For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).[/column][column width="3"]
[/column][/columns]Latest submissions
Plague Rat
Preview

Info
Name: Plague Rat
Difficulty: Very Easy
Connections: None
Summon: plaguerat
Melee: Yes
Distance: No
Type: Critter
Brightmaps: Yes
ACS: No
Actor modification: No
Added States: Yes
Palette: Custom
Credits
Submitted: Kan3
Code: Kan3
Sounds: FindSounds.com, Heretic, Sound Effects (youtube), ProSounds (youtube), Halloween Fx Productions (youtube), Bethesda (TES: Skyrim), Kan3
Sprites: Operation Bodycount
Brightmaps: Kan3
Sprite Edit: Kan3
Idea Base: Disease carrying rat
Description
Dirty and smelly, this rat is the vector of the plague!
Beware when a mischief of rats decides to bite your ankles.
Archive Plague Rat(90 KB)
Banners
Preview

Info
Name: Banners
Palette: Doom
Summon: (Wall)Banner[Black,Blue,Green,Orange,Red,Swampgreen,White][1,2]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek
Sprites: id Software
Sprite Edit: DeVloek
Idea Base: standalone banners
Description
A banner on a pole. Comes in black, blue, green, orange, red, swamp green and white.
Each banner has a version with and without the symbols from Doom 2's original banners.
All banners are available as normal sprites and wallsprites.
Also includes midtexture versions of the blank banners.
Archive Banners(14 KB)
TOZ-34
Preview

Info
Class: 3
Type: Hitscan
Palette: Doom
Summon: TOZ34
Ammo Type: Shell
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Code: LossForWords
Sounds: Hyperix, Magmacow
Sprites: LossForWords, SAM61, Joblez, iD Software.
Description
It's longer barrel gives it a much tighter spread than most shotguns.
Primary fire fires each barrel individually. Secondary fires both at once, with doubled spread and recoil.
If you have only one shell in the chamber, the secondary fire fires the second barrel, effectively letting you roll shots in quick succession.
Tapping fire instead of holding it down lets you rapid-fire shots.
Archive TOZ-34(153 KB)
M16A1
Preview

Info
Class: 6
Type: Hitscan/Explosive
Palette: Doom
Summon: M16A1, 556Clip, 556ClipBox
Ammo Type: M16 Clips (custom), Rockets
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Code: LossForWords
Sounds: Universal, Remedy, Magmacow, LossForWords
Sprites: LossForWords, TG5, Joblez
Description
Decently accurate, with good firerate and excellent damage, and a nasty little surprise under the barrel.
Altfire quickly deploys the underslung M203 launcher, just in case you need something a little stronger to thin the herd.
The ACTORS folder contains two versions.
One counts the reserve ammo and magazine ammo as two separate resource pools,
and one counts the reserve ammo and magazine ammo as the same, akin to DN3D's Pistol and Shadow Warrior's Uzis.
Archive M16A1(421 KB)
Dual MAC-10
Preview

Info
Class: 4
Type: Hitscan
Palette: Doom
Summon: DualMAC
Ammo Type: Bullets
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Code: LossForWords
Sounds: Valve, Hyperix
Sprites: LossForWords, Joblez, Eurocom, iD Software.
Idea Base: Companion piece to the Dual Berettas
Description
It's not the sleekest, but it's boxy design has a certain charm to it, and it's size and weight makes it very easy to dual-wield.
While it's firerate and capacity are excellent, it's accuracy (especially it's accuracy) and reload speed are not, and it's ammo consumption is off the charts.
But so is it's style. Right below red aviators and black trenchcoats.
Archive Dual MACs(178 KB)
Dual Berettas
Preview

Info
Class: 2
Type: Hitscan
Palette: Doom
Summon: Dual92
Ammo Type: Bullets
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Code: LossForWords
Sounds: Hyperix, Valve
Sprites: LossForWords, Joblez, Valve, iD Software.
Idea Base: The Dual Elites, from Counter-Strike.
Description
While effective enough on it's own, nothing compares to the feeling of unloading two at once.
It'll cost you in accuracy and reload speed, but the firerate and mag capacity will more than make up for it.
If holding one of these makes you feel like Superman, you can only imagine how holding two would make you feel.
Archive Dual Berettas(249 KB)
Combat Knife
Preview

Info
Class: 1
Type: Melee
Palette: Doom
Summon: CombatKnife
Ammo Type: No
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Code: LossForWords
Sounds: Valve, Dennaton
Sprites: LossForWords, sonik.o.fan, Amuscaria, CaptainJ, iD Software.
Description
Low damage, but very fast swing speed.
Affected by Berserk.
While the strength multiplier is cut to a measly 2x, the swing speed is doubled.
Secondary fire does a stab. Also affected by Berserk, under the same principle as above.
Tap Altfire for a quick jab, hold altfire to "cook" a stronger thrust.
Archive Combat Knife(118 KB)
A.D Cop Textures
Preview

Info
Source: A.D Cop, A.D Cop: Oveseas Missions
Count: 814 (251 Flats, 563 Walls)
Palette: Custom (Doom/Dark Forces derivative)
Format: Textures and Flats folder
Anims/Switches: Yes, ZDoom Compatible
Credits
Conversion: PGE
Author: Electronic Music and Animated Graphics CO., LTD.
Submitted: PGE
Description
Textures from EMAG Co., Ltd.'s 1996 rail shooter "A.D Cop", and its sequel/expansion "A.D Cop: Overseas Mission".
Archive A.D Cop Textures(3.30 MB)
Franchi SPAS-12
Preview

Info
Class: 3
Type: Hitscan
Palette: Doom
Summon: SPAS12
Ammo Type: Shells
Altfire: Pump/Semi switch.
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits
Code: LossForWords
Sprites: iD Software, Eurocom, Joblez, Valve, LossForWords
Sounds: Monolith
Description
Be it with a double-barrel mode or a picatinny rail, you could recognize that heatshield anywhere.
While it's size and that tiny latch button make it a bit of a pain to handle, it's got 8 shots in the tube, good accuracy and good damage.
Altfire chooses between pump or semi.
Semi fires faster, at the cost of accuracy, while pump's slower, but it's spread is a lot tighter.
Reloading on an empty mag requires you to rack that first shot in, so stay topped off if you wanna avoid that.
Archive Franchi SPAS12(181 KB)
Hell Razer
Preview

Info
Name: Hell Razer
Difficulty: Easy
Connections: None
Summon: HellRazer
Melee: No
Distance: Railgun
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Haban
Code: Haban
Sounds: id Software
Sprites: Haban
Brightmaps: Haban
Idea Base: Demon from Doom (2016)
Archive Hell Razer(114 KB)
Impaler Gauntlet
Preview

Info
Class: 1
Type: Melee
Palette: Hexen
Summon: ImpalerGauntlet
Ammo Type: None
Powered Mode: No
Added States: No
ACS: No
Credits
Code: TheDoomedArchvile, DeVloek, BlueShadow
GLDefs: None
Sounds: Hexen
Sprites: Hexen, Neoworm, Nash
Sprite Edit: TheDoomedArchvile, Gothic
Idea Base: Upgrade to the Spiked Gauntlets
Description
The uppercut also acts as a jump to get onto higher ledges or reach air-born foes. The follow-up punch will also push the person forward a bit, so they can use this attack as an extra movement option.
Archive Impaler Gauntlet(75 KB)
Hell Smith (HF)
Preview

Info
Name: Hell Smith
Difficulty: Very Hard
Connection: None
Summon: HFHellsmith
Melee: Yes
Distance: Projectile, Charge, Summon, Heal
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: Yes
ACS: No
Credits
Submitted: Ganbare-Lucifer
Code: Amuscaria, Comet1337, Gothic (Zscript conversion), Devloek (bits from Sticky Bomb Launcher)
GLDEFS: SkyMarshall, SamVision
Sounds: Raven Software, Monolith Software, id Software
Sprites: Amuscaria
Idea Base: Diablo 2 Hellforge Smith Demon, Heretic Maulotaur
Archive Hell Smith (HF)(1.32 MB)
Arcane Axe
Preview

Info
Class: 1
Type: Melee
Palette: Doom
Summon: QuakeAxe
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
GLDEFS: Gothic
Sprites: MatthewB & Stas "dwere" Kuznetsov (model), id Software
Sprite Edit: Gothic
Sounds: id Software, Action Forms
Idea Base: Shadow Axe from Arcane Dimensions
Description
Includes an alternate set of sprites without gloves.
Archive Arcane Axe(550 KB)
Zombie Tank Pack
Preview

Info
Name: Zombie Tank Pack
Difficulty: Medium
Connection: Zombieman, Shotgunguy, Chaingunguy
Summon: ZombieTank, ZombieMissileTank, ZombiePlasmaTank
Melee: No
Distance: Hitscan, Projectile
Type: Human, Undead, Mechanic
Brightmaps: Yes (regular and missile tanks)
Added States: none
ACS: none
Credits
Submitted: Xim, Enjay, Devloek (compilation)
Code: Xim, Enjay
GLDEFs: Dreadopp, Xim, Ghastly Dragon, Sandypaper
Sounds: id Software, 3D Realms, Valve
Sprites: id Software, 3D Realms, David G
Sprite Edit: Xim, Enjay
Idea Base: Pig Tank from Duke Nukem 3D
Check inside the credits+info directory for more specific credits.
Archive Zombie Tank Pack(520 KB)
Zombie Scientist Pack
Preview

Info
Name: Zombie Scientist Pack
Difficulty: Very Easy
Connections: None
Summon: ZombieScientist[Axe,Cleaver,Crowbar,Freeze,Grenade,Halon,Hammer,Knife,Plasma,Pistol,Syringe,Uzi,Wrench]
Melee: Yes
Distance: Yes
Type: Human, Undead
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: scalliano, DavidN, Devloek (compilation)
Code: scalliano, DavidN, Enjay, Ghastly (ZScript), DeVloek (Update)
Sounds: DavidRaven, id Software, Raven Software, Konami, Bohemia Interactive, Valve, Volition, TheDarkArchon
Sprites: id Software, Xim, JoeyTD, Skulltag, DavidRaven, Marty Kirra, scalliano, high councilor, tsran, Mike12, Kronos, NMN, Tormentor667, Woolie Wool, solarsnowfall, Vader, Enjay, DeVloek
Idea Base: The UAC's apparent lack of staff
Check inside the credits+info directory for more specific credits.
Description
Every Zombie Scientist submitted so far in a single pack.
Archive Zombie Scientist Pack(841 KB)
Shotgun Cyborg
Preview

Info
Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprites of the guy
Description
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.
Archive Shotgun Cyborg(128 KB)
Undead Warrior
Preview

Info
Name: Undead Warrior
Difficulty: Easy
Connections: Hexen iwad required
Summon: UndeadWarrior
Melee: Yes
Distance: Projectile
Type: Magical, Undead
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Captain Toenail
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: Return to Castle Wolfenstein
Sprites: Heretic
Sprite Edit: Captain Toenail
Idea Base: A gritty, dark fantasy version of Heretic's Undead Knight enemy, to better match the atmosphere and tone of Hexen.
Description
Warriors from a bygone era, resurrected through foul rituals. Wielding flaming throwing axes, they now serve as soldiers in Korax's army of darkness.
Archive Undead Warrior(305 KB)
Cryocubus
Preview

Info
Name: Cryocubus
Difficulty: Medium
Connections: None
Summon: Cryocubus
Melee: No
Distance: short distance projectile
Type: Demon
Brightmaps: No
Added States: No
ACS: No
Credits
Submitted: Ganbare-Lucifer
Code: Thanuris, Ganbare-Lucifer, DeVloek (Zscript)
Sounds: id Software
Sprites: id Software
Sprite Edit: 00_Zombie_00 & Eriance (death animation), DeVloek
Description
Ice variant of the Mancubus that you know about.
While it lacks the fiery ranged fireballs, don't get near it or else you'll end up being where hell freezes over.
Archive Cryocubus(331 KB)
Wither
Preview

Info
Name: Wither
Difficulty: very easy
Connections: none
Summon: Wither
Melee: yes
Distance: projectile
Type: Demon, Undead
Brightmaps: no
Actor modification: no
ACS: no
Credits
Submitted: DeVloek
Code: DeVloek
Sounds: id Software
Sprites: Burgish, id Software
Sprite Edit: DeVloek
Idea base: random idea after seeing Burgish's original sprites
Description
Some Imps stay in Hell for so long, they become weaker and slower as their flesh withers away.
But when the time comes, they will be sent to the frontlines to serve as cannon fodder.
Archive Wither(52 KB)
Doom RPG Fiend
Preview

Info
Name: Doom RPG Fiend
Difficulty: Medium
Connection: Revenant
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Credits
Submitted: Ganbare-Lucifer
Code: IMX, Devloek, Gothic
Sounds: id Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Description
A less strong variant of the Revenant that fires fireballs that can paralize its target. It can be fought easily but still take caution for its ferocity.
Archive Doom RPG Fiend(183 KB)
Uberpack
Preview

Info
Type: Backpack
Palette: Custom
Summon: Uberpack
Use type: Instant
Added States: No
Credits
Code: RichardDS90, DeVloek
GLDefs: PillowBlaster
Sounds: id Software
Sprites: Mor'ladim, DeVloek
Description
Archive Uberpack(13 KB)
Updated Feb 17th, 2026
Grenade Zombie
Preview

Info
Name: Grenade Zombie
Difficulty: Very Easy
Connection: Rocket Zombie
Summon: GrenadeZombie
Melee: No
Distance: Projectile
Type: Human, Undead
Brightmaps: No
Actor modifications: No
ACS: No
Credits
Submitted: Warhawk
Code: Warhawk
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Skulltag Team, Xim, and The Innocent Crew
Description
A zombie with a grenade launcher. It won't attack unless you're within it's range. Uses GZDoom's 'Grenade' actor.
Archive Grenade Zombie(185 KB)
Holo Decoy
Preview

Info
Name: HoloDoomguy / HoloStrifeguy
Type: Decoy
Palette: Doom / Strife
Summon: HoloDoomguy / HoloStrifeguy
Use type: Inventory
Duration: Toggle / 60 seconds
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek, Gothic, Player701
GLDefs: DeVloek
Sounds: 3D Realms, ZeroXDiamond (Doom version)
Sprites: id Software, 3D Realms, Mark Quinn, Kinsie
Sprites (Strife version): Rogue Entertainment, 3D Realms
Sprite Edit: DeVloek
Idea base: HoloDuke
Description
A portable gadget that deploys a hologram of the Player when used. Comes with versions for Doom and Strife.
- All nearby enemies forget their current target and attack the hologram instead
- Hologram cannot be destroyed, all attacks go right through it
- Can be turned on and off anytime, turning it off stops the timer
- Enemies may still switch targets if they are attacked (allows infighting and retaliation against the player)
- HoloDoomGuy can perform rude one-liners and obscene hand gestures to provoke monsters repeatedly
- See holodoomguy.txt / holostrifeguy.txt to configure range, duration and provoking intervals
Archive Holo Decoy(150 KB)
Ballistic Plating
Preview

Info
Name: Ballistic Plating
Type: Armor
Palette: Doom / Custom
Summon: BallisticPlating
Use type: Instant
Duration: Instant
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek
GLDEFS: DeVloek
Sounds: DeVloek
Sprites: id Software, DeVloek, TOMISURRO, Captain Toenail, Fuzzyblaze
Sprite Edit: DeVloek
Idea base: irl ballistic armor plates
Description
Upgrades the player's armor with Ballistic Plating.
Adds 50 armor (can go over the current armor's maximum) and increases protection by 20%.
Applies to body-worn armor only, has no effect on any Armor Bonuses.
Only one Ballistic Plating can be used at once, but damaged Ballistic Plating can be repaired by simply picking up another one.
Ballistic Plating does not carry over if another armor is picked up.
Works with vanilla armors (Green, Blue, Megasphere) as well as custom armors from these Realm667 files:
- ArmorBelt.wad
- HeavyArmor.wad
- QuakeItemPack.wad
Archive Ballistic Plating(12 KB)
Portable Teleport Device
Preview

Info
Name: Portable Teleport Device
Type: Teleport
Palette: Doom
Summon: PTDevice, PTBeacon, PETDevice
Use type: Inventory
Duration: Map / Instant
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: DeVloek
Sprites: Sonik.O.Fan, Inti Creates
Sprite Edit: DeVloek
Idea base: Captain Toenail's Sigil Scroll
Description
This handy gadget comes in two variants.
Portable Teleport Device:
The green device allows you to teleport to a previously placed beacon at the press of a button.
Activate the beacon to drop it to your feet, then use the device to teleport back to the beacon.
This device and its beacon are reusable, you can always pick the beacon back up and drop it elsewhere.
Beware, the beacon can be destroyed under closing doors and ceiling/floor crushers.
Also it will temporarily deactivate if something else (for example a monster) occupies the same space.
Portable Emergency Teleport Device:
The red device monitors your vital signs and acts as an emergency escape.
Once you are at the brink of death it will teleport you back to the start of the map.
The device will be consumed however, which is a small price to pay to save your life.
You can also activate it manually anytime, no beacon is needed.
Note to mappers: if you place more than one beacon in your map, one of them will be randomly chosen when teleporting.
Archive PT Device(17 KB)
Cryotron
Preview

Info
Name: Cryotron
Difficulty: Medium
Connections: Arachnotron
Summon: Cryotron
Melee: None
Distance: Projectile spread
Type: Demon, Cybernetic, Ice
Brightmaps: None
Actor modification: None
ACS: None
Credits
Submitted: Captain Toenail
Code: Captain Toenail, Rifleman, Gothic
GLDefs: lights.pk3
Sounds: DukeNukem3D, wrw.wad, Volition, TheDarkArchon
Sprites: Amuscaria, Doom, DukeNukem3D, wrw.wad
Sprite Edit: Captain Toenail
Idea Base: Mr Freeze from Batman & Robin film, Duke Nukem 3D's FreezeThrower, Xim's FreezeRifle
Description
An Arachnotron encased in cryogenic technology. Its frostcannon launches a deadly spread of rebounding ice balls. Resistant to ice damage.
Archive Cryotron(342 KB)
SMC Blaster
Preview

Info
Class: 2
Type: Projectile
Summon: SMCBlaster
Ammo Type: None
Altfire: No
Palette: Doom
Brightmaps: Yes
Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software
Sprites: Sonik.O.Fan, DeVloek, id Software
Sprite Edit: DeVloek
Idea Base: Space Marine Corps Blaster from Quake 2
Description
Useful for taking down Imps as well as exploding barrels and setting off shootable buttons and secret doors.
Keep one on you at all times.
Note: to replace the standard Doom pistol with the SMC Blaster, uncomment the PlayerClasses line in the GameInfo block in MAPINFO.txt.
Archive SMC Blaster(31 KB)
Wrath Demon
Preview

Info
Name: Wrath Demon
Difficulty: Medium
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Credits
Submitted: Ganbare-Lucifer
Code: Fletcher
Sounds: Fletcher, id Software, Raven Software, CA Sound Library, Articulated Sounds Library
Sprites: Fletcher, id Software
Sprite Edit: Fletcher
Archive Wrath Demon(313 KB)
Updated Oct 29th, 2024
Arachnocortex
Preview

Info
Name: Arachnocortex
Difficulty: Medium
Connections: uses Arachnotron/Spidermastermind/Bossbrain sounds
Summon: Arachnocortex
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: 3D Realms, DeVloek
Sprites: id Software, Sun Madcat
Sprite Edit: DeVloek
Idea Base: Captain Toenail had the idea of a mid-sized Spiderdemon
Description
This Spiderdemon subspecies is smaller than a Mastermind, but larger than an Arachnotron and shouldn't be underestimated.
The Arachnocortex fires barrages of unstable plasma projectiles that home in on the target.
It can use its unnatural brain power to teleport at will, not only to ambush its target but also to escape tight situations.
Archive Arachnocortex(238 KB)
Updated Oct 6th, 2024
Sentinel (Hell Forged)
Preview

Info
Name: Sentinel
Difficulty: Hard
Connections: Guardian
Summon: HFSentinel
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: Yes
Actor modification: No
ACS: No
Credits
Submitted: Ganbare-Lucifer
Code: Amuscaria
GLDEFs: SkyMarshall, SamVision
Sounds: Raven Software
Sound Edits: Amuscaria
Sprites: Amuscaria, id Software, Raven Software
Sprite Edits: Amuscaria
Archive Sentinel(562 KB)
Updated Oct 29th, 2024