Preview

Info
Name: Combat Stims
Class: 1
Type: Projectile/Consumable/Melee(Berserker)
Palette: Doom
Summon: CombatStim, BerserkerStim
Ammotype: CombatStimAmmo, BerserkerStimAmmo
AltFire: Yes
Powered Mode: No
Added States: No
Class: 1
Type: Projectile/Consumable/Melee(Berserker)
Palette: Doom
Summon: CombatStim, BerserkerStim
Ammotype: CombatStimAmmo, BerserkerStimAmmo
AltFire: Yes
Powered Mode: No
Added States: No
Credits
Submitted: LossForWords
Code: LossForWords
Sounds: Valve
Sprites: LossForWords, Joblez, sonik.o.fan
Code: LossForWords
Sounds: Valve
Sprites: LossForWords, Joblez, sonik.o.fan
Description
Combat Stim: Primary consumes a stim, slowly healing you while giving you a speed and firerate boost. Secondary tosses an unused stimulant aside.
Comes with an enhanced version (Health regeneration + doubled speed and firerate) and a simple version (Gives 20+ health)
Berserker Stim: Primary pumps your system with a combat enhancer, sending you into a violent red-tinted frenzy, dulling your pain receptors and increasing both muscle mass and speed, making you run faster and hit harder. Side effects include "zerk crashes", a state of breathlessness and exhaustion that comes down on the user after the high wears off. Secondary tosses an unused stimulant aside.
Comes with an enhanced version (uses custom melee weapon) and a simple version (Gives vanilla Berserk powerup)
Archive Combat Stims(520 KB)
