, Id software
Sprites: scalliano (base for zombie scientist)
Sprite Edit: DavidN
Idea Base: The need for an inaccurate, chaotic grunt enemy
Description:
This former scientist doesn't have very good aim, for reasons that are understandable in the circumstances. When he detects your presence he'll be quick to fire some shots off with his uzi, but will usually miss. However, if you touch him he'll fire a devastating point-blank attack.
Sprite:
Download Link:
http://www.teamouse.net/games/doom/ZombieScientistHeadless.wad
Name: Headless Zombie Scientist
Difficulty: Very Easy
Connections: Based on scalliano's great Zombie Scientist suite
Summon: ZombieScientistHeadless
Melee: Kind of - special projectile attack when within melee range
Distance: Hitscan, multiple shots dealing 3-9 damage
Type: Human, Scientist
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: Monolith Productions, Id software
Sprites: scalliano (base for zombie scientist)
Sprite Edit: DavidN
Idea Base: The need for an inaccurate, chaotic grunt enemy
Description:
This former scientist doesn't have very good aim, for reasons that are understandable in the circumstances. When he detects your presence he'll be quick to fire some shots off with his uzi, but will usually miss. However, if you touch him he'll fire a devastating point-blank attack.
Sprite:
Download Link:
http://www.teamouse.net/games/doom/ZombieScientistHeadless.wad
Last edit: 8 years 1 month ago by DavidN. Reason: Fixing image link
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8 years 1 month ago #2
by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Headless Zombie Scientist
I like the idea, I like the sprites, I like the behaviour. From my point of view this is accepted

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- Blue Shadow
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8 years 1 month ago #3
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
Yes, this is a good one. One minor thing, though: its sprite doesn't become bright when firing. It's not a problem if you have dynamic lights enabled, but it is if they're disabled.
Are there going to be more zombie scientist submissions? if there are, it's best to put them in a pack.
Are there going to be more zombie scientist submissions? if there are, it's best to put them in a pack.
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- DavidN
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8 years 1 month ago - 8 years 1 month ago #4
by DavidN
Replied by DavidN on topic [SUBMISSION] Headless Zombie Scientist
Last edit: 8 years 1 month ago by DavidN.
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- Blue Shadow
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8 years 1 month ago - 8 years 1 month ago #5
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
Excellent. All is left is to set the Bright keyword on the firing state.
https://zdoom.org/wiki/Actor_states#State_keywords
https://zdoom.org/wiki/Actor_states#State_keywords
Last edit: 8 years 1 month ago by Blue Shadow.
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- MagicWazard
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8 years 1 month ago #6
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Headless Zombie Scientist
My main concern is that the sprites are all truecolor, and the Uzi is blurry in frames where it's angled. The sprites ought to be paletted. Otherwise, I like it, though I wonder how it groans and grunts with no head.

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- DavidN
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8 years 1 month ago #7
by DavidN
Replied by DavidN on topic [SUBMISSION] Headless Zombie Scientist
All right
Updated the WAD - added BRIGHTs, palletized the sprites and unblurred the uzi as a kind of side effect of that. You also inspired me to look at the sound effects again and to include a series of revolting throaty gurgling noises for it in place of the normal sounds.

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- Blue Shadow
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8 years 1 month ago #8
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
I can't say I like or dislike the new sounds, so I'll leave that to others to judge.
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- AngryCat
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8 years 1 month ago - 8 years 1 month ago #9
by AngryCat
Replied by AngryCat on topic [SUBMISSION] Headless Zombie Scientist
i think this should be a good add to the beastiary.
but apparently the tag "attenuate" isn't valid.
but apparently the tag "attenuate" isn't valid.
Last edit: 8 years 1 month ago by AngryCat.
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- Blue Shadow
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8 years 1 month ago #10
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
Update your GZDoom.AngryCat wrote: but apparently the tag "attenuate" isn't valid.
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